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VanillaBear 166

2,550 Points
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PostPosted: Wed Dec 22, 2010 7:35 pm


VanillaBear 166
Kaito HibikiUser Image


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Character Info
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Main Info

Character Name:Kaito Hibiki
Title(s): Originator of the Raikou Clan
Rank: Acadmy Student
Village: Kumokagure


Background Info
Kaito grew up in the outskirts of the Land of Lightning. He was a strange child even from birth. He always seemed to want to touch things and whenever he was on carpt he would conduct static electricity. Nobody thought much of it until he turned twelve and he burned down his dog's house by setting ablaze with a bolt of lightning. This is not only the story of Kaiton Hibiki,but of the Raikou Clan's birth

Physical Description

Age: 13
Sex: Male
Hair Color: Blonde
Natural Eye Color: Blue
Body Type: Athletic
Distinguishing Features: A scar running the length of his back


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Raikou Clan [ Approved by Mista ]
Bloodline/Clan Stage: 1
Abilities of the Bloodline/Clan:
1. Super Strength [ Strength one rank higher]
2. Super Speed [ Speed one rank higher ]
3. Ability to Conduct Electricity


Companion Info.

Companion Type: (dogs, bugs, etc...)
Companion Name: (name of companion if applicable)
Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post)
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Taijutsu User
Profession Base Benefit: Increased Number of Taijutsu Styles: Because of their focus and training in the martial arts, Taijutsu Specialists are able to practice more taijutsu styles others.
Learning Information: Taijutsu Specialists receive a -1 post learning bonus when learning taijutsu, but receive a +1 post penalty for learning weapon techniques and styles and a +2 post penalty for learning nin/genjtus.
Weakness: Weaker Gejutsus: (Choose either Nin or Genjutsus, all jutsus of that type used by the weapon master are counted as if one rank lower in power to a minimum of Academy Student)


Rank Benefits

Genin

Chuunin

Jounin


Shinobi Type(s)

Offensive:
This users attacks are stronger and defense is good, but the draw back to this Ninja Type is that they use lots of chakra fast and it takes longer for them to learn.
(+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)

Tactical Ninja:

(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Med

Chakra Point: 18

Chakra Control: None


Elemental Affinities: Lightning

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




Raiton:






Genjutsu

Universal
Bunshin no Jutsu





Raiton









Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: NA

Summons Known: NA

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: None
Name of Weapon:None
Base Range:None


Shinobi ToolsNone

Kunai:
Shuriken:
Makibishi:
light bomb:
smoke bomb:
steel wire:


Apparel

Head-Band Style: Headband
Head-Band Location: Arm
Head-Band Color: Yellow
Flak-Jacket style: none
Flak-Jacket color:none
PostPosted: Thu Dec 23, 2010 12:52 pm


User Image

Gregar828
Vice Captain


Dan the Dante

Familiar Guildsman

7,125 Points
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PostPosted: Thu Dec 23, 2010 5:16 pm


Iden KosshiUser Image

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Character Info
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Main Info

Character Name: Iden Kosshi
Nicknames:
Title(s):
Rank: Academy Student
Village: Demon Country


Background Info


Physical Description

Age: 18
Sex: Male
Hair Color: Dark-brown
Natural Eye Color: Hazel
Body Type: Average
Distinguishing Features: N/A


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: TBA [Going to make a custom bloodline]
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:

1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Medical Shinobi
Profession Base Benefit: Gains medical as a bonus starting "element"; this does not count against total allowed number of elements, the Medical Shinobi still receives any elements they would normally get to begin with, and they would still get to pick another element at Chuunin, and a final element at Jounin
Learning Information: Medical Shinobi recieve a -1 post learning bonus when learning medical jutsus, but recieve a +1 learning post penalty for all other types of techniques.
Weakness:
Fewer Weapon/Taijutsu Styles:
The Medical Shinobi can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin
Poisoner:
The Medical Shinobi gains the ability to safely use poisons and can also create their own custom poisons, 1 at Genin, and a second at Jounin


Shinobi Type(s)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

Summon Specialist:
If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium 3/10

Chakra Point: 19.5

Chakra Control:
Medical Shinobi Improved Chakra Control:
Medical jutsus receive a -1 chakra point cost bonus, this bonus stacks with any other chakra cost modifiers

Chakra Control Shinobi Type:
-1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques


Elemental Affinities: Earth

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Doton






Genjutsu

Universal
Bunshin no Jutsu





First Element: Doton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: TBA [Going to make a custom summon]

Summons Known:

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Equipment
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Apparel

Head-Band Style: Normal
Head-Band Location: Tied around his neck like a scarf
Head-Band Color: Normal
Flak-Jacket style: N/A
Flak-Jacket color: N/A
PostPosted: Thu Dec 23, 2010 11:49 pm


You cannot start off in demon country.

You are not a genin, so you do not have the genin Rank Benefit.

Chakra points are wrong, in both that a clanless shinobi has low chakra, and that is not the correct calculation for medium chakra points. Reread the chakra system.

Please put the weapons section back, and list how many of each weapon you have. If you choose to carry none, simply put N/A next to the section.

Gregar828
Vice Captain


420PurpleSmoke

PostPosted: Fri Dec 24, 2010 8:36 am


Yami YugiUser Image

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Character Info
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Main Info

Character Name:Yami Yugi
Nicknames: YaYu
Title(s): King of the Black Sky
Rank: Jounin
Village: Iwagakure


Background Info

Physical Description

Age: 31
Sex: Male
Hair Color: Purple, Black, Yellow
Natural Eye Color: purple
Body Type: Average
Distinguishing Features: N/A


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Blackwing (pending)
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan: (provide Basic Information on your bloodline/clan below)

1. Summon blackwings
2. Learn Fuuton -2 post faster
3. Learn Raiton -1 post faster


Companion Info.

Companion Type: N/A
Companion Name: --


Transplant Info

Bloodline/Clan Transplant: N/A
Transplant Stage: N/A
Abilities of Transplant: N/A
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit: Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)
Learning Information: N/A
Weakness:
Weak-Bodied: Assassin's focus on stealth and quickly ending battles leads to a lack of physical endurance.
(When hit with a damaging jutsu of equal or greater rank to the Assassin, the Assassin treats the jutsu as if it were one rank higher in terms of damage done)


Rank Benefits

Genin
Shadow's Sight: Assassin's spend so much time in the shadow's that many of them gain the ability to see clearly no matter how dark it is. In addition these Assassin's come to realize just how much the average shinobi relies on sight, and more importantly they realize the advantage of taking away that sense.
(can see clearly no matter how dark it is, can still be affected by supernatural darkness; gain the Kurayami no Jutsu [see below])

Kurayami no Jutsu (Darkness technique)
Type: Genjutsu
Rank: Variable (equal to Assassin's rank up to A)
Cost: Variable (costs chakra equal to its rank up to B)
Description: This genjutsu can be triggered any time the target's vision is hindered (through the use of a smoke or flash bomb for example). The Genjutsu causes the target to feel as if they have been stricken blind, the other senses are not affected. This effect lasts up to 3 posts or until the target breaks free.
Chuunin
Hide in Plain Sight: [need a good description]
(The Assassin can hide even in areas that would normally afford no cover [such as a desert or well lit hallway]. In addition, once per battle, an Assassin can vanish from sight, even if they are being observed [some kekkai genkai cannot be fooled by this])

Jounin
Perfect Shadow: The Assassin has truly become one with the shadows, they can no longer be detected by even the most powerful extrasensory abilities unless they wish it or until they strike.
(cannot be detected even by kekkai genkai, higher ranking shinobi are still aware of the Assassin's presence, but they cannot pinpoint their location even if they have a kekkai genkai)


Shinobi Type(s)

Support: Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)

Speed Ninja: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low
Chakra Point: 125

Chakra Control: N/A


Elemental Affinities: Raiton and Fuuton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Fuuton
E
• Kaze Bunshin (Wind Clone)
• Kaze Fuuchuufuyuu (Wind Levitation)
• Yadama Furooseigyo (Projectile Control Skill)
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
D
• Kaze no Yoroi (Armor of Wind)
• Bouseki Tate no Kaze (Spinning Shield of Winds)
• Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
• Kamaitachi no Jutsu (Slashing Wind Skill)
• Okuridashi Kaze (Propelling Winds)
• Yadama Henshin Bakuha (Projectile Deflection Blast)
• Kaze Bakuhatsu (Wind Explosion)
• Boufuu Kyouzuu no Jutsu (Gale Surge)
C
• Tatsumaki Wana (Wind Release: Tornado Trap)
• Kaze Gyorai no Jutsu (Wind Torpedo)
• Kaze no Yaiba (Wind Sword)
• Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
• Tei Hakusha (Wind Release: Air Riding)
• Furyuu no Jutsu (Wind Release: Wind Dragon)
• Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
• Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
B

A
• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
• Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
• Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
• Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)




Second Element: Raiton
E
• Raikou Bunshin no Jutsu (Lightning Clone Technique)
• Seiteki Suji no Jutsu (Static Strings Technique)
• Yurayura Ranpu no Jutsu (Flickering Light Technique)
• Teikou no Kuntou (Electricity Resistance Training)
D
• Denshi no Jutsu (Lightning Release: Electron Technique)
• Seiteki Chikara no Jutsu (Lightning Release: Static Force)
• Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
• Raikou Henge no Jutsu (Lightning Transformation Technique)
• Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
• Nagare Isou no Jutsu (Current Transfer Skill)
• Kumo Keba no Jutsu (Cloud Wisp Technique)
• Heki no Jutsu (Burst Technique)
C
• Denki Hifu no Jutsu (Electric Skin Technique)
• Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
• Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
• Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
• Hikuhiku Eda no Jutsu (Twitching Limb Technique)
• Raikou Shunshin (Lightning Release: Lightning Instantaneous)
• Kanri Soushitsu no Jutsu (Control Loss Technique)
• Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)

Genjutsu

Universal
Bunshin no Jutsu





First Element: Fuuton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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Ishi no Karada Taijutsu (Stone Body Taijutsu): The purpose of the Ishi no Karada style is to give and take huge amounts of damage, using the powerful muscles of a highly trained body, using both arms and legs. Speed is not as important as stamina and strength, although it does play a role.
current stage: Stage 6
Maneuvers

Gangeki (Boulder Strike)
Requirement: None
Description: An amazingly powerful punch attack. Instead of attacking the enemy by tackling them, the user pulls back his fist while running before delivering a straight powerful punch that knocks down anyone or anything. Blocking this attack takes inhuman strength.

Sledgehammer Heel impact (Hanmahirushou)
Requirement: None
Description: The user jumps far up in the air, gathers a lot of power into the right leg, foot and heel. Upon impact, the power is released and sent into whatever it hits. It deals an immense amount of damage to the torso, capable of splitting apart ribs and crushing inner organs.

Flying boulder (Hishoumaruishi)
Requirement: None
Description: The user grabs the opponent’s limbs or body and spins around while holding the enemy. When enough speed and power has been gained from the spinning, the user throws the enemy into something solid like a tree or wall. The user may also throw the enemy towards another enemy. The maximum throwing distance is 50 yards.

Abilities

Saido Nadare (Second Avalanche)
Description: When the user punches a target, the natural resistance that an object bears is temporarily neutralized as it absorbs the shock of the impact. However, in this technique, the user punches his target once, and then punches a second time in a fraction of a second with the same fist, so quickly that it is undetectable to the naked eye. However, because the natural resistance of the object was taken away to protect against the first punch, the second punch deals maximum damage. This results in that object shattering completely, whether it be a rock or someone’s bone.

Gansaku Shindou (False Tremor)
Description: When the user runs at his opponent, he purposely stomps on the ground with immense force every step of the way, causing the earth to shake and tremble like a small earthquake with chakra sent through the feet. This is meant to upset the balance and concentration of the target. When the user reaches his opponent, he can follow up with any attack of his choice. For obvious reasons, this jutsu has no effect on enemies in the air. This jutsu also affects allies



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Equipment
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Weapons

Type of Weapon: --
Name of Weapon: --
Base Range:--[
size]


Shinobi Tools

Kunai: 10
Shuriken: 10
Makibishi: 10
light bomb: 10
smoke bomb: 10
steel wire: 10 yards


Apparel

Head-Band Style:
Head-Band Location: Around the neck
Head-Band Color: black
Flak-Jacket style: Long coat
Flak-Jacket color: Blue
PostPosted: Sat Dec 25, 2010 11:20 am


Yamaguchi MasaoUser Image

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Character Info
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Main Info

Character Name:Yamaguchi Masao
Nicknames: Mao
Title(s): None
Rank:Academy Students
Village:
Kumogakure

Background Info

Physical Description

Age: 15
Sex: Male
Hair Color: Gray
Natural Eye Color: Blue/Gray
Body Type: Athletic
Distinguishing Features: Mao has one cut under is right eye that looks like a black line.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: N/A
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan: N/A

1.
2.
3.


Companion Info.

Companion Type: N/A
Companion Name: N/A
Bug Evolutions: N/A
1.
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: N/A
Transplant Stage: N/A
Abilities of Transplant:N/A
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession:
Profession Base Benefit:
Learning Information: (learning bonuses/penalties provided by your shinobi profession)
Weakness: (weakness of your shinobi profession)

Rank Benefits

Genin
(place chosen genin rank benefit here)

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Speed Shinobi:Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Offensive:This users attacks are stronger and defense is good, but the draw back to this Ninja Type is that they use lots of chakra fast and it takes longer for them to learn.
(+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 15

Chakra Control: N/A


Elemental Affinities: Water

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Water






Genjutsu

Universal
Bunshin no Jutsu





First Element: Water






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
----------------------------------------------------------------


Summoning Type: N/A

Summons Known: N/A

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:Two Long Swords
Name of Weapons: Amatsu-Kami and Amida
Base Range: 39 Inches. They are light Weight So it is easier for him use.


Shinobi Tools

Kunai:
Shuriken:10
Makibishi:10
light bomb:10
smoke bomb:10
steel wire:
15 yards

Apparel

Head-Band Style:
Head-Band Location: Left Leg
Head-Band Color: Black
Flak-Jacket style: Long Coat
Flak-Jacket color:
Black

MunouGhoul

Blessed Fatcat

7,400 Points
  • Risky Lifestyle 100
  • Money Never Sleeps 200
  • Generous 100

Neru Sakudu

PostPosted: Sun Dec 26, 2010 12:21 am


Naga SonjiUser Image

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Character Info
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Main Info

Character Name: Naga, Sonji
Nicknames: N/a
Title(s): N/a
Rank: Academy
Village: Kumogakure


Background Info

Physical Description

Age: 12
Sex: Male
Hair Color:
Natural Eye Color: Yellow
Body Type: Skin on Bones
Distinguishing Features: His pupils are slits, he has large snake like fangs, his tounge is flayed like a snake's, he lacks ears.


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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline, Clan, or Demon: Naga (pending)
Bloodline/Clan Stage: None
Abilities of the Bloodline/Clan:

1.
2.
3.


Companion Info.

Companion Type: Anaconda
Companion Name: Kami-Naga
User Image - Blocked by "Display Image" Settings. Click to show.
Bug Evolutions: N/a
1. N/a
2. N/a
3. N/a
4. N/a


Transplant Info

Bloodline/Clan Transplant: N/a
Transplant Stage: N/a
Abilities of Transplant:
1. N/a
2. N/a
3. N/a


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28 (do these numbers need to be increased?)
Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles
Weakness: Weak Bodied: Ninjutsu users generally focus on keeping a safe distance from their opponent while they bombard them with jutsus, as a result often times ninjutsu users are not as physically tough as others.
(When hit with a damaging jutsu of equal or greater rank to the Ninjutsu Specialist, the Ninjutsu Specialist treats the jutsu as if it were one rank higher in terms of damage done)

Rank Benefits

Genin
Not yet Genin

Chuunin
Not yet Chunnin

JJounin
Not yet Jounin


Shinobi Type(s)

Ability Control ( Naga techniques ): The ninja who have a very specific jutsu type and style are called Ability Ninja. Considering their intense training in one area, these ninja are formidable opponents, normally well beyind their rank when using their specialized jutsu. However, when utilizing anything else, they tend to suffer a drop in power.
(+1 rank in strength of attacks for abilities *ex. people who use bug jutsu only, bug jutsu attacks increase in power*, jutsu not of the chosen type are decreased in power by one rank.)



Two Man Team: This ninja type is that of jutsu which has a partner involved like a dog, animal, other object, or person. They are stronger in all aspects, including physical strength and combination jutsu when teamed up with another. In conjunction with their partners, these ninja are very capable and can effectively double the damage they can output.
(+1 rank on attacks used in conjunction with a partner, combination jutsus are 1 rank stronger as well)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 15

Chakra Control: Basic


Elemental Affinities: Raiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




Raiton:






Genjutsu

Universal
Bunshin no Jutsu





Raiton:






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






----------------------------------------------------------------
Summoning Information
----------------------------------------------------------------


Summoning Type: N/a

Summons Known: N/a

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai: 5
Shuriken: 5
Makibishi: 5
light bomb: 5
smoke bomb: 5
steel wire: 50 meters


Apparel

Head-Band Style: It is a ruby in a gold ring on a collar he wears.
Head-Band Location: Neck
Head-Band Color: Red
Flak-Jacket style: N/a
Flak-Jacket color: N/a
PostPosted: Sun Dec 26, 2010 5:09 pm


@Purple: Until you are accepted into your clan, take off your abilities (The summon aspect actually makes me want to take a look at it, clan based summons are forbidden) and change your chakra points to low.

As a jounin, you get three elements.

Choose 1 element, the one you list first under "Elemental affinities." You may take all gen or ninutsu up to A rank in that element. You may then take 20 additional jutsu from anything that applies. Clan jutsu are not counted against this.

@Blackandsilver: Pick a Shinobi Profession.

Put down chakra points.

Ice is not an element available unless you take the Hyouton bloodline.

You do not get a summon as an academy student.

Base range means how long the swords are, not what they're good at. And being "Better at close Range" but having "more of and advantage at long range" makes no sense.

@Neru: Oto is not accepting any more Nagas. Choose Kumo or Iwa. I'm not 100% sure that were even allowing any more Nagas.

Pick a Shinobi Profession.

Gregar828
Vice Captain


420PurpleSmoke

PostPosted: Sun Dec 26, 2010 5:26 pm


I was just accepted but I forgot to take off the pending

My clan only allows me to have two.

I already did that.
PostPosted: Sun Dec 26, 2010 5:28 pm


There is more than 1 E ranked wind jutsu. And repost your profile with changes please.

Gregar828
Vice Captain


420PurpleSmoke

PostPosted: Sun Dec 26, 2010 5:44 pm


Fixed! smile
PostPosted: Sun Dec 26, 2010 5:50 pm


Naga SonjiUser Image

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Character Info
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Main Info

Character Name: Naga, Sonji
Nicknames: N/a
Title(s): N/a
Rank: Academy
Village: Kumogakure


Background Info

Physical Description

Age: 12
Sex: Male
Hair Color:
Natural Eye Color: Yellow
Body Type: Skin on Bones
Distinguishing Features: His pupils are slits, he has large snake like fangs, his tounge is flayed like a snake's, he lacks ears.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Naga ( Accepted-Probation )
Bloodline/Clan Stage: None
Abilities of the Bloodline/Clan:

1. Snake Companion: Members of the Naga clan can have a snake companion that will fight with them in combat. The snake cannot know any jutsus, though it can still attack in all the ways that a regular snake can. Snakes start off no longer than a foot long, but by jounin level they can reach up to five or six feet long. The snakes can be venomous.
2. Members can learn a jutsu that is ONE rank higher than them at a normal speed [I.E. A genin can learn a chuunin rank jutsu in the normal amount that is posted]
-Note:Those of this bloodline can also have a 'Heightened Learning Ability.' Meaning,that that the posting that is usually required to post to learn,is shortened. Usually by 1-2 posts less.
3. Members can learn the snake summoning at Genin Rank [just weak ones though]
4. Can produce venom from their own fangs;it increases in danger with your rank.
5. True Form: Must kill enemy and be jounin rank or higher to achieve.
6. Faster and stronger in True Form [but not as intelligent]
7. Jounin level members can use the Kinjutsu that allows them to shed off small wounds.
8. Bloodline Release sad Simple Snake summons) Can only restrict and slow down the muscles.((15-20 posts until total lock up))
9. Naga Snake Partner: Can lock up certain muscles and if a major vein,taint a poisonous area.((10-15 posts before total lock up))
10. Naga Member Poison:The most deadly poison. Can completely immobilize the body and cause sever pain.(( 1-10 posts until total lock up.
Again these are only if they don't his major veins.))


Companion Info.

Companion Type: Anaconda
Companion Name: Kami-Naga
User Image - Blocked by "Display Image" Settings. Click to show.
Bug Evolutions: N/a
1. N/a
2. N/a
3. N/a
4. N/a


Transplant Info

Bloodline/Clan Transplant: N/a
Transplant Stage: N/a
Abilities of Transplant:
1. N/a
2. N/a
3. N/a


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28 (do these numbers need to be increased?)
Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles
Weakness: Weak Bodied: Ninjutsu users generally focus on keeping a safe distance from their opponent while they bombard them with jutsus, as a result often times ninjutsu users are not as physically tough as others.
(When hit with a damaging jutsu of equal or greater rank to the Ninjutsu Specialist, the Ninjutsu Specialist treats the jutsu as if it were one rank higher in terms of damage done)

Rank Benefits

Genin
Not yet Genin

Chuunin
Not yet Chunnin

JJounin
Not yet Jounin


Shinobi Type(s)

Ability Control ( Naga techniques ): The ninja who have a very specific jutsu type and style are called Ability Ninja. Considering their intense training in one area, these ninja are formidable opponents, normally well beyind their rank when using their specialized jutsu. However, when utilizing anything else, they tend to suffer a drop in power.
(+1 rank in strength of attacks for abilities *ex. people who use bug jutsu only, bug jutsu attacks increase in power*, jutsu not of the chosen type are decreased in power by one rank.)



Two Man Team: This ninja type is that of jutsu which has a partner involved like a dog, animal, other object, or person. They are stronger in all aspects, including physical strength and combination jutsu when teamed up with another. In conjunction with their partners, these ninja are very capable and can effectively double the damage they can output.
(+1 rank on attacks used in conjunction with a partner, combination jutsus are 1 rank stronger as well)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 18

Chakra Control: Basic


Elemental Affinities: Raiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




Raiton:






Genjutsu

Universal
Bunshin no Jutsu





Raiton:






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
----------------------------------------------------------------


Summoning Type: N/a

Summons Known: N/a

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Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai: 5
Shuriken: 5
Makibishi: 5
light bomb: 5
smoke bomb: 5
steel wire: 50 meters


Apparel

Head-Band Style: It is a ruby in a gold ring on a collar he wears.
Head-Band Location: Neck
Head-Band Color: Red
Flak-Jacket style: N/a
Flak-Jacket color: N/a

Neru Sakudu


Gregar828
Vice Captain

PostPosted: Sun Dec 26, 2010 5:54 pm


420PurpleSmoke
Fixed! smile


Keyword: REPOST
PostPosted: Sun Dec 26, 2010 6:09 pm


Yami YugiUser Image

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Character Info
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Main Info

Character Name:Yami Yugi
Nicknames: YaYu
Title(s): King of the Black Sky
Rank: Jounin
Village: Iwagakure


Background Info

Physical Description

Age: 31
Sex: Male
Hair Color: Purple, Black, Yellow
Natural Eye Color: purple
Body Type: Average
Distinguishing Features: N/A


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Blackwing (pending)
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan: (provide Basic Information on your bloodline/clan below)

1. Summon blackwings
2. Learn Fuuton -2 post faster
3. Learn Raiton -1 post faster


Companion Info.

Companion Type: N/A
Companion Name: --


Transplant Info

Bloodline/Clan Transplant: N/A
Transplant Stage: N/A
Abilities of Transplant: N/A
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit: Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)
Learning Information: N/A
Weakness:
Weak-Bodied: Assassin's focus on stealth and quickly ending battles leads to a lack of physical endurance.
(When hit with a damaging jutsu of equal or greater rank to the Assassin, the Assassin treats the jutsu as if it were one rank higher in terms of damage done)


Rank Benefits

Genin
Shadow's Sight: Assassin's spend so much time in the shadow's that many of them gain the ability to see clearly no matter how dark it is. In addition these Assassin's come to realize just how much the average shinobi relies on sight, and more importantly they realize the advantage of taking away that sense.
(can see clearly no matter how dark it is, can still be affected by supernatural darkness; gain the Kurayami no Jutsu [see below])

Kurayami no Jutsu (Darkness technique)
Type: Genjutsu
Rank: Variable (equal to Assassin's rank up to A)
Cost: Variable (costs chakra equal to its rank up to B)
Description: This genjutsu can be triggered any time the target's vision is hindered (through the use of a smoke or flash bomb for example). The Genjutsu causes the target to feel as if they have been stricken blind, the other senses are not affected. This effect lasts up to 3 posts or until the target breaks free.
Chuunin
Hide in Plain Sight: [need a good description]
(The Assassin can hide even in areas that would normally afford no cover [such as a desert or well lit hallway]. In addition, once per battle, an Assassin can vanish from sight, even if they are being observed [some kekkai genkai cannot be fooled by this])

Jounin
Perfect Shadow: The Assassin has truly become one with the shadows, they can no longer be detected by even the most powerful extrasensory abilities unless they wish it or until they strike.
(cannot be detected even by kekkai genkai, higher ranking shinobi are still aware of the Assassin's presence, but they cannot pinpoint their location even if they have a kekkai genkai)


Shinobi Type(s)

Support: Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)

Speed Ninja: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low
Chakra Point: 125

Chakra Control: N/A


Elemental Affinities: Raiton and Fuuton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Fuuton
E
• Kaze Bunshin (Wind Clone)
• Kaze Fuuchuufuyuu (Wind Levitation)
• Yadama Furooseigyo (Projectile Control Skill)
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
D
• Kaze no Yoroi (Armor of Wind)
• Bouseki Tate no Kaze (Spinning Shield of Winds)
• Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
• Kamaitachi no Jutsu (Slashing Wind Skill)
• Okuridashi Kaze (Propelling Winds)
• Yadama Henshin Bakuha (Projectile Deflection Blast)
• Kaze Bakuhatsu (Wind Explosion)
• Boufuu Kyouzuu no Jutsu (Gale Surge)
C
• Tatsumaki Wana (Wind Release: Tornado Trap)
• Kaze Gyorai no Jutsu (Wind Torpedo)
• Kaze no Yaiba (Wind Sword)
• Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
• Tei Hakusha (Wind Release: Air Riding)
• Furyuu no Jutsu (Wind Release: Wind Dragon)
• Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
• Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
B

A
• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
• Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
• Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
• Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)




Second Element: Raiton
E
• Raikou Bunshin no Jutsu (Lightning Clone Technique)
• Seiteki Suji no Jutsu (Static Strings Technique)
• Yurayura Ranpu no Jutsu (Flickering Light Technique)
• Teikou no Kuntou (Electricity Resistance Training)
D
• Denshi no Jutsu (Lightning Release: Electron Technique)
• Seiteki Chikara no Jutsu (Lightning Release: Static Force)
• Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
• Raikou Henge no Jutsu (Lightning Transformation Technique)
• Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
• Nagare Isou no Jutsu (Current Transfer Skill)
• Kumo Keba no Jutsu (Cloud Wisp Technique)
• Heki no Jutsu (Burst Technique)
C
• Denki Hifu no Jutsu (Electric Skin Technique)
• Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
• Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
• Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
• Hikuhiku Eda no Jutsu (Twitching Limb Technique)
• Raikou Shunshin (Lightning Release: Lightning Instantaneous)
• Kanri Soushitsu no Jutsu (Control Loss Technique)
• Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)

Genjutsu

Universal
Bunshin no Jutsu





First Element: Fuuton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






----------------------------------------------------------------
Summoning Information
----------------------------------------------------------------


Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


Ishi no Karada Taijutsu (Stone Body Taijutsu): The purpose of the Ishi no Karada style is to give and take huge amounts of damage, using the powerful muscles of a highly trained body, using both arms and legs. Speed is not as important as stamina and strength, although it does play a role.
current stage: Stage 6
Maneuvers

Gangeki (Boulder Strike)
Requirement: None
Description: An amazingly powerful punch attack. Instead of attacking the enemy by tackling them, the user pulls back his fist while running before delivering a straight powerful punch that knocks down anyone or anything. Blocking this attack takes inhuman strength.

Sledgehammer Heel impact (Hanmahirushou)
Requirement: None
Description: The user jumps far up in the air, gathers a lot of power into the right leg, foot and heel. Upon impact, the power is released and sent into whatever it hits. It deals an immense amount of damage to the torso, capable of splitting apart ribs and crushing inner organs.

Flying boulder (Hishoumaruishi)
Requirement: None
Description: The user grabs the opponent’s limbs or body and spins around while holding the enemy. When enough speed and power has been gained from the spinning, the user throws the enemy into something solid like a tree or wall. The user may also throw the enemy towards another enemy. The maximum throwing distance is 50 yards.

Abilities

Saido Nadare (Second Avalanche)
Description: When the user punches a target, the natural resistance that an object bears is temporarily neutralized as it absorbs the shock of the impact. However, in this technique, the user punches his target once, and then punches a second time in a fraction of a second with the same fist, so quickly that it is undetectable to the naked eye. However, because the natural resistance of the object was taken away to protect against the first punch, the second punch deals maximum damage. This results in that object shattering completely, whether it be a rock or someone’s bone.

Gansaku Shindou (False Tremor)
Description: When the user runs at his opponent, he purposely stomps on the ground with immense force every step of the way, causing the earth to shake and tremble like a small earthquake with chakra sent through the feet. This is meant to upset the balance and concentration of the target. When the user reaches his opponent, he can follow up with any attack of his choice. For obvious reasons, this jutsu has no effect on enemies in the air. This jutsu also affects allies



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Equipment
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Weapons

Type of Weapon: --
Name of Weapon: --
Base Range:--[
size]


Shinobi Tools

Kunai: 10
Shuriken: 10
Makibishi: 10
light bomb: 10
smoke bomb: 10
steel wire: 10 yards


Apparel

Head-Band Style:
Head-Band Location: Around the neck
Head-Band Color: black
Flak-Jacket style: Long coat
Flak-Jacket color: Blue

420PurpleSmoke


MunouGhoul

Blessed Fatcat

7,400 Points
  • Risky Lifestyle 100
  • Money Never Sleeps 200
  • Generous 100
PostPosted: Mon Dec 27, 2010 12:04 pm


Yamaguchi MasaoUser Image

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Character Info
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Main Info

Character Name:Yamaguchi Masao
Nicknames: Mao
Title(s): None
Rank:Academy Students
Village:
Kumogakure

Background Info

Physical Description

Age: 15
Sex: Male
Hair Color: Gray
Natural Eye Color: Blue/Gray
Body Type: Athletic
Distinguishing Features: Mao has one cut under is right eye that looks like a black line.


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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline, Clan, or Demon: N/A
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan: N/A

1.
2.
3.


Companion Info.

Companion Type: N/A
Companion Name: N/A
Bug Evolutions: N/A
1.
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: N/A
Transplant Stage: N/A
Abilities of Transplant:N/A
1.
2.
3.


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Shinobi Profession and Shinobi Types
----------------------------------------------------------------


Shinobi Profession

Shinobi Profession:Taijutsu Specialist
Profession Base Benefit:Increased Number of Taijutsu Styles: Because of their focus and training in the martial arts, Taijutsu Specialists are able to practice more taijutsu styles others.

Learning Information: Taijutsu Specialists receive a -1 post learning bonus when learning taijutsu, but receive a +1 post penalty for learning weapon techniques and styles and a +2 post penalty for learning nin/genjtus.

Weakness:
2) Weaker Genjutsus: [needs a description]
(Genjutsus, all jutsus of that type used by the weapon master are counted as if one rank lower in power to a minimum of Academy Student)

Rank Benefits:

Genin
(place chosen genin rank benefit here)

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Speed Shinobi:Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Offensive:This users attacks are stronger and defense is good, but the draw back to this Ninja Type is that they use lots of chakra fast and it takes longer for them to learn.
(+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 15

Chakra Control: N/A


Elemental Affinities: Water

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Water
•Mizu no Waruasobi
•Mizu Kagami no Jutsu
•Uo Tsuba
•Mizu Bunshin no Jutsu
•Mizu Soujuu

•••••



Genjutsu

Universal
Bunshin no Jutsu





First Element: Water






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






----------------------------------------------------------------
Summoning Information
----------------------------------------------------------------


Summoning Type: N/A

Summons Known: N/A

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:Two Long Swords
Name of Weapons: Amatsu-Kami and Amida
Base Range: 39 Inches. They are light Weight So it is easier for him use.


Shinobi Tools

Kunai:
Shuriken:10
Makibishi:10
light bomb:10
smoke bomb:10
steel wire:
15 yards

Apparel

Head-Band Style:
Head-Band Location: Left Leg
Head-Band Color: Black
Flak-Jacket style: Long Coat
Flak-Jacket color:
Black
Reply
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