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Posted: Thu Dec 23, 2004 2:48 am
XakAiron *Sigh* I just played and looked in the codex before hand to realize that Terminator Honours don't let the normal dudes have access to the armory. Somehow in some way I miss read it early thinking it did that. Thanks peeps. I'm now to Space Marines -_- BTW, I just played a game and got completely ripped apart... twas not pretty... I know what I did wrong though, I pumped to many points worth of wargear into my Master and Chaplain and I splir my army, which I was determined not to do while making the list but somehow forgot about during the course of the blood massacre. So...er, yeah. I'm gonna make a close combat army with 2 - 3 Dreadnaughts for Anti-Armor, and lots and lots of assault troops with a Jump Packing Chaplain ^_^ you'd be better off with two dreads and a predator tank.
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Posted: Thu Dec 23, 2004 9:34 am
Well, heres the first part of my army. Seeing as 500 pts doesn't allow for much armor, its an infantry army as of now. I realize its light on Anti-Armor, but I dunno what else I can put in for the points I have. My 500 pt. list-
Judicators of the Emperor
Chapter Traits Advantage: Take the Fight to Them Minor Drawback: We Stand Alone
Chaplain Al Plasma Pistol Points: 115
5-Man Scout Squad 3 Sniper Rifles, a Missile Launcher and one Scout with Close Combat Weapon and Bolt Pistol Points: 90
9-Man Space Marine Command Squad Close Combat Weapons & Bolt Pistols, Meltagun, Sergeant with Terminator Honours and a Power Weapon and Bolt Pistol and an Apothecary Points: 195
5-Man Tactical Squad Sergeant with Terminator Honours and a Power Weapon, Close Combat Weapon and Bolt Pistol Points: 100 _____________________________________________________________ Any suggestions? I dunno about the Scout Squad, I'm debating taking them out and replacing them with another Tactical Squad, but then I'll have even fewer Anti-Armor weapons, so I dunno.
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Posted: Thu Dec 23, 2004 9:37 am
Whenever i play low point armies, i always go all-out on scouts of all types. Scouts are great for their point cost. BTW, is it legal to have a scout with a rocket launcher?
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Posted: Thu Dec 23, 2004 9:38 am
DarkElf27 Whenever i play low point armies, i always go all-out on scouts of all types. Scouts are great for their point cost. BTW, is it legal to have a scout with a rocket launcher? Scouts can use RL's, thats why there is a model for it.
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Posted: Thu Dec 23, 2004 9:39 am
ok. I havent been to GW in a while... sweatdrop
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Posted: Thu Dec 23, 2004 9:39 am
DarkElf27 ok. I havent been to GW in a while... sweatdrop Yep, but no more autocannons in Scout Squads.
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Posted: Thu Dec 23, 2004 9:40 am
Drachyench_The_Eternal DarkElf27 ok. I havent been to GW in a while... sweatdrop Yep, but no more autocannons in Scout Squads. there never were!
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Posted: Thu Dec 23, 2004 9:41 am
DarkElf27 Drachyench_The_Eternal DarkElf27 ok. I havent been to GW in a while... sweatdrop Yep, but no more autocannons in Scout Squads. there never were! Yes they were.
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Posted: Thu Dec 23, 2004 9:42 am
Uh, there actually were I think. One of my avid SM friends has a Scout with an Autocannon, so I think there were... but, yeah, LIKE MY ARMY?! HUR?
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Posted: Thu Dec 23, 2004 9:42 am
Drachyench_The_Eternal DarkElf27 Drachyench_The_Eternal DarkElf27 ok. I havent been to GW in a while... sweatdrop Yep, but no more autocannons in Scout Squads. there never were! Yes they were. they were never sold at my store...
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Posted: Thu Dec 23, 2004 9:43 am
DarkElf27 Drachyench_The_Eternal DarkElf27 Drachyench_The_Eternal DarkElf27 ok. I havent been to GW in a while... sweatdrop Yep, but no more autocannons in Scout Squads. there never were! Yes they were. they were never sold at my store... It was in the old codex, and you had to convert it I believe.
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Posted: Thu Dec 23, 2004 9:45 am
Drachyench_The_Eternal DarkElf27 Drachyench_The_Eternal DarkElf27 Drachyench_The_Eternal DarkElf27 ok. I havent been to GW in a while... sweatdrop Yep, but no more autocannons in Scout Squads. there never were! Yes they were. they were never sold at my store... It was in the old codex, and you had to convert it I believe. hmm... i think Autocannons should be able to be placed in devastator sqauds.
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Posted: Thu Dec 23, 2004 12:01 pm
that would be cool, but my devastators (especially Hank! who died last game when his damn cannon blew his a** up...) are awesome, in my last game against my brothers chaos stuff, they were the ones that killed the majority of his s**t. the death co kept them busy for a while as did the predator and land speeder, the dreadnought tore some khorne berserkers open a new one and my tactical squads kicked some a** but in the end, everybody died...
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Posted: Thu Dec 23, 2004 12:16 pm
Still, imagine it; 8 S7 AP4 Range 48" shots per turn *drool*
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Posted: Thu Dec 23, 2004 12:21 pm
DarkElf27 Still, imagine it; 8 S7 AP4 Range 48" shots per turn *drool* That would be fun, yes... But that doesn't beat the most evil dev squad I've ever seen--4 plasma cannons, and a lot of luck. Whiped out my assault marines in a single turn.
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