I was sure this guild wasn't dead, but I wasn't sure where to poke it...
Posted: Sun Sep 08, 2013 3:49 pm
Moonlight Calamity
Ohhmaru-Concoo-Tanoweichi
If you need someone to brainstorm with, I always have ideas. And as of right now I have a firm understanding of how the guild works, so I can always help out other members if needed.
Well my main thing is that with everyone starting at the same level of power every ones going to increase in power almost the same all the way. so to fix this and allow for more customizing your OC i was thinking of doing this.
█Warrior:► +1 points to Body for every 4 skill points dropped █Body:► █Sword:► ❖❖❖❖
Body / Mind Summons HP: ❖❖❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖ Uses x3 Side Effects: The caster is protected from all weapons 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Their is nothing it fears.
__________________________________________________________ █Cleric:► +1 points to Mind for every 4 skill points dropped █Mind:► █Staff:► ❖❖
Mind / Soul Summons HP: ❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Uses x3 Side Effects: The caster is protected from all elemental magic 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Their is nothing it doesn't already know.
__________________________________________________________ █Lord +1 points to Soul for every 4 skill points dropped █Soul:► █Scythe:► ❖❖❖❖
Body / Soul Summons HP: ❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖ Uses x3 Side Effects: The caster is protected from summons 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Theirs nothing it cant control.
this is a basic idea and isn't finished but the idea is lets say as a warrior you naturally can use the sword ( meaning you get it with out question and it has its own amount of damage it does as a warrior ) you'll also notice its HP is massive but has no mana to start with ( i dropped the 5 mana bars into HP ) and speed is 100 meaning your going to strike first in combat. Now as a cleric you'll notice a revers of the warrior almost 100%. a lot of mana but little HP and a Spiritual Power of 100 meaning you could force others into being unable to fight you. ( if you attacked them its negated though ) and finally the lord gets a very even state distribution. kind of the best of both worlds with out being OP in ether. Now iv also made 2 new classes called summoner and The broken. both with massive playability restriction on them but each with an equally good counter side. Summoners can use none magic weapons but get more magic the normal and the broken can never use any magic but can use scrolls and magic weapons/items.
If you need someone to brainstorm with, I always have ideas. And as of right now I have a firm understanding of how the guild works, so I can always help out other members if needed.
Well my main thing is that with everyone starting at the same level of power every ones going to increase in power almost the same all the way. so to fix this and allow for more customizing your OC i was thinking of doing this.
█Warrior:► +1 points to Body for every 4 skill points dropped █Body:► █Sword:► ❖❖❖❖
Body / Mind Summons HP: ❖❖❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖ Uses x3 Side Effects: The caster is protected from all weapons 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Their is nothing it fears.
__________________________________________________________ █Cleric:► +1 points to Mind for every 4 skill points dropped █Mind:► █Staff:► ❖❖
Mind / Soul Summons HP: ❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Uses x3 Side Effects: The caster is protected from all elemental magic 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Their is nothing it doesn't already know.
__________________________________________________________ █Lord +1 points to Soul for every 4 skill points dropped █Soul:► █Scythe:► ❖❖❖❖
Body / Soul Summons HP: ❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖ Uses x3 Side Effects: The caster is protected from summons 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Theirs nothing it cant control.
this is a basic idea and isn't finished but the idea is lets say as a warrior you naturally can use the sword ( meaning you get it with out question and it has its own amount of damage it does as a warrior ) you'll also notice its HP is massive but has no mana to start with ( i dropped the 5 mana bars into HP ) and speed is 100 meaning your going to strike first in combat. Now as a cleric you'll notice a revers of the warrior almost 100%. a lot of mana but little HP and a Spiritual Power of 100 meaning you could force others into being unable to fight you. ( if you attacked them its negated though ) and finally the lord gets a very even state distribution. kind of the best of both worlds with out being OP in ether. Now iv also made 2 new classes called summoner and The broken. both with massive playability restriction on them but each with an equally good counter side. Summoners can use none magic weapons but get more magic the normal and the broken can never use any magic but can use scrolls and magic weapons/items.
I like the idea. It would make it so that class choice would have more of an impact on class. I don't know about taking mana in converting it directly to health though. If the FAQ you state that mana cost 5 points and a health bar 10, so would the classes be balanced like that?
Posted: Mon Sep 09, 2013 4:41 am
Terry Asheart
I was sure this guild wasn't dead, but I wasn't sure where to poke it...
*hugs* I'm sorry. I know how you feel. >_< my guild has been picking on me all day!!
Posted: Mon Sep 09, 2013 4:33 pm
Moonlight Calamity
Ohhmaru-Concoo-Tanoweichi
Moonlight Calamity
Ohhmaru-Concoo-Tanoweichi
If you need someone to brainstorm with, I always have ideas. And as of right now I have a firm understanding of how the guild works, so I can always help out other members if needed.
Well my main thing is that with everyone starting at the same level of power every ones going to increase in power almost the same all the way. so to fix this and allow for more customizing your OC i was thinking of doing this.
█Warrior:► +1 points to Body for every 4 skill points dropped █Body:► █Sword:► ❖❖❖❖
Body / Mind Summons HP: ❖❖❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖ Uses x3 Side Effects: The caster is protected from all weapons 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Their is nothing it fears.
__________________________________________________________ █Cleric:► +1 points to Mind for every 4 skill points dropped █Mind:► █Staff:► ❖❖
Mind / Soul Summons HP: ❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Uses x3 Side Effects: The caster is protected from all elemental magic 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Their is nothing it doesn't already know.
__________________________________________________________ █Lord +1 points to Soul for every 4 skill points dropped █Soul:► █Scythe:► ❖❖❖❖
Body / Soul Summons HP: ❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖ Uses x3 Side Effects: The caster is protected from summons 100%. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Bio: Theirs nothing it cant control.
this is a basic idea and isn't finished but the idea is lets say as a warrior you naturally can use the sword ( meaning you get it with out question and it has its own amount of damage it does as a warrior ) you'll also notice its HP is massive but has no mana to start with ( i dropped the 5 mana bars into HP ) and speed is 100 meaning your going to strike first in combat. Now as a cleric you'll notice a revers of the warrior almost 100%. a lot of mana but little HP and a Spiritual Power of 100 meaning you could force others into being unable to fight you. ( if you attacked them its negated though ) and finally the lord gets a very even state distribution. kind of the best of both worlds with out being OP in ether. Now iv also made 2 new classes called summoner and The broken. both with massive playability restriction on them but each with an equally good counter side. Summoners can use none magic weapons but get more magic the normal and the broken can never use any magic but can use scrolls and magic weapons/items.
I like the idea. It would make it so that class choice would have more of an impact on class. I don't know about taking mana in converting it directly to health though. If the FAQ you state that mana cost 5 points and a health bar 10, so would the classes be balanced like that?
im trying to work that out but more or less yes. The only problem would be the need to wait longer in order to gain more powers and weapons. I can easily off set this by making it an option in the shop to flat out buy HP up and Mana up items but this would again slow the player down with trying to buy more scrolls or other items. Though this wouldn't be a bad thing it would simply make players work harder to get what they want and allow for some to become stronger faster then others even if they joined at the same time.
Summoner: Can not use nor unlock any form of weapon, magical or not other then the staff. If you use a staff it must have an enchantment placed into it. Also you are unable to use ◄█ Buso Renkin [ Attack ] █► magic's. +5 for every 10 skill points dropped into any skill slot. Can't drop less then 5 skill points into any one slot.
Can only pick light or dark magic. █Light:► █Dark:► █Soul:► █Gravity:► █Hand-to-hand combat:► ❖❖
As a summoner your given a large number of summons to pick from. Your given a total of 6 to start with. As we stated before you only get light or dark magic. The reason behind this is its effects the scrolls you can get. The below scrolls are broken into 2 groups. Light and dark.
Light summons
Light / Fire Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖ Summons Mana:۞۞ Damage:❖❖❖❖❖❖❖ Uses Unlimited Bio: Light / Water Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞ Damage:❖❖❖ Uses Unlimited Bio: Light / Wind Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞ Damage:❖❖ Uses Unlimited Bio: Light / Plant Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖ Uses Unlimited Bio: Light / Earth Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞ Damage:❖❖❖❖ Uses Unlimited Bio: Light / Thunder Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖ Summons Mana:۞۞۞۞۞ Damage:❖❖❖ Uses Unlimited Bio:
Dark summons
Dark / Fire Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖ Summons Mana:۞۞ Damage:❖❖❖❖❖❖❖ Uses Unlimited Bio: Dark / Water Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞ Damage:❖❖❖ Uses Unlimited Bio: Dark / Wind Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞ Damage:❖❖ Uses Unlimited Bio: Dark / Plant Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞۞۞۞۞۞۞۞ Damage:❖❖ Uses Unlimited Bio: Dark / Earth Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖❖❖❖❖ Summons Mana:۞۞۞ Damage:❖❖❖❖ Uses Unlimited Bio: Dark / Thunder Side Effects: Summons an elemental dragon. Loses one ۞ each turn. Die when it has no more ۞, can not be restored. Summons HP: ❖❖❖❖❖ Summons Mana:۞۞۞۞۞ Damage:❖❖❖ Uses Unlimited Bio:
Scroll summons gain:Summons HP: + ❖❖❖ Scroll summons gain:Summons Mana: + ۞۞۞ Scroll summons gain: Damage: + ❖❖❖ Scroll summons gain: - ۞۞ to restore ❖❖❖❖HP Scroll summons gain: - ۞۞ ( summon fire off an elemental blast of energy to deal ❖❖❖❖HP damage.
__________________________________________________________ The Broken: Can never unlock or use any form of magic does not effect magic items. 100% resist to all forms of Magic that would effect the body, mind or soul and how it works normally. Mind control, illusions, and so forth. How ever Magic can still hurt you. Fire magic still burns just as water magic can still drown you. This does not apply to the ancient scrolls.
Doubles the Coin you gain each RP post. Doubles the EXP gained each RP post. +1 skill point to Luck for every 1 skill points added. +1 skill point to Targeting for every 2 skill points added Regains 2 HP Bars each none combat post. Regains 2 Mana Bars each none combat post. +1 point to the Hand-to-Hand combat skill for every 2 skill points dropped. █Hand-to-hand combat:► ❖❖❖❖ █HP:► ❖❖❖❖❖❖❖❖❖❖❖❖❖❖❖ ( 100 HP total ) █Speed:► 10 █Spiritual Power:► 0
Pick 3 scrolls.
Ghost fire Damage:❖x5 ( 50HP ) Side Effects: Cuts the casters Mana off for 4 turns and cant be reused for 4 turns. Bio:Unseen fire burns at the targets skin.
Frostburn Damage:❖x1 ( 10HP ) Side Effects: Cuts up to ۞x4 ( 40HP ) from the target's mana. The user is unable to reuse this scroll for 3 turns. Bio: Ice like fire blasts forth burning and freezing the target.
Sand sword Damage:❖x3 (30HP ) Side Effects: Auto hit unless the target has an active totem able to buff ❖x4 ( 40HP ) from magic damage. Does no damage to totems spells. The user is only able to use this scroll every other turn. Bio: Sand cuts into the target like a sword but doesn't seem able to cut into totems.
Candlelight Bio: Lights up the darkness.
Night vision Bio: Gives the holder the ability to see at night.
Day vision Bio: Gives the holder the ability to see in the day ( Good for vampires and such )
Life essence Side Effects: Turn targets ❖ recovery off during combat. This prevents all ❖ recovering spells. Items are unaffected by this Bio: Vampires are evil to the bone, if they have bones.
Death essence Side Effects:Turn targets ۞ recovery off during combat. This prevents all ۞ recovering spells. Items are unaffected by this Bio: Vampires are evil to the bone, if they have bones.
Life link Side Effects: When you hit a foe with a weapon steel 1/2 of all ❖ lost in the form of ❖ rounded down. Bio: The vampire arts as dark as they are cunning
Mana Link Side Effects: When you hit a foe with a Buso Renkin spell steel 1/2 of all ❖ in the form of ۞ rounded up. Bio: The vampire arts as dark as they are cunning
Show truth Side Effects: Read an OC thoughts. Bio: Only a demon would be so evil as the read anothers most secret thoughts.
Burn in lies Side Effects: Block others from reading your thoughts. Bio: Only an angel would be so kind as to provide mortal man a solution.
Side effectsAuto destroy any one summoned creature Uses Unlimited
Side effects Copy any one summoned creature Uses Unlimited
Posted: Mon Sep 09, 2013 4:36 pm
Wells_Falls
Ohhmaru-Concoo-Tanoweichi
Wells_Falls
Ohhmaru-Concoo-Tanoweichi
yeah my bad sweatdrop
hi ^_^
omfg today is just chaos T^T
*hugs* I'm sorry. I know how you feel. >_< my guild has been picking on me all day!!
*hugs* I'm sorry. I know how you feel. >_< my guild has been picking on me all day!!
lol why ?
Y_Y I don't know.
Posted: Mon Sep 09, 2013 5:43 pm
Ohhmaru-Concoo-Tanoweichi
im trying to work that out but more or less yes. The only problem would be the need to wait longer in order to gain more powers and weapons. I can easily off set this by making it an option in the shop to flat out buy HP up and Mana up items but this would again slow the player down with trying to buy more scrolls or other items. Though this wouldn't be a bad thing it would simply make players work harder to get what they want and allow for some to become stronger faster then others even if they joined at the same time.
I don't see a problem with classes gaining powers and weapon skills at different rates. I don't like the idea of being able to buy health and mana. I don't really have a good reason, it just doesn't seem like something that should be done. I like the idea of the summoner, though maybe it could be a bit more specific. The broken seems a bit overpowered to me. I get that they can't learn magic, but I think you've given them too much in compensation.
im trying to work that out but more or less yes. The only problem would be the need to wait longer in order to gain more powers and weapons. I can easily off set this by making it an option in the shop to flat out buy HP up and Mana up items but this would again slow the player down with trying to buy more scrolls or other items. Though this wouldn't be a bad thing it would simply make players work harder to get what they want and allow for some to become stronger faster then others even if they joined at the same time.
I don't see a problem with classes gaining powers and weapon skills at different rates. I don't like the idea of being able to buy health and mana. I don't really have a good reason, it just doesn't seem like something that should be done. I like the idea of the summoner, though maybe it could be a bit more specific. The broken seems a bit overpowered to me. I get that they can't learn magic, but I think you've given them too much in compensation.
Yeah, I kinda agree, the Broken seems...well...broken. heh. I mean...double EXP, double money, double luck, double HP/mana regen, and 1.5x Targeting and Hand-to-hand, as well as immunity to status effects, just at the cost of natural magic? Seems a bit...much. Maybe if the Summoner was equally powerful in some way and they were just special classes (perhaps such that one had to reach a certain rank in a certain class to be able to take the special class but starting from scratch), they could maybe work, but otherwise...I dunno.