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Naruto: The Way of the Ninja

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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Konohagakure ((Hidden Village of the Leaf)) [Fire Country] Goto Page: [] [<<] [<<] [<] 1 2 3 ... 354 355 356 357 358 359 ... 364 365 366 367 [>] [>>] [»|]

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Armads the Doom Bringer rolled 1 20-sided dice: 10 Total: 10 (1-20)

Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 2:56 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


The description of the end of the world was indeed fascinating. There was so much information that he had never been privy to before! So many ideas regarding the power of his deity! The scroll went onto say the exact events that would occur. It was said that amidst the turmoil in the universe, the sky itself would open up and from it will ride the sons of Muspell. Surtur would ride in front, and everywhere around him will be burning fire. Light would shine from his sword, brighter than the sun itself. Surely, some of that power could be harnessed in chakra itself! Granted, Kiyoshi never really worked with chakra, but that would change at time went on. A ninja just wasn't a ninja without chakra.

Analyzing Scripture
1d20+Wis
DC 8
Success: 8/10
Armads the Doom Bringer rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Mon Jun 20, 2011 4:48 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Kiyoshi briefly wondered if such a destructive belief was such a good idea. After all death, while necessary as a part of life, was not something that should be wielded too often. Considering that if more people died than were born, the population would be destroyed and there would be no way to continue existing. Still, the scripture had a good explanation for what would happen afterwords. They said that after the world was engulfed in flames, a period of renewal and rebirth would occur. So it appeared that after everything was destroyed, a new, better world would be created. Perhaps that was what was happening now? The world was in a state of total war after all...

Analyzing Scripture
1d20+Wis
DC 8
Success: 9/10

Armads the Doom Bringer


Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 5:05 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Now, Kiyoshi felt that he had completed enough scripture for now. He felt enlightened, and that was the point. But at the same time, he felt empty. If the world really was going to be burned around him, he wanted to be one of the people to survive... and was that not the point of the temple priests? Were they not going to be the ones that fought alongside Surtur during the end times? Well if he was to be one of them... he'd have to quit compiling scrolls and get to his physical training!

Analyzing Scripture Complete!
1d20+Wis
DC 8
Success: 10/10
Armads the Doom Bringer rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Mon Jun 20, 2011 5:45 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Kiyoshi put the various scrolls away and was about to leave when he saw a scroll with a note on it. All it said was his name, and upon opening it, he realized it had been left by one of the priests. Inside were directions on how to get the various handseals down... so why not try to master them now? It would be rather perfect for him to go into class today and already know that quintessential part of the curriculum. Best to do them in order though, that way he could keep track. The bird was first.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 0/12
**note: No Hp or Cp cost.

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 18 Total: 18 (1-20)

Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 6:13 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


With very little effort Kiyoshi was able to finish the first handseal, and wondered why they called it the "bird" when it didn't look anything like a bird. Regardless, that was one taken care of. The next one was the boar, and again it looked nothing like a boar. Of course, it didn't look overly difficult, but looks were easily deceiving. Perhaps he would find himself in trouble like he had the night before? Time would tell. Until then, he would have to find a way to force his hands into these strange positions.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 1/12
**note: No Hp or Cp cost.
Armads the Doom Bringer rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Mon Jun 20, 2011 6:26 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Nope, that seal was easy too. It was odd, because he figured that this would be far more difficult. At the moment he was two for two... but he still had ten to go. There were plenty of chances to encounter difficulties. One had to wonder why there were twelve. Surely it would be easier to have fewer in combat situations? Aside from that thought, the third seal was the dog, and it looked simple enough. Then again, the previous two seemed easy too... so perhaps this one would be different. Making the seal was all that was left.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 2/12
**note: No Hp or Cp cost.

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 4 Total: 4 (1-20)

Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 6:37 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


The dog seal proved as easy as the previous two. The fourth seal was the dragon seal, and it seemed much harder than the previous three. It was definitely more complicated than the others thus far. But at the same time he had been having great success thus far. He was a fourth of the way through them, which meant that he had already surpassed his expectations. But surely the other students who had to learn these hand seals did them without a problem. After all, most students were trained from birth to be killing machines like he had been right?

Handseals
1d20+Int
DC: 12
Total Seals Learned: 3/12
**note: No Hp or Cp cost.
Armads the Doom Bringer rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Mon Jun 20, 2011 6:49 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


The fourth seal looked difficult, but it was more difficult to perform. Regardless of how he tried to make it, his hands seemed unable to complete the seal. It was mostly the interlocking fingers that caused him problems, since unlike the others it require perfect precision. This time, he tried to do it slower, positioning each finger individually so that they would be in the right place. Once that was done, he tried to memorize their positions to he could do it quicker the second time. He tried again, praying for success in his second attempt...

Handseals
1d20+Int
DC: 12
Total Seals Learned: 3/12
**note: No Hp or Cp cost.

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 16 Total: 16 (1-20)

Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 6:53 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Another failure, and this time he was very frustrated. He didn't consider himself to have a temper, even though the priests occasionally said he did. No one liked to fail, and when you had such ideals heaped upon you at such a young age, it made it harder to see yourself not succeed at something. This seal was rather difficult, and it was appropriately named. Perhaps the difficulty of the seal was represented by the animal? After all a dragon was harder to kill than a bird... But that wasn't the point at all. He tried again, hoping that his previous two failures would help him complete it this time.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 3/12
**note: No Hp or Cp cost.
Armads the Doom Bringer rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Mon Jun 20, 2011 6:59 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Finally on his third attempt Kiyoshi managed to complete the dragon seal. Swearing that it had to be the most difficult thus far, he wondered how much trouble the others would give him. The fifth seal was the rabbit or hare seal, depending on which description he was supposed to believe. It looked like someone had written both, so he figured he'd just ask someone later. His first reaction was that it looked rather complicated, but he figured that just trying something was better than analyzing it for long periods of time. After all, Surtur was a giant of action not deliberation. You certainly wouldn't try to use him as a judge in a courtroom!

Handseals
1d20+Int
DC: 12
Total Seals Learned: 4/12
**note: No Hp or Cp cost.

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 11 Total: 11 (1-20)

Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 7:02 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


It appeared that the rabbit seal was just as difficult as the dragon seal. while not looking as complicated, the interlocking hands made it deceptively tricky. Maybe it was that way on purpose, to show off the tricky nature of the rabbit itself? Or perhaps it was meant to symbolize the need to complete the seals quickly, regardless of how difficult they were. It was quite a conundrum, but one Kiyoshi assumed would be explained to him in time. There were few things in the world that couldn't be explained with a quick look at one of the many scrolls in the temple. That was how it has always been. This time would be no different.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 4/12
**note: No Hp or Cp cost.
Armads the Doom Bringer rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Mon Jun 20, 2011 7:05 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Yet again he found himself unable to perform the rabbit seal. Far removed from the success he had discovered in the first three, the second set of three were turning out to be far more difficult. Perhaps there was some trick to them that he wasn't getting. After all, if they were really difficult they wouldn't be used in everyday combat. Or perhaps ninjas really were as skilled as they claimed to be? Kiyoshi had always viewed them as haughty men and women who walked around acting like demi-gods or gods themselves. While the priests at the temple weren't really any different, at least they believed in a higher power that they had to answer too. Most of the ninjas seemed to believe they could make up their own rules!

Handseals
1d20+Int
DC: 12
Total Seals Learned: 4/12
**note: No Hp or Cp cost.

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 20 Total: 20 (1-20)

Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 7:53 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Another failure. It appeared that the second set of three were designed to make apprentices frustrated and question their path in the world. But Kiyoshi couldn't quit, because to quit meant death. His path was chosen for him, and he had to continue moving forward until someone killed him in battle. That was the destiny that had been set before him since he was born, and a bunch of handseals were not going to stop him from completing his training. Such an idea was inconceivable in his mind. He would get it, even if it took a bit of time to do so.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 4/12
**note: No Hp or Cp cost.
Armads the Doom Bringer rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Mon Jun 20, 2011 8:03 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


Finally the rabbit seal was completed. There was only one more seal between him and being halfway completed. The horse seal didn't look as complicated as the dragon or the rabbit seals, but Kiyoshi wasn't going to be cocky like he had been previously. The catastrophic amount of failures that he had had with the last two seals had taught him quite a bit about having that kind of attitude. He knew that he had to go to class soon, so he had a dull hope that he would be able to finish this quickly. He didn't want to be late to class, and he didn't want to disappoint his priests during his first day by getting behind.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 5/12
**note: No Hp or Cp cost.

Armads the Doom Bringer

Armads the Doom Bringer rolled 1 20-sided dice: 16 Total: 16 (1-20)

Armads the Doom Bringer

PostPosted: Mon Jun 20, 2011 8:19 pm


Kiyoshi Masaru


HP: 10/10 CP: 4/4 MHP: 8/8


It appeared that he would never have the good fortune that he had attained in the beginning again. Now, he had managed to fail at the horse seal as well. For handseals, these certainly were complex. Before he got overly discouraged, he knew that they were doable. After all, ninjas used them all the time. He just had to figure things out and manage to position his fingers correctly. That seemed to be the real problem, considering his hands weren't exactly good at making strange position. If he was gripping a sword or writing scripture he would have been find. But making handseals? That was just too much precision for him to handle without some more practice.

Handseals
1d20+Int
DC: 12
Total Seals Learned: 5/12
**note: No Hp or Cp cost.
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