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NarutoNineTails
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PostPosted: Tue Jul 07, 2015 7:37 pm


ok

btw I'm going to be busy this next week, so if I reply super slow to the thread that's why
I'm also trying to think about how to go about this combat-wise from the DM's perspective
PostPosted: Tue Jul 07, 2015 8:07 pm


No worries, sorta hoped we'd get at least one other involved in playing in our testbed anyway. Not to mention I was busy this past week, and might be busy in the next.  

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NarutoNineTails
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PostPosted: Wed Jul 08, 2015 8:34 am


yea, that's another thing, anyone else can join in btw
PostPosted: Thu Jul 09, 2015 9:59 pm


hrmmmm let me figure out a character i guess....@.@ Im not always great with new ones but id like to do something other than magic for once

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PostPosted: Fri Jul 10, 2015 12:37 am


We're mostly talking a test-bed situation, so you just need stats, passives, a name, and maybe an avatar or some art placeholder for look. I went overboard and tossed one of the characters I had considered using almost in it's entirety into the details. xp

But whatever the case curious what style of character you'll use when not the mage Ishi.
 
PostPosted: Fri Jul 10, 2015 4:18 am


I'd join, but I'm in and out of pain from having all of my wisdom teeth extracted, and meds keep me in bed so.... sorry. sad

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PostPosted: Fri Jul 10, 2015 12:05 pm


Sorry to hear it. Wish you a good recovery then. sweatdrop  
PostPosted: Fri Jul 10, 2015 2:33 pm


np, get well soon

yea the guy I posted is who I'm planning on using

NarutoNineTails
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Ishira Tsubasa
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PostPosted: Mon Jul 13, 2015 12:28 pm


holy ouch tut! Ummm well ********, ill try to get something together this afternoon... Im just a little stumped on what to make
PostPosted: Thu Jul 16, 2015 9:32 am


NarutoNineTails
((I guess since the wolf is now under an illusion and has no way of getting rid of it (has no magic, or anyone to dispell it off of him), now the wolf will have to do a 0 - 1 random gen of hitting or not?
or maybe the initial attack will automatically miss, and then the 2nd attack and there-on he'll have to 0 - 1 random gen of hitting or not

because if we do 0 - 10 and 10 is the most potent illusion roll, then that should represent how many posts it takes for the wolf to get up to a 50% random # gen of hitting?
example: wolf's first post automatically misses 100% chance of missing
wolf's 2nd post has a 90% chance of missing and if he rolls a 1 it hits (does a 1 - 10 random gen)
wolf's 3rd post has a 80% chance of missing and if he rolls a 1 or 2 it hits (does a 1 - 10 random gen)
wolf's 4th post has a 70% chance of missing and if he rolls a 1, 2 or 3 it hits (does a 1 - 10 random gen)

idk, like I said I did that #gen randomly))

edit: Let me just say, I had something thought out about hit chance miss chance in regular form, then realized my brain was being stupid.

But the 0/1 idea isn't bad, it's just a bit 'meh' when you think about the other ways it could be, especially when we consider we might be allowing people to have 0 in a stat.

I'd kinda think an accuracy check should work like your dex against theirs in some straight-up way, but at the same time I'm curious if we want it to work out that if you have higher dex then the opponent you can just have a 100% hit chance if I'm thinking through what you have planned there correctly. Likewise opposite end where you have a 100% miss chance because of an opponent having higher base dex isn't exactly right either.

edit2: Alright, got past brain stupidity now, so here's the idea for an accuracy check to keep simple instead of risking Div0 nonsense. Use the higher Dex score (or other hit stat) as the max number of the #gen with 1 as the min number UNLESS the small number is a 0. If Your Dex is higher then the roll has to be above the smaller Dex to land a hit. If their Dex is higher then you have to roll above ....
edit3: Eh, nope, brain's being stupid again I think. Probably simpler with your whole stat division idea, just we'll need to keep the 0's out of it.

For the wolf... It was supposed to be something that fell into the level 0 illusion class. But since the wolf is a 0 in magic in theory it just can't dispel and should have some penalty for the entirety of combat even though this is supposed to be the most basic illusion.

So best to consider what a "level 0 accuracy effect" does... I'd say 1 turn 100% miss chance with normal circumstances. 2 with critical (But a critical means you had to roll at least 9 points higher then opponent's magic stat) and a 3 (2?) point penalty against rolls in the favor of your opponent until dispelled for the rest of the time. Since you know it's an illusion, it doesn't mean you won't have trouble aiming because of it, though danger sense / instinct / whatever means this spell doesn't create a penalty against dodge rolls.
 

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PostPosted: Thu Jul 16, 2015 11:02 am


Alright, starting a spell list now. No clue how balanced any of these will be in PvP side of things obviously, but I tossed in some core concepts we can start building on as we go. Trying to play it out so that the level 0 spells don't cost anything, but are pretty much useless against an equal or stronger magic user.

Also thought up a hopefully good way for passive dispelling to work so things like freebies can work but don't linger forever unless someone who's been stat maxing finds the completely wrong opponent. More or less like the wolf did in our testbed I admit. sweatdrop
 
PostPosted: Thu Jul 16, 2015 1:23 pm


yea, with the wolf specifically, I forgot to mention (was planning on RPing it) that he'd be able to start sniffing out where exactly Reis would be, and his crowd control would start wearing off faster because of it
unless a new illusion is casted


wait wait wait, we're having level 0 magic spells?
I thought if your magic is 0 you can't use magic? Like, the lowest magic you'd be able to use would be if you had 1 point into magic

NarutoNineTails
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PostPosted: Thu Jul 16, 2015 1:32 pm


Like I said, writing a guide to try and make templates for everything people can come up with, but what I put down over in that thread is "These spells take no mana to use. You must have at least 1 in magic to cast." as the idea for a level 0 spell. So far I've written down nothing besides support abilities, and all of those spells are more or less useless against someone with higher magic since we aren't using classes.  
PostPosted: Thu Jul 16, 2015 1:42 pm


that's true, I guess it wouldn't really matter 0 or 1 in magic regardless, nvm

but nice, can't wait to see it

so for the dex rolls, I just used 0 and 1 as the indication of hit or miss, I can see someone mistaking it for some sort of stat-related roll
what should we replace it with, 1 and 2?
edit: and as for the illusion roll thing I didn't fully understand

NarutoNineTails
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PostPosted: Thu Jul 16, 2015 1:54 pm


NarutoNineTails
that's true, I guess it wouldn't really matter 0 or 1 in magic regardless, nvm

but nice, can't wait to see it

so for the dex rolls, I just used 0 and 1 as the indication of hit or miss, I can see someone mistaking it for some sort of stat-related roll
what should we replace it with, 1 and 2?
edit: and as for the illusion roll thing I didn't fully understand
Alright, that makes some more sense with the hit/miss thing, but yeah 1 and 2 makes the most sense.

For the magic stuff see

http://www.gaiaonline.com/guilds/viewtopic.php?t=24749183  
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