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What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
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Jisen Meizuki

Crew

Stubborn Gifter

PostPosted: Tue Jan 14, 2014 3:54 pm


Before anyone dare to think that this is a b***h complaint post, let me just said it's not. I just wanted to state my reason and that's all.


Yes, I'm fully aware what Rally does. Yes, I'm fully aware what Izzy is weak too. However, what I did wrong was OVERexpecting the other teammate's move. So in full term, it was due to the lack of communication that got me to the death. And even though I'm aware that people will still be pointing that it's my fault for not being in Space 15 instead of 18, my point STILL stands about the lack of communication.

Earlier, Seth had made a discussion about staying put. I replied to his discussion about moving a bit forward (and this was BEFORE two mages appeared.) Sue and Shinon agreed to either discussions. HOWEVER, we didn't get enough input about the discussions, therefore, we had not made a decision about whether to stick with Seth's idea or blend a bit of both ideas.

I admitted I was aware the situation that was place before me. But as I said earlier about the discussions, we had never made a conclusion. That was mistake number one. Mistake number two was me expecting Vaida's move. I'm aware that there are four enemies coming toward us (two mages, a fighter, and a swordsman.) I was expecting for Vaida to attack one of the mages and hoped to kill one, leaving with one mage and two melee units. And since Mihira has high Def, I was pretty sure she won't get too much damage from the melee units. Unfortunately, I didn't expect that she wanted to retreat, but due to my position, she decided to stay put thinking it may help me.

Now was I going to blame Vaida for not attacking the mage, meaning that there's a slight chance that the mage may attack me from afar if retreat? No. I will admit I was miff about her choosing to stay put as she was miff about me going too far. However, I'm not going to blame her since it was my mistake and mine alone. I will admit I don't know if rescuing me will give Mihira the ability to retreat (aka: similar to canto) just like in the Fire Emblem games since this is a boardgame.

However, the main point being is that due to the lack of communication, I got killed, no matter which space I be.
PostPosted: Tue Jan 14, 2014 4:01 pm


I didn't attack because I didn't want her to DIE. If I had moved, I would have been attacked by 2 mages, a myrmidon and a fighter. Why in the HELL would I ever go up there alone? Plus, those mages are on FORTS. FORTS. That's +2 defense and healing. That means I'd need to roll a perfect 10 to one shot a mage or risk trying to get a critical good enough to kill it. Not to mention, nobody told me the wanted me to attack?

All I did was give you a chance at surviving, so please. I don't think it was lack of communication. I think it was lack of thinking clearly.

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Jisen Meizuki

Crew

Stubborn Gifter

PostPosted: Tue Jan 14, 2014 4:09 pm


... As I said, I was overexpecting you. That was my mistake.

However, you have to admit yourself that you didn't ask if you can rescue first and move second. We know you can't canto after moving and making an action, but we don't know if you can move when doing the action first.
PostPosted: Tue Jan 14, 2014 4:10 pm


Wyvern Lord Vaida
I forgot about that. If a mage is still alive a the end of the round, it'll attack Shinon, not anybody else. So everybody is safe from their weakness. And Shinon can take some magic to the face, so it'll be all good. Then Seth and I can tank the melee. Awesome.

I think Shinon's attacks are too important right now to spend a turn trading and using an item, but that's me. We need to take out the enemies before more get to us and have some time to heal up before the next wave. Once we get a momentary break, maybe Shinon can take an arms scroll. Seth has multiple. I'd like to keep mine.

Edit: except I just checked, and you HAVE an arms scroll already.


I do? I cant see my inventory and I dont recall getting one... And yes, Shinon can take a few spells to the face as bait while we deal with the mages.

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Wyvern Lord Vaida

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PostPosted: Tue Jan 14, 2014 4:13 pm


I don't have canto.

Copy paste same sentence repeatedly as needed.


You know what? Maybe I could have rescued. Can I rescue horse units? I probably would have survived. I didn't think about rescuing. I don't think anybody thought about rescuing.

My <********> bad.
PostPosted: Tue Jan 14, 2014 4:49 pm


HOLY MOTHER OF ******** PEOPLE CALM THE ******** DOWN IT IS A GODDAMN GAME.

Isadora, stop aggressing Vaida. It was not her responsibility to rescue you, you were told right when you made the move that Rally Res had a range of 3, and at no point did you even suggest "Hey, can Mihira rescue me?" None of us are mind readers. s**t happened. We'll deal.

WhirlwindTerror
Crew

Dedicated Raider


Belzayne

Lonely Girl

PostPosted: Tue Jan 14, 2014 5:39 pm


OKAY SO STUFF WENT DOWN BUT I AM CAUGHT UP!

But regardless here is what I see: We got the mages coming at us, plus the fighter and myrmidon. As Vaida said I am a fighter. If I get a high enough roll I can help out with the mages. We could potentially have them taken care of between Shinon, myself, and those of us who catch up. So here's what I potentially see:

Mihira, Vika and myself would end up on spot 17 so we get the defender bonus. The fighter and myrmidon would be a problem, yes, but with magic taken care of we wouldn't have to worry about that part at least. And they would be the only ones who would get to damage us at the time. Plus the fact we have our healer moving behind us, as well as our transport, is good for us. Thoughts or concerns?
PostPosted: Tue Jan 14, 2014 5:53 pm


Belzayne
OKAY SO STUFF WENT DOWN BUT I AM CAUGHT UP!

But regardless here is what I see: We got the mages coming at us, plus the fighter and myrmidon. As Vaida said I am a fighter. If I get a high enough roll I can help out with the mages. We could potentially have them taken care of between Shinon, myself, and those of us who catch up. So here's what I potentially see:

Mihira, Vika and myself would end up on spot 17 so we get the defender bonus. The fighter and myrmidon would be a problem, yes, but with magic taken care of we wouldn't have to worry about that part at least. And they would be the only ones who would get to damage us at the time. Plus the fact we have our healer moving behind us, as well as our transport, is good for us. Thoughts or concerns?


Okay, I know Ziaram is a melee unit, but I base my strategy suggestion upon having him catch up, but not engage until the Myrm and Fightet show up. I'm not sure, but I have to ask:

Does Provoke override the enemy's natural A.I.? Lije, mages generally target those with weaknesses to their element (IE Vika and wind, Seth and fire) or hust peeps with low res. As I understand, as long as there are enough spaces for units to move veside or a space from Shinon to attack him, they will, right?

If so, we're fine, no worries. If not, and say everyone moves close in their range (with the exception of Vika cause Shade), it may cancel Provoke's ability and make them target someone else.

Anyway, I think its safe to say no matter what, Shinon, Mihira and Vika are gonna lay on some hurt for the mages. However, If you feel Ziaram would be okay joining in on the fight, I'm okay with it. More dmg output means mage deaths quicker which means more prep time for the myrm and fighter.

RosesxScythes

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Nomad Rath
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PostPosted: Tue Jan 14, 2014 6:33 pm


I went to look at the rescue section of the info thread and saw that my working is actually pretty sloppy. I have "mounted" units, but it occurred to me that people might not realize that mounted covers horseback, wyvern and pegasi units together.

"Mounted units can rescue all foot and Heavy Armor units"

I also don't have it in there that they can rescue laguz/manakete units, though in my mind that was covered by 'all foot' units. I will correct that when I update things after these 2 games.

So no, Mihira could not have rescued Isadora.

Also, yes, if Shinon is in the mage's direct range, it will attack him instead of Mihira or Seth, even if it is affective against them.

I also have some things to talk about to come in the next "patch", but I'll do that a little later once you guys have your plans set.
PostPosted: Tue Jan 14, 2014 8:10 pm


I also need to throw this out there, since there was some confusion. If Counter works the same as it does in the games, activation-wise, it won't trigger if the enemy unit dies from the attack. I'd have to ask Rath to clarify that, but we can assume as such for now.

As far as Isa goes, we can just regroup and head out from here. No need to get flustered like we are. I'm fine with the plan as is, and I'll have Rin stay behind the troops since she doesn't have to worry about that enemy mages and she'll be safe to heal without fear of the enemy close-range fighters. [Plus she has Shinon there, who she can keep kicking if anything happens to damage him.]

[Though if we find a long-range staff, it might be best to pass me one of those scrolls.]

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WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Tue Jan 14, 2014 8:14 pm


For the record, if anybody wants me to crunch numbers for them in terms of how dead you're going to be if you park right in front of two mages, a myrm, and a fighter, tell you the average amount of damage you're likely to take, how likely you are to take critical damage from a given enemy, and other general vitals, let me know. For instance, I can tell you that Vika has a 50% chance of dying from that Wind mage with Mihira's Defender help because the mage has an equal chance of doing any odd-numbered damage result between 5 and 23 to her and 50% of those results are at least 15 and blar blar blar if you want me to do this for you as well let me know.
PostPosted: Wed Jan 15, 2014 7:30 am


WhirlwindTerror


I'm not trying to aggravate her. I just merely stated how we never bother to ask questions or communicate in the discussion or PMs when making a move. But it's like everyone said, it's just a game.

Nomad Rath


So I'm a bit confused about the foot units. Can they rescue laguz/manakete? Because I thought laguz and manakete will be similar to armorknights; therefore, only mounted units can rescue them.

I also had a talk with FD yesterday about whether wyvern can rescue a unit and move in the FE games (aka: Make an action first and use movement second.) But since this is a boardgame, being slightly different than Fire Emblem games, thank you for clarifying that.


Jisen Meizuki

Crew

Stubborn Gifter


RosesxScythes

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PostPosted: Thu Jan 16, 2014 1:24 am


Right then, since it'll be Mihira's turn and then Vika and Seth's, Vika and I were discussing what we should do to set up and be ready for the Fighter and Myrmidon.

So basically Mihira either kills Wind Mage so Seth and Vika tag-team the Fire Mage, or Mihira takes on the Fire Mage. Depending on if she kills it, Vika KO's the wind mage and Seth moves up to 18 in preparing for the Fighter and Myrmidon. If Mihira does not kill the mage, Vika and Seth kill the mages and then Seth canto's to 18 if possible to set up trap dmg on space 19.

Leena should try to catch up as far as she can move towards us.

Enemy Phase: The Fighter and Myrmidon only need to roll a 2 to reach 19 and attack Seth and he should be able to take it, as the Myrmidon is at a disadvantage to him in the weapon triangle dept. but the Fighter makes up for it with his advantage. But either way, it shouldn't be a problem with him at full health taking the hit. And with luck, they do indeed roll twos, park on space 19 and get poisoned.

Next turn: Myrmidon and Fighter take Poison dmg. (Okay, so no bitching about Shinon losing the chance for Prescience, so what? He can still attack the Fighter with no worry about Counter and do damage. Plus, the poison dmg makes up for the lack of +2 from it.)

Rin should move up to 17 with Shinon and heal Seth (if Seth needs the health restore depending on how bad the Fighter does damage, we may get lucky and he misses but let's not count on that and assume the worst scenario that he IS pretty damaged), Ziaram catches up if possible to space 18 and smacks the Myrmidon, Shinon stays parked on 17 and takes a shot at the Fighter, without worry about counter. Mihira adheres to 18 as well and can either go for a critical against the Fighter, or in the event Ziaram can't get to the Myrmidon, attacks it instead and leaves the Fighter to Vika (who should move to space 20 behind them if possible cause she can fly around, right? Given she rolls a high enough roll to do so, that is to box/trap them in place) and Seth to handle.

This set up and idea is that since up to 4 can park on a sq at a time, you maximize safety for Ziaram and Seth with Mihira's Defender by having the three on 18. Rin has no worry of being targeted because she's behind the wall of the peeps parked on 18 and since the Fighter can't reach Shinon, Provoke is temporarily nullified and it's normal AI pattern kicks in to target whoever it has the advantage against to do higher dmg, IE, Mihira most likely (because she's not bolstered by Defender, thus no +1 to def) or Seth (less likely because the +1 def boost negates his +1 dmg over him with the axe) as they wield lances instead of Ziaram (cause sword>axe so the Fighter would be at a -1 disadvantage anyway and the +1 from Mihira's Defender would be like laughing in the guy's face at his puny attempt and add insult to injury xD) (and also, Vika is safe cause of Shade so she's like an invisible wall boxing him in.)

Given we do this right, the Myrm dies that turn and maybe the Fighter, if not, we have the defense set up and Mihira can certainly take a swing from that Fighter. Next turn, Rin heals her up and Ziaram puts his skillz0rz to use by smacking the Fighter, hopefully killing him, if not, Shinon will.

I know I made it sound simple, but it probably won't be as easy as I put it, but I'm trying to come up with a plan that balances us in safety but maximizes our abilities to deal damage.

And if it does work, we've earned a brief turn to prepare for Jaren and one of the Barbarian's, but I suggest we stay parked at 17 and 18 to once again trap dmg Jaren and the Barbarian (Vika should either move to 18 as well or if she feels comfortable being Unshaded, on 17 with Shinon and Rin.). I suggest that Leena should move up to 17 for that turn, and trade a Vulnerary to Vika as a 'just in case' and whoever that doesn't have a Vulnerary take that turn to trade with Leena from the convoy. Shinon will use his Arms Scroll that turn to up his Weapon Rank so he can bust out that Iron Bow against Jaren.

Well, that's all I got. Feel free to add your input and suggestions.
PostPosted: Thu Jan 16, 2014 5:26 am


I plan on catching up with Leena as much as possible. However, my movement rolls are constantly RNG screwed and I keep getting 1's, so it may take a while. sweatdrop

I also plan on going into the arena and seeing if I can win some more money/items.

Misuki Marishima

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PostPosted: Thu Jan 16, 2014 6:24 am


Misuki Marishima
I plan on catching up with Leena as much as possible. However, my movement rolls are constantly RNG screwed and I keep getting 1's, so it may take a while. sweatdrop

I also plan on going into the arena and seeing if I can win some more money/items.


I'm going to straight up veto that. You have no business in the arena, on top of you needing to catch up with the group /as soon as possible/. Just because the enemy is in front of us, doesn't mean we should ever rule out the possibility of reinforcements from behind. Don't risk the entire mission going into the arena, especially when you don't have the stats for it, on top of us losing Isadora.
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