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Posted: Mon Sep 27, 2010 4:54 am
I'm a bit dubious about the horns on the Incubi and Archon helmets, which might give people the wrong idea that Dark Eldar are also followers of Chaos.
These models yet again prove that Games Workshop is right there at the top of the chain when it comes down to producing great miniature kits that simply look amazing. I can't wait for the stores to be flooded with Kabals. surprised
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Posted: Mon Sep 27, 2010 11:01 am
Yeah they kind of through me off too. I really don't want people calling my beloved Dark Eldar Chaos Eldar. I would have much rather preferred they just work on the older concepts where they looked more like demented and sadistic Eldar, not the chaos worshipping lackys they look like.
Not trying to say the models look bad because that is far from the truth, I just wish they would have gone about a different way with them especially the Incubi (my favorite unit in the army.)
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Posted: Mon Sep 27, 2010 12:16 pm
ok, basicly im going to start up a dark eldar force, for two reasons, one is that theyre now mostly plastic, and the second reason is for my appocalypse force, which is comprised of 6000 points of chaos marines at the moment.
whats the best way for me to start off, and dont just say the battleforce,
also, if anyone's wanting a copy of my army list for helping with advice, ill post or send them a message with it
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Posted: Mon Sep 27, 2010 1:52 pm
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Posted: Mon Sep 27, 2010 3:48 pm
Caleidah Kusebia-san Lady Blodwynn Dark Eldar plastic warrior exposed at last!  Why would anyone put spikes on their lioncloth? O.o (or are those daggers?) You obviously aren't familiar with how the Dark Eldar deal with things. wink Nope, just the slaves, pain, and the butt rape they can cause in a field, depending on how competent the player is -.-" Played one guy, had no idea what he was doing, I destroyed him. At least I know some people who know what they are doing.
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Posted: Tue Sep 28, 2010 12:42 am
Ashly Bloodmoon ok, basicly im going to start up a dark eldar force, for two reasons, one is that theyre now mostly plastic, and the second reason is for my appocalypse force, which is comprised of 6000 points of chaos marines at the moment. whats the best way for me to start off, and dont just say the battleforce, also, if anyone's wanting a copy of my army list for helping with advice, ill post or send them a message with it What Kaori said really, wait for the codex and from there decide what suits best. You could theme your Dark Eldar around one of several ideas: a Raider force (High on Warriors mounted on Raiders and supported by Ravagers and Reavers), a Wych cult led by Lelith or a more elite formation of Incubi led by an Archon and his bodyguard. I'd also get the battleforce though. wink
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Posted: Tue Sep 28, 2010 9:00 am
Lady Blodwynn Ashly Bloodmoon ok, basicly im going to start up a dark eldar force, for two reasons, one is that theyre now mostly plastic, and the second reason is for my appocalypse force, which is comprised of 6000 points of chaos marines at the moment. whats the best way for me to start off, and dont just say the battleforce, also, if anyone's wanting a copy of my army list for helping with advice, ill post or send them a message with it What Kaori said really, wait for the codex and from there decide what suits best. You could theme your Dark Eldar around one of several ideas: a Raider force (High on Warriors mounted on Raiders and supported by Ravagers and Reavers), a Wych cult led by Lelith or a more elite formation of Incubi led by an Archon and his bodyguard. I'd also get the battleforce though. wink well, i know dark eldar are fast movers, and my chaos force is quite mechanical, so i think ill use the raiders and the jet bikes ( forgive me, i forgot the name of them ) im just hoping their transports can deepstrike in, just so i can scare my friend who uses space marines twisted
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Posted: Tue Sep 28, 2010 11:12 am
As soon as I get the money I'm getting the Dark Eldar Battleforce
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Posted: Tue Sep 28, 2010 12:09 pm
I wonder if webway portal is back, I've seen some wicked things done with that on battlefield, raiders and melee troops pouring out and wreaking havoc amongst enemy lines...
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Posted: Thu Sep 30, 2010 1:42 am
Seeing as Ravagers can go at a high speed and still fire all three weapon systems, I doubt that the old portals will be in it. Instead the army will rely on its fast skimmers to get everywhere.
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Posted: Thu Sep 30, 2010 3:05 am
Van Evok I wonder if webway portal is back, I've seen some wicked things done with that on battlefield, raiders and melee troops pouring out and wreaking havoc amongst enemy lines... If they are in, I bet it will be more toward individual units purchasing it as a means of deep striking in.
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Posted: Thu Sep 30, 2010 5:04 am
Chances are that Web Way Portal will be in, but will just be a different name for Deep-strike. See: Imperial Guard codex with its plethora of special rules which turn out to be simple renames of USR.
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Posted: Fri Oct 01, 2010 9:24 am
General Remarks/Rules 3 kind of armies with this book: Kabalyte, Wych Cult and Haemunculus army. But units are strong enough to make most combinations competitive as well. No point costs yet, as the Codex only had the main entry pages. But preview copies of the Codex should be instore in 2-3 weeks.
Universal rules Night vision rule army wide (= acute senses?) Strength through pain (mostly for Wych Cult units): After destroying non-vehicle unit, DE unit gets one pain token (1+ tokens means unit gets FNP, 2+ tokens means army gets Furious Charge, 3+ tokens means army gets fearless). Maximum is 3. Seems to buff all units with this rule simultaneously! Combat drugs: One roll for for every unit with combat drugs before the game (all get the same). Shadow Field in., 12“ assault not. 3-5 new units ,no old ones dropped. New units seem to be: New Archon bodyguard, new man-sized Haemunculi construct, new beast for beastmaster, Venom transport and something else. Splinter weaponry makes a wound in a 4+ (normal poison weapon). Dark Matter spam is gone with a more realistic allocation of heavy/special weapons mainly based on squad size. Similarly for reavers. Web portals are still in.
HQ
Asdrubal Vect (SC not on his Ravager).
His Ex-Wife
Lelith Hesperax
Drazhar
Archon WS7, BS7, +1 BS, +1WS, +1A, +1LD compared to previous edition, can take Blaster (18“ range). If he kills and enemy MC/SC in close combat, he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10. Can have bodyguard retinue (not Incubi anymore).
Wych Lord
Haemunculi
Troops Warriors (also in an elite version, upgrade names: Kabalite warrior, Synabite, Kabalite Trueborn, Dracon) Stats as before. Splinter Rifle rapid fire, no plasma grenades or Splinter pistols. Have strength through pain rule.
Wyches (also in an elite version, upgrade names: Hekatrix, Hekatrix Bloodbride, Syren) Stats as before. 6+ armour save, 4+ inv against cc attacks. Upgrades with special close combat weapons. Their weapon options are: -1A to enemy in combat and base contact (to a minimum of 1), Hydra Gauntlets: +d6 attacks for 2 CCWS rather than +1A (Yes - really!) or Chain-of-blades weapon gives +2A, as well as re-rolls to hit and to wound. Have strength through pain rule.
Elite Incubi T3, S3, 2 attacks but lose Tormentor Helm, with a 3+ save, can be upgraded with an Exarch (one option „preferred enemy“). Have Klaives (2 handed powerweapon +1 strength). The klaive gives the unit to roll again (only one time) the 6 to wound. Their squad leader (WS5, 3 Attacks) has a weapon that either gives him +2 S or +2 attacks (2 single handed weapons), and gives each member of the squad another attack on a roll of 6 to hit (no limit) Have hand flamers like BA. Can chose an IC as preferred enemy. Klaivex has some more rules, one similar to Old One eyes but not as good as blood angels blood talons.
Mandrakes Have some kind of shooting attack that gets stronger with every kill they make, but not strength from pain rule.
Harlequins As in Eldar Codex. No Solitaire.
Grotesques Bigger with Ogryn stats. Dont have strength through pain rule.
Other Haemunculi Construct New. Man-sized.
Beastmaster Beastmasters can take different kinds of beasts.
Fast Attack Hellions
Reaver Jetbike Can turbo boost 36", S3, T4, 5+ save, -1 to save and -1 to strength compared to previous edition. Jetbike gives +1 to save and +1 to Toughness (included in the profile). They can perform a "fly-by" attack on units they fly past WITHOUT getting into CC. There were several upgrades for reaver jetbikes that inflict different numbers of S3/4/6 hits on units when doing their 'fly by' attack. Can take Melter Blaster (S8 with Melter AND lance special rule) Have strength through pain rule. Blade under jetbike causes pinning test when wounding.
Heavy Support Ravager Fast, skimmer, open-topped, AV 11 11 10, can fire all three dark lances at cruising speed
Talos In a standard and lighter version.
Scourges Seem to get some kind of haywire grenade launcher.
2 new units in Heavy Support: razorwing Something completely new
Transports Raider Fast, skimmer, open-topped, AV 10 10 10 More expensive, many upgrades, a.o. +2D6 movement and 5+ Invulnerability save has a Dark Lance
Venom Formerly in Harlequin list (capacity 6)
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Posted: Fri Oct 01, 2010 10:58 am
Could someone hand me my jaw off of the floor?
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Posted: Fri Oct 01, 2010 11:13 am
I know right! This is just amazing!
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