|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 10:01 pm
_ ▀ _▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ _ ▀ _▄▄▄▄▄▄▄▄▄▄▄▄▄▄ _ ▀ _▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄_ ▀ _------- sudo
▀ _ I SOOOOOO want in on this. xDDD _ ▄
make me a sandwich
-------_ ▄ _▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ _ ▄ _▀▀▀▀▀▀▀▀▀▀▀▀▀▀ _ ▄ _▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀_ ▄ _
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 10:06 pm
|
|
|
|
|
|
|
|
|
|
|
Hermit Omega Vice Captain
|
Posted: Sat Sep 10, 2011 10:26 pm
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 10:43 pm
Hermit Omega Well no, we dont have to adhere, but we hardly need a wizard and a black mage. Who wants to be cleric(job for latecomer or least liked person in the circle.... Unless your like me and play evil clerics..... But we need a healer yo) Clerics are boss though.
|
 |
 |
|
|
|
SS Chibi Vegeta Incarnate
|
|
|
|
|
|
|
|
|
|
Hermit Omega Vice Captain
|
Posted: Sat Sep 10, 2011 10:45 pm
Yes, heavily armored major spellcasters are sweet....
but most the time people don't want to be the cleric... the whole roleplaying complete devotion to some stupid god is boring....
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 10:47 pm
Yeah, it really depends what God you worship... like you said... evil clerics... do what they want xD
|
 |
 |
|
|
|
SS Chibi Vegeta Incarnate
|
|
|
|
|
|
|
|
|
|
Hermit Omega Vice Captain
|
Posted: Sat Sep 10, 2011 10:48 pm
indeed, but being the healer is boring.....
Being the scourge of humanity is fun....
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 10:49 pm
*Shrugs* Perhaps. Depending what system you are going off of... they aren't so limited to healing... as much as being a party of one. I personally like playing healers >,> in most games anyways, its an underapperchiated yet essential role.
|
 |
 |
|
|
|
SS Chibi Vegeta Incarnate
|
|
|
|
|
|
|
|
|
|
Hermit Omega Vice Captain
|
Posted: Sat Sep 10, 2011 10:53 pm
Well, Healer is pretty much needed no matter what....
and i know they are not limited to only that, but they are not all powerful either. Their spells are not quite as much as a punch as wizard of sorcerer, and their melee isn't as hardcore as the fighting classes.
I mean any class can be ridiculous if played right.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 10:55 pm
|
SS Chibi Vegeta Incarnate
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 10:59 pm
The scourge of scratches! The bane of boo-boos! The adversary of all that is painful, or else at least mildly irritating and achey!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 10, 2011 11:06 pm
So..... should i make this thing? haha
|
 |
 |
|
|
|
Hermit Omega Vice Captain
|
|
|
|
|
|
|
|
|
|
SS Chibi Vegeta Incarnate
|
Posted: Sat Sep 10, 2011 11:07 pm
If you think it will take off.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 11, 2011 12:24 am
Simple
Stats
Str= damage, hit with melee Dex= dodge, hit with ranged Con= Health, natural immunities Wis= mage damage, amount of mana Int= Skill points, magic hit chance Cha= Conversational skills, sexiness
Skills
Stealth=sneaking, moving silently, blah blah blah Agility= running, climbing, jumping, swimming, ******** weaponskill= +1 to dmg and hit when wielding specific weapon Advanced spellcasting= +1 dmg and hit to specific spell type Persuasion= chances to use diplomacy to affect npcs Tinkering= knowledge of items from locks to special weapons to grappling hooks to d***o cannons Survival= making camp, hunting, building fire, knowing how to survive (duh) others... up for suggestions....
Okay, to begin we are all at lvl one. We start out all zeros
Everything will be d20 based. this monster has this much armor, roll above that to hit it, and if you hit it, roll damage to see how much damage you did,(damage is based on what weapons you use) and glean what happens.
When we level up, we get one point to put in stats, each point gives +1 to rolls in that category. and depending on how much intelligence you get, you will get one skill point, with one point in intelligence, you will get an extra every fifth, with 2 you get an extra every fourth, so on, until you are getting 2 every level.
Stats directly effect skills. Example, if you want to go run up the side of the wall, and climb through a window, the difficulty would be 18 say since it is a mildly high window. if you have one in agility, then that gives you plus one, so you only have to roll a seventeen. But then you also have plus one in dex, so now you only have to roll sixteen. Get it?
Different races have different modifiers. Halflings are smaller, faster, and weaker. So plus one dex, minus one strength, meaning they start in the negatives. other races are different, we will make it up as we go along.
If you fail a check, you don't get to try again. yes, if you are all just standing there, and someone fails to pick the lock to the only door in the dungeon, then that method of entry no longer works. someone else could try breaking it down, or burning it down. but opening the lock doesn't work.
Different classes start with different hitpoints.
Barbarian 12 Fighter/paladin 10 Monk/Cleric/Druid 8 Bard/Rouge Sorcerer/Wizard 4
so on and so forth
if you die, and don't have a healer, then your character gets sent back to the grand lobby. Or the other characters can sacrifice equally amongst them to reach the maximum hitpoints for the character and bring them back to life. though a healer would just be wiser.
armor raise your armor, which starts out at 10. the heavier armor, the more bonus, but less dexterity bonus and less chance of spells working.
then there is weapon proficency and the like but thats unimportant....
hows that sound so far guys?
|
 |
 |
|
|
|
Hermit Omega Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 11, 2011 12:40 am
Got some nifty s**t going down I see.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|