This is the current version I have, it's still a work in progress.
The Gemini
Description The Gemini are a rare occurrence when a soul has somehow been split in two between two different vessels (people). Gemini are not always blood related, but they always seem to meet at a very young age, regardless of the circumstances. The Gemini's personality is balanced between the pair, where one might be reckless, the other would be cautious, if one rarely speaks, the other will be a loud chatterbox.
Rules For Bloodline- Energy Pool is shared between the pair.
- Gemini must stay together; they can only go to two different locations if they are inside a City.
- Chimera cannot absorb this bloodline, for obvious reasons.
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Custom weapons are limited to 4 per character - Gemini do not get separate talents, though there may be differences between the two characters.
- Age of the two characters can not be separated by more then 2 days.
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Gemini are born sterile. -
Total speed and strength of each individual are reduced to nine tenths of their original value.
Strengths- Control of two Characters at once
- Gemini possess a slightly larger energy pool then the average person, but this is only because their bodies feed off each others energy (1.25x energy pool)
- Gemini are mentally linked, and can communicate telepathically with each other. Additionally their minds can not be manipulated unless both are simultaneously targeted.
- Gemini excel at dodging because of the mental link, which they can use to warn each other, as they share each others senses.
Weaknesses- Gemini can not fight properly while separated. Their stats are diminished by 1 rank if they're outside a distance of 10 meters. If they're in different threads, this effect is doubled, as well as training takes twice as long. (Strength, speed and the rank of the skills they use, E ranks do not drop.)
- Gemini do not posses the ability to use elemental magic because of their split soul.
- Death of either character will result in the death of the other
Bloodline Skills UnityRank: -
Description: When a Gemini pair is in direct physical contact, their physical stats are doubled.
While Unity is active, skills cost only half as much as they normally would. This effects immediately activates or stops if the connection is made/broken.
Safety Line Rank: E
Description: A basic escape and defense mechanism. Using the power of Unity, Gemini can tug each other around out of harm's way.
Whip It Rank: D
Description: Using the power of Unity, a Gemini can whip their other half forward in front of them as the other jumps. Generally used so that the airborne Gemini can simply kick at their target, this can also be combined with various skills to add to the speed and power behind them.
Tower SmashRank: B
Description: A risky move were one Gemini will jump up into the air while the other grabs hold of their wrists. Through the power of Unity, the airborne Gemini is swung up so that the pair take on the appearance of a human tower, then in one swift movement, they're swung down as they also kick downward. The result is a crushing blow to the back of their target's head or neck.
Fly Wheel Rank: A
Description: An intense move where one Gemini will spin the other as they hold onto the other's wrists, allowing for a powerful 360 kick. This can be done by holding on by the ankles, so that the spinning Gemini can smash or cut with a weapon, but it leaves them open to greater risks. Can only be used once per post and can not be used again for another 2 posts.
United We StandRank: S
Requires Master Rank
A "Last Resort" type of ability, each Gemini pair is capable of fusing their bodies together, which temporarily makes their soul whole again. The resulting being of the fusion will possess the dominant strength and speed stats of the separate forms, is capable of using all of their shared knowledge and techniques and possesses all their equipment. Additionally, the fused being will be made up of characteristics and features from both characters.
This skill lasts 7 posts, can not be used again for a week in real time, and will cut any remaining energy by half at the end of the transformation.
Restrictions:-Gemini must stay together; they can only go to two different locations if they are inside a City.
-Gemini can not have the following classes:
Shadow Knight, Paladin, Mage, Necromancer, Priest, Mechanist, Biochemist and Bard/Minstrel.
(This is were the rule of no same class used to be)