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Posted: Sun Apr 04, 2010 4:34 am
Vulture 101.
Should I go with TL lascannons and HK missile racks (160 points) or TL Punisher cannons (155 points)?
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Posted: Sun Apr 04, 2010 6:38 am
Lt. Brookman Vulture 101. Should I go with TL lascannons and HK missile racks (160 points) or TL Punisher cannons (155 points)? Why not both? How many missiles are on those missile racks? Why not take Hellstrikes instead?
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Posted: Sun Apr 04, 2010 7:26 am
Bird number two needs mounting for flying stand first. Otherwise useless.
Must investigate further at later date.
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Posted: Sun Apr 04, 2010 10:21 am
so, im thinking i might start a Drop Troop army (using Elysian parts, but not actually elysians. will mostly be modified cadians with accessories and stuff) to go alongside my chaos guard. im considering making some custom drop sentinels, but using a standard Sentinel kit, a flying base and either Forge Worlds heavy weapon grav lift ( seen here) or a custom built one, to give the sentinels a feel as if they're just dropping into the fight. my main question here is, what should i arm the sentinels with? i want them to be armed to look the part (so lascannons and plasma cannons are waaaay out...) but im wondering what weapon would be best for shooting while freefalling.
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Posted: Sun Apr 04, 2010 12:04 pm
Drop Guard Sentinels either use heavy bolters or multi meltas. Best thing to do is wait until IA8 hits the shelves with an up-to-date Elysian army list with all options and unit entries and options.
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Posted: Sun Apr 04, 2010 5:19 pm
Lt. Brookman Drop Guard Sentinels either use heavy bolters or multi meltas. Best thing to do is wait until IA8 hits the shelves with an up-to-date Elysian army list with all options and unit entries and options. i forgot to mention, im going to do them with Codex: Imperial Guard (same as my Traitor Guard). so i was wondering out of the sentinel options (besides lascannon and flamer, as i guess the plasma cannon could work actually, whereas the flamer cant) what they should have...
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Posted: Mon Apr 05, 2010 5:33 am
fire - link Lt. Brookman Drop Guard Sentinels either use heavy bolters or multi meltas. Best thing to do is wait until IA8 hits the shelves with an up-to-date Elysian army list with all options and unit entries and options. i forgot to mention, im going to do them with Codex: Imperial Guard (same as my Traitor Guard). so i was wondering out of the sentinel options (besides lascannon and flamer, as i guess the plasma cannon could work actually, whereas the flamer cant) what they should have... Then it doesn't matter all that much. Sentinels usually provide the fire support for drop guard, so any weapon will do. On the downside, your sentinels will be duking it out with Valkyries and vendettas for a spot in your FA slots.
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Posted: Mon Apr 05, 2010 9:27 am
Lt. Brookman fire - link Lt. Brookman Drop Guard Sentinels either use heavy bolters or multi meltas. Best thing to do is wait until IA8 hits the shelves with an up-to-date Elysian army list with all options and unit entries and options. i forgot to mention, im going to do them with Codex: Imperial Guard (same as my Traitor Guard). so i was wondering out of the sentinel options (besides lascannon and flamer, as i guess the plasma cannon could work actually, whereas the flamer cant) what they should have... Then it doesn't matter all that much. Sentinels usually provide the fire support for drop guard, so any weapon will do. On the downside, your sentinels will be duking it out with Valkyries and vendettas for a spot in your FA slots. fair enough, but i didnt mean what works best game wise, i mean what weapon would be best used if you were a sentinel pilot dropping from the upper atmosphere. i prefer my army to be themed, instead of having a strategy...
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Posted: Mon Apr 05, 2010 11:27 am
Well, then I'd say go with laser weapons, they are renowned in 40k universe for simplicity and reliability. And come in both antitank (LC) and anti-infantry (ML) flavor. Do not worry about ML poor AP, most enemies have cover nowadays anyway...
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Posted: Mon Apr 05, 2010 11:45 am
Van Evok Well, then I'd say go with laser weapons, they are renowned in 40k universe for simplicity and reliability. And come in both antitank (LC) and anti-infantry (ML) flavor. Do not worry about ML poor AP, most enemies have cover nowadays anyway... ok, you try shooting a lascannon while falling from the back of a ship. dont worry anymore guys, im just gonna arm them with missle launchers (something that has a high chance of doing damage without needing to be accurate irl)
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Posted: Mon Apr 05, 2010 12:45 pm
If you are going to use the codex, just go infantry and walker heavy, leave the vehicles at home. Personally I'd wait for IA8, which allows for actual deep-striking squads. If you really want the drop troop look, cut down weapon barrels and make everything more compact:  Try to decrease cockpit size, maybe assemble the Sentinel legs in a manner that makes them lower and reduce weapon length.
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Posted: Mon Apr 05, 2010 1:16 pm
hmm... yeah. i could probs pull something like that off without much hassle...
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Posted: Tue Apr 06, 2010 2:07 am
fire - link Van Evok Well, then I'd say go with laser weapons, they are renowned in 40k universe for simplicity and reliability. And come in both antitank (LC) and anti-infantry (ML) flavor. Do not worry about ML poor AP, most enemies have cover nowadays anyway... ok, you try shooting a lascannon while falling from the back of a ship. dont worry anymore guys, im just gonna arm them with missle launchers (something that has a high chance of doing damage without needing to be accurate irl) IRL, paratroops dont descend while shooting from the hip, they have their weapons in an underslung bag to reduce strain on the limbs while landing. Germans in the WW2 initially even used to drop unarmed with weapons dropped on separate parachutes!
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Posted: Tue Apr 06, 2010 2:28 am
Van Evok fire - link Van Evok Well, then I'd say go with laser weapons, they are renowned in 40k universe for simplicity and reliability. And come in both antitank (LC) and anti-infantry (ML) flavor. Do not worry about ML poor AP, most enemies have cover nowadays anyway... ok, you try shooting a lascannon while falling from the back of a ship. dont worry anymore guys, im just gonna arm them with missle launchers (something that has a high chance of doing damage without needing to be accurate irl) IRL, paratroops dont descend while shooting from the hip, they have their weapons in an underslung bag to reduce strain on the limbs while landing. Germans in the WW2 initially even used to drop unarmed with weapons dropped on separate parachutes! yeah, but this is a vehicle, not a paratrooper...
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Posted: Tue Apr 06, 2010 4:04 am
vehicle dangling beneath a grav-chute is as useless as shooting platform as paratrooper, only once on the ground it becomes a stable firing platform. unless of course you assume your missile launcher is of the fire and forget variety, with lock after launch capability thrown in - but that is Tau level of tech, not IG... as for the laser weapons, they dont have a recoil per se, so you can shoot to your pleasure while plunging groundwards, just dont expect to actually hit something - even at distance of 100m a 6 degree deviance off the LOS is 10 meters off the mark. Of course we can give examples of targets like huge ork mobs or superheavy vehicles that you literally cant miss, but that would be exception rather than rule.
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