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Envisioning the future of zOMG! 

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gataka
Vice Captain

Familiar Lunatic

PostPosted: Thu Jun 23, 2011 9:40 am


Soooooooooo not following you guys.

An MMO that shrinks over time. That'll weird them out :V
PostPosted: Thu Jun 23, 2011 5:51 pm


gataka
Soooooooooo not following you guys.

An MMO that shrinks over time. That'll weird them out :V

Just discussing the Manga. Specifically, where Meili told Gino he was the last descendant of a titan.

Thard_Verad
Crew

Dangerous Genius


gataka
Vice Captain

Familiar Lunatic

PostPosted: Thu Jun 23, 2011 7:48 pm


Yeah. ¯3¯

How about zOMG's equivalent to the Angelic Rod?
A ring for playing something roughly equivalent to 500+ hours?

+10 to your Stamina, a touch of Speed buff, and some pretty Sweetheart-like effect :V
PostPosted: Thu Jun 23, 2011 10:56 pm


gataka
How about zOMG's equivalent to the Angelic Rod?
A ring for playing something roughly equivalent to 500+ hours?

We'll call it: "Major Accuracy Boost." Oh, wait... redface

I get what you're saying, but I think simply expanding the G'hi system might be a bit better. How do we feel about adding pretty visuals to G'hi abilities? razz

Red Kutai
Captain

Benevolent Codger


gataka
Vice Captain

Familiar Lunatic

PostPosted: Fri Jun 24, 2011 3:45 pm


Red Kutai
gataka
How about zOMG's equivalent to the Angelic Rod?
A ring for playing something roughly equivalent to 500+ hours?

We'll call it: "Major Accuracy Boost." Oh, wait... redface

I get what you're saying, but I think simply expanding the G'hi system might be a bit better. How do we feel about adding pretty visuals to G'hi abilities? razz
Yah, but Ghi is BORING, tied to your account, solo unfriendly, hard to brag about, and so obscure you can't really work towards gaining some or at least have clear info on your progression.

Aye all this could be changed but I feel the more tangible ring would make for a better landmark reward.
PostPosted: Sat Jun 25, 2011 5:52 pm


gataka
Red Kutai
gataka
How about zOMG's equivalent to the Angelic Rod?
A ring for playing something roughly equivalent to 500+ hours?

We'll call it: "Major Accuracy Boost." Oh, wait... redface

I get what you're saying, but I think simply expanding the G'hi system might be a bit better. How do we feel about adding pretty visuals to G'hi abilities? razz
Yah, but Ghi is BORING, tied to your account, solo unfriendly, hard to brag about, and so obscure you can't really work towards gaining some or at least have clear info on your progression.

Aye all this could be changed but I feel the more tangible ring would make for a better landmark reward.


Ghi is indeed boring... if only it did more stuff. If only it upgraded faster. f only you could choose from a pool of ghi abilities. if only they had different triggers, such as extra defense when asleep, or making your healing 20% more effective if someone in your crew has less than 20% maximum health...

Oh well.

DrQuint
Vice Captain

Girl-Crazy Ladykiller


Red Kutai
Captain

Benevolent Codger

PostPosted: Sun Jun 26, 2011 12:13 am


Quintafeira12
gataka
Red Kutai
gataka
How about zOMG's equivalent to the Angelic Rod?
A ring for playing something roughly equivalent to 500+ hours?

We'll call it: "Major Accuracy Boost." Oh, wait... redface

I get what you're saying, but I think simply expanding the G'hi system might be a bit better. How do we feel about adding pretty visuals to G'hi abilities? razz
Yah, but Ghi is BORING, tied to your account, solo unfriendly, hard to brag about, and so obscure you can't really work towards gaining some or at least have clear info on your progression.

Aye all this could be changed but I feel the more tangible ring would make for a better landmark reward.


Ghi is indeed boring... if only it did more stuff. If only it upgraded faster. f only you could choose from a pool of ghi abilities. if only they had different triggers, such as extra defense when asleep, or making your healing 20% more effective if someone in your crew has less than 20% maximum health...

Oh well.

What I'd really like to see (alongside all the other things you mentioned, of course) are granted G'hi abilities, from quests or such. Imagine a Durem-area quest chain which grants a G'hi Vampirism ability (heals you a little on a critical hit, or some such). They could still grow over time like normal G'hi abilities (Minor, normal, Major), but that would occur differently depending on when you chose to obtain them.

Of course, that would require revamping how players upgrade those abilities at all (which is one of the ugliest parts of the system, I think), and that's just one of a number of ways that G'hi needs to be reworked. It's not really fair to say that G'hi wouldn't work for it, since we all know it's currently broken; but it's not really fair to say it would, either, since it may never get fixed... whee
PostPosted: Sun Jun 26, 2011 6:04 am


>zOMG! community asks for zOMG! RIG since its inception
>They release two items as an "experiment", both of which with the ugliest coolor scheme possible

>MoGa community moves too fast for generalized wishful thinking
>RIG made

Welp, I'm not complaining. But I didn't see it coming either. Should have.

And they DID have Huey as an experiment as well. And Huey kinda sucks, so...

DrQuint
Vice Captain

Girl-Crazy Ladykiller


gataka
Vice Captain

Familiar Lunatic

PostPosted: Sun Jun 26, 2011 8:34 pm


Quintafeira12
I'm more amazed that you'd censor stuff on gaia than anything else today in the z!F
You're right. We should totally have daily Bowser revolutions instead: pile up all the gold out there, share equally.
Forces people to buy items, sinking gold in the process.

Ain't I genius? Yeah. No need to think it through. Just make it happen. :V
PostPosted: Mon Jun 27, 2011 3:04 am


gataka
Quintafeira12
I'm more amazed that you'd censor stuff on gaia than anything else today in the z!F
You're right. We should totally have daily Bowser revolutions instead: pile up all the gold out there, share equally.
Forces people to buy items, sinking gold in the process.

Ain't I genius? Yeah. No need to think it through. Just make it happen. :V


If you wanted an expensive item you'd need to get nearly as much gold as you wanted daily, or hoard a type of item to use as coin each day.

Genius.

DrQuint
Vice Captain

Girl-Crazy Ladykiller


Atrash the Squidmonger
Vice Captain

PostPosted: Mon Jun 27, 2011 7:44 pm


Red Kutai
Quintafeira12
gataka
Red Kutai
gataka
How about zOMG's equivalent to the Angelic Rod?
A ring for playing something roughly equivalent to 500+ hours?

We'll call it: "Major Accuracy Boost." Oh, wait... redface

I get what you're saying, but I think simply expanding the G'hi system might be a bit better. How do we feel about adding pretty visuals to G'hi abilities? razz
Yah, but Ghi is BORING, tied to your account, solo unfriendly, hard to brag about, and so obscure you can't really work towards gaining some or at least have clear info on your progression.

Aye all this could be changed but I feel the more tangible ring would make for a better landmark reward.


Ghi is indeed boring... if only it did more stuff. If only it upgraded faster. f only you could choose from a pool of ghi abilities. if only they had different triggers, such as extra defense when asleep, or making your healing 20% more effective if someone in your crew has less than 20% maximum health...

Oh well.

What I'd really like to see (alongside all the other things you mentioned, of course) are granted G'hi abilities, from quests or such. Imagine a Durem-area quest chain which grants a G'hi Vampirism ability (heals you a little on a critical hit, or some such). They could still grow over time like normal G'hi abilities (Minor, normal, Major), but that would occur differently depending on when you chose to obtain them.

Of course, that would require revamping how players upgrade those abilities at all (which is one of the ugliest parts of the system, I think), and that's just one of a number of ways that G'hi needs to be reworked. It's not really fair to say that G'hi wouldn't work for it, since we all know it's currently broken; but it's not really fair to say it would, either, since it may never get fixed... whee

And you could learn a ninja G'hi skill in the Ninja forest, and the Pirate one in BB (maybe you gain it from a minigame?). You could only level up one at a time. Hmm...
PostPosted: Mon Jun 27, 2011 8:02 pm


There's only one Null Chamber, right? =.=

gataka
Vice Captain

Familiar Lunatic


RafiCat

Mega Hoarder

PostPosted: Mon Jun 27, 2011 9:46 pm


gataka
There's only one Null Chamber, right? =.=


atm, yes, but it would be easy to add more if they ever can expand the game.
PostPosted: Tue Jun 28, 2011 6:54 pm


RafiCat
gataka
There's only one Null Chamber, right? =.=


atm, yes, but it would be easy to add more if they ever can expand the game.

Well, depending on whether they have an actual explanation for what the Null Chamber is (well, and if they did, depending on what the explanation was - some explanations would be really easy to explain multiple chambers - others...)

Still, adding another probably wouldn't be too hard (and maybe the central crystal could quickly switch between them without having to load another map, so it's still quick to navigate around).

Man, we could have clan-housing* in the Nulls. eek

*I don't think I ever really explained that idea outside of a few fringe threads in the z!F, so: semi-customizable maps bought by groups or individuals with easy access out (Null Chamber would make that easy) for organizing crews to different locations, decoration spots to spruce up with recipes gotten and bought, places to put messages for the group, and a system to dispense basic customizable quests with rewards if the group chose to make some.

Atrash the Squidmonger
Vice Captain


RafiCat

Mega Hoarder

PostPosted: Tue Jun 28, 2011 6:57 pm


Atrash the Squidmonger
RafiCat
gataka
There's only one Null Chamber, right? =.=


atm, yes, but it would be easy to add more if they ever can expand the game.



Still, adding another probably wouldn't be too hard (and maybe the central crystal could quickly switch between them without having to load another map, so it's still quick to navigate around).


Yeah, this was my thought, have the central crystal be a between-crystal jump. If the game was expanded the way it should be, we would need three chambers, and you could use the central crystal in chamber one to go to #2, and the central one in #2 to go to #3. 3 would take you back to 1. It would make a nice transportation sysem. If the game were expanded. rolleyes
Reply
z!magine

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