WhirlwindTerror
Hey, if Tib was DMing we'd all be dead by now. wink
Okay, so game 4 people, I got nothing, so I'll tell you what I've crunched so far.
Mihira, if you get hit by the Thunder mage, you've got a 40% chance of dying. Your HP tends to make up for it, but I still wouldn't bet on those odds. Seth, you've got 70%. Vika can soak up the attacks from the mages, and only the mages, if she had full health. (45% chance of dying now, 15% chance at full health) I don't know how many times I can gripe about Leena not trading people Vulneraries earlier like she was asked to before it makes a difference, because it sure as hell would be nice now!
But the problem is that those mages put one hell of a kink into the plan. So the only strategy I have is run. Run for your ******** life. People need to get out of range of the mages, and the first space to do that is 19. Except 19 is a trap, so Vika and Mihira need to retreat the hell back to 15. Shinon, Seth, and Rin should get to 14. This has the added advantage of using the trap on 19 to damage the fighter and the myrmidon if they follow us. Rin can eat an attack from the mages, because the most damage I could feasibly see her taking is 10. (They can kill her, but they only have a 1% chance of both doing so.) This comes with a risk, because at maximum distance Fire can touch 14 with Tomefaire and Thunder can touch 15, both doing a minimum of 10 damage to their effective unit.
Seth should attempt to help either Vika or Shinon via Canto if they don't roll enough to escape. Leena might wander up to 12 at the furthest so people can mug her for Vulneraries. If you have more than what you're holding in your convoy, get them out.
tl;dr: Run. Everyone needs at least a 3 on their move to get back to safety. If you don't roll a 3, then you're going to die. There's no way around it. Roll a 3 to move or you're dead.
Wyvern Lord Vaida
Cleric Evelyn
Belzayne
Misuki Marishima
Ssbmfreak36
Sasuke no Katon
Okay, so game 4 people, I got nothing, so I'll tell you what I've crunched so far.
Mihira, if you get hit by the Thunder mage, you've got a 40% chance of dying. Your HP tends to make up for it, but I still wouldn't bet on those odds. Seth, you've got 70%. Vika can soak up the attacks from the mages, and only the mages, if she had full health. (45% chance of dying now, 15% chance at full health) I don't know how many times I can gripe about Leena not trading people Vulneraries earlier like she was asked to before it makes a difference, because it sure as hell would be nice now!
But the problem is that those mages put one hell of a kink into the plan. So the only strategy I have is run. Run for your ******** life. People need to get out of range of the mages, and the first space to do that is 19. Except 19 is a trap, so Vika and Mihira need to retreat the hell back to 15. Shinon, Seth, and Rin should get to 14. This has the added advantage of using the trap on 19 to damage the fighter and the myrmidon if they follow us. Rin can eat an attack from the mages, because the most damage I could feasibly see her taking is 10. (They can kill her, but they only have a 1% chance of both doing so.) This comes with a risk, because at maximum distance Fire can touch 14 with Tomefaire and Thunder can touch 15, both doing a minimum of 10 damage to their effective unit.
Seth should attempt to help either Vika or Shinon via Canto if they don't roll enough to escape. Leena might wander up to 12 at the furthest so people can mug her for Vulneraries. If you have more than what you're holding in your convoy, get them out.
tl;dr: Run. Everyone needs at least a 3 on their move to get back to safety. If you don't roll a 3, then you're going to die. There's no way around it. Roll a 3 to move or you're dead.
I was going to suggest a plan of running like a pack of cowards because retreat=life. So yeah, I'm okay with this. Anyways, by me helping you mean rescuing right? Yeah should be no problem there. I just need to not roll a 3. Anyways, may RNGesus be with us all, for it's time to RUN FOR THE HILLS.