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Posted: Wed Feb 20, 2013 12:25 am
Sigil Warden If I was playing her at her higher, Void Knight power level, she actually has sort of a similar mechanic, although it is more along the lines of her slowly losing physical coherence every time she unleashes a void-tainted ability. She literally begins to split apart, as the singularity tears into her. Thats kinda cool. Yeah and I think when you have those kinds of things going on I think you add another level of complexity to the game. Because then you kind of add a double edged sword to the resource management aspect of the whole thing. You also get more role play opportunity but I know that's not everyones cup of tea.
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Posted: Wed Feb 20, 2013 12:26 am
The Thunder Tyrant That litmus test only works for HoH though, because it utilizes a specific frame of reference. Other tournaments might allow higher level characters because.. well, they want to. Even though I think that the limit we utilize is the best in terms of feasibly working with and in it, I don't think it's the only one and I see no reason with tournaments being run that are designed for stronger characters, provided the judges are willing to handle it. Higher level tournament: "If Captain America would not stand a reasonable chance against your character then its probably too strong."
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Posted: Wed Feb 20, 2013 12:27 am
Most powers rely on contact to actually work. Actually, I'd say that, for all intents and purposes, probably 9/10 do, because they're usually touch/range/ray/bolt/etc.
All of Deitric's abilities are based on punching, kicking, kneeing, etc. Dashes, spins, modified attacks, all reliant on actually hitting his opponent. That includes his single real ranged attack, which is a lightning bolt that moves at like 50-70 mph or something, which isn't even that fast when you consider that a fast pitch in the MLB is considerably faster. His only abilities that aren't reliant on hitting his opponents are self-buffs such as Vision Shift or manipulating his CNS to make himself stronger for a couple of posts.
Tres's are the same. He's a psychic, but all his powers are reliant on actually touching an opponent. He doesn't just use telekinesis to arbitrarily grab and shake his opponent without giving them the capacity to respond or anything.
I don't really consider an ability being dependent on striking an opponent to be a drawback, so much as a requirement for MOST attacks that aren't manipulating the environment in some fashion (ice slick on the ground, s**t like that). Same with an ability having a cost; that's not a drawback so much as an intrinsic property of most abilities.
Otherwise you may as well make a fire mage and be like "I summon a giant sphere of fire in the same space my opponent occupies and he combusts in a giant pillar of flame."
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Posted: Wed Feb 20, 2013 12:32 am
I'm not going to maintain that my character is perfectly balanced against the other fighters in the tournament. I realize that my powerset is strong and punishing with its renewing source of power.
However, the character is an undead juggernaut, and I try to play to these strengths while minimizing her exposure to her weaknesses. This is simply smart play. And fighting against her should be exhausting, because she won't begin to tire until you are long spent. That feeling should bleed through the character to you, the person reading it. That feeling of being overmatched.
Still, despite my frustration with Fierach, he is playing smart, and doing a pretty good job of slowing her down and exploiting her openings. We've been struggling back and forth for the initiative throughout the entire fight. Really my only complaint is that I don't think he realizes just how frighteningly quick one can swing one-handed axes... his backpedalling is mildly frustrating.
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Posted: Wed Feb 20, 2013 12:33 am
The Thunder Tyrant Tres's are the same. He's a psychic, but all his powers are reliant on actually touching an opponent. He doesn't just use telekinesis to arbitrarily grab and shake his opponent without giving them the capacity to respond or anything. That would be awesome though wouldn't it? Tres made this one device that served as an investigation on how he could replicate the powers from schools of thought that his mind was not capable of. He did it by reproducing those powers as psionic items. So he made this device that would create a brief but sudden snatching pull against the opponents head towards his person with about the amount of force as a average sized human pulling against it. It had a range of about 30. It had like two charges. Then I realized... Thats really broken.... So I got rid of it and forgot it existed or ever happened.
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Posted: Wed Feb 20, 2013 12:34 am
Sigil Warden However, the character is an undead juggernaut, and I try to play to these strengths while minimizing her exposure to her weaknesses. This is simply smart play. And fighting against her should be exhausting, because she won't begin to tire until you are long spent. That feeling should bleed through the character to you, the person reading it. That feeling of being overmatched. I can agree with this. This is a really good point. The mechanics shouldn't be done for balance specifically but also the mechanics need to match the feel of the character as should any other aspect of the character. I just think we have to remember its a balance.
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Posted: Wed Feb 20, 2013 12:37 am
Sigil Warden If I was playing her at her higher, Void Knight power level, she actually has sort of a similar mechanic, although it is more along the lines of her slowly losing physical coherence every time she unleashes a void-tainted ability. She literally begins to split apart, as the singularity tears into her. But I'm assuming at this rate she could blink and destroy an entire city at that level. VINTRICT BALANCE! NOW IN CHERRY RUSH AND FIRE ANTS FLAVOR!@Darth: Same here. Back when I did have a character with fire powers I had him slinging fireballs from his hands that had to already be flaming, and I believe he actually pitched them. If not, I certainly limited the speed to a pitcher's throw because I looked all that up. So lots of telegraphing. Plus they didn't do all that much damage anyway, but at least allowed him to maintain some form of threat at a moderate distance. Cost/cooldowns or "charge-ups" should only be considered a limiter, but not a sufficient drawback by themselves. I'm starting to think it doesn't even matter if you're only trying to lead up to some super explosive attack that's just a high-speed, high-power knockout. Like "I spent 10 posts charging, so this attack has to land and there's no way you'll be left standing!" Kind of makes the whole rest of the fight pointless.
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Posted: Wed Feb 20, 2013 12:38 am
To be honest, even if Aetyra's powerset or system is broken or imbalanced, it can't be held against you because it got through profile grading. You have no reason to NOT use the system as it was accepted. The entire purpose of profile grading is to catch stuff like that, so even if it's there.. it got through grading, and that's not your fault, you didn't grade the profile, you just submitted it.
The only way it could be your fault is if you somehow obfuscated the way the system worked, but I'm pretty sure that'd be impossible given how the rune system seems to work, so it boils down to whoever graded your profile.. didn't really give much thought as to how potent and persistent the rune usage could be.
The fact that your chain ability had a post-grading change is kinda evident of that.
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Posted: Wed Feb 20, 2013 12:40 am
Grim Skies Cost/cooldowns or "charge-ups" should only be considered a limiter, but not a sufficient drawback by themselves. I'm starting to think it doesn't even matter if you're only trying to lead up to some super explosive attack that's just a high-speed, high-power knockout. Like "I spent 10 posts charging, so this attack has to land and there's no way you'll be left standing!" Kind of makes the whole rest of the fight pointless. That makes me think of Damnatus. The use of the warp conveniently came with the drawback of mutation. They also had other familiar limiters such as material, somatic and verbal components. I think they may have had a power point cost too but I can't remember if they did or not.
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Posted: Wed Feb 20, 2013 12:43 am
Nah, I have two paragraphs in the profile just to explain in detail how the runes work and all the abilities have clear cost requirements.
@Grim: Surprisingly not. But the character is very lethal on a local scale. Then again, she's meant to contend with other powerful people from her own universe. This is maybe the second time I've had her fight outside of Azeroth.
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Posted: Wed Feb 20, 2013 12:44 am
Tresondros Ecstuffuan Grim Skies Cost/cooldowns or "charge-ups" should only be considered a limiter, but not a sufficient drawback by themselves. I'm starting to think it doesn't even matter if you're only trying to lead up to some super explosive attack that's just a high-speed, high-power knockout. Like "I spent 10 posts charging, so this attack has to land and there's no way you'll be left standing!" Kind of makes the whole rest of the fight pointless. That makes me think of Damnatus. The use of the warp conveniently came with the drawback of mutation. They also had other familiar limiters such as material, somatic and verbal components. I think they may have had a power point cost too but I can't remember if they did or not. When I first saw him, and didn't read his posts but kind of skimmed, I thought "Wow that sounds really OP and stupid." But when I learned more about it, it sounded really cool, and I wanted to fight him and sell the ******** out of the mutations because it seemed like his opponents tried to avoid that when it was a great opportunity for RP.
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Posted: Wed Feb 20, 2013 12:45 am
So just poor judging, then.
lol idk my bff jill
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Posted: Wed Feb 20, 2013 1:07 am
What's funny is that Tyra's been pacing her rune use naturally anyway due to having to resort to various tactics beyond "I swing my axe, hurr", and she doesn't randomly activate runes for no reason other than to gain Runic Power.
On a technical level, I could have been gaining it every single turn without interruption, even when my character was defending or standing idle, like Fierach's passive energy gain (which is arguably just as bad). I didn't though, because it doesn't make sense and is just ******** cheap.
Right now, she's in a flurry of activity driven by lust, so she's using a lot of runes and RP rapidly. As the battle ebbs in a different direction, she'll probably fall off for a few posts again before surging back in. (Well, the fight will end before then probably, but, you get the idea.)
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Posted: Wed Feb 20, 2013 1:19 am
Based on what Vintrict conveyed to me during profile revisions, passive gains in supernatural power were a no-no.
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Posted: Wed Feb 20, 2013 1:22 am
Her power hasn't increased any, just the frequency of her strikes. There is a desperation and bloodlust welled up in her and she's going balls to the wall to try and finish James off instead of hanging back and taking it apace.
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