I have been considering making the effort to get this place back up and running.
I have a few new ideas that could really encourage people to stay active. I'm going to send PM's to various people of the guild's past, as I definitely cannot do this alone.
I've been missing this place a great deal myself and a few events in life have left me with a bit of a hole in my heart that I know Shima could fill.
If I don't PM you and you are interested in helping with Crew stuff or just interested in Roleplaying here again, shoot me a message!
Hey so I heard interesting things might happen again? heart
Posted: Thu Apr 17, 2014 11:54 am
Yes indeed! I've managed to get a hold of five of you crazy kids!
Shimagakure is once again entering its Springtime of Youth and I feel its burning passion boiling in my veins!
So my main idea to get Shima back on track and keep it that way is to streamline a few things about the system. Personally I love how it works right now and I don't want to obliterate it entirely but I feel as if we made a few things more simple, it would be easier for us all to drop by for five or ten minutes every couple of days to write up a post.
Training is such a core element of our guild and I feel like most of the posts in the guild have been made during one training session or another. For that reason, I believe that it is what we should focus on.
In addition, it can be a pain in the neck to create NPC's for our players to fight against. I've become pretty decent at computer programming and I could whip us up a program that would automatically create a stat sheet for an enemy NPC. All you'd have to do is enter a Character Level for the ninja you wanted to create and the system would automatically assign the stats!
I would give everyone access to this program by simply putting it on my own personal website.
Love the ideas! I'm itching to create a small fry and take him through his ninja journey >.< (Possibly inspired by the recent anime Noragami)
Re the character creation program, I think that is a great idea. It would be useful for the boring stuff such as pasting in all the template jutsus and typing in mods and even stuff like making sure all the numbers add up. It might be useful to add in a template 'X specialist' character, or that might limit flexibility :S
I think something that calculates the appropriate amount of stat points and distributes it evenly among the stats, leaving the creator to tweak the stats would be really useful. So people can generate charas in a minute or so, spend about 5 minutes tweaking and voila!
I also really liked the idea of each senior character being a specialist and teacher in their own field respectively (in the early days of Shima). Not saying I want it but more of my thoughts xD (Been through too many 'chara wants to learn X technique or skill, but there is no teacher around' situations)
Posted: Fri Apr 18, 2014 12:21 am
kouri-chan_xx
I also really liked the idea of each senior character being a specialist and teacher in their own field respectively (in the early days of Shima). Not saying I want it but more of my thoughts xD (Been through too many 'chara wants to learn X technique or skill, but there is no teacher around' situations)
I remember those days. Uchiha Ichi actually taught Sukotto his signature move and it was much like Jiraya teaching Naruto the Rasengan in the anime.
Sounds like I should dust off Maya's old profile stuff ...
I rather prefer the system we had set up here, after trying two other Naruto guilds. They were kind of awful with severe limitations on character growth, and ridiculously easy to get OP character in.
On a side note ... nice to see people still alive.
Posted: Fri Apr 18, 2014 1:11 am
I'm just going to put my two cents in an say that I thought some of the stats were a tad superfluous, the experience system could do with some tweaking.
I'm sure there's a clean way to streamline the stats. For example, Detect and Sense could be combined easily, as could Throwing and Range. It would just be a matter of sitting and seeing what could be done. I can agree with that.
To be totally honest, it's been so long I don't even remember what the experience system is.
Posted: Fri Apr 18, 2014 1:42 am
That's what I was thinking, and I have to admit I can't really remember the details either. I just remember thinking 'what a pain....' and my character only got to level 2.
I do agree that quite a few of the skills can be merged. Well, I dunno about Throwing and Range, since that merges throwing knives and bows together (for example) and it's a more specialist skill anyway, but stuff like Detect and Sense yes. And Sprint could just be incorporated into the Agi mod, while Tumble and Balance could be merged.
As for the exp system, well I believe McClane mentioned something about a system of scaling required successes? (To be reset with every time change) I think that would solve the tedium problem and bring focus back to RP. It wasn't as bad as some other guilds I've been in but sometimes the RP was just sidetracked because people wanted to grind their stats.
Posted: Fri Apr 18, 2014 6:09 am
I think it's more than just exp from training through - like a spar should aware more than 3 XP, perhaps this too could be adjusted for the first of the day type deal. First spar of the day grants x amount of exp, the next one grants less, etc., something of that nature. It did take forever to get exp in some cases. I can't seem to find the exp system though, but then, a lot of the threads are permission locked for me.
Maybe spars can just grant a static amount of xp, possibly relating to the level of the participants? [Still higher than 3 though. But what was the required exp to level up again?] It would be easier that way. I mean, it's not like spars are really easy to finish unless you're both online at the same time for an extended period of time (the stronger your character, the longer)
If you do something like level x10 or level x5 experience, it quickly scales so that sparring at level 12 is a ridiculously efficient way to earn exp. So I don't think that's a good idea. Maybe sparring could be just 1/5 exp bar? Which halves per additional spar in the same time slot? Or it could be something like 10exp from level 1-5, 20exp from lvel 6-10, etc. I don't really like either idea though, but I can't think of anything nicer. The existing system, which is Character Level + other bonuses might work well enough.