But there's a problem, Eir realized it as they tried to jam the fan.
He was already accustomed to Agony's Twin weight.
So, his overpowered throw missed the mark spectacularly---
And sends him back the thrown blade.
Damage Count
HP-10! Current: 30/40
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. Has matured from what he was before... Link to Heart Log[ x ] Current HP 30/40 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/08 ) Racial Ability: Ghost: [Mist Hunter] 2x Loot for the first 3 successful battles (3/3 used). Current weapon equipped Simple Protection Effect: HP = 40 Atk = 2d8 - 6.
Realizing his mistake, he juggled the blades few times to re-accustomize himself to the weapon's weight and center-of-gravity.
Damage Count
Current: 30/40
The next throw jammed the fan for sure.
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. Has matured from what he was before... Link to Heart Log[ x ] Current HP 30/40 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/08 ) Racial Ability: Ghost: [Mist Hunter] 2x Loot for the first 3 successful battles (3/3 used). Current weapon equipped Simple Protection Effect: HP = 40 Atk = 2d8 - 6.
Now is the hardest part--- The climb. The first step will determine if the- SLIP.
"Oh not this-"
Damage Count
HP-5! Current: 25/40
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. Has matured from what he was before... Link to Heart Log[ x ] Current HP 30/40 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/08 ) Racial Ability: Ghost: [Mist Hunter] 2x Loot for the first 3 successful battles (3/3 used). Current weapon equipped Simple Protection Effect: HP = 40 Atk = 2d8 - 6.
Character name: Eir Character appearance: A shadow with red, pulsating core. Has matured from what he was before... Link to Heart Log[ x ] Current HP 30/40 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/08 ) Racial Ability: Ghost: [Mist Hunter] 2x Loot for the first 3 successful battles (3/3 used). Current weapon equipped Simple Protection Effect: HP = 40 Atk = 2d8 - 6.
Character name: Eir Character appearance: A shadow with red, pulsating core. Has matured from what he was before... Link to Heart Log[ x ] Current HP 30/40 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/08 ) Racial Ability: Ghost: [Mist Hunter] 2x Loot for the first 3 successful battles (3/3 used). Current weapon equipped Simple Protection Effect: HP = 40 Atk = 2d8 - 6.
After sweat, sweat and occasionally afros, Eir summoned the annoyed blades (but they agreed this time) to use as footsteps. Needless to say, he managed to reach the top this time.
The two Blessings shook as they were laughing, looking at his face which is full of burns and his strangely massive-in-volume hair.
"Come on, it's not that funny!"
One Blessing drifted to him.
He reached out for it. He knows what this one is. It was...
[Eir assimilated Blessing!]
A forge needs things to work. First is fuel. Second is material. Third is the worker. Your heart are also a forge. It feeds on Blessings to shape your resolve in the way you wanted it to be. You are the master of your heart's forge: you will always have the final decision.
With this, The Molten's destructive impulse should be completely under control., said the weapon inside him, rather cheerily. Also, getting The Forge unlocked several new Weapon Forms inside your heart. There's still some Rage-based ones, but there are also others. All you need is a certain trigger to materialize them. added the weapon.
Damage Count
Current: 13/40
Pondering which he should take, Eir exited The Forge. Where should he go for the next Blessing?
[Eir Exits to...*drum rolls* World's Edge!]
OOC
Character name: Eir Character appearance: A shadow with red, pulsating core. Has matured from what he was before... Link to Heart Log[ x ] Current HP 30/40 Special Ability: Wild Card Chance: If you roll an unfavourable dice (such as trying to roll dice to survive in an area), you may choose to reroll that dice. This ability can be used THREE TIMES in a NON BATTLE condition (except in some cases). In battle, you may re-roll in the Loot phase should you find it not to your liking (as per Ability update 11/08 ) Racial Ability: Ghost: [Mist Hunter] 2x Loot for the first 3 successful battles (3/3 used). Current weapon equipped Simple Protection Effect: HP = 40 Atk = 2d8 - 6.