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Tsai Mule

PostPosted: Thu Jan 18, 2007 2:50 pm


Byakuya's shikai is AHHH crying
It's like on the border of god mod :O
PostPosted: Thu Jan 18, 2007 3:09 pm


Humbra
Iatrixian
Ah, such dreams.

First I want a shikai form like this:
http://www.trashcity.org/BLITZ/BLIT0985.JPG

Are floating shikai fair game? Trying not to godmode, here.


There are a lot of people with floating weapons in the manga. Jirōbō Ikkanzaka, for example, has a shikai that had numerous floating shuriken zooming around him. Then there are a few others, like Byakuya's shikai. I'm not a mod, but I'm positive that a floating shikai would be alright.


Nightzblade
Username: Nightzblade
Posting: at least three times a day

Name: Karite kokyuu
Clan: none
Age: 1,600 (looks 16)
Gender: Male
Rank: academy student

[...]

Status:

Lv: 1

Hp: 22
Rp: 12

Str: 18 {+4}
Agl: 14{+2}
Vit: 14 {+2}
Awr: 14{+2}
Int: 14 {+2}
Rei: 14 {+2}

Attack Bonus: 5
Total Attack bonus: 7
Dodgde Bonus: 14

Damage:
zanpaktou - 5-14

Skills: 24 pts

Zanjutsu: 10pts
Hakuda: 2pts
Hohou: 6pts
Kidou: 6pts

Experience Total: 0
Next Level:1000


these are my stats and I am new to the D20 system...which is sad because I am in another Guild of Ken's. but if you can help it would be greatly appreciated.


1). Your skill points are wrong. The formula for calculating your skills is:

[4 + Int Mod] * 4


So that's [4 + 2 Int Mod] * 4 = 24.

2). Your zamapkutou damage is iffy. Methinks you should recalculate it.

Standard Damage One Handed: 1 - 10 + Str Mod "Min and Max damage"

Standard Damage Two Handed: 1 - 10 + Double Str Modifier "Min and Max damage"


ok tweaked does it look alright

Karite The Reaper

Dapper Hunter


Tsai Mule

PostPosted: Thu Jan 18, 2007 3:28 pm


Question:

Are passive skills different from combat skills? Does this mean they will have two seperate skill points or they use the same skill points as one another,

Second, since there has been a new element added into the Battle System are we allowed to modify our skill points or will we keep ours for now?

Also, Humbra has mentioned Spiritual Pressure. This would be cool to have in the guild. I was wondering if that could be a passive skill as well for higher level shinigami.
PostPosted: Thu Jan 18, 2007 3:45 pm


TsaiLin
Question:

Are passive skills different from combat skills? Does this mean they will have two seperate skill points or they use the same skill points as one another,

Second, since there has been a new element added into the Battle System are we allowed to modify our skill points or will we keep ours for now?

Also, Humbra has mentioned Spiritual Pressure. This would be cool to have in the guild. I was wondering if that could be a passive skill as well for higher level shinigami.


1). The two new skills need the same type of skill points that are used for the four battle skills. It's going to be a tight fit. :Sweat:

2). We are allowed to change our skills.

3). It's a 1d20 + Reiatsu Mod roll. heart Check out the stat definition section in the shinigami stat section, mate.

Humbra


Iatrixian

PostPosted: Thu Jan 18, 2007 4:10 pm


Lv: 1

Hp: 21
Rp: 12

Str: 13 (+1)
Agl: 16 (+3)
Vit: 14 (+2)
Awr:14 (+2)
Int: 16 (+3)
Rei: 15 (+2)

Attack Bonus:
Total Attack bonus:
Dodge Bonus: 15


*reads again*

ARGH! I'm still not seeing how to calculate Attack and Total Attack bonus!
I'm sorry I'm so dumb about this. I really really am.
I thought it was just 1d20 + whatever, but where are the whole numbers people are giving coming from? sad
PostPosted: Thu Jan 18, 2007 4:19 pm


Humbra
TsaiLin
Question:

Are passive skills different from combat skills? Does this mean they will have two seperate skill points or they use the same skill points as one another,

Second, since there has been a new element added into the Battle System are we allowed to modify our skill points or will we keep ours for now?

Also, Humbra has mentioned Spiritual Pressure. This would be cool to have in the guild. I was wondering if that could be a passive skill as well for higher level shinigami.


1). The two new skills need the same type of skill points that are used for the four battle skills. It's going to be a tight fit. :Sweat:
Ah, thank you
2). We are allowed to change our skills.
Thanks again
3). It's a 1d20 + Reiatsu Mod roll. heart Check out the stat definition section in the shinigami stat section, mate.
#Reiatsu sense use: This skill is mostly used as a counter skill for Reiatsu control. This represent how skilled you are at sensing reiatsu even when suppressed or hidden.
When trying to find someone who's reiatsu is hidden you must roll a d20 + your skill modifier.
# Reiatsu Control: This skill allows you to release, suppress or hide your own reiatsu making it perfect for a variety of combat tactics. This skill is also wide needed in order to obtain Shikai, Bankai and the ability to use Kidou.
When using this skill to hide your reiatsu from someone you must roll a d20 + your skill modifier.

Not much is said about Spiritual Pressure in the whole thread. Reiatsu pressing (which I assume is Spiritual Pressure or whatever) is mentioned but it doesn't really say how it is used.

Tsai Mule


Humbra

PostPosted: Thu Jan 18, 2007 10:31 pm


Iatrixian
Lv: 1

Hp: 21
Rp: 12

Str: 13 (+1)
Agl: 16 (+3)
Vit: 14 (+2)
Awr:14 (+2)
Int: 16 (+3)
Rei: 15 (+2)

Attack Bonus:
Total Attack bonus:
Dodge Bonus: 15


*reads again*

ARGH! I'm still not seeing how to calculate Attack and Total Attack bonus!
I'm sorry I'm so dumb about this. I really really am.
I thought it was just 1d20 + whatever, but where are the whole numbers people are giving coming from? sad


1d20 = 1 dice of 20 sides. So it signifies rolling a twenty sided die.

Base Bonus = For you, with your current level, it would be a simple "+1". Just a +1. We get this +1 from the graph shown on the previous page. It's also in the battle system thread.

Your attack bonus, then, would be 1d20+1. So that's one roll of a 20 sided dice with 1 added to it. Easy.

However, it does get more complicated when you try to figure in melee/ranged attacks. But, simply enough, these two categories do the same thing. They add their corresponding mods (melee = strength mod, range = agility mod) to the attack roll.

A melee attack would have 1d20 + 1 + Str Mod and a range attack would have 1d20 + 1 + Agl Mod.

For your character, with how your stats are currently laid out, we would calculated your rolls by doing this:

Melee: 1d20 + 1 + 1 Str Mod
Range: 1d20 + 1 + 3 Agl Mod

.. Which would then create..

Melee: 1d20 + 2
Range: 1d20 + 4

So finding your roll is fairly simplistic if you break it down. It's just a couple of variables smashed together into a final number. The 1d20 roll is just the addition of your Base Bonus (+1) and either your Str Mod (+1) or your Agl Mod (+3).
PostPosted: Fri Jan 19, 2007 2:04 pm


I read the training thing and then went to the training section...people get mad exp...but not all have 70 post like it says....how does it work?

Karite The Reaper

Dapper Hunter


Tsai Mule

PostPosted: Fri Jan 19, 2007 2:10 pm


Nightzblade
I read the training thing and then went to the training section...people get mad exp...but not all have 70 post like it says....how does it work?


The only people who get "mad" exp is the captain and vice-captain because they own the guild. As for not having 70 posts, it really just comes down to how well your roleplay is. It all depends on how much time and effort you put into your roleplay.

You can also do 70 posts of training seperately. For example, do a roleplay with approximately 20 posts. Then do another one later on for another 20, then again until you get 70+ and you can still get a bonus biggrin

Oh and just for good measure, this is just a FYI, ignore it if you know already, don't bother Aradiah about how much EXP you get. 3nodding
PostPosted: Fri Jan 19, 2007 2:32 pm


oh ok....I dont really care...I just plan on rping for fun...I train everyday but my post are kinda small.

Karite The Reaper

Dapper Hunter


Hymn of the Silent

PostPosted: Fri Jan 19, 2007 2:33 pm


That's probably not a great thing to do, is it? xd eek
PostPosted: Fri Jan 19, 2007 3:48 pm


Hope I'm doing this right - I'm having Nana work up some muscle strength by training in a bamboo grove. smile

Iatrixian


Tsai Mule

PostPosted: Fri Jan 19, 2007 3:49 pm


You are, but your only allowed to be in one place at a time. 3nodding So... your either training or at the academy.

And try to be more descriptive with your roleplaying even if it is just cutting bamboo. Try to avoid one-liners.
PostPosted: Fri Jan 19, 2007 3:54 pm


ACK! sad

Okay, I'll hold off on my thread until that one's done. The threads go so *slow*, though.

Iatrixian


Tsai Mule

PostPosted: Fri Jan 19, 2007 3:55 pm


Yeah, that's why I tend to avoid the academy unless I really want to get a credit. >_< I'm currently just waiting for another class to open up since I passed the zanjutsu class already xd ..

Twice.. for two credits biggrin
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