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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Hiro the Herp

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PostPosted: Tue Apr 06, 2010 2:56 am


3nodding I don't think it will be boring. You made yourself pretty popular with Zeramaru, so I think people are gonna want to be in your guild.
PostPosted: Tue Apr 06, 2010 2:58 am


I should have finished sooner but i had to prioritize school.


I'm actually kinda known by my group as the king of flopping guilds. This would be the fourth one I made.

Squishy Havock

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PostPosted: Tue Apr 06, 2010 2:59 am


FINALLY DONE WITH THE EFFING RAPIER!!!!

Now to move onto the broadsword... I'll save katana for last cause I know like 7 stances for it and my brain will melt.
PostPosted: Tue Apr 06, 2010 2:59 am


Thats understandable.....

....What happened to the other 3?

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PostPosted: Tue Apr 06, 2010 3:02 am


havockboy
FINALLY DONE WITH THE EFFING RAPIER!!!!

Now to move onto the broadsword... I'll save katana for last cause I know like 7 stances for it and my brain will melt.


lol
PostPosted: Tue Apr 06, 2010 3:03 am


I'm basing my guild off of my story xd

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Hiro the Herp

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PostPosted: Tue Apr 06, 2010 3:05 am


blaugh

Do you still have gunslinger there? If not I'll go with the Rapier.
PostPosted: Tue Apr 06, 2010 3:09 am


I got a gunsligner class and you will be interested by the attacks xd

Rapier broadsword and other things are classified under anyone can learn them or universal skills xd

I only put a few minor restrictions on learning unversal skills. Like how i want to make the gunslinger a bit fair and you may only learn up to C rank sword skills. I might change it to you may only master one melee weapon set and style.

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Hiro the Herp

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PostPosted: Tue Apr 06, 2010 3:12 am


Perfect, so no one could go over board biggrin .

....What are the gunslinger attacks?
PostPosted: Tue Apr 06, 2010 3:16 am


havockboy
Nonspecific Skills




These are the gunslinger only skills that are not gun specific.


"Do anything just dont shoot yourself only I do that..."
- Zeran as he was about to teach someone else how to use guns.






Skills


Glancing
Rank: E
Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.

Glancing Shot
Rank: E
Requires: Glancing
Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent then shoot, the element of surprise is what you will call upon.

Disarm
Rank: C
Description: Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow err you break it. Only unavailable to the shotguns and grenade launchers.


Coin Toss
Rank: C
Requires: Glancing, Adept Rank
Description: Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.

Gun toss
Rank: D
Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.

Energy Bullet
Rank: D
Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.

E- 9mm
D- .45 colt
C- S&W 600
B- 7.62
A- 30 cal rifle
S- 50 Cal Rifle

Adjustment
Rank: B
Requires: Glancing
Description: This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills. Adjustment lasts one post meaning you have to use it again for the next post if you want though the memory is retained even after battle.




Duel
Rank: S
Requires: Master rank adjustment and Glancing Shot
Description: This attack was never used by Zeran because he never had an opponent that used a gun, to be more accurate no opponent that actually can use the gun on his level. This was the mythical "I shoot you attack out of the air" ability. Though this should be used wisely, you can only knock off the attack if its from a ranged attack and it always costs S rank even if that attack is only a E rank skill, it is because you slow things in your mind so much so you can react to the attack by shooting it. Keep in mind that if the enemy has more bullets shot than you can shoot back then you will loose and get hit.





havockboy
Revolver skills

"Ah my favorite gun. This allows me to show off the most when reloading." -Zeran

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Strengths
-Large bullets
-More skills than the handgun
-More recoil than other handguns



weaknesses
-Up to 6 bullets then you have to reload.
-More powerful recoil than other handguns.
-slower reload (1 entire post you cannot attack during the reload post)



Skills



Dual Dance
Rank: C
Requires: glancing shots
Description: One of the many skills for the revolver that can also be done with the handgun and with the sawed off shotgun. This is a chain of Glancing shots till you run out of ammo but there is something special to it. With each shot you take you move by spinning and taking a step towards any direction, ducking is optional. A combination of dodging and attacking this is more favored with the handgun because of their larger amounts of ammunition.


Snap Shot
Rank: D
Description: Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.

Trick Shot
Rank: D
Description: This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard.

Ricochet Shot
Rank: C
Requires: Adept rank, Glancing, coin toss.
Description: From the name itself you literally bounce the shot off of an object to hit the enemy. Using coin toss with this is quite effective. Best used when the enemy is hiding behind an object, using the coin toss to see the opponent(if possible) or remembering where they went you estimate where you shoot so that it is possible to make the bullet bounce off another object to hit them. Alternative it may be fired towards an object to hit the enemy from any angle even if you have a clear shot.

Rapid Chain
Rank: C
Description: Quite simply this: In a matter of three seconds you fire out all of the bullets in the current Revolver, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a STRAIGHT line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.


Bullet Shower
Rank: C
Requires: Adept Rank, rapid Chain
Description: This is a semi-dangerous move for the gunslinger when used with the revolver. You preform a somersault and make sure you pass over the enemy, during the time your head is pointed to the ground right above your enemy you shoot ALL of your bullets in a rapid attack. You cannot reload during this post

Rapid Revolver Reload
Rank: D
Requires: Master Rank.
Description: Using this skill not only can you Attack, reload and then attack again in the same post but you also show off. It depends on you how you show off to reload but you have to. You may only use this skill if you have not used it in the previous post. For ideas on this reload see Nero from devil may cry 4 or Revolver ocelot in MGS3.

Last Stand
Rank: S
Description: This is a very interesting skill especially when used with the revolver. You literally send a shower of bullets around you, the difference with just a regular shower of bullets is the fact that for this post even if you are only capable of loading six bullets in the revolver you are capable of firing out double out of each. This is done by actually using your energy as the bullets, though the energy bullets are only as powerful as the bullets you load into the gun this shower of bullets is hard to dodge and almost impossible up close.

The rapidity of these shots will turn a target into Swiss cheese in a matter of seconds.


Fireworks
Rank: B
Description: Though this attack is pretty desperate this does work. With this skill you can fire an extra three bullets out of each revolver, these bullets are made of energy and are as powerful as your own bullets. You simply spin while shooting the bullets in all directions. The chance of an enemy avoiding this attack is slim unless they have cover to hid behind.


Rifle Skills
"You know whats nice about 'Streak'? When I shoot people's heads I get a drinking fountain." Zeran right before he shoots a paladin

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Strengths
-Second most powerful shots are from a rifle
- Longest Range
- Powerful skills

weaknesses
- Few skills
- Most skills take time
- Not automatic usually a shot or two per post

Skills


Trick Snipe
Rank: S
Requires: Sage rank
Description: A very hard to doge move. During an entire post the gunslinger will not dodge or do anything just aim this is to make sure they dont miss, go ahead and be super detailed about it. Upon pulling the trigger you aim for a quick second shot to where the enemy moved to, the first shot is just a distraction the second one though never lethal is usually a sure hit. Random number 1-5 if its 1 you hit their arm 2 you miss 3 you hit their leg 4 you miss and 5 any non vital area of the body. Can only be done twice in each battle. The quicksilver may choose to use their "Time Lag" to doge even the sure hit because time around them slows, that is if they notice the shot.

Vital Point
Rank: B
Requires: Master Rank
Description: Another one of the more evil skills to the rifle. By taking an entire post to find the weak point of the enemy, during this time you are only allowed to dodge, you find a way to actually make the bullet go through the target and into another one.







I kinda made them have specific skills per gun.

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PostPosted: Tue Apr 06, 2010 3:17 am


havockboy
Shotgun Skills
"Wanna know my knock knock joke?" - Zeran said on the other side of the door as he sticks Doorknocker into the keyhole

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Strengths
- Knockback for normal shots.
- Shreds people at pointblank
- Powerful skills

weaknesses
- Short Ranged
- Depending on what kind of shotgun long reload
- Not many bullets

Skills


One arm Pump
Rank: E
Description: A ability for the pump action shotgun. It takes a certain degree of skill to be able to do this with two pump action shotguns this skill is a gunslinger only skill though other people may still do the one arm pump with one shotgun. This means you may use two pump action shotguns at a time.

Blowback
Rank: C
Description: Simply an insane move you jump onto the enemy's weapon or shield and fire at the arm/arms holding it. This is the alternative of the disarm for the shotgun though this is not meant to simply disarm them but to dismember them.

Knock Knock
Rank: B
Description: A purely sadistic move of the gunslinger though it only works with a sawed off shotgun. The shotgun is propped up against a wall that is made of wood, unless the shotgun can break through something more. You quickly empty out the amuniton of the shotgun while its propped up against that object the first shot rips apart the object sending shrapnel at the enemy while the second is just like a normal shot against them. First done by Zeran against the elven king Artenon pretending to be "room service"




Twosome Time
Rank: B
Requires: Adept Rank, Lever or sawed off shotgun only.
Description: This is passive but requires you to at least be of adept rank. Though by simply learning the skill to control two shotguns at a time is easy enough Twosome time is actually the act of whirling around the shotguns as if they were nun chucks and firing of rounds around you. The shots can easily be aimed at the enemy but it will appear to be random, best used against a crowd. You fire off as many shots as your shotgun has.






havockboy
Handgun Skills

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Strengths
-more bullets
-fast reload (attacking and reloading once is possible)
-less recoil



weaknesses
-can cause jamming
-smaller bullets
-fewer skills than revolver



Skills



Dual Dance
Rank: C
Requires: glancing shots
Description: One of the many skills for the revolver that can also be done with the handgun and with the sawed off shotgun. This is a chain of Glancing shots till you run out of ammo but there is something special to it. With each shot you take you move by spinning and taking a step towards any direction, ducking is optional. A combination of dodging and attacking this is more favored with the handgun because of their larger amounts of ammunition.


Snap Shot
Rank: D
Description: Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.

Trick Shot
Rank: D
Description: This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard.


Rapid Chain
Rank: C
Description: Quite simply this: In a matter of three seconds you fire out all of the bullets in the current Revolver, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a STRAIGHT line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.


Bullet Shower
Rank: C
Requires: Adept Rank, rapid Chain
Description: This is a semi-dangerous move for the gunslinger when used with the revolver. You preform a somersault and make sure you pass over the enemy, during the time your head is pointed to the ground right above your enemy you shoot ALL of your bullets in a rapid attack. You cannot reload during this post

Rapid Reload
Rank: D
Requires: Master Rank.
Description: Using this skill not only can you Attack, reload and then attack again and then reload again in the same post but you also show off. It depends on you how you show off to reload but you have to. Most common is to toss the guns into the air and as they fall down you slam the magazine into them. Alternate is to toss the magazine into the air and catch with the gun.



PostPosted: Tue Apr 06, 2010 3:19 am


Twosome Time
Rank: B
Requires: Adept Rank, Lever or sawed off shotgun only.
Description: This is passive but requires you to at least be of adept rank. Though by simply learning the skill to control two shotguns at a time is easy enough Twosome time is actually the act of whirling around the shotguns as if they were nun chucks and firing of rounds around you. The shots can easily be aimed at the enemy but it will appear to be random, best used against a crowd. You fire off as many shots as your shotgun has.

Love the name xd xd

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PostPosted: Tue Apr 06, 2010 3:21 am


Got it from DMC actually.
PostPosted: Tue Apr 06, 2010 3:23 am


....Well, dude this is genius work! It would have taken me YEARS to do this.....

Hiro the Herp

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PostPosted: Tue Apr 06, 2010 3:31 am


I just have a lot of ... crap lying around.

I had a lot of time as crew of this guild and I looked at all the threads in the recycling bin.

The top most recycling bin has like 50 pages... xd anyway I found a lot of useful things there.
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Naruto Ultimate Roleplaying

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