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Sir Kyle Aziz

PostPosted: Tue Mar 09, 2010 10:46 am


I really love the Baal predator with the chainguns. D: So sexy.

An I really like the model for Seth. His pose could be used for some other Chapter Masters.
PostPosted: Wed Mar 10, 2010 4:47 am


The only thing Seth is missing is a frothing mouth. twisted

Lady Blodwynn

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PostPosted: Thu Mar 11, 2010 1:18 am


Lady Blodwynn
The only thing Seth is missing is a frothing mouth. twisted


And another chainblade to the other end. >:3
....What? <.<"
PostPosted: Thu Mar 11, 2010 3:43 am


Blood Angel Land Raiders...can deep strike. Not sure about the other tanks, though.

As far as I know, Preds have been made Fast Attack and given Scout. They are only Baal pattern, armed with either the TL Assault Cannon or the Flamestorm Cannon(iirc). Pending kit, Predators are either Fast or Heavy. Baal preds are Fast, while normal preds are heavy.

The Sanguinor can pick an enemy HQ and gets rerolls to Hit/Wound against that model for the game. All units within 6" gain +1 to attack. He also has a 3+ Inv.

-=EDITED=-
Took out some potential nastiness in the form of a pic. These are all rumors...yes, rumors...

Caleidah

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Caleidah

Eloquent Lunatic

PostPosted: Thu Mar 11, 2010 4:45 am


PostPosted: Thu Mar 11, 2010 7:23 am


deepstriking landraiders?? WTF?
do you hear the hammers, saws, drills etc? all the BA techmarines scratch-building Storm Ravens smile
all the rhino-chassis are fast? Vindicators, Baals, you name it...
Orkz were right: Red uns go fasta!

Van Evok

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Sir Kyle Aziz

PostPosted: Thu Mar 11, 2010 5:45 pm


I'd really like to read through that. Read all the fluff an look at all the fancy things.
PostPosted: Thu Mar 11, 2010 11:15 pm


im really going to enjoy killing all those blood angels....

Mat

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Caleidah

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PostPosted: Sat Mar 13, 2010 9:47 pm


Phuuuuuuck

Blood Angel FURIOSO Dreadnoughts have access to a weapon known as a "Blood Talon." They operate as Lightning Claws. For Dreads. If two are equipped to the dreadnought, every unsaved wound it causes gives it another attack. Those attacks can also generate extra attacks if they are unsaved. Ergo, a single Dread could potentially sweep through entire blocks of infantry in a single turn.

><

It is also a free upgrade for Furioso Dreads. Only downside I can possibly see to this is if they take the "Dreadnought CCW" rule off of them. Otherwise, it is built up to be a barrel FULL of annihilation. This attack loses the Dreadnought CCW rule, so hits are dealt at S6.

Furiosos have AV 13-12-10.

It hurts, man.

-=Edited AGAIN for not getting all the information the first time OR SECOND TIME OR EVEN THE THIRD TIME. OR THE FOURTH!. Edited info in bold.=-
PostPosted: Sun Mar 14, 2010 12:40 am


Caleidah
Phuuuuuuck

Blood Angel FURIOSO Dreadnoughts have access to a weapon known as a "Blood Talon." They operate as Lightning Claws. For Dreads. If two are equipped to the dreadnought, every unsaved wound it causes gives it another attack. Those attacks can also generate extra attacks if they are unsaved. Ergo, a single Dread could potentially sweep through entire blocks of infantry in a single turn.

><

It is also a free upgrade for Furioso Dreads. Only downside I can possibly see to this is if they take the "Dreadnought CCW" rule off of them. Otherwise, it is built up to be a barrel FULL of annihilation.

Furiosos have AV 13-12-10.

It hurts, man.

-=Edited AGAIN for not getting all the information the first time OR SECOND TIME OR EVEN THE THIRD TIME. Edited info in bold.=-



unsaved wounds? do they allow armor or only inv? I presume per lightning claws only inv saves you...
Furioso has 2 basic attacks + 1 for 2 blood talons, I presume... so on charge he generates 4 attacks, if no armor save, and reroll for claws is in effect this would usually mean 2 more attacks against MEQ, resulting in another attack... of course lucky player cold roll enough hits in a row to carve thru 15-strong blood claws pack... (I saw a player once make 23 4+ inv saves in a row...)

Van Evok

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Caleidah

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PostPosted: Sun Mar 14, 2010 1:08 am


Furioso dreads are now WS6. So math states between 5 and 6 kills per turn.
PostPosted: Sun Mar 14, 2010 1:26 am


I'll be glad when I no longer have to deal with the local shops resident troll and utter moron. He is special in a special way and im sure he would make the most seemingly ridiculous lists with the new BA codex only for them to fall apart to something balanced. I look forward to putting down the red tide.

Mat

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Caleidah

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PostPosted: Sun Mar 14, 2010 4:28 am


He'll probably put the Blood Talons on a Furioso, and use the Magna Grapple whenever possible. Just hammer him from range, and keep your enemy positioned in a way to invite deep strikes into your ranks but will actually put him straight into traps / almost inevitable mishaps.
PostPosted: Sun Mar 14, 2010 10:50 am


for added efficiency use allied inquisitor (DH) with mystics smile never fails to devastate armies relying on deepstrike

Van Evok

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Lady Blodwynn

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PostPosted: Sun Mar 14, 2010 2:58 pm


If I were to win the lottery I'd start a Flesh Tearers army. Seth is a real monster, but he's on our side! surprised
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