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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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The Winged Guardian

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PostPosted: Sat Oct 22, 2011 7:55 am


((This never happened *bows*))
Over Yandere rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Tue Oct 25, 2011 10:52 am


User Image
Inechi Shironaegi

User Image Hp: 27/27
Cp: 15/15
MHp: 27/27
"I'm home from the Academy" Shiro yelled out as he entered the estate. He kicked off his shoes lazily into a pile like the majority of the other shoes present, except of course for his mother's as she was the neat one. "Yo, Shiro how's the weak going for you?" his dad yelled out presumably from the couch. "Well I learned how to use exploding tags, and some of the other basic jutsu." he started before walking towards the back yard. "Right now I'm in the middle of learning the nawanuke no jutsu." His answer was met with the sound of tiny foot steps moving rapidly across a wooden floor. Without a second guess Shiro knew who it was; a wily smile plastered his as his younger brother Jirou ran up and hugged him. Shiro was smiling because he knew what Jirou wanted. "Before you even ask, the answer is..." the boy paused for dramatic effect as the younger brother fidgeted impatiently waiting for a response. "Yes, you can watch me train today; better than that though you can help me train." Shiro finished. The younger brother was ecstatic and took off for the backyard. As Shiro walked at a normal pace after his younger brother he didn't notice his parent's smiling as they cuddled on the couch together. "He's such a good older brother." Yumei said.

"I know he'll be ecstatic when we tell him the news." Naeichi replied

"The others will be as well, but I know that Shiro will be the happiest."

Out in the back yard Shiro was getting ready to continue his training as instructed Jirou on how to tie the rope properly.

Nawanuke no Jutsu
Description: The teacher will tie the students' hands and legs together with a basic knot. The student must roll an Escape Artist check (1d20 + Escape Artist) and get a 10 or higher to escape the knot. Once escaped, the teacher ties the student up again, for them to repeat the exercise. Fellow students can also tie each other's knots if the teacher is busy. The student must escape 10 times successfully in order to complete this exercise and learn this technique.
DC: 10
Cp: -1 Cp per Student for each attempt, whether it's failure or success. The same resting rules apply as to Henge.
Formula: 1d20 + Escape Artist(6) = 19
Train: 6/10

Over Yandere
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Over Yandere rolled 1 20-sided dice: 7 Total: 7 (1-20)

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PostPosted: Tue Nov 08, 2011 10:39 am


User Image
Inechi Shironaegi

User Image Hp: 27/27
Cp: 14/15
MHp: 27/27
After demonstrating how to tie a few knots to Jirou, the boy handed over his rope. Shiro then held out his hands and looked to his younger brother, "Ready Jirou?" he asked. The younger brother nodded as he began to tie the rope around Shiro's arm. Jirou tried his best to make it as tight as possible with the knots being as complex as possible. The rope didn't bother Shiro at all and in fact it made him look forward to training more since he wanted to impress his younger brother. "All right here it goes." Shiro informed his younger brother as he prepared to begin. Like earlier in the day at the Academy Shiro felt out the rope and knots with his chakra so that he could get a feel for them. After getting a sense of the his binding's structure he easily tugged in the right places to undo the knots and set himself free. Jirou's face lit up with excitement as the ropes appeared to simply fall away from Shiro. Well that was easy but I guess I should have expected that. Shiro thought to himself. Although it's really the sensing part that counts I suppose. Having now escaped six times the boy was really starting to get the hang of the Nawanuke no Jutsu.

Nawanuke no Jutsu
Description: The teacher will tie the students' hands and legs together with a basic knot. The student must roll an Escape Artist check (1d20 + Escape Artist) and get a 10 or higher to escape the knot. Once escaped, the teacher ties the student up again, for them to repeat the exercise. Fellow students can also tie each other's knots if the teacher is busy. The student must escape 10 times successfully in order to complete this exercise and learn this technique.
DC: 10
Cp: -1 Cp per Student for each attempt, whether it's failure or success. The same resting rules apply as to Henge.
Formula: 1d20 + Escape Artist(6) = 13
Train: 7/10
Over Yandere rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Thu Nov 10, 2011 9:09 pm


User Image
Inechi Shironaegi

User Image Hp: 27/27
Cp: 13/15
MHp: 27/27
Shiro felt as if he had already mastered the basics of the Nawanuke no Jutsu but more work never hurt any body. "Aaahhh, that was amazing ni-san!" Jirou exclaimed as he watched the ropes fall away from Shiro. His younger brother's amazement was somewhat amusing, this jutsu was simple and it wasn't nearly as cool as anything that their mother could do. It actually felt a little weird. Perhaps as Tobirama was his own idol, he was his younger brother's idol. "Yeah, well this is pretty simple... if we hurry tomorrow I'll probably be able to show you something really cool." Jirou's face lit up as he hastily grabbed for the fallen rope. "Ra, right away ni-san!' With little hesitation Jirou quickly tied up Shiro's arms again. Well here we go again. Shiro thought to himself lazily as he release chakra from his hands and felt out the ropes. With a mental picture of the ropes and knots captured in his mind it was time to escape for the seventh time. It was all just to easy, this jutsu was like breathing to someone with Shiro's chakra control. As boredom started growing he couldn't help but to think about other things.

Nawanuke no Jutsu
Description: The teacher will tie the students' hands and legs together with a basic knot. The student must roll an Escape Artist check (1d20 + Escape Artist) and get a 10 or higher to escape the knot. Once escaped, the teacher ties the student up again, for them to repeat the exercise. Fellow students can also tie each other's knots if the teacher is busy. The student must escape 10 times successfully in order to complete this exercise and learn this technique.
DC: 10
Cp: -1 Cp per Student for each attempt, whether it's failure or success. The same resting rules apply as to Henge.
Formula: 1d20 + Escape Artist(6) = 24
Train: 8/10

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Over Yandere rolled 1 20-sided dice: 7 Total: 7 (1-20)

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PostPosted: Mon Nov 14, 2011 9:04 pm


User Image
Inechi Shironaegi

User Image Hp: 27/27
Cp: 12/15
MHp: 27/27
As the ropes started to fall away so too did Shiro's interest in his surroundings. With seven escapes now under his belt he was practically done with this mundane ninjutsu training. The boy was beginning to long for more advanced ninjutsu since his skills seemed to cry out for them. How was he to ever catch Tobirama if he had to waste time on something so easy when he could be out learning more powerful jutsu. As he wandered off into his own thoughts the boy barely noticed his younger retying the ropes so that his older brother could continue with his training. Feeling a slight tug on his arms, Shiro left his thoughts to look down and see that his arms had been tied up once more. Without even asking if his younger was ready or not Shiro released chakra from his hands and felt out the rope as he built up a mental image of its threads within his mind. After getting a sense of the rope and how it was tied he once more easily found just the right way to undo the knots and escape. That one marked the eight escape and it meant that he was nearly done. Soon he would be able to mark the Nawanuke no Jutsu as complete and as such he would soon only have one ninjutsu technique left to complete on the academy scroll.


Nawanuke no Jutsu
Description: The teacher will tie the students' hands and legs together with a basic knot. The student must roll an Escape Artist check (1d20 + Escape Artist) and get a 10 or higher to escape the knot. Once escaped, the teacher ties the student up again, for them to repeat the exercise. Fellow students can also tie each other's knots if the teacher is busy. The student must escape 10 times successfully in order to complete this exercise and learn this technique.
DC: 10
Cp: -1 Cp per Student for each attempt, whether it's failure or success. The same resting rules apply as to Henge.
Formula: 1d20 + Escape Artist(6) = 13
Train: 9/10
Over Yandere rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Mon Nov 14, 2011 9:33 pm


User Image
Inechi Shironaegi

User Image Hp: 27/27
Cp: 11/15
MHp: 27/27
Well only two more to go... he thought to himself as he waited for his little brother to continue with tying the rope. At this point it was only going to take a few more minutes for him to complete the Nawanuke no Jutsu. Ugh, let's just get this over with so I can at least go do something less boring. Aside from the Nawanuke no Jutsu this training was definitely teaching the young academy student something; as it turns he really hates to do simple things for extended periods of time. Shiro watched as his younger brother Jirou did his best to tie up the knots but no matter how hard his younger brother tried the boy wouldn't be able to restrain his older brother. Even though Shiro had been in the academy for a few weeks now he was already at such a level that the depths of his power made his younger brother insignificant. When Jirou had finished tying the knots Shiro quickly went to work as he used the Nawanuke no jutsu to escape the bindings. It was just so trivial at this point that boy was honestly considering stopping even though he was supposed to carry it out successfully ten times.

Nawanuke no Jutsu
Description: The teacher will tie the students' hands and legs together with a basic knot. The student must roll an Escape Artist check (1d20 + Escape Artist) and get a 10 or higher to escape the knot. Once escaped, the teacher ties the student up again, for them to repeat the exercise. Fellow students can also tie each other's knots if the teacher is busy. The student must escape 10 times successfully in order to complete this exercise and learn this technique.
DC: 10
Cp: -1 Cp per Student for each attempt, whether it's failure or success. The same resting rules apply as to Henge.
Formula: 1d20 + Escape Artist(6) = 15
Train: 10/10

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PostPosted: Mon Nov 14, 2011 9:55 pm


User Image
Inechi Shironaegi

User Image Hp: 27/27
Cp: 10/15
MHp: 27/27
I suppose that it's only one more time... Shiro conceded as he waited for his little brother to make one last attempt at restraining him with an array of knots. At least this boring training would finally be over. Perhaps tomorrow he could convince Aruil-sensee to teach him something more advanced than what was on the shinobi scroll. This time his younger brother was really putting his utmost effort into making the knots but Shiro wished that he would just stop as no matter how hard Jirou tried Shiro would easily escape. After what felt like an eternity Jirou finally stopped and decided that he could no longer tie any new knots. With that now out of the way Shiro was able to use the Nawanuke no Jutsu one last time and escape from the bindings for the tenth time that day. Of course the escape was easy and with that finally escape he could officially say that had completed the training assignment when he returned to the academy the following morning. Tomorrow he would undoubtedly learn the Cloak of invisibility technique and hopefully maybe a little something about genjutsu since he didn't want to graduate until he was sure that he could escape from enemy genjutsu attacks.

Nawanuke no Jutsu
Description: The teacher will tie the students' hands and legs together with a basic knot. The student must roll an Escape Artist check (1d20 + Escape Artist) and get a 10 or higher to escape the knot. Once escaped, the teacher ties the student up again, for them to repeat the exercise. Fellow students can also tie each other's knots if the teacher is busy. The student must escape 10 times successfully in order to complete this exercise and learn this technique.
DC: 10
Cp: -1 Cp per Student for each attempt, whether it's failure or success. The same resting rules apply as to Henge.
Formula: 1d20 + Escape Artist(6) = 15
Train: 10/10
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