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Posted: Sun Jun 15, 2014 9:34 pm
Feiyimei Ubiquitouch Feiyimei Just to let you guys know, I'm waiting on a reply from Yaroki before posting in Hueco Mundo ninja I'm a bit confused about that, actually. The Halls of Steel, you say "10 posts are needed to reach the surface should one use Shunpo or its equivalents." Arracnar only take 5, but my real question is, is the surface, the equivalent to arriving in Hueco Mundo, or is the surface of the Halls of Iron something else entirely, and you just have to move through them to reach Hueco Mundo? Cuz if it is the first, it seems like that number should be lessened, because 10 posts, as we saw, can be less than an entire battle. Sorry if I was a bit confusing. Halls of Steel is the landing area of all portals leading to Hueco Mundo. Surface is the equivalent to arriving in Hueco Mundo or in the general area of the Sands of Hueco Mundo subforum. Halls of Steel are basically the equivalent of the underground area Ichigo, Chad and Uryu landed in when they first entered Hueco Mundo. Instead of having it collapse on people should the guardians be defeated, I just decided to lengthen their stay ninja Do I make more sense now? XD It does make more sense, but I still think the amount of posts needed should be shortened. Maybe 5 with shunpo, 10 with none, and 2 or 3 for any Las Noches people?
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Posted: Sun Jun 15, 2014 9:35 pm
Ubiquitouch Feiyimei Ubiquitouch Feiyimei Just to let you guys know, I'm waiting on a reply from Yaroki before posting in Hueco Mundo ninja I'm a bit confused about that, actually. The Halls of Steel, you say "10 posts are needed to reach the surface should one use Shunpo or its equivalents." Arracnar only take 5, but my real question is, is the surface, the equivalent to arriving in Hueco Mundo, or is the surface of the Halls of Iron something else entirely, and you just have to move through them to reach Hueco Mundo? Cuz if it is the first, it seems like that number should be lessened, because 10 posts, as we saw, can be less than an entire battle. Sorry if I was a bit confusing. Halls of Steel is the landing area of all portals leading to Hueco Mundo. Surface is the equivalent to arriving in Hueco Mundo or in the general area of the Sands of Hueco Mundo subforum. Halls of Steel are basically the equivalent of the underground area Ichigo, Chad and Uryu landed in when they first entered Hueco Mundo. Instead of having it collapse on people should the guardians be defeated, I just decided to lengthen their stay ninja Do I make more sense now? XD It does make more sense, but I still think the amount of posts needed should be shortened. Maybe 5 with shunpo, 10 with none, and 2 or 3 for any Las Noches people? That sounds reasonable. Editing!
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Posted: Sun Jun 15, 2014 11:18 pm
Feiyimei Ubiquitouch Feiyimei Ubiquitouch Feiyimei Just to let you guys know, I'm waiting on a reply from Yaroki before posting in Hueco Mundo ninja I'm a bit confused about that, actually. The Halls of Steel, you say "10 posts are needed to reach the surface should one use Shunpo or its equivalents." Arracnar only take 5, but my real question is, is the surface, the equivalent to arriving in Hueco Mundo, or is the surface of the Halls of Iron something else entirely, and you just have to move through them to reach Hueco Mundo? Cuz if it is the first, it seems like that number should be lessened, because 10 posts, as we saw, can be less than an entire battle. Sorry if I was a bit confusing. Halls of Steel is the landing area of all portals leading to Hueco Mundo. Surface is the equivalent to arriving in Hueco Mundo or in the general area of the Sands of Hueco Mundo subforum. Halls of Steel are basically the equivalent of the underground area Ichigo, Chad and Uryu landed in when they first entered Hueco Mundo. Instead of having it collapse on people should the guardians be defeated, I just decided to lengthen their stay ninja Do I make more sense now? XD It does make more sense, but I still think the amount of posts needed should be shortened. Maybe 5 with shunpo, 10 with none, and 2 or 3 for any Las Noches people? That sounds reasonable. Editing! Once again, Shinigami and Arrancar bias. There ARE Fullbring, Quincy, and other races too you know.
Also, would Vizard with sonido be treated with 2 or 3 posts? And what if one frequently enters/exits there. Surely they will learn the same trick passages?
Also, if my other mods would look over the Vizard Faction description, and Feiyimei do those subforum changes. If you want i will move the actual threads, but at least at the subforum for me and do the re-titling as being a crew limits my capability in that regard.
With that said and all of that approved,
I would like to remind all that Vizard RPCs are now open to creation. There are a total of [6] slots I'm willing to open as the original Vizards. The rest will be filled later in the RP.
I am looking for an Arbiter who will start with a [30] post duration (supreme mask control) who will be only 2nd in power to my RPC the Sovereign. The Arbiter's job is to protect the Sovereign and execute his commands. This will be the other first Vizard from the History of the Vizards. Should for any reason the Sovereign die or disappear, the Arbiter assumes the power status of Sovereign, though is recognized as Arbiter.
There will be one Prophet with (master mask control or 20 posts) who is in-charge of two elites. Prophets are essentially Generals who oversee squad leaders.
There will be one Elite with (Expert mask control or 15 posts) who is in charge of a set of three Grunts. These are the squad leaders.
There are three Grunt slots who will have (Intermediate mask control or 10 posts duration). These are the soldiers.
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Posted: Sun Jun 15, 2014 11:25 pm
King of Eternal Night Once again, Shinigami and Arrancar bias. There ARE Fullbring, Quincy, and other races too you know.
Also, would Vizard with sonido be treated with 2 or 3 posts? And what if one frequently enters/exits there. Surely they will learn the same trick passages?
Also, if my other mods would look over the Vizard Faction description, and Feiyimei do those subforum changes. If you want i will move the actual threads, but at least at the subforum for me and do the re-titling as being a crew limits my capability in that regard.
It's shunpo and its equivalent, but I suppose I'll change it to high-speed movement to be politically correct. And no, Vizard Shunpo wouldn't change things. I understand that it is supposed to be faster than Shinigami Shunpo and equivalents, but not to the point of being double or triple its speed. At most, perhaps 1.5 times the speed. If they do start taking daily strolls, then yes. I haven't decided what sort of defense mechanism the area has except for basic monitoring equipment and Hollow guards. There is still an open position for Arrancar researcher after all. A new subforum has been added though I'm not sure I moved the threads in the right location.
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Posted: Sun Jun 15, 2014 11:30 pm
Feiyimei King of Eternal Night Once again, Shinigami and Arrancar bias. There ARE Fullbring, Quincy, and other races too you know.
Also, would Vizard with sonido be treated with 2 or 3 posts? And what if one frequently enters/exits there. Surely they will learn the same trick passages?
Also, if my other mods would look over the Vizard Faction description, and Feiyimei do those subforum changes. If you want i will move the actual threads, but at least at the subforum for me and do the re-titling as being a crew limits my capability in that regard.
It's shunpo and its equivalent, but I suppose I'll change it to high-speed movement to be politically correct. And no, Vizard Shunpo wouldn't change things. I understand that it is supposed to be faster than Shinigami Shunpo and equivalents, but not to the point of being double or triple its speed. At most, perhaps 1.5 times the speed. If they do start taking daily strolls, then yes. I haven't decided what sort of defense mechanism the area has except for basic monitoring equipment and Hollow guards. There is still an open position for Arrancar researcher after all. A new subforum has been added though I'm not sure I moved the threads in the right location. Thanks doll.
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Posted: Sun Jun 15, 2014 11:32 pm
Nope you did exactly what I wanted. You're the best.
Can you put a space before the L in Lune on the subforums. Just for it to look pretty. I know, I'm a**l.
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Posted: Sun Jun 15, 2014 11:34 pm
King of Eternal Night Nope you did exactly what I wanted. You're the best.
Can you put a space before the L in Lune on the subforums. Just for it to look pretty. I know, I'm a**l. Done.
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Posted: Sun Jun 15, 2014 11:39 pm
Feiyimei King of Eternal Night Nope you did exactly what I wanted. You're the best.
Can you put a space before the L in Lune on the subforums. Just for it to look pretty. I know, I'm a**l. Done. Best mod ever.
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Posted: Sun Jun 15, 2014 11:42 pm
I think when it says Las Noches, the real meaning is people who have a good understanding of the area, so if your Fullbringers were to join the Arrancars and traverse it often, they would be counted.
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Posted: Mon Jun 16, 2014 7:44 am
Ubiquitouch I think when it says Las Noches, the real meaning is people who have a good understanding of the area, so if your Fullbringers were to join the Arrancars and traverse it often, they would be counted. Sounds good.
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Posted: Mon Jun 16, 2014 8:23 am
I suggest Shinigamis get out of Komugichiku. Perhaps I wasn't clear enough, but your characters may die if they don't at least step outside of the affected area.
Just sayin' :Y
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Posted: Mon Jun 16, 2014 8:30 am
Arrancar are cooler than Shinigami. Plus Fullbringers powers are closer to hollow powers than Shinigami powers. Therefore we must side with our close cousins, and perhaps learn Cero and a few other nifty tricks.
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Posted: Mon Jun 16, 2014 8:32 am
Dreamy Maple Arrancar are cooler than Shinigami. Plus Fullbringers powers are closer to hollow powers than Shinigami powers. Therefore we must side with our close cousins, and perhaps learn Cero and a few other nifty tricks. Glad to hear that I'm not the only one that thinks Fullbringers should get a few additional abilities outside what Kubo gave :Y I'm still hoping that they will pop out during the Quincy arc so that they stop sounding like filler characters >_>;
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Posted: Mon Jun 16, 2014 8:41 am
Feiyimei Dreamy Maple Arrancar are cooler than Shinigami. Plus Fullbringers powers are closer to hollow powers than Shinigami powers. Therefore we must side with our close cousins, and perhaps learn Cero and a few other nifty tricks. Glad to hear that I'm not the only one that thinks Fullbringers should get a few additional abilities outside what Kubo gave :Y I'm still hoping that they will pop out during the Quincy arc so that they stop sounding like filler characters >_>; Gotta throw some Bounts into the mix too. Also yeah I was talking with Eternal and we both think that Fullbring could use a little more love. We haven't seen enough of them to know how strong they can really get, also with their powers being more hollow-like than anything they should at least be able to adapt a few of the hollow/arrancar abilities. I feel like everyone thinks they're weak because they haven't been fully explored, although in this guild they at least have a few quirks which can amount them up to captain level.
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Posted: Mon Jun 16, 2014 8:49 am
Dreamy Maple Feiyimei Dreamy Maple Arrancar are cooler than Shinigami. Plus Fullbringers powers are closer to hollow powers than Shinigami powers. Therefore we must side with our close cousins, and perhaps learn Cero and a few other nifty tricks. Glad to hear that I'm not the only one that thinks Fullbringers should get a few additional abilities outside what Kubo gave :Y I'm still hoping that they will pop out during the Quincy arc so that they stop sounding like filler characters >_>; Gotta throw some Bounts into the mix too. Also yeah I was talking with Eternal and we both think that Fullbring could use a little more love. We haven't seen enough of them to know how strong they can really get, also with their powers being more hollow-like than anything they should at least be able to adapt a few of the hollow/arrancar abilities. I feel like everyone thinks they're weak because they haven't been fully explored, although in this guild they at least have a few quirks which can amount them up to captain level.I'm really open to anything when it comes to Fullbringers, I haven't really seen a guild that gave them much spotlight :Y And the stuff I had come up with were really half-arsed ^^; I'm thinking that exposure to Hueco Mundo may help them bring their Fullbring even farther like how Chad finally unlocked his abilities :T
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