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Posted: Thu Jun 25, 2009 11:34 pm
I'm not sure so I'll ask. If I use a clone in an attack and the opponent fails the sense check when countering, would the opponent's attack hit the clone?
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Posted: Fri Jun 26, 2009 4:04 am
Karite The Reaper if one was to train a skill like spy like this 1d20+spy Dc:10 + spy 0/15 the reward would be ? exp, 5 spy, 3 agility correct? No. Just 5 Spy and XP.
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Posted: Fri Jun 26, 2009 4:08 am
Semblance I'm not sure so I'll ask. If I use a clone in an attack and the opponent fails the sense check when countering, would the opponent's attack hit the clone? Depends on RP content. They don't have to hit your clone, because they can't tell which one is the real you. If you're up in the front lines with your clones attacking, yes your opponent can hit you. If you're in the back lines with your clones in front of you attacking, then no your opponent can't hit you cause you're not in range.
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Posted: Fri Jun 26, 2009 7:40 am
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=15035441#191545833
I'm not too sure so I thought I would ask... Is what I did here okay? sweatdrop
edit: Also, for Semb's question, both clone and user are in close range to their opponent. So should I roll a 50/50 thing?
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Posted: Fri Jun 26, 2009 2:24 pm
So..for the timeskip profile..
ALL of the points in the Experience Report Thread are the trained points? as in the non-base points that shouldn't be merged?
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Posted: Fri Jun 26, 2009 2:53 pm
-Sun Candy- So..for the timeskip profile.. ALL of the points in the Experience Report Thread are the trained points? as in the non-base points that shouldn't be merged? When one does a profile, the correct way to do it is Spy:[Base Points] 10+[Points earned through level ups and training] 15 when Lu checks it she will reference it with your experience report thread and come with the right number. after she checks it and says your good it becomes all one big base point as the experience report thread gets updated for the new year Aftertime skip: Spy: [Base point] 25 + [Points earned through level ups and training] 0
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Posted: Fri Jun 26, 2009 3:08 pm
kouri-chan_xx http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=15035441#191545833
I'm not too sure so I thought I would ask... Is what I did here okay? sweatdrop
edit: Also, for Semb's question, both clone and user are in close range to their opponent. So should I roll a 50/50 thing? for the first question Cp: 74 - Kawarimi no Jutsu [5] = 69 DC: 10; 1d20 [14] + Detect [10] = 24 Helping Skill DC: ??; 1d20 [4] + Chakra [9] + Int [5] + Agi [8] + Dodge [16] = 42 there isnt a DC: for the first one. Your just looking for something to switch with. The second DC: would be your opponets attack since you are dodging. Looking at the break down of the post and what you used 1d20[4] + your chakra mod because of the jutsu[9] + you int mod for the helping skill [5] + your agi because of the natural dodge [8] + your dodge skill because your dodging [16]= 42. I see nothing wrong with that. Lu and Zu who are better with the system might see something I dont, but from where I am looking nice job.
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Posted: Fri Jun 26, 2009 5:07 pm
I agree with this question. Natsu and Kana are fighting, and both he and his clones are up close and personal. So far we've played it that she's never hit him, but I think there should be some kind of 'luck' roll, because eventually you have to hit something. How do we handle these kinds of things?
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Posted: Sat Jun 27, 2009 9:08 am
Kouri: For a helping skill to be active, you have to roll a 10 or higher or the opponent has to fail the check. In your situation it would merely be a 10 or higher. Check Baylu's fight for the other situation where its up to the opponent.
Bunshin: That's a very good idea to have a 'luck' roll. So far, we've only seen bunshins used in large battles, but not one on one's so this was never effective. How about we add this:
Special: If opponent fails the sense check and you choose to fight alongside with your clones, opponent rolls an additional "Luck" dice with their attack. This dice does not count towards their total dice roll. For them to hit you amongst all the clones, they must roll a 10 or higher. If they succeed +Luck Roll to next sense roll against technique.
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Posted: Sat Jun 27, 2009 9:45 pm
Well, I'm basically done with my entire timeskip profile for Serena, but I'm trying to separate the experience points from the base points that I merged so I can make it easier on Lulu~What's the best way to do that? ._.
Sun has confused herself after some attempts..
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Posted: Sun Jun 28, 2009 2:56 am
Bleh... Just post it.... I'll deal with it. If you try to fix it, I'm afraid you might mess it up more >.> no offense xd
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Posted: Sun Jun 28, 2009 10:09 am
Punishment for being late to class:
Sprints: You cant seem to make it to class on time. Let us make you faster 1d20+ sprint DC: 10 + sprint 0/3
Punishment for missing class all together You seem to have a problem sleeping in. We will give you a problem Balance a bucket of ice on your head 1d20+ Balance DC:10+Balance 0/3 Special: every fail is -1 HP
Holding bucket of water out in front of you 1d20+Strength DC: 10 + Strength 0/5
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Posted: Sun Jun 28, 2009 10:36 am
I have a thing about attacking opponents that arent going to fight back. I dont do it. So how do I finish this fight?
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Posted: Sun Jun 28, 2009 12:51 pm
Baylu Eras Bleh... Just post it.... I'll deal with it. If you try to fix it, I'm afraid you might mess it up more >.> no offense xd Hey hey, I ain't that dumb! xp Although knowing me I probably would mess it up...
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Posted: Sun Jun 28, 2009 7:17 pm
Am I able to apply Karite's awards to my profile immediately? Or should I wait 'till the end of the RP day to add it?
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