|
|
|
|
Posted: Fri Apr 24, 2009 4:16 pm
Abel sighed, a pebble turned in his hands high above the ground. He sat lazily hanging his feet over the streets on a low building top. The bustling city settling down into the night. His ritual of watching the glow of the city fade, calmed him and numbed his feelings of anger. The color absorbed him until he fell asleep, usually atop the library where he had a better view. But tonight he had felt like taking a walk through the back steets. The cool stone against his bare feet felt good in the warm air.
Below a cat stirred and climbed into a trashcan. Abel smiled and through the pebble below striking the metal and setting a huge clank in the cats ears. It became startled and fled with a screech. Abel watched as it ran off into the turning street laughing as it went. The loneliness was perfect and Abel yawned. He decided to head for his camp on the roof and grabbed the edge of the building. Edging his butt farther off the roof and pointing his toes down. He thrust himself off and hit the ground with a thud, it hurt his feet on the rock. But he didn't show it and started through the alley, kicking an old crumpled ramen box as he went.
|
 |
 |
|
|
|
|
|
|
|
Epileptic Rave Party rolled 1 20-sided dice:
14
Total: 14 (1-20)
|
Posted: Thu Oct 01, 2009 10:57 am
Azusa slowly walked through the streets of Konoha with the academy syllabus in hand looking over the curriculum for making it to a genin status. She sighed heavily as she looked it over, it all felt boring now from all the time she spent reading on them but never actually thought to try and perform them. She glanced over the top where the first part of the agenda was to learn the hand seals. She smiled softly before rolled the scroll up and setting it in the pouch on her hip and clapped her hands together as she walked trying to set the dragon seal.
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + 4. = (#)]. DC: 12 Total Seals Learned: 0/12 **No Hp or Cp cost. Rewards: +1 Intelligence
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 01, 2009 10:58 am
She smiled briskly to herself seeing the handseal in a perfect setting and smirked to herself as she continued to walk the streets glancing up every once in awhile to keep from bumping into someone while she worked her hands to form the horse seal, setting her first four knuckles between each other, with her index fingers up and pressing against one another as her thumbs lay flat to her hand.
"This is gonna be cake."
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + 4. = (#)]. DC: 12 Total Seals Learned: 1/12 **No Hp or Cp cost. Rewards: +1 Intelligence
|
 |
 |
|
|
|
|
|
|
|
Epileptic Rave Party rolled 1 20-sided dice:
10
Total: 10 (1-20)
|
Posted: Thu Oct 01, 2009 10:59 am
((Was gonna be cake till I forgot to roll emo ))
|
 |
 |
|
|
|
|
|
|
|
|
Epileptic Rave Party rolled 1 20-sided dice:
11
Total: 11 (1-20)
|
|
Posted: Thu Oct 01, 2009 11:03 am
She giggled softly to herself, it was just feeling too easy for her, she wasn't a Nara for nothing. She sighed lightly as she stared at her hands, she wished her father would acknowledge even the effort she was putting into being more than just a house wife. She shook her head vigorously as she moved her hands and fingers around to perform the bird seal.
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + 4. = (#)]. DC: 12 Total Seals Learned: 2/12 **No Hp or Cp cost. Rewards: +1 Intelligence
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 01, 2009 11:07 am
She smiled more brightly as she continued to breeze through the seals, if this was all it took to form the seals that even a monkey could do this. She thought about it for a moment then thought about reading the legend of the monkey king and felt that was the most silly statement she'd come up with in a long time and laughed to herself as she moved her fingers around to make the ox seal.
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + 4. = (#)]. DC: 12 Total Seals Learned: 3/12 **No Hp or Cp cost. Rewards: +1 Intelligence
|
 |
 |
|
|
|
|
|
|
|
|
Epileptic Rave Party rolled 1 20-sided dice:
6
Total: 6 (1-20)
|
|
Posted: Thu Oct 01, 2009 11:08 am
((I'm on a roll for forgetting these dice rolleyes ))
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Oct 01, 2009 11:12 am
As she started to move her fingers around to make the ox seal she cracked one of her fingers and stopped mid stride and stared at her hand for a moment before shaking her hand.
"Ow ow ow ow...."
A tear was in her eye as she shook her hand, she'd never popped a finger before and was surprisingly an unpleasant feeling. Sighing lightly she continued to walk through the busy streets as she tried to form the seal once more.
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + 4. = (#)]. DC: 12 Total Seals Learned: 3/12 **No Hp or Cp cost. Rewards: +1 Intelligence
|
 |
 |
|
|
|
|
|
|
|
|
Epileptic Rave Party rolled 1 20-sided dice:
2
Total: 2 (1-20)
|
|
Posted: Thu Oct 01, 2009 11:13 am
((Beginning to hate myself for how often I'm missing these rolls now neutral I should probably stop surfing like 5 things at once between posts...))
|
 |
 |
|
|
|
|
|
|
|
Epileptic Rave Party rolled 1 20-sided dice:
7
Total: 7 (1-20)
|
Posted: Thu Oct 01, 2009 11:14 am
She fumbled her hands once more and puffed her cheeks out at her frustration from not being able to make the ox seal. Maybe she spoke too soon about a monkey being able to do this, now she was beginning to feel really silly since she couldn't make the seal anymore. Sighing lightly she tried to make the seal once more.
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + 4. = (#)]. DC: 12 Total Seals Learned: 3/12 **No Hp or Cp cost. Rewards: +1 Intelligence
|
 |
 |
|
|
|
|
|
|
|
|
Epileptic Rave Party rolled 1 20-sided dice:
12
Total: 12 (1-20)
|
|
Posted: Thu Oct 01, 2009 11:16 am
She growled under her breath growing flustered that this seal was giving her so much trouble it was embarrassing, she's a nara, how is it she is having such difficulty putting her hands a certain way. Shaking her hands off for a moment she took a deep breath as she went to try the seal again.
Handseals The first thing the students needed to learn were the handseals that made the Jutsus possible. So I set them to learning all twelve. The rules are as follows: Roll 1d20 for each seal, one at a time. They must get a 12 or higher in order to correctly perform a seal. Each seal must be performed once correctly before being learned. Use the formula: [1d20 + 4. = (#)]. DC: 12 Total Seals Learned: 3/12 **No Hp or Cp cost. Rewards: +1 Intelligence
|
 |
 |
|
|
|
|
|
|
 |
|