|
|
|
|
|
|
|
|
|
Posted: Sun Aug 14, 2011 7:30 pm
Nomad Rath Best: Haar. Worst: ...Fiona. I love you, I'm so sorry the game developers jipped you. ;_; As good an analysis as that was, FD, if it were possible to play the entire game with only one unit, Reyson could not do it - Haar on the other hand... Also, you don't get Reyson until part 3, I'm not sure what you're saying about endgame-1... o_0 *And before anybody votes Micaiah for worst, get your mind out of the mary-sue hate hole and see her for how she is as a unit. neutral I don't even think about her personality and what happens. I find her to be a hindrance. A unit you have to use for a good chunk of the game should not have be babied. I have to put bonus EXP into her just to get her caught up. She usually ends up being too slow for me to use in battle and for me that what matters most. You can get kills I'm not going to like using you.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 14, 2011 7:35 pm
That's true about Reyson not being capable of soloing the game, but no one ideally has to solo the game. The game is much easier when using multiple units, obviously, and so Reyson's value goes up exponentially as a result.
And Reyson comes in Part 3 but before endgame, you'll have had seven chapters to use him - which is notable as the highest availability of the Herons; Leanne is available for six chapters and Rafiel for four, not even considering how they all function differently. And I was referring to Helzel's Silence Staff in Endgame-1.
Haar is really good, though. Really, really good.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 15, 2011 9:25 am
Mel: There are other mages lacking in speed in this game. All mages (1st tier) in every game need to be sheltered some. Not all mages have Thani. And I'm sorry, but if you have to use bonus exp. for Micaiah, it is in my honest opinion that you are doing it wrong. It is not that hard to max level her in part 1, especially when you get her in the very first chapter...if she's falling behind, it's because you're not using her enough- she's not standing there falling behind of her own accord.
FD: Oh, you meant endgame 4-1. That should have been obvious, I clearly was not thinking well.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 15, 2011 11:59 am
DERP on my part.Yeah, I totally forgot every part of this game has it's own endgame for a moment. I'm just so used to referring to the final 5-chapter stretch as 'Endgame' I failed to specify that is was indeed the Endgame of Part 4. Ma' bad. But yeah, that. Heron's are fabulous for it. Micaiah is SOOO far from being the best character in the game, definitely, but I'd say she has more than enough in her favor that she's not in the running for worst at all, personally. Thani is ******** insane. She can become a first-tier crit master in an instant by just feeding her Wrath to compliment Sacrifice to control when it's active (combined with a cheap custom tome with 6-9 crit added and a Bond support with Sothe for even more crit) - no one else can blast their crit rate up so fast so early in the game, which is ******** insane. Being the only first tier unit capable of using Paragon helps her with leveling in Part 1 if she's giving you problems there, as well. As does being capable of healing for some experience should getting combat experience be impossible or unwise in various situations. I've had playthroughs where Micaiah gets a bit neglected because there are better units to use and so I'll consider feeding her some Bexp, but she does have a nice host of options available to her to work with that make leveling her much less of a pain than it could be. She'll never be considered awesome by any means, but she can fulfill various tasks effectively enough. At least she can use staves later on for when her other tricks become unusable or too dangerous to use. Better to be forced to use someone that's capable of healing utility than someone who can't do anything, I suppose. Eh... I totally get where people are coming from when they hate on Micaiah, but she DOES have quite a bit going for her for being such an important character to the game that helps her out more than enough for her not to be the WORST character in the game, in my opinion. I've already extensively discussed her before. No need to do so again.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 15, 2011 7:21 pm
Best: Reyson
We're talking best unit here and I do believe that healers, laguz kings, and dracoknights on steroids are all viable to choose from. FD has convinced me that Reyson truly is the best unit and better than Rafiel simply because he can fly and has canto to flee from enemies. His ability to heal and relieve status conditions already rivals that of boon (much to my chagrin because I love boon) and the fact that he could reanimate Haar, Tibarn, Nailah, and Elincia in one turn makes him insanely useful. Reyson could never solo the game, but to be honest it's not THAT fun waiting many turns and killing things with one unit. Oh, and I just have to say that the ability for Reyson to heal and fill up the laguz meter is just godly (albeit he needs to be at a very high level to use those things it's still a + for Reyson). Availiability, access to laguz stones and olivi grass...There are even magic cards that he could use to fight! This is really no contest.
Worst: Fiona
I gave you a shot "Oh Daughter of General Lanvega," but apparently Lanvega had low strength and failed at hitting...(Either that or the Game Developers really hate Fiona) Honestly, she comes in late during part 1 when teams have all but been established and the addition of a cavalier who can barely hit things does nothing for the group. Jill is already there for mounted support and leveling up Fiona when one could be leveling Jill and other more capable units is just a waste. I personally never used Lyre, but as FD said she isn't limited by maps terrain specific maps that prevent mounted horseman from moving forward (Which I think is so stupid. Have them dismount then...Blah, Moldy Onions... >.<) This is such a shame, I really expected better from a daughter of one of Daien's Four Riders..Well, there's Mist so I guess I can't really blame Fiona.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 15, 2011 8:34 pm
Dasfg5 This is really no contest. You're right. Which is why I still say Haar. :V As useful as Reyson is, and surely, he is likely the most useful support unit in any game, he's still a support unit like any other dancer/bard- useful, but not needed. Many players don't even bother with these unit types because they're taking up space for another melee unit. [I am not one of those players] Generic convo "I can help! Allow me on the battlefield!" "Really. Can you swing this weapon and kill this ******** boss?" "...I can... demoralize.. it..." "....gtfo" "OTL" True story. As shallow as that may be... An argument I see is that Reyson holds the utility of a combat unit- through him, fighting units can be used again. But, he is dependent upon these units' existence, not the other way around. That's how I see it, anyway. I guess in the end, you, FD and I can agree to disagree on it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 15, 2011 8:51 pm
Okay, I haven't beaten RD. But...
Best: Haar. Friggin' beast. I'd never vote Reyson or a support unit as best, though, no matter their capabilities.
Worst: Fiona. I figured somehow she'd be decent and threw her at a weakened red unit. Next turn she got hit, missed her counter, and got hit again. Death. Do not want.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Aug 16, 2011 11:56 am
Saying support units like Reyson are dependent upon the existence of melee units, I feel, is a bad reason to deny him best unit status. ALL units are dependant upon the existence of other things and ALL these things exist.
I equate saying Reyson is dependent upon the existance of other units with saying Haar is dependant upon the existence of weapons to use.
But other units DO exist. As do weapons. I feel it's more a
Rath has articulated that support units are useful, but not needed. Guess what: NO ONE is needed. Haar included. And really, if you're going to decide not to use a specific unit, you'd be much better off foregoing a specific combat unit than a unique support unit. That goes for Haar, too.
It's perfectly possible to play the game without using him or just about any other combat unit with the exception of forced characters. But if you look to what Haar has the capacity to contribute and what Reyson has to contribute, while Haar is an exceptional unit, the bottom line is Reyson doubles as another Haar and three other units at the same time with other neat features. How does the requirement of those people existing (when they do) justify not considering Reyson for best?
Shouldn't 'Best Unit of FE10' be dependent upon who contributes the most to the playthrough specifically rather than whether or not they require certain resources to do so? Reyson gives you so much more than Haar does. Objectively speaking, Reyson is a more valuable unit than Haar.
I totally agree that Haar is great, though. I just think Reyson is SO much more valuable, despite not being a badass combat unit himself. To not vote for a support unit just because you're a support unit is ridiculous in my opinion if they really do get you more than any single combat unit can.
I'm willing to agree to disagree, although I'm also happy to have a dialogue about it while we're disagreeing.It's good that we're all in agreement about Fiona though.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Aug 16, 2011 12:21 pm
It just seems odd to me to even consider giving a support unit the best spot. I can't even look at a unit that doesn't fight in that sort of light, wrong as it may be.
I guess the reason being might have something to do with a unit's ability to attack. Whether or not Reyson is the best, he can't fight alone (which has pretty much already been said). While he provides an almost indispensable asset to your team, he can't go off and kill anyone. Sure he can give a whopping four units the tools to do it, but I can't consider him best because of that.
So, in my so far limited knowledge of RD, that's why I went with Haar.
...Oh, and seriously, WTF Fiona? Why are you even in this game if you can't take a hit?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Aug 16, 2011 12:55 pm
Manic Martini Rath has articulated that support units are useful, but not needed. Guess what: NO ONE is needed. Haar included. And really, if you're going to decide not to use a specific unit, you'd be much better off foregoing a specific combat unit than a unique support unit. That goes for Haar, too. I knew you would say that. wink But you're wrong. The game cannot be played without attacking units. It can be played without support units. As compelling as your stance is, I retain my own. Reyson is dependent on other units to be useful; they are not dependent on him. It's a fact you can't really get around, no matter how you word an argument. And for the record, I think the argument that 'Reyson is dependent on other units as Haar is dependent on weapons' is rather silly... while we're on that line of thinking, let's just go ahead and say 'All units are dependent upon game coding to be useful' and call it a day. Kinda silly. We're not talking about coding, or weapons, we're talking about units. Reyson has his abilities, Haar has his weapons- but Haar doesn't need Reyson like Reyson needs him.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 18, 2011 4:31 pm
The fact that the game can be played without support units while combat units are necessary doesn't make me wrong; I didn't make that claim. I claimed just about no specific character is necessary for the game, which DOES include Haar, and which IS true.
I agree with the points you're making, I just don't see them as grounds for not giving best to Reyson. Yes, Reyson is dependent upon other units to be useful. But those other units exist and are getting used anyway, so what difference does it make? Reyson is still making a bigger impact than any other character is. His dependence upon the existence of other units being fielded seems arbitrary since other units will be fielded. And in the broadest sense, we're not just talking about units, we're talking about resources - which includes units, weapons, and other things. Every unit requires various resources in order to do things, Reyson simply uses the resource of other units to make things happen.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 18, 2011 4:58 pm
Best : Haar. (Acknowledgement to Shinon, Niliah, Tibarn, and Ike.)
Worst : .........Ah.................... I want to to saaay, Tormod.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 21, 2011 5:03 pm
This weeks Best/Worst is skill. Skills were used in FE4, 5, 9, and 10. Now if how the skill activation differs between the 4 games you HAVE to tell me which game's version. Wrath is a big example of this because it differs in all 4 games.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 21, 2011 5:07 pm
Best: Aether, I guess.
Worst: Provoke. Although this is just the first thing I thought of for skills I didn't particularly care for.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 21, 2011 5:23 pm
Best: It's a tie between Nihil and Adept for me. >>; I usually like skills that are in an upper advantage for me.
Worst: Parity. Although it's a test of pure strength between the unit and the enemy, I like having bonus to my advantage. >>;
EDIT: All skill I've mentioned is based on FE9.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|