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Posted: Fri Dec 19, 2014 2:50 pm
When I got my back up against the wall! Don't need no one to rescue me! 72 What do you mean by EUIII codes?
'Cause I ain't waiting up for no miracle! Yeah, tonight I'm running free!
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Posted: Fri Dec 19, 2014 2:55 pm
74 The ones that I'm working on. 3nodding
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Posted: Sat Dec 20, 2014 2:20 am
When I got my back up against the wall! Don't need no one to rescue me! 76 Oh, I thought you meant cd keys or something. xp
'Cause I ain't waiting up for no miracle! Yeah, tonight I'm running free!
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Posted: Sat Dec 20, 2014 12:04 pm
78. Sure, post the codes in here if you want.
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Posted: Sat Dec 20, 2014 3:07 pm
When I got my back up against the wall! Don't need no one to rescue me! 80 It's probably going to be some crazy complicated stuff.
'Cause I ain't waiting up for no miracle! Yeah, tonight I'm running free!
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Posted: Sat Dec 20, 2014 5:31 pm
82 I'll post it starting tomorrow. I need help testing some decisions.
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Posted: Sat Dec 20, 2014 6:33 pm
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Posted: Sat Dec 20, 2014 7:51 pm
86 Here's the codes for Special. It's the "revive the Khmer Empire" one: country_decisions = {
revive_khmer_empire = { potential = { primary_culture = khmer tag = KHM capital = 604 } allow = { owns = 604 # Udong is_core = 604 # Udong war = no is_subject = false } effect = { add_core = 589 # Chiang Mai add_core = 591 # Tenasserim add_core = 592 # Ratchaburi add_core = 593 # Ligore add_core = 600 # Ayutthaya add_core = 601 # Sukhothai add_core = 602 # Chiang Rai add_core = 603 # Rayong add_core = 606 # Panduranga add_core = 607 # Vijaya add_core = 608 # Champassak add_core = 611 # Thakhek add_core = 614 # Vientiane add_core = 615 # Luang Prabang add_core = 616 # Viet Bac add_core = 1844 # Xiankhouang centralization_decentralization = -2 prestige = 0.40 government = imperial_government } ai_will_do = { factor = 1 } ai_importance = 100 } } I keep testing it and it repeats rather than getting passed once. I don't know what to do at this point.
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Posted: Sat Dec 20, 2014 8:18 pm
Emperor Angelo XXV 86 Here's the codes for Special. It's the "revive the Khmer Empire" one: country_decisions = {
revive_khmer_empire = { potential = { primary_culture = khmer tag = KHM capital = 604 } allow = { owns = 604 # Udong is_core = 604 # Udong war = no is_subject = false } effect = { add_core = 589 # Chiang Mai add_core = 591 # Tenasserim add_core = 592 # Ratchaburi add_core = 593 # Ligore add_core = 600 # Ayutthaya add_core = 601 # Sukhothai add_core = 602 # Chiang Rai add_core = 603 # Rayong add_core = 606 # Panduranga add_core = 607 # Vijaya add_core = 608 # Champassak add_core = 611 # Thakhek add_core = 614 # Vientiane add_core = 615 # Luang Prabang add_core = 616 # Viet Bac add_core = 1844 # Xiankhouang centralization_decentralization = -2 prestige = 0.40 government = imperial_government } ai_will_do = { factor = 1 } ai_importance = 100 } } I keep testing it and it repeats rather than getting passed once. I don't know what to do at this point. 88. I can't help yu, but that seems interesting.
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Posted: Sat Dec 20, 2014 10:11 pm
When I got my back up against the wall! Don't need no one to rescue me! 90 So this is like a tag-change decision to form a new nation? I'd probably need another one from the game to check for differences and compare. confused
'Cause I ain't waiting up for no miracle! Yeah, tonight I'm running free!
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Posted: Sat Dec 20, 2014 10:49 pm
92 The one I posted is not going to make another nation. surprised The closest analogy to that decision would be this: country_decisions = {
chinese_nation = { potential = { tag = MNG year = 1644 NOT = { exists = MCH } } allow = { owns = 1816 # Beijing is_core = 1816 # Beijing war = no } effect = { ming_china = { add_core = MCH } random_owned = { base_tax = 1 } centralization_decentralization = -1 capital = 1816 # Beijing prestige = 0.02 government = despotic_monarchy change_tag = MCH } ai_will_do = { factor = 1 } } }
This is the Form Chinese Nation.
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Posted: Sun Dec 21, 2014 2:10 am
When I got my back up against the wall! Don't need no one to rescue me! 94 I think I see the potential problem. The core part doesn't look the same. In the Chinese decision, I believe it's saying that Manchu is given cores on all of Ming. In yours it doesn't specify who is getting the cores. What if you did it like this: 589 = { add_core = KHM } I'm not sure that'll work though since it might not know what the province is solely based on a number. confused
'Cause I ain't waiting up for no miracle! Yeah, tonight I'm running free!
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Posted: Sun Dec 21, 2014 5:48 pm
96 I'll test it. If this is successful, I'll make similar decisions for Ayutthaya and Taungu. 3nodding I'm also going to make something for Ming on settling the Mongolian and Manchurian provinces~ blaugh
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Posted: Sun Dec 21, 2014 5:50 pm
98. You two should commission Basket Case Insanity to do art.
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Posted: Sun Dec 21, 2014 6:52 pm
When I got my back up against the wall! Don't need no one to rescue me! 100 Angelo: Well I hope my suggestion is the right one. The code might not be right though, but I still think it's the core part that needs to be fixed.
Bwahaha: Why should we commission her? Does she do really good avi art?
'Cause I ain't waiting up for no miracle! Yeah, tonight I'm running free!
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