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Teufelhunde

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PostPosted: Sun Jul 04, 2010 10:36 am


Van Evok
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Yeah....it is. The problem is I don't know what weapons to dish out. I don't really need the sniper rifles since I have the ratlings, and grenade launchers are meh.....now, if it was rocket launchers, I'd be all over that.

Flamers....I dont know....if I take a flamer, then thats 2-3 less shots i'm normally firing. And at firing 18-27 shots a turn, I'm almost assured a wound.

Meltaguns.....well, epic as they are, their range is too short to really be effective....and I would love to field the plasma guns, but on the off chance they overheat, my plasma gunner is screwed....

3 x flamer clears hordes like leafblower seen 30 orks evaporating under one salvo
3x meltagun is the tankhunters loadout - wanna kill that Land Raider - send those guys in

both are perfect for units mounted in transports due to short range

Perhaps....but hordes will drop from the salvos of lasgun fire as well. And as for the meltas....well, my vets with the demo charge come with melta bombs, and they can use the valkyrie to get to any serious vehicular threat.
PostPosted: Sun Jul 04, 2010 1:21 pm


well by transports I've meant Valkyrie too... and what makes meltabombs sometimes inadequate is the to hit roll of 6 vs vehicles moving fast, which makes them unreliable even in large numbers...
and 30 s4 AUTOHITS from flamers (with no cover too) beats the crap from 18-27 s3 shots rolling to hit, and having no AP modifier...

Van Evok

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Teufelhunde

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PostPosted: Sun Jul 04, 2010 4:31 pm


Well, for it to work the way you're wording it, I need a special weapons squad....which I can't field. You can only field them with an Infantry Platoon, and I aint fielding those. If i field three flamers in the 3 seperate squads, then the 3 squads have to all fire at the same target, which i might not want.
PostPosted: Sun Jul 04, 2010 5:23 pm


... hang on, since when did multiple squads have to fire on the same target? just because of weapon choice?

Darkweaver66

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PostPosted: Sun Jul 04, 2010 5:27 pm


I think he was meaning Combined Squads, in which you would have to all fire on the same target.

On a similar note, Platoon Command Squads with 4 flamers inside a Chimera are just silly, especially when you have spare tanks to tank-shock the target into a convienient template shaped blob.
PostPosted: Sun Jul 04, 2010 7:10 pm


fire - link
... hang on, since when did multiple squads have to fire on the same target? just because of weapon choice?

If one weapon in a squad fires on an enemy squad, the rest of the weapons have to fire on the same target, the squads doesn't have the Machine Spirit rule the Land Raiders have..... Therefore, if 3 flamers from 3 different squads fire on the same enemy, then all units in those squads have to fire on the same target. So if the 3 flamers torch the remnants of the unit, the 27 remaining soldiers can't fire on a new target.

Teufelhunde

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Van Evok

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PostPosted: Sun Jul 04, 2010 9:11 pm


I was meaning veteran squad with 3 flamers - vs rapid firing or commanded to fire even more rapid 9 lasguns - this shows only how much firepower they can pump out!
PostPosted: Sun Jul 04, 2010 9:39 pm


Even then Van Evok, that requires the enemy to group themselves way too close together....i don't think they'll do it once he/she sees the flamers. Hell, my bro only groups his orks that close together when he knows templates wont touch the table. Not to mention those flamers cut anywhere from 12 to 18 shots from my unit, which has the potential to deal more damage than the flamers.

In my experience, lots of lead beats quality lead. In practice, I've seen a Leman Russ Punisher drop a terminator squad before they can close the gap. That tank just paid for itself pointwise....think about it, you have to take 10 armor saves...provided terrible luck doesnt fall on you and you lose all 5 termies right there, you're bound to lose 1 or 2, and with the Lumbering Behemoth rule, the Punisher can move six inches and fires 27 shots. Good luck catching up termies.

Teufelhunde

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PostPosted: Sun Jul 04, 2010 11:26 pm


I'd still rather take an Executioner w/Lascannon than a Punisher, if only for the fact that it can kill just about anything short of an AV13/14 tank with reasonable ease if the scatter die are on your side. There's also the fun of popping a transport with your actual anti-tank stuff, then drowning the huddled-together occupants in a sea of plasma. whee
PostPosted: Mon Jul 05, 2010 1:11 am


Teufelhunde
fire - link
... hang on, since when did multiple squads have to fire on the same target? just because of weapon choice?

If one weapon in a squad fires on an enemy squad, the rest of the weapons have to fire on the same target, the squads doesn't have the Machine Spirit rule the Land Raiders have..... Therefore, if 3 flamers from 3 different squads fire on the same enemy, then all units in those squads have to fire on the same target. So if the 3 flamers torch the remnants of the unit, the 27 remaining soldiers can't fire on a new target.

fair enough, i know that, what i dont understand is why you dont put all three flamers in one squad... Veterans can take 3 special weapons...

Darkweaver66

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Van Evok

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PostPosted: Mon Jul 05, 2010 3:49 am


Teufelhunde
Even then Van Evok, that requires the enemy to group themselves way too close together....i don't think they'll do it once he/she sees the flamers. Hell, my bro only groups his orks that close together when he knows templates wont touch the table. Not to mention those flamers cut anywhere from 12 to 18 shots from my unit, which has the potential to deal more damage than the flamers.

In my experience, lots of lead beats quality lead. In practice, I've seen a Leman Russ Punisher drop a terminator squad before they can close the gap. That tank just paid for itself pointwise....think about it, you have to take 10 armor saves...provided terrible luck doesnt fall on you and you lose all 5 termies right there, you're bound to lose 1 or 2, and with the Lumbering Behemoth rule, the Punisher can move six inches and fires 27 shots. Good luck catching up termies.


Now my dear I teach you a little trick: you drive up a pair of chimeras (with veterans onboard) to the huge ork mob, and tank shock them... if they flee all the better , but if he passes his ld test he must bunch up to move out of the tanks way...
plus terrain tends to force enemy to bunch large units into the gaps between it, making a fine killing ground. of course enemy may enter the difficult terrain instead of bunching up but that slows him down considerably - either way he is messed up.
And the nice thing about flamers is you dont roll to hit which makes them far more reliable than ordinary shooting - how many times have you crsed your elite marksmen for being unable to hit a barn door?
PostPosted: Mon Jul 05, 2010 9:55 am


fire - link
fair enough, i know that, what i dont understand is why you dont put all three flamers in one squad... Veterans can take 3 special weapons...

Well, i have to confess I didn't know that until after I posted, so my apologies to you. I thought it would be putting 3 flamers in 3 different squads. So, you're right there, please excuse my idiocy.

Van Evok

Now my dear I teach you a little trick: you drive up a pair of chimeras (with veterans onboard) to the huge ork mob, and tank shock them... if they flee all the better , but if he passes his ld test he must bunch up to move out of the tanks way...
plus terrain tends to force enemy to bunch large units into the gaps between it, making a fine killing ground. of course enemy may enter the difficult terrain instead of bunching up but that slows him down considerably - either way he is messed up.
And the nice thing about flamers is you dont roll to hit which makes them far more reliable than ordinary shooting - how many times have you crsed your elite marksmen for being unable to hit a barn door?

Honestly? Almost never. I curse the lasgun's lack of stopping power more than the vet's aim. And I usually curse the scatter die more than my vets aim too. The problem with your flamer idea, especially for me, is that I don't play against armies who wouldn't be affected by templates like that. I normally play against Necrons, the other people I play with play as Chaos Marines, Space Wolves, Black Templars, Space Marines, Eldar, and Tau. Horde armies almost never touch the table where I play. So, honestly, I trust the quantity of lead over aim or quality.

Sir Doober
I'd still rather take an Executioner w/Lascannon than a Punisher, if only for the fact that it can kill just about anything short of an AV13/14 tank with reasonable ease if the scatter die are on your side. There's also the fun of popping a transport with your actual anti-tank stuff, then drowning the huddled-together occupants in a sea of plasma. whee

And I understand that. The next Russ I'm building is gonna be an Executioner. mrgreen
I love the ammount of damage that tank can do, but I field all my Russes with lascannons...that way I can detonate any vehicles that are within range when I dont have troops to shoot at.

Teufelhunde

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Teufelhunde

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PostPosted: Mon Jul 19, 2010 12:01 am


Okay, well, I built and have fielded an executioner, and my army has a 2k pt list. I'm on a roll with my army. The plasma tank got to play with tousand sons and chaos terminators in its first game, the scatter die loved me that game...the Executioner's second deployment was a bust though....it was shooting at Space Wolves, and those wolves just got to me far to quick for it to be effective....well, that and the scatter was always 7+ inches towards my own troops....
PostPosted: Wed Jul 21, 2010 9:11 am


Anyone have any idea what vehicle is better for meltavets?
a chimera? or a Valk?
see my post in the army list thread to see what i'm working with, because eventually I will NEED to get mechanized . (especially if I want to win soemtime soon)

bjs.09-00


Jason Kharo

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PostPosted: Fri Jul 23, 2010 5:26 am


Want them to look epic, but be a massive fire magnet? Get a valk, If not, get a Chimera.
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