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Thirty-six years after the Winter War: New enemies rise, legacies and old friends unite, and the new war begins... 

Tags: Bleach, Next Generation, Shinigami, Legacies, Roleplay 

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Kilkyway
Crew

PostPosted: Fri Aug 05, 2011 12:01 pm


Kilk's Shikai and Bankai is a Rapier. sweatdrop
PostPosted: Fri Aug 05, 2011 6:10 pm


OriHISANAhime

Sombre_Ash

Username: Sombre_Ash
Name: Yukumi Shizuka
Age: Appears Early Twenties
Gender: Female
Birthday: September 4th
Sexual Orientation: Straight

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Appearance: Yukumi Shizuka is a beautiful young woman that tends to dress herself down so she’s taken more seriously and appears more strict than gentle. Brilliant crystal blue eyes that are almost clear and long dark hair always drawn back in a simple ponytail. She doesn’t use make up but has a natural beauty to her face, regal elf like features. She wears the usual uniform of the Gotai 13 Soul Reapers and tends to have a pencil tucked behind one of her ears as well as a backpack. Her Zanpaktou is the usual katana with a small blue cord around the base of the hilt. (PLEASE provide a picture!)
Height: 5‘3“
Weight: 115lb
Eye Color: Crystal blue - almost clear
Hair Color: Black, shadowy.

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Relationships: Knows the other members of her squad with a decent level of understanding.
Personality: Serious would be the best word to describe her. She tends to take her work very seriously and is either lost in study or working on the field to improve her martial skill. Seeking always to do the best job she can and help those around her to do the same.
Bio: Yukumi was 'born’ in a nicer area of the districts that surround the court squads. Her mother had been a soul reaper that vanished in the Precipice world when she was still very young. Her father was a tailor in town and she took up the family business under him. She had a few brothers and sisters but none that were actually related to her but one younger brother that she still visits from time to time. He and her father as well as one of her other ‘sisters’ work at the shop that he runs. Given it mostly gets business from soul reapers and their constantly torn or damaged uniforms it does rather well and most locals don’t mess with a shop frequented by the soul reapers.
At fourteen she showed a talent for spiritual energy by chasing down one of the few robbers that would dare to go after the place. A bit of a rudimentary flash step and she had been seen by upperclassmen Renji Abarai and he was the one that helped to arrange her entry into the school.
She had some difficulties getting involved, she wasn’t always the most gifted girl socially. Possessing a certain awkwardness added to her own drive to always get things perfect without cheating didn’t always win her fans in her class. It was during her second year at the college that the graduation ceremony took place. Amongst the students was the famous Kuchiki Rukia and so of the few captains in attendance Kuchiki Byakuya was one.
An instant fan and one of the soul reapers that would definitely buy the books of the captains if they are ever released.
She decided then that she wanted to be in the sixth squadron and worked all the harder at school...sometimes to the point that she would be scolded because she’d be ready to pass out on the field (generally dangerous if you are practicing swordplay).
Though she did end up in the top ten of her class by the time she finally finished. She wasn’t bad at sorcery but excelled more within the field of healing. She did all right martially and wasn’t too horrible with a flash step. When she left the school she had several people tell her she would do well within 4th squad but her heart and mind were elsewhere. She got into the Sixth Squadron after her own graduation.
It took her years to work up through the ranks of the sixth squad to get to where she is. The position change is still a little recent, and sudden, so she’s hoping that she did something right. Now if she could just remember what that was and repeat...

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Affiliation: The Gotei 13
Division: Six (Roku)
Rank: 3rd seat

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Zanpakuto Name: Facet
Zanpakuto Appearance: Normally a mostly plain katana with the only change being a blue cord.
Zanpakuto Spirit: Her Zanpakuto's spirit is always seeming to change but always some sort of creature or person crafted from glass. Most often a German Shepard. Detailed down to each hair on the glass canine being it’s own thin strand of the clear material. When it moves the fur tinks together gently almost like a Wind chime, making it’s own music. Much happier and more excited than Yukumi, Facet’s personality is stunningly different. (image please! Or a really good description!)

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Shikai Release incantation: Reflect Facet.
Shikai Appearance: The katana turns into glass thats as hard as any steel, cool or warm to the touch depending on the time of day. Night-cool, Day- warm.
Shikai Ability: Facet can make several (1-6) ‘reflections’ of Yukumi that she can physically jump between like a perfected flash step. The limit to this is that they all must be within line of sight to each other.
1: A secondary ability to this is to reflect a moment out of step to where she really is. Giving her a further edge on avoiding incoming attacks or having a further reach than the enemy may anticipate.
2: She's able to augment the paths of light to focus blindness on her opponents, and while she must have at least some minimal source of light to do so she's managed to develope it to the point where she can work with only very small amounts of light to do so.
3: With practice and time (and being 26 or 27 posts into the 100 she needs to develope a Bankai) I figured it was a good time to put in for another ability. She can allow her blade to shorten, which weakens the other attacks she has with it but when it does so it breaks down into tiny glass particle's in the air. She can do this to inject the pieces into a wound when she attacks making it effectly impossible to heal with the glass remains or more commonly into the air around her to leave for the targets to breath in. Which would be quite painful and disorienting. Calling the blade back together makes small slices in anyone that breathed in the fine pieces as it cuts through their flesh to return to it's normal place. She doesn't use this one very often I imagine.
4:

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I added an ability to her Shikai release, and augmented one to say she's mastered it. Just looking for re-approval.

Somber Ash
Crew

Shameless Firestarter

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Somber Ash
Crew

Shameless Firestarter

15,025 Points
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PostPosted: Sun Aug 07, 2011 11:50 pm


Other than the above comments, this new person.

Username:
Name: Adon Corvinus
Age: Apparent: Early Twenties Total: Unknown
Gender: Male
Birthday: December 7th (Sagittarius)
Sexual Orientation: Bisexual

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Appearance: User Image

Adon’s a young man with short unruly blonde hair and brilliant green eyes. He is a bit shorter than average and quite thin. Usually seen in his uniform for the squadrons, carrying his Zanpaktou as well as a decanter for whatever his liquor of choice is that day and often snacking on some sort of treat or food. A smile never far from his European features.

Height: 5‘5“
Weight: 113lb
Eye Color: Vibrant Green
Hair Color: Blonde

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Relationships: (optional)
Personality: Adon’s a calm, easy going sort of guy, often smiling and quick to try to diffuse situations instead of letting them progress to violence when he is capable. He likes to play diplomat and flirt with anything that moves, enjoying parties and social events but capable of being an introvert as well.
Bio:
Adon doesn’t remember his mortal life, only that before he died and went to the Rukongai he had some sort of accident. From the first moment he came over however he’s shown a great amount of spiritual energy and an appetite to match it. His first memory is that of being ridiculously hungry, on the edge of starvation. If he hadn’t been taken in by the family that found him in the alley and fed then it’s likely his story would have ended early indeed.
His constant hunger eventually drew the attention of locals, who knew him to also stand out given his European appearance. No one really wished him ill, he was quick to make friends with anyone and tended to give everyone the benefit of the doubt. Rumors eventually reached the right ears and someone was sent to test his ability. Not long later he was in the academy and began training as a Shinigami.
His physical training never went particularly well, but in kido he was a very fast study. Mastering most of what the teachers offered before they were prepared to move on. He again made quick friends and was known to be a bit of a goof off at times. Generally avoiding most of the classes that involved hand to hand - he fell much too often for his physical taste. Though even there he managed to pass - if just barely - while he got stunning marks for his abilities in kido both healing and aggressive.
However, he also liked to party and got into trouble a fair amount in those years, serving a lot of time in punishment or on extra duty for shirking extra responsibilities. When it came time to put him into a squadron, his teachers were a bit uncertain of where he should go and he suggested they draw straws. Where ever chance left him is where he was suppose to be. He’d always liked playing things by chance...his surprise when he landed himself in the 2nd Squad.
They were so serious and quiet compared to his own nature...
A week later more training started, he had to learn to be stealthy to attack from an advantage with precision and without mercy. He got to know his drills and lessons well - for his poor behavior and partying seemed to follow him despite the trouble he landed himself and others in. Most others didn’t realize what his sword allowed him to do. He didn’t bother telling anyone when he’d managed to achieve his Bankai - that would just be more work for him.
Yet, for all the trouble rousing, he was in no way without talent and most of the assignments he was given went off without much trouble. Eventually getting him a spot as a Lieutenant much to his chagrin...he did so hate paperwork.

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Affiliation: The Gotei 13
Division: 2nd
Rank: Gotei 13: 2nd Division Lieutenant

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Zanpakuto Name: Bacchus
Zanpakuto Appearance: His zanpaktou is long, with the image of ivy worked through the hilt and a line of emerald along the blade itself.
Zanpakuto Spirit: His spirit comes to him in the image of a female satyr holding the same sort of weapon but in it's released form - I'll have the desc for that below. She is quite pale with ivory locks for hair both on her head and around her furry legs that ended in hooves. She wears a greek styled short toga, carries a set of pipes tied to her sash and has brilliant golden eyes with horns that curl around that are a rich amber coloring.

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Shikai Release incantation: Captivate
Shikai Appearance: When released the zanpaktou manifests as a thyrsus - or a staff with thorns wrapped around it with a large pinecone shape at it’s head. Entirely crafted of metal and what appears to still be sharpened emerald stones making the thorns.
Shikai Ability:
1: The most basic ability of Bacchus is to steadily intoxicate the person that strikes it, the contact can come through another blade but with effort Adon can direct the ability at someone. If he only directs it at someone it’s a distraction but not crippling. Someone that attacks the weapon several times however will find the effects repeat and grow larger each time.
2: If he chooses to he can direct the emerald spikes along the sword to augment into vines that go after the person of his choosing to entangle or otherwise occupy. He can only direct these to one person at a time but other effects of his blade remain the same.
3: A finer version of his swords initial ability he can emit hormones into the atmosphere that quickly drive away from him. Unseen as anything more than a gentle breeze but touching or inhaling the hormones drives the emotions of those near him in a direction of his choosing - he may not outright control someone but he can push basic emotions on them; happiness, sadness, fear, anger. He cannot inspire complex emotions such as love or hate.
4: I like to leave at least one slot open for building later.

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Bankai Name Dance with Me
Bankai Release Incantaion: Captivating Frenzy
Bankai Wielder Appearance: His body augments only slightly from his normal form. His uniform remains the same but small amber horns poke from his blonde hair and his muscles seem to refine.
Bankai Zanpakuto Appearance: In this form, Bacchus returns to the shape of a now serrated blade, though it is longer than it’s original shape. It still hold the line of emerald along it’s center but otherwise it looks much the same.
Bankai Abilities:
1: His sword augments his physical abilities to the point where he’s much faster and has a better reaction time. It retains the ability to intoxicate those that would cross blades with it. Now however, the green line along his blade can compress his spiritual energy into a blast around him that has a similar effect.
2: He hates to show his Bankai at all, he is particularly loathe to use this even if he’s resolved to wearing his Bankai. With this he charges the ground with energy and vibrant leaves and plants shoot from it, all moving as a small summoned forest with trees and vines against anyone in the area that he chooses. Even after he’s dropped the ability however the pesky plant life remains and it’s too easy of a mark to want to let anyone know it was him.
3:
4:

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Random Information:
Likes: Drinking, Dancing, Partying, Cooking, Eating, Avoiding Work,
Dislikes: Gardening - even though he’s good at it, Paperwork, Tough Assignments, Pain

PostPosted: Mon Aug 08, 2011 12:23 am


I like the new guy. Approved.

TwiDawnLight
Vice Captain

High-functioning Bibliophile


SGT Nicol Bolas

4,300 Points
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PostPosted: Mon Aug 08, 2011 5:56 pm


APPROVE!!!!!!
PostPosted: Tue Aug 09, 2011 9:51 pm


DJSH9011
Username:
Name: Nitsudea
Age: Appears 25, Real age is unknown.
Gender: Male
Birthday: Unknown
Sexual Orientation: Straight

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Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Height: 6' 3"
Weight: 155
Eye Color: Black with red irises, was origenally had blue eyes.
Hair Color: White, was origenally black.
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Relationships: He doesn't remeber his friends or family from his time as a soulreaper.
Personality: Nitsudea was once a kind-hearted person who would go out of his way just to make sure his friends were safe. After his transformation, however, he became a cold- hearted person, barely showing any emotion. The only thing Nitsudea has kept from his past form is his code of honor.
Bio: To understand what happenned to Nitsudea, you must see who he was as a soul reaper. His name was once Dasutin.

Dasutin comes from a far off village of Rukongai. As the elder's son, he felt it was his duty to use his powers to become a soulreaper. Because of his quick mastery of swordsmanship, and an above average score in kido, it didn't take long for Dasutin to graduate the soul academy. On one of his missions as a soulreaper, he came across two children being chased by a group of people. After he saw one of the killed by the group, he slautered the group for their sin. Dasutin then told the child to come with with him. The child, Kara, was later named his sister by the elder. Kara followed Dasutin's steps, becoming a soulreaper as well. During a mission, Dasutin lost sight of his sister. After the mission was complte, he looked for his sister. After he looked over, Dasutin was forced to list his sister missing-in-action. Dasutin trained harder, so he could one day find his sister. So far, the only thing Dasutin found was a postion as a captain of the Gotei 13.

However, Dasutin search would come to a sudden and sad ending. During his last mission as a captain, Dasutin was assassinated by a fellow soulreaper. The reason for the betrail, so the person could gain the rank of captain. As Dasutin faded away, he apologized to his sister. Saying that Dasutin was sorry that he couldn't find her before he died. Dasutin then reformed on the sands of Hueco Mundo. As stood there, looking at this world, all Daustin felt was anger and hatered to the person who killed him. Dasutin was then left to wonder to the desert of Hueco Mundo, ending at the ruins of Las Noches. That is where he met Hollow Ichigo, the ruler of Hueco Mundo. He offered to get rid of the memories of Dasutin's life as a soulreaper in order to make Dasutin more power. Dasutin accepted the offer and became anew as a hellfire. That day Dasutin changed forever to Nitsudea, and a new hatred for the the Soul Society was born. Nitsudea was later branded as the Fantasma Cero/Diez for his strengh and after the lose of the origenal Fantasma.


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Affiliation: The Hellfires

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Rank: Fantasma Cero/Diez
Symbol/Number:
The number one is to the left of his hollow hole
The number zero is to the right of his hollow hole.
Nitsudea oddly has a tatoo of his Despertar form holding up a wolf and a person close to the beast's chest.
Bone Fragment: The bone fragment covers his left eye and parts of the upper part of his face.
Hollow Hole Location: At the center of his chest.

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Weapon Name: Hasonshita Tamashī
Weapon Appearance:
Spear
Weapon Abilities:
1: Akuabaria: A barrier that Nitsudea can use on himself or others in order to protect them. The amount of spirtual energy to used for this defencive move depends on the the attack being thrown at it.
2: Secreto Stinger; Nitsudea is able to throw his spear towords his opponent at great speeds. If he misses his opponent he can signal his weapon to return to by a geister of his hand.
3: N/A
4: N/A

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Nitsudea then stabs himself straight into the chest as he is lifted into the air. The spear is then absorbed into his body as a sphere of spiritual energy surounds him. As the sphere disappears his new form is revealed.

Despertar Release: Stab, Hasonshita Tamashī

Despertar Appearance:

Released Appearance

Along with his transformation, Nitsudea forms claws similar to ones that he once used when he was in his bankai on his arms.

Claws

Despertar Abilities:

1: Nitsudea is able to summon a spear simlar to his Oshokuno Harubādo. The spear comes out of this back and is only to have one at a time.

2: Heruzurōringu: This attack was made when Nitsudea transformed into a hellfire. By slashing his claws, Nitsudea forms three wheels of spirtual energy. From the side, the attack looks like three wheels heading towords his opponent but from the front it looks like skulls moving on top of each other. (Color: Red)

3: Gesshoku Burasuto; Nitsudea forces his spirtual energy into a sphere in the center of the claws. Once its ready, Nitsudea can shoot the attack at an enemy with high speeds. Nitsudea can hold two of these spheres at a time one for each hand.(Color: Blue)

4: Futagono Hakai Cero; This Cero is made by forcing two Gesshoku Burasutos together and mixing it with a Cero Oscuras. This attack is very destructive and very powerful. If the attack makes contect with a object, the attack explodes and form a cross where the attack landed. (Color: Purple)

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After he says the incantation, a hilt forms on Nitsudea chests. As he pulls it out, Nitsudea's armor breaks off, appearing as his new form. The shards of the armor form around the hilt into a sword.

Segunda Despertar Name: Seiseino Tamashī
Incantation: Rebirth, Seiseino Tamashī

New Fantasma Appearance: Segunda Despertar Appearance

Weapon Appearance: Blade

Abilities:
1: Similar to how is able to call his Hasonshita Tamashī in his normal form, Nitsudea is able to do the same with his new weapon.
2: Burūmūn Wasureta Surasshu: This attack starts when Nitsudea outlines a sphere infront of him. Then by making several slashes into the outline, making a wave of spiritual enegry per slash. This attack is only done with his sword.
3: "To be seen --- When made, will be sent for approval."
4: "To be seen --- When made, will be sent for approval."

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Random Information:


This is from DJ.
I for one approve.

TwiDawnLight
Vice Captain

High-functioning Bibliophile


Kilkyway
Crew

PostPosted: Wed Aug 10, 2011 11:50 am


Nyeh~ Me and my little pretty Kitty APPROVE!
PostPosted: Thu Aug 11, 2011 7:25 am


Owlknighteblue
Username: Owlknighteblue
Name: The Hydromancer - Lieutenant of Squad 11
Age: Appears Mid 30‘s - Actual 128
Gender: Male
Birthday: January 21
Sexual Orientation: straight

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Appearance: Tall and lithe, the Hydromancer would normally seem somewhat unimpressive. His lighter frame however plays down his strength to the causal observer, and while he may never excel at Hakuda he is stronger then he looks.

The Hydromancer hides his face behind a plain, white mask. The mask has eye slots that appear to be filled with a soft red glow. His eyes are not actually red, but instead he wears an expensive (aren't they all?) pair of Gin Tonbo shades behind the mask that reflect low amount of light, giving the light a reddish tint. He tends to catch a lot of flak from other Shinigami who compare his appearance to that of a Hollow or a Vizard.

He has long, icy blue hair that spills out around and over his mask. His hair always appears slightly damp even when there is no humidity around. The few areas of exposed skin on the Hydromancer, such as his hands, forearms, and neck, reveal he has a very light complexion.

Over his Shinigami uniform he wears a see through cloak of water, held together through powerful binding kido. The cloak feels wet to the touch, but doesn’t leave water behind on what touches it due to the binding. Wearing the cloak ensures he has a supply of water at all times for his water manipulation abilities, as well as serving as a testament to his kido prowess.

He wears his Lieutenant’s badge as a kerchief around his neck, displaying the character forward.

His Zanpakuto sheath is secured to his left forearm, hilt pointing hand-ward. Due the Zanpakuto literally being a part of his soul neither it nor the sheath contribute any weight to his person, and thus it does not greatly impede his movement or range of motion. He has been known to concentrate Reiryoku into the sheath to use it as an impromptu shield.

Height: 6' 1''
Weight: 175lbs
Eye Color: Blue-grey
Hair Color: Icy Blue

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Relationships: Friend to Aruya Kenpachi, his Captain. She more or less dragged him into her squad against his better judgment.
Personality: The Hydromancer is as off as them come. He takes pride in breaking normal conventions, and is thoroughly pleased when other Shinigami object to his quirks. He enjoys making light of serious situations, much the displeasure of others. If one was to ask if he was crazy he would reply in the affirmative, but only as a preventive measure against going insane. There seems to be a perverted method to his madness... as if he dances to a different tune that only he may hear. While he can be just as bloodthirsty and rowdy as the rest of the 11th squad he prefers smart tactical battles to all out brawls. He views those who favor relying purely on strength as taking the easy way out and not living up to their full potential. This often puts him at odds with the majority of his squad, but he makes an effective sounding board for the Captain to bounce ideas off of.

The mask the Hydromancer wears is more than just for show; it reflects a deep seated philosophy he holds concerning the relationships between identity, freedom, and consequences. By concealing his identity he is indulging in the belief that if you can’t attach actions to a face and name then that person is unaccountable in a way for said actions... or at least that is how the Hydromancer’s logic works. He believes words and names have a power inherit in them far greater then most people acknowledge. In addition concealing his face even from himself allows a certain psychological lack of conscious and inhibitions on his own part, a sort of twisted take on ‘not having to look at himself in the mirror in the morning’ effect. The only individuals who know the Hydromancer’s true name and appearance are his Captain and the Captain-Commander.

Bio: The Hydromancer has done his best to obscure his past from others, lest they discover his identity.

What is openly known is that he was a student at the Shinigami Academy at some point as he bears all the hallmarks of academy training, and indeed would have never been accepted into the Gotei 13 otherwise. There are some students who graduate and are never accepted by one of the squads of the Gotei 13 however, and for a while this was the fate that befell the Hydromancer. The young Shinigami simply lacked the proper motivation to push himself, and the recruiters of the elite military organization had no interest in someone who wasn’t willing to better themselves. As one recruiter for the Kido Corps (where the Hydromancer reportedly felt he had the most chance of being accepted due to his innate skill with the Kido arts) supposedly put it to him bluntly, “We are not looking for more 20th Seats, but future Captains.” By his own admission he barely scrapped by with passing grades during his stay at the academy so it comes as no surprise that he was consistently turned away. All this narrows down the possible pool of candidates who could fit his profile to some degree, but is not conclusive.

The young Shinigami’s lack of motivation was a direct result of his secret lack of confidence due to the many failures he had endured during his training. Each setback, no matter how small, seemed to pile on top of one another until he felt as if a great weight lay upon his shoulders. Unable to let go of his worries eventually even his Kido had began to suffer. When even his Zanpakuto Koutetsutaiga, who he had managed to learn to communicate with early in his school years, began to refuse to acknowledge him the Hydromancer knew it was time for something drastic. He decided to embark on a journey to rejuvenate his abilities. After leaving the academy behind the Hydromancer bound his first water cloak with as high as a binding kido as he could muster at the time. This cloak would serve as a symbolic gesture for his journey as he hoped that his shoulders would now be too slick for the weight of his troubles to rest on, and would simply slide off.

The Hydromancer explored the fringes of society, frequently keeping company with other vagabonds and pariah that had turned away from the mainstream for their own reasons. During this time he not only learned a great deal about Shinigami arts from those who dared to teach outside of the academy, but he was also exposed to a great many different view points and philosophies. The more he learned and grew from his experiences, the more he was able to accept that not everything was in his control, and that he should learn from his mistakes rather than let them crush him under their combined weight. Slowly his abilities recovered as years passed, and eventually he even surpassed his previous limitations. Accompanying every growth spurt in his powers was a new water cloak, each more tightly bound and stronger than the last. Eventually he developed his unique outlook on freedom from identities and began wearing his mask along with his water cloak.

One of the many people he met, but the only one he truely let grow close, on his travels was Aruya Kenpachi. What followed was one of those odd friendships that seemed strengthened through their differences. By this point the Hydromancer was already significantly older than the teenaged girl, but far from serving as an old mentor or father figure he always treated her as an equal. When she unexpectedly slew her father in a duel, she dragged him kicking and screaming into Squad 11 as her Lieutenant. Not only had he long since given up on joining the military in favor of walking his own path, he felt the brute melee orientation of the squad was decidedly opposed to his views. He was further demoralized when he later discovered the only reason she had so forcibly insisted in his joining her squad was solely due to his skill with healing Kido, so she’d have someone on hand to patch her up after a fight.

As Lieutenant of Squad 11 the Hydromancer as expected faced tremendous resistance at first. Kido users were viewed as cowardly at worst and weak at best within the Squad 11. Additionally many were resentful of his promotion not only from outside their ranks but from without the Gotei 13 as well, which was made possible only through the Captain ramming it through by sheer strength of will (OOC: Screw the rules, I have Reiatsu!). The Hydromancer decided to build his credentials from the ground up, and through numerous ‘friendly training sessions’ demonstrated the fact that his Zanjustu was not lacking. His causal use of Kido still tainted him in some of their eyes, but eventually the fact that their new Captain had not elevated a weakling to the 2nd Seat was beaten into their thick skulls... primarily through the blunt edge of his Zanpakuto. His eventual achievement of Bankai, and its decidedly melee appearance despite whatever else abilities it had, also served to soothe many bruised egos. While as of late achieving Bankai was occurring frighteningly well above historic norms, it did not diminish the awesome power it took to achieve Bankai, nor the respect it commanded.

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Affiliation: The Gotei 13
Division: Squad 11
Rank: Lieutenant

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Zanpakuto Name: Koutetsutaiga (Steel River)
Zanpakuto Appearance: Koutetsutaiga resembles an average sized katana. The blade has a soft blue hue in the steel that tends to catch light. The guard is hexagon shaped and gold in color, though its a subtle not flashy finish. The hilt is wrapped in dark brown leather, and the tang of the blade extends out the bottom, ending in a teardrop shape.
Zanpakuto Spirit: Koutetsutaiga appears as an old balding friar with a crown of hair and a wide mouth, strongly suggesting a kappa. He attempts to maintain an air of wisdom and mystery, but has a prideful and lecherous personality that comes to the forefront rather easily. His relationship with the Hydromancer isn’t as strong as it could be as the Zanpakuto often berates the Shinigami for not following his advice. Much like the Gotei 13 years pass, Koutetsutaiga feels that his partner could be pushing himself harder and to greater heights. In fact, although the Hydromancer had subjugated his Zanpakuto years earlier, it wasn’t until he became Lieutenant that the blade finally stopped fighting the Bankai release. The two still have their differences, and until they are settled their true potential will never be realized.

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Shikai Release incantation: “Flow Freely Mighty Current!”
Shikai Appearance: Koutetsutaiga takes the form of a wide, thick saber slightly shorter then its sealed state. The bright, electric blue blade curves back strongly, and is only bladed on the outside edge making it ideal for slashing. The cross hilt is as thick as the back half of the blade, and the same gold color as its original form. The rounded hilt curves forward, and takes the appearance of smoothly worked wood. In the rounded pommel of the hilt sits a blue jeweled teardrop.
Shikai Ability:
1: Mizu Shihai (Water Control) His namesake ability, as soon as Koutetsutaiga’s Shikai form is released it creates the automatic passive ability of hydrokinesis. The Hydromancer can, at will, use his Reiatsu to gather water particles from his surroundings and manipulate them to various ends. Since his Reiatsu isn’t strong enough to create water on its own like other elementarily oriented Shinigami can, he must rely on what’s available on hand. As such he has a tactical advantage fighting near large bodies of water or in humid areas. Some examples of common uses of this ability include pressurized blasts of water jets, walls of obscuring mist, and walking on water.
2: Shoutenken (Focus Blade) Koutetsutaiga acts as a focus for the Hydromancer’s Reiryoku, allowing him to ‘store’ a single Kido spell in the blade at a time, increasing its effectiveness when used, such as by striking with the Zanpakuto first before triggering the spell negates Kido reflection or absorption. Using Kido in such a way in and of itself negates the natural utility of some Kido such as being able to attack at range with a spell like Byakurai, but if the pale lightning was going to just ricochet off its target anyway then it may as well be forced through with a melee attack. In addition to being used offensively, Koutetsutaiga can benefit from others forms of Kido as well. Enkosen could be cast through the Zanpakuto, making the shield immune to being dissipating by cutting off the Reiryoku powering it.
3:
4:

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Bankai Name Koutetsutaiga no Heikou (Steel River’s Balance)
Bankai Release Incantation: “Reflect, Still Water’s Surface!”
Bankai Wielder Appearance: A watery mask forms over the Hydromancer’s physical one, allowing his to create expressions through Mizu Shihai. Both the water cloak and water mask become noticeably darker, as if one was peering into the depths of the ocean.
Bankai Zanpakuto Appearance: As the Hydromancer holds his Zanpakuto aloft, the surface of the blade shimmers, and a mirror image of the weapon can be seen moving from the tip of the blade back towards the hilt. Once it reaches the pommel, the whole weapons glows white blue as it elongates and reaches backwards, forming a large double bladed staff. The blades are long and curved, similar to the previous saber form, but curving outwards opposite each other on either end of the staff. The dual blades are formed from the same electric blue steel as the Shikai form, with reliefs of waves etched into the sides. The staff appears carved from a single dark haft of wood, with two hand guards along the center area. A stylized curving teardrop gem is embedded into the backend of each of the blades, exposed on either side of the metal, that are visually complementarily to one another in the yin-yang style.
Bankai Abilities:
1: Hishouzumaki (Flying Whirlpool) Spinning Koutetsutaiga no Heikou rapidly above his head the Hydromancer infuses it with Reiryoku giving it a whirlpool like appearance, and hurls it through the air. This is a very fast attack once it is airborne, and the Hydromancer can control its general path. The Zanpakuto will return like a frisbee to his hand as it arcs back around after it’s attack.
2: Chi Shihai (Blood Control) Similar to Mizu Shihai but much more powerful in nature, this ability allows the use of Hemokinesis. The Hydromancer can manipulate any blood spilled on the battlefield, and retains the ability to control water as well. Attacks made using an opponents own blood are more likely to pierce defenses and cause more damage, and the Shinigami will often coat his blades with any available enemy blood.
3: Shoutenken (Focus Blade) Just as Koutetsutaiga no Heikou retains its Shikai ability of Mizu Shikai, it also retains Shoutenken. It is important to note that with the addition of a second blade to the Zanpakuto, a second Kido spell can now be stored.
4: Koutetsuchi Dairisha (Steel Blood Substitute) is an extremely dangerous, unstable, and unperfected ability that is only to be used as a last resort. Koutetsutaiga no Heikou breaks down into a pure, water like Reiryoku form, and pours into the Hydromancer’s body, specifically his blood veins, through his pours. This forces his entire bodily supply of blood to be expelled violently from his mouth, and forms a new, blood version of Koutetsutaiga no Heikou. All the veins in the Hydromancer’s body glow blue, as well as his eyes, from his Zanpakuto flowing through his body. Because of this, the Hydromancer’s strength is considerably reinforced as he moves now not only through his muscles but through controlling his Zanpakuto. His blood Koutetsutaiga no Heikou is no weaker then his normal weapon, and is in fact faster as it is formed not only by his soul, but is also a part of his body as well. Truly the line between Shinigami and Zanpakuto is blurred by this powerful ability.

This ability comes with a price. The first is the terrible havoc it wrecks on his body internally. Simply by activating the ability, even if he manages to end it in a controlled manner and exchange his Zanpakuto and blood, he is in grave danger of dying from massive hemorrhaging from his damaged blood veins if he isn’t attended to medically immediately. Secondly, if he is severely injured by an opponent while in this form and weakened to the point of losing his Bankai, he will instantly die as his Zanpakuto reforms inside of him, and his entire blood supply is released outside his body. In exchange for raw strength and speed the Hydromancer is more then likely sacrificing his life in quite possibly one of the most painful ways conceivable. You can be sure, that whatever series of events has lead him to use this suicidal power, is most definitely a worthy cause above all others.

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Random Information: The Hydromancer refers to himself in the third person, and actively encourages others to join in his madness.


From Owlknightblue. Judge away~!

OriS0DEhime
Captain

Gracious Raider


Kilkyway
Crew

PostPosted: Thu Aug 11, 2011 9:24 am


It provides for quite an interesting Lieutenant with a personality that would definitely compliment this Rp. I Approve.
PostPosted: Fri Aug 12, 2011 4:47 am


I approve for sure, I need a minion.

Somber Ash
Crew

Shameless Firestarter

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revolution evolution

Man-Hungry Detective

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PostPosted: Fri Aug 12, 2011 1:33 pm


OriTOUKOhime
...Sorry, wha??? <_<; "Rapier buddies?"


XD I was reffering to Baraku's Bankai Lol, It te exact same Rapier but in black Lol  
PostPosted: Thu Aug 25, 2011 4:10 pm


Username: Kilk Nagara
Name: Tsaro Kaesan
Age: Appears to be 27
Gender: Male
Birthday: December 11th
Sexual Orientation: Straight

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Appearance: User Image
Height: 5'11
Weight: 157 Pounds
Eye Color: Dark Blue
Hair Color: Crimson Red

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Relationships:
Personality: Tsaro is a passionate man who is stuck in the past. He will only consider the future when planning and embraces everything he can from history to help him in the future. He is very philosophical and questioning of many things. To him, right and wrong are just matters of the mind. He craves change quite a bit, however he still is somewhat of a dark soul, he wants to dictate everything. And in his eyes, the best way to bring change is to destroy everything, which is why he will not align with any of the major spiritual groups.
He understands his place and how he needs others to succeed, which is why he works with Vega, and why he has his 'special plan.' He doesn't consider himself a rebel, but a revolutionist, trying to make everything better in his favor, and he will do anything to make that happen.
Bio: Tsaro went through the typical process of becoming a Vasto Lorde by consuming many Hollow. Once he became a Vasto Lorde, he came up with an ambition. His ambition was to change the universe in his eyes, if he had gained such power, he must be chosen to do so. So he decided to align himself Vega, in spite of not knowing Vega's true intentions. When Aizen came around, he and Vega decided not to align themselves with him. They stayed under the radar consuming more and more Hollow until Aizen finally died. Now they feel that it is time for them to put their plans to the test and begin their Reign.

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Affiliation: Vasto Lorde

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Rank: None
Hollow Hole Location: Chest

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Weapon Name: Kodai No Mezame (Ancient Awakening)
Weapon Appearance: The Kusarigama
Weapon Abilities:
1: Senzo No Haka (Ancestral Tomb) - A cone of Rock comes up from the ground and surrounds the target encasing their entire body up to their neck. Their head is the only thing sticking out. To avoid this requires you to be in the air or away before it can encase you.
2: Eien No Kosoku (Eternal Restraint) - Tsaro's Kusarigama wraps around an opponent and leaves many Runic markings along their body. In this state, the victim is unable to utilize spiritual energy. To remove it, one must hit the restraints with spiritual energy.
3: Arashi Hashira (Storm Pillar) - Tsaro spins his Kusarigama around rapidly and spirals of energy shoot forward to shred apart any opponent in front of him. To avoid this, move behind or to the sides of Tsaro.
4: Mugen Shindo (Infinite Quake) - Tsaro slams his Kusarigama's blade into the ground to create a large crack that opens up. The crack then explodes with a blast of spiritual pressure that flies up. To avoid this, move to the left or right of the crack.

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Random Information:
• Tsaro has a love for tea.
• Tsaro has a little bit of an obsession with girls, probably one of his biggest weaknesses.
• Tsaro has never been through self confrontation. He believes he is always fine.


Kilkyway
Crew


OriS0DEhime
Captain

Gracious Raider

PostPosted: Thu Aug 25, 2011 4:40 pm


APPROVED!!! Now let's get this damn arc on the road already!!! >.<
PostPosted: Mon Aug 29, 2011 10:40 am


Username: Kilk Nagara
Name: Tsukiko Yumi
Age: Appears to be 26
Gender: Female
Birthday: 12/22
Sexual Orientation: Straight

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Appearance: User Image
Height: 5'8
Weight: 126 Pounds
Eye Color: Light Blue
Hair Color: Light Blue

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Relationships: None
Personality: Tsukiko is a very cold person. She often is mocking and insulting, which makes some question why she would be the leader of Harvest Moon. Her personality can be uninviting and cruel, as she is not afraid to kill anyone who stands in her way. She has almost an addiction to power and is stuck up on the idea of being invincible.
The thing that makes her leader though, is her determination. When in combat, there is never a second where se isn't focused. Her power and drive are what allow her to lead such people, and her sheer strength is what allows her to wield her Bakoto. Her tactics may not be top notch, however her skill definitely is.
Bio: Many years before Aizen's defeat, Tsukiko was a simple unseated member of Squad 10. She had the ability to rank up, however her Captain Toshiro Hitsugaya was constantly doing many important things. She tried to be patient, however that did not hold out for long. Then one day, while on a walk, she heard about a special project near the Kasumioji's. She looked into it, and discovered the production of some incredible looking weapons. This was it, her chance to show her power. She snuck in and swiped a Bakoto for herself. All that came next was connecting with it, it was painful, yet she did so. The issue was, as she was sneaking out, she learned Bakoto were forbidden.

At this point, she needed to get the Bakoto off. The issue was that it wouldn't come off, it was connected to her. She let out a scream, which was a fatal mistake. Guards of Kumoi came towards her ready to remove any evidence, including her. She had to fight, she swung her sword and focused all of her energy, and the power was accelerated. She cut straight through the guards. Her Bakoto had accelerated her power drastically. She was able to escape the residence through the Senkaimon.

Now she was stuck, she couldn't go back to the Soul Society, and she couldn't join anyone else, so she had to do something. She began to train harder and harder, pushing herself to the brink without utilizing her Bakoto too often as to keep herself alive. By the time that her power rivaled that of third seat members, she made a decision. She had to prove the power of herself to everyone. She would bring the Soul Society to it's knees, along with Hueco Mundo. However she could not do this alone. She aligned herself with three others and created The Harvest Moon. All that was left was to prove her strength.

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Affiliation: Loner Group: Chūshū No Meigetsu (The Harvest Moon)
Rank: Leader

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Zanpakuto Name: Ochita Suta (Fallen Star)
Zanpakuto Appearance: A Typical Sword
Zanpakuto Spirit: Ochita Suta

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Bakoto Name: Seishin Zofuku (Spirit Amplifier)
Bakoto Appearance: Seishin Zofuku
Bakoto Ability: Seishin Zofuku is capable of taking spirit energy from Tsukiko and increasing all of her Zanpakuto's attributes. Spirit attacks become stronger, the blade itself becomes stronger, and the only cost is some of Tsukiko's spirit energy.

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Shikai Release incantation: Terasu, Ochita Suta! ((Illuminate! Fallen Star!))
Shikai Appearance: A Lance
Shikai Ability:
1: Shin Akarui (New Shine) - Tsukiko holds her Zanpakuto in a defensive position and a blinding light shoots out to disorient the foe. To avoid this, do not be in front of the Zanpakuto when using it, or close your eyes.
2: Shihanki Sen (Quarter Ray) - Tsukiko points her Zanpakuto in a direction and a weak, but quick beam shoots in that direction. The beam is easy to block, and she can use only one at a time.
3: Fukanzen Suta (Half Star) - Tsukiko holds up her Zanpakuto and a Star forms in front of her to make a shield that protects her. This shield can absorb most medium to weak powered attacks and disappears after it is used.
4: Kanzen Kuresento (Full Crescent) - Tsukiko draws her Zanpakuto in the shape of a crescent across the air. Spirit energy forms into a large crescent style arc that shoots out at high speeds towards the foe. She can make several of these rather quickly. Due to these only being able to move in a straight line, one can move out of the way, but has to act fast.

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Bankai Name: Ryusei Ame (Meteor Shower)
Bankai Release Incantaion: Infinite Illumination, Ochita Suta!
Bankai Zanpakuto Appearance: A Scythe
Bankai Abilities:
1: Suisei Chushi (Comet Gazer) - Tsukiko spirals the scythe rapidly in the direction of her foes and out of it comes a very powerful blast capable of leaving comets in the earth. It takes a bit longer to fully activate so dodging it is somewhat easier through moving away.
2: Kosatsu Hoshikuzu (Strangling Stardust) - Tsukiko's Scythe becomes surrounded in strange dust. If Tsukiko can land one slice, the opponent will be held in place by the dust. They can still move their arms, but not their legs. This lasts one post.
3: Taiki Kankaku (Atmospheric Sensation) - Tsukiko's Scythe glows a radiant blue and for eery attack Tsukiko does for 3 turns, the pressure that attack holds is increased drastically. If you block her, you would feel like you were trying to block a golem's fist. The best route is to dodge and keep your distance.
4: Wakusei No Shukaku (Planetary Harvest) - Tsukiko is able to heal herself by raising her Scythe and allowing star dust to gather around her body. She does not heal energy, but her wounds are significantly weakened. She can use this once per battle.

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Random Information: None



Well Everyone, say hello to the leader of the 4 man villain organization for this arc! Siras and I will have the other three posted in the close future.

Kilkyway
Crew


Kilkyway
Crew

PostPosted: Mon Aug 29, 2011 11:15 am



===PERSONAL STUFF===
Username: Kilk Nagara
Character Name: Tatsuya Tsutomu
Race: Human
Age: 27
Birthday: 8/5
Height: 6'1
Weight : 154 Pounds
Blood Type: B-

===APPEARANCE===
Eye Color: Grey
Hair Color: Blonde
Unusual Features: None
Tattoos and/or Scars: None
Appearance: User Image

===AFFILIATIONS===
Affiliation: Harvest Moon
Rank: Harvest Moon Member


===BACKGROUND===
Relatives: None
Friends: Harvest Moon
Enemies/Rivals: Most die before he can call them enemies.
Love Interests: Can't be anyone if you don't feel it.
Personality: Tatsuya is a very melancholic person. He seems to never show any significant emotion. In his mind, everything is entirely boring, and that is something he can't get over. Fighting is the closest he comes to excitement. He is ultimately craving any form of emotion that can be granted to him, that is why he is with Harvest Moon. He finds them at least somewhat interesting, an with them, he might feel some emotion for once.
Life History: Tatsuya grew up like any normal human until he turned 15. At that point he was given a Chain that had been passed down through his family for Generations. He was not told what it was capable of, however due to his spiritual sensitivity, he soon found out.
One day, there were bullies beating up a little boy, and Tatsuya jumped into help. since there were 3 bullies and just him, he looked like he would lose, but somehow he was able to out-speed all of them and due to that, beat them all. This interested Tatsuya, so he started training.
Tatsuya split up his days doing various things, training, track, sparring, and helping others in practical mean with his abilities. It was a life Tatsuya had dreamt of when he was younger. However, everything became more and more boring to him over time. It was repetitive and easy. He finally felt alive one day when he encountered his first Hollow. At this point, he had been strong enough to fight it and grew very passionate about the battle. He was able to barely emerge victorious.
This gave Tatsuya new found life, however it was short lived. After enough battles, Tatsuya, now a 25 year old man, had grown once again bored with life. Then Tsukiko showed up and recruited him into Harvest Moon after displaying her sheer amount of power. Tatsuya joined with hopes of being able to feel excitement once again. Now he is 27 and they are putting their plans into action.

===POWERS===
Weapon/Medium: The Chain he wears on his pants is actually a spiritually modified item that grants control over electricity. He wears this and is able to form the Thunder Spear as long as it is on him. He actually calls the chain, Chain.
Weapon/Medium Release: Amplify, Chain.
Weapon Release Appearance: A Thunder Spear
Weapon/Medium Abilities:
• Deeply Enhanced Speed.
• Spark Shot - Tatsuya gathers large amounts of sparks around his Spear, an when he swings it, a large ball of sparks fly in that direction to shock the opponent. Since this is a heavier attack, it take a little longer to charge and can only move straight.
• Lightning Rod - Tatsuya points the spear at a target and a quick jolt of electricity courses into that target. It is a weaker attack, but it is severely quick.
• Body of the Storm - Tatsuya's body begins to course electricity. For 5 posts, he is much faster, and his attacks are slightly stronger. He can use this once a battle.
• Jolt Rush - Tatsuya's feet become amplified electrically, and he can make a forward dash at incredible speeds. He can only move one direction at a time with this technique.
• Rolling Thunder - Tatsuya slams his spear into the ground, and electricity gathers around under the target. Then it blast up straight into them from below. This attack is slower, but much harder to detect by foes if they don't know about it.

===EXCESS INFO===
Other Information: Tatsuya still holds a normal job and houses all of the members of Harvest Moon in his own smaller house.
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