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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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Miliardo Kason

PostPosted: Tue Jul 17, 2012 6:20 pm
Sammy simply shrugged moving with the others.

EXIT  
PostPosted: Tue Jul 17, 2012 6:27 pm
Mei watched Remi and Tybalt for a time before glancing off to where the hunter had recently been. She fully agreed with Remi that something strange was going on. But what it was, she had no idea what-so-ever. "Yeah. Doesn't matter anyways. Looks like everyone else is checking it out. We'll know if there is anything more to it all when they're done, I guess."

Upon Vaith's arrival, Mei gestured to the boil with a small wave. "Vaith! Hi there!" Taking a peek at the skelephone that the hunter had left behind, Mei was surprised to see that the code had already been cracked. "Heh, I can't believe he actually had that as a password." She was shocked enough when he referred to himself by that title.

As the others began to head out, Mei decided she best follow. No doubt, the others would be going as well.

EXIT


Lilwolfpard

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Dramatic Senshi

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PostPosted: Tue Jul 17, 2012 6:35 pm
Chryses just sort of...stood there as the Hunter was disintegrated and the phone was passed around. And thent here was talk of lakes and access codes, and the Greed demon was very confused.

What the Jack had he gotten himself into.

There was no not following now.


EXIT  
PostPosted: Tue Jul 17, 2012 6:41 pm
Amphi was a little late to the party, trailing behind the students as she stopped at Arcanas locker and quickly shoved his belongings in her large bag. The she proceeded to stand back as they messed with a skellyphone.

"Um..." She broke off as students left and the followed after. Lake was the magical word in this adventure, and she was not going to miss a piece of it!

(Exit)  

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PostPosted: Tue Jul 17, 2012 6:54 pm
Willow's ears twitched as she heard the phone ring and then followed after the rest of them.

[EXIT]  
PostPosted: Tue Jul 17, 2012 6:54 pm
Alex shuffled out, after getting a good look at that map screen and trying to remember all of the numbers.

Wait, what was the first one again?

((Exit))  

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PostPosted: Sun Jul 22, 2012 11:38 am
REVISITING: THE RUINED OFFICE

Even days later, the door to the office is still half-closed on its hinges, thick yellow tape plastered all over the entrance with signs clearly pointing to students that they should really, really not enter. The office itself is still a mess, the desk upturned, papers everywhere: there is no sign of the Shredder, the only form of once-animate life in the office. The secretary has not been seen since he, as the most common rumour circulated, was sent to jail by the Bogeymen for illegally trafficking copious amounts of Apple Cider.

However, some students knew better. They knew that in the office was somewhere else a hallway leading to a strange locker room. A locker room that could only be opened with a certain combination. A locker room that perhaps lead to somewhere else.

And like all things, there was of course, the greatest moral dilemma: was it really worth exploring?


OOC


- If you are a part of DEFENDERS or had A SPECIAL ROLE and have NOT picked up/ open your locker you will need to do so to continue onwards to part 2 if you would like to keep your "special" role, otherwise you can continue on with the story as per normal. If you have picked up the box, still read below okay.
- If you were not a part of defenders part 1 that is fine, you don't need to pick up a box, but you CAN open one as long a you have OOC permission from a player that had a trance past character that you can have their locker box. That means that player is forfeiting their own character getting the box.
- Either or, please follow the steps below. Make sure to post AT THE TOP OF THE POST where your student is.


LOCATION: Exploring the office


LOCATION: EXPLORING THE OFFICE:

- If your student is exploring the office, they will need to avoid being seen by staff members! It seems the staff are extra wary after what happened to Arel. Roll a 6-sided dice. If you odd, you are CAUGHT by a staff member, who stares at you reprimand and need to leave the office now. If EVEN you can proceed. You need to do this for each character you would like to visit the hidden locker rooms. You can roll as many times as you want with no OOC time cooldown until you get to the next part.
- If your student does NOT know where the entrance is, they will need to icly follow another character who is entering at around the same time.


LOCATION: The Hallway Inside


LOCATION: THE HALLWAY INSIDE:

- The hallway is still dark and requires navigation. Roll another 6-sided dice. If odd, you can't find the way! It is way too dark! You spend what seems like fruitless hours navigating until you finall give up. If even you find the path. You can roll as many times as you want with no OOC time cooldown until you get to the next part.


Location: The Locker Room


LOCATION: THE LOCKER ROOM:

- After that seems like a blind romp through the dark, you FINALLY make it into the Locker Room. A strange sight greets your eyes: ALL LOCKERS HAVE BEEN OPEN AND UPTURNED. That means each locker has been forcefully open. Some lockers are missing their contents entirely, entirely bland, heavy boxes strewn all over the floor. You notice something however: each box has a name written on it. It is nearly impossible to carry more than one box not to mention: is it really worth it considering you can't open it?

gaia_crown [ All DEFENDERS PART 1: ] OOC: If you were part of DEFENDERS PART 1: Your character can rummage through the mess of boxes. They will also notice that some boxes have very familiar names in fact: they will probably pick up a box with the person they say in past Trance's name (OOC: it is up to you if you want your character to discover this box now or later). It is also very heavy, you cannot hold more than one at a time. After quite a bit of fiddling, your box shakes, jiggles, and then opens with a small click. This could be in your dorm room when it happens or even in the locker rooms, this is UP TO YOU depending on how many people you want to icly discover your trance past character's box contents. You CAN and it is ENCOURAGED that you do this in a solo/ PRP. Inside is whatever you would like: a journal perhaps belonging to the past character detailing what happened, photos, a small memento, anything you'd like related to your past character that is NOT AN ITEM OF POWER. Ie: you can't pass heirloom weapons or awesome artifacts okay, only small, powerless KEEPSAKES.
- If you have ALREADY picked up your box then lucky you sad You can just explore around/ help others/ bring it around for some show and tell.
- If you are uncertain if an item is okay in your box PLEASE PM ZOOBEY okay.

gaia_crown [ All SPECIAL ROLES ]- OOC: If you were given a special role AND participated in Defenders Part 1 from beginning to end, your box shakes, jiggles, and then opens with a small click. This could be in your dorm room when it happens or even in the locker rooms, this is UP TO YOU depending on how many people you want to icly discover your trance past character's box contents. You CAN and it is ENCOURAGED that you do this in a solo/ PRP. Inside is whatever you would like: a journal perhaps belonging to the past character detailing what happened, photos, a small memento, anything you'd like related to your past character that is NOT AN ITEM OF POWER. Ie: you can't pass heirloom weapons or awesome art
- However ALONG with that, you also see something else:

If you were given the Artifact Holder role OR the SEEDS role: Inside, you also find a strange, glowing vial:

User Image - Blocked by "Display Image" Settings. Click to show.


Opening it reveals that it is simple water, or so it seems. However, the water not only glows, it seems oddly nostalgic, a strange memory... of a distant land perhaps. It seems valuable, maybe you should just hold onto it.

- If you were given the Sympathizer role you open your box and see also something else:

User Image - Blocked by "Display Image" Settings. Click to show.


What is this? It seems valuable, and perhaps powerful. This could help you, perhaps.
SPECIAL EFFECT: Holding onto the item makes you feel stronger, more confident, arrogant almost. Unlike Insanity, the voices that speak to you from the chalice are tangible and very direct. They want you to find more, and there is only one thing that they are looking for...

- If you were given the RELATIVE role you open your box and see:

User Image - Blocked by "Display Image" Settings. Click to show.


A small key. It doesn't seem to go anywhere though....

User Image - Blocked by "Display Image" Settings. Click to show.


A sigil is also burned in the center of the locker rooms, glowing a deep crimson. Below it are etched the words:

'Those who seek guidance shall obtain it'
 
chiickadee rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sun Jul 22, 2012 1:10 pm
Danny looked to her left, a hard expression on her face. They'd agreed upon meeting INSIDE the office. That way if either of them got caught, they could just wait in the office until the other showed up.

So when Danny slipped inside and didn't see him, she just waited.
 

chiickadee

Princess Hoarder

Ice Queen rolled 1 6-sided dice: 5 Total: 5 (1-6)

Ice Queen

Dapper Lunatic

PostPosted: Sun Jul 22, 2012 1:10 pm
Roch had dreamed. He'd barely had any sleep, and when he did sleep, he dreamed. So he was heading back to the locker to see if he'd missed something. He got caught--but that was for the best, because Danny would have been if he hadn't. So he stood there, let the teacher lecture him, then disappeared for a moment, letting the redfaced teacher look around blankly.

Then go "Jackin' grim reapers," and storm away in a huff.  
Ice Queen rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sun Jul 22, 2012 1:11 pm
When he was sure the teacher was gone, he shadowstepped back, slipping into the door and heading for the desk to go through the hallway. Danny was ahead of him, so he figured he needed to catch up.  

Ice Queen

Dapper Lunatic

chiickadee rolled 1 6-sided dice: 4 Total: 4 (1-6)

chiickadee

Princess Hoarder

PostPosted: Sun Jul 22, 2012 1:12 pm
Danny turned around, noticing that Roch was there now. "You sleep at all?" she said, frowning slightly. Sleep was hard to come by.

"I had a weird dream last night ..." she said as they wandered down the hallway. It was a good thing she had a light always bobbing around her. She lit a fireball and then a second one. The more light the better. "There were these two people fighting ... and then a staff. I dunno, it was weird."
 
Ice Queen rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Jul 22, 2012 1:20 pm
The sudden bright light blinded Roch and he walked into a wall. Brilliant job, boil.  

Ice Queen

Dapper Lunatic

Ice Queen rolled 1 6-sided dice: 3 Total: 3 (1-6)

Ice Queen

Dapper Lunatic

PostPosted: Sun Jul 22, 2012 1:21 pm
Then he just stood there, blinking as lights flashed in front of his eyes that weren't there. Good job, Roch.  
Ice Queen rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Jul 22, 2012 1:24 pm
And then Roch ran into another wall, because he was a moron... and seriously needed to get some sleep.  

Ice Queen

Dapper Lunatic

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