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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

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Ichengo Angelus

Man-Hungry Kitten

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PostPosted: Sat Mar 09, 2013 12:32 pm


SorceressJacklyn
Avedis Angelus
Avedis Angelus
Rpc Name: Avandis Erriharus

Rpc Profile Link/Your Customs Thread: [Haven't Been Approved, Doesn't exist yet.] BUT, he is a Berserker/Nightmare[Hopefully]

Rpc Rank: Trainee
----
Combative Talent or Non Combative: Special Talent

Talent Name: Unstoppable Fear Eater

Description: Having needed to survive on his own in the wormwood swamp, and one of the most highly dangerous places in the swamp, Avandis had trained his body, and natural abilities beyond that of normality. His strength is higher than a normal person of his race and class. [+3 Strength]
In addition to this, he learned how to strive off the fear harbored inside of living creatures, by literally eating the fear of living things. Fear is determined in ranks as to what they are.

Rank 1: Natural Fear, usually felt by living things when they are faced with something bigger, stronger, more grotesque than they are.
Rank 2: Scare, usually fear that is felt when they are shocked by something sudden occuring. Such as someone jumping from out of a corner and yelling.
Rank 3: Paranoia, a specific kind of anxious feeling, that is similar to fear. Usually causes reluctance to do what is wanted.
Rank 4: Phobia, fear of a specific thing that is capable of causing you to avoid it as if it would kill you.
Rank 5: Absolute Fear, fear that is so heavy on the mind of living things that they are highly reluctant to do anything. Typically prevents people from doing what they want, even if it's important.
Rank 6: Sheer Terror, feat that is capable of causing immobility in a living thing. They are so scared, they can do nothing but look at what is scaring them. [No effects will push fear rank up to this, no effect except Control Effect will use this. Rank 5 is the max for everything else. This is simply a chosen effect by an rper, when they're too afraid to move or what not.]

Following this chart there are different effects he can cause when he eats the fear of a living thing. He is only able to eat fear once per post though.

Regen Effect: Avandis is able to eat one's fear in order to gain back his HP and Energy. He gains Fear Rank multiplied by 10% of these back when eating fear for this reason. Will remove their fear temporarily. [ex. Fear at Fear Rank 1 would only grant 10%]

Increase Effect: Avandis eating a person's fear can have a negative effect on the person's mind when it is done. This can cause an increase in their fear rank. He can not eat fear in the next post after this.

Power Up Effect: Avandis will eat someone's fear, and boost the rank of his next attack by 1, and reducing their Fear Rank by one.

Diminish Effect: Avandis can also completely eat one's fear. Consuming it completely and leaving the person in question fearless for a while. While in this fearless state they will obtain +1/+1 and be unable to experience any form of fear until the battle is over.

Control Effect: Avandis will eat a person's fear, through this method though, it will prevent him from eating any more fear for the duration, and will prevent him from using any of his race skills, he will temporarily control this person. The duration is 10 posts, if used outside of battle the duration will be discussed with the target in question and determined as such. This can only be done at the Rank 6,Sheer Terror, level of fear.


OH! I forgot about that original boost. XD my bad. Everything should be fixed now, I changed Diminish effect to only have the fearless +1/+1 thing now.


I have one last question before approval. Can you only do one effect a post?


Yes, only one a post.
PostPosted: Sat Mar 09, 2013 12:44 pm


Avedis Angelus
SorceressJacklyn
Avedis Angelus
Avedis Angelus
Rpc Name: Avandis Erriharus

Rpc Profile Link/Your Customs Thread: [Haven't Been Approved, Doesn't exist yet.] BUT, he is a Berserker/Nightmare[Hopefully]

Rpc Rank: Trainee
----
Combative Talent or Non Combative: Special Talent

Talent Name: Unstoppable Fear Eater

Description: Having needed to survive on his own in the wormwood swamp, and one of the most highly dangerous places in the swamp, Avandis had trained his body, and natural abilities beyond that of normality. His strength is higher than a normal person of his race and class. [+3 Strength]
In addition to this, he learned how to strive off the fear harbored inside of living creatures, by literally eating the fear of living things. Fear is determined in ranks as to what they are.

Rank 1: Natural Fear, usually felt by living things when they are faced with something bigger, stronger, more grotesque than they are.
Rank 2: Scare, usually fear that is felt when they are shocked by something sudden occuring. Such as someone jumping from out of a corner and yelling.
Rank 3: Paranoia, a specific kind of anxious feeling, that is similar to fear. Usually causes reluctance to do what is wanted.
Rank 4: Phobia, fear of a specific thing that is capable of causing you to avoid it as if it would kill you.
Rank 5: Absolute Fear, fear that is so heavy on the mind of living things that they are highly reluctant to do anything. Typically prevents people from doing what they want, even if it's important.
Rank 6: Sheer Terror, feat that is capable of causing immobility in a living thing. They are so scared, they can do nothing but look at what is scaring them. [No effects will push fear rank up to this, no effect except Control Effect will use this. Rank 5 is the max for everything else. This is simply a chosen effect by an rper, when they're too afraid to move or what not.]

Following this chart there are different effects he can cause when he eats the fear of a living thing. He is only able to eat fear once per post though.

Regen Effect: Avandis is able to eat one's fear in order to gain back his HP and Energy. He gains Fear Rank multiplied by 10% of these back when eating fear for this reason. Will remove their fear temporarily. [ex. Fear at Fear Rank 1 would only grant 10%]

Increase Effect: Avandis eating a person's fear can have a negative effect on the person's mind when it is done. This can cause an increase in their fear rank. He can not eat fear in the next post after this.

Power Up Effect: Avandis will eat someone's fear, and boost the rank of his next attack by 1, and reducing their Fear Rank by one.

Diminish Effect: Avandis can also completely eat one's fear. Consuming it completely and leaving the person in question fearless for a while. While in this fearless state they will obtain +1/+1 and be unable to experience any form of fear until the battle is over.

Control Effect: Avandis will eat a person's fear, through this method though, it will prevent him from eating any more fear for the duration, and will prevent him from using any of his race skills, he will temporarily control this person. The duration is 10 posts, if used outside of battle the duration will be discussed with the target in question and determined as such. This can only be done at the Rank 6,Sheer Terror, level of fear.


OH! I forgot about that original boost. XD my bad. Everything should be fixed now, I changed Diminish effect to only have the fearless +1/+1 thing now.


I have one last question before approval. Can you only do one effect a post?


Yes, only one a post.


Just make sure it's made clear in th talent you're good to go.

SorceressJacklyn
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PostPosted: Tue Mar 12, 2013 2:09 am


SorceressJacklyn
Nero Inferni
RPC Name: Kenshin Ashikaga
RPC Profile Link: None
Your Customs Thread: None
Rpc Rank: Trainee


Combative Talent or Non Combative: Non-Combative
Talent Name: Tasogare

Description: Through random chance and unknown methods, Kenshin was able to break the boundaries of Space and Time and access a Pocket Dimension. He dubbed this Pocket Dimension,Tasogare due to the fact it has the appearance of a Taiga [ Redwood/Evergreen ] Forest bathed in Twilight. Kenshin can store things in here, and summon them. The concept of time doesn't exist in there. While inside of Tasogare Kenshin receives a -2 to learning skills.
Skills:

  • Storage
    E rank
    This allows Kenshin to store items into Tasogare. He CANNOT store people.

  • Summoning
    E rank
    This allows Kenshin to Summon things after he has stored them in Tasogare.

  • Entering/Exiting
    A rank
    This allows Kenshin himself to enter Tasogare. This CANNOT be used during combat. It takes two, uninterrupted, posts for him to enter or leave it. He reenters the world exactly when and where he left. It would be as if he never left.


You can have this for storing things but no entering it. It's a nice idea, like a bag of holding. But no travel because of how things are set up, you wouldn't get to pick what the dimension looks like since we, the crew, are working out what dimensions are actually connected to Rykros on our own. Which means you wouldn't get the training bonus you're seeking.

So I wouldn't get to pick what a Dimension that only he knows about and only he can access looks like... that makes no sense Jackie... and Veri told me to do the Training Bonus...
PostPosted: Tue Mar 12, 2013 11:12 am


Nero Inferni
SorceressJacklyn
Nero Inferni
RPC Name: Kenshin Ashikaga
RPC Profile Link: None
Your Customs Thread: None
Rpc Rank: Trainee


Combative Talent or Non Combative: Non-Combative
Talent Name: Tasogare

Description: Through random chance and unknown methods, Kenshin was able to break the boundaries of Space and Time and access a Pocket Dimension. He dubbed this Pocket Dimension,Tasogare due to the fact it has the appearance of a Taiga [ Redwood/Evergreen ] Forest bathed in Twilight. Kenshin can store things in here, and summon them. The concept of time doesn't exist in there. While inside of Tasogare Kenshin receives a -2 to learning skills.
Skills:

  • Storage
    E rank
    This allows Kenshin to store items into Tasogare. He CANNOT store people.

  • Summoning
    E rank
    This allows Kenshin to Summon things after he has stored them in Tasogare.

  • Entering/Exiting
    A rank
    This allows Kenshin himself to enter Tasogare. This CANNOT be used during combat. It takes two, uninterrupted, posts for him to enter or leave it. He reenters the world exactly when and where he left. It would be as if he never left.


You can have this for storing things but no entering it. It's a nice idea, like a bag of holding. But no travel because of how things are set up, you wouldn't get to pick what the dimension looks like since we, the crew, are working out what dimensions are actually connected to Rykros on our own. Which means you wouldn't get the training bonus you're seeking.

So I wouldn't get to pick what a Dimension that only he knows about and only he can access looks like... that makes no sense Jackie... and Veri told me to do the Training Bonus...


He would not be the only one who knows about it. Period. And I'm saying the bonus won't fly.

SorceressJacklyn
Captain

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PostPosted: Tue Mar 12, 2013 12:16 pm


SorceressJacklyn
Nero Inferni
SorceressJacklyn
Nero Inferni
RPC Name: Kenshin Ashikaga
RPC Profile Link: None
Your Customs Thread: None
Rpc Rank: Trainee


Combative Talent or Non Combative: Non-Combative
Talent Name: Tasogare

Description: Through random chance and unknown methods, Kenshin was able to break the boundaries of Space and Time and access a Pocket Dimension. He dubbed this Pocket Dimension,Tasogare due to the fact it has the appearance of a Taiga [ Redwood/Evergreen ] Forest bathed in Twilight. Kenshin can store things in here, and summon them. The concept of time doesn't exist in there. While inside of Tasogare Kenshin receives a -2 to learning skills.
Skills:

  • Storage
    E rank
    This allows Kenshin to store items into Tasogare. He CANNOT store people.

  • Summoning
    E rank
    This allows Kenshin to Summon things after he has stored them in Tasogare.

  • Entering/Exiting
    A rank
    This allows Kenshin himself to enter Tasogare. This CANNOT be used during combat. It takes two, uninterrupted, posts for him to enter or leave it. He reenters the world exactly when and where he left. It would be as if he never left.


You can have this for storing things but no entering it. It's a nice idea, like a bag of holding. But no travel because of how things are set up, you wouldn't get to pick what the dimension looks like since we, the crew, are working out what dimensions are actually connected to Rykros on our own. Which means you wouldn't get the training bonus you're seeking.

So I wouldn't get to pick what a Dimension that only he knows about and only he can access looks like... that makes no sense Jackie... and Veri told me to do the Training Bonus...


He would not be the only one who knows about it. Period. And I'm saying the bonus won't fly.


I'm sorry, but I made this and I say he is the only person who knows about it unless he tells someone.
PostPosted: Tue Mar 12, 2013 2:53 pm


Nero Inferni
SorceressJacklyn
Nero Inferni
SorceressJacklyn
Nero Inferni
RPC Name: Kenshin Ashikaga
RPC Profile Link: None
Your Customs Thread: None
Rpc Rank: Trainee


Combative Talent or Non Combative: Non-Combative
Talent Name: Tasogare

Description: Through random chance and unknown methods, Kenshin was able to break the boundaries of Space and Time and access a Pocket Dimension. He dubbed this Pocket Dimension,Tasogare due to the fact it has the appearance of a Taiga [ Redwood/Evergreen ] Forest bathed in Twilight. Kenshin can store things in here, and summon them. The concept of time doesn't exist in there. While inside of Tasogare Kenshin receives a -2 to learning skills.
Skills:

  • Storage
    E rank
    This allows Kenshin to store items into Tasogare. He CANNOT store people.

  • Summoning
    E rank
    This allows Kenshin to Summon things after he has stored them in Tasogare.

  • Entering/Exiting
    A rank
    This allows Kenshin himself to enter Tasogare. This CANNOT be used during combat. It takes two, uninterrupted, posts for him to enter or leave it. He reenters the world exactly when and where he left. It would be as if he never left.


You can have this for storing things but no entering it. It's a nice idea, like a bag of holding. But no travel because of how things are set up, you wouldn't get to pick what the dimension looks like since we, the crew, are working out what dimensions are actually connected to Rykros on our own. Which means you wouldn't get the training bonus you're seeking.

So I wouldn't get to pick what a Dimension that only he knows about and only he can access looks like... that makes no sense Jackie... and Veri told me to do the Training Bonus...


He would not be the only one who knows about it. Period. And I'm saying the bonus won't fly.


I'm sorry, but I made this and I say he is the only person who knows about it unless he tells someone.


Then it's denied.

SorceressJacklyn
Captain

Blessed Prophet

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PostPosted: Tue Mar 12, 2013 6:42 pm


SorceressJacklyn
Nero Inferni
SorceressJacklyn
Nero Inferni
SorceressJacklyn


You can have this for storing things but no entering it. It's a nice idea, like a bag of holding. But no travel because of how things are set up, you wouldn't get to pick what the dimension looks like since we, the crew, are working out what dimensions are actually connected to Rykros on our own. Which means you wouldn't get the training bonus you're seeking.

So I wouldn't get to pick what a Dimension that only he knows about and only he can access looks like... that makes no sense Jackie... and Veri told me to do the Training Bonus...


He would not be the only one who knows about it. Period. And I'm saying the bonus won't fly.


I'm sorry, but I made this and I say he is the only person who knows about it unless he tells someone.


Then it's denied.


So you're denying on what grounds? That I refuse to share my Talent? If it is on those grounds, it is bullshit and you know it. A talent is to make your character unique and there has never been a case of someone having to share their talent. So no I will not allow you to bullshit me out of this talent, therefore I am calling in two other mods to look at it. If they agree with your statement, I'll just drop the Talent because it is bullshit that I have to share my talent.

Lady Starlit Creed

Verideathul

As you can read I would like your opinions on the talent and her ruling.
PostPosted: Tue Mar 12, 2013 7:05 pm


Nero Inferni


I'm not asking you to share it with other people at all times. The fact you are calling in other mods WHEN I'M ALREADY TALKING TO THEM ABOUT MY DECISION shows you have no idea what is going on. The more you make a scene while we discuss this, the less ground you have to stand on.

SorceressJacklyn
Captain

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PostPosted: Wed Mar 13, 2013 7:31 pm


RPC Name: Coyote

RPC Profile Link: [x]

Your Lab Thread: [x]

RPC Rank: Trainee

Combative Talent or Non Combative: SUPER TALENT

Talent Name: Gypsy Nature

Description: She's a ********' gypsy. She uses tarot cards and s**t. Elements are disabled because elements are a part of this talents.

Skills:
Gypsy Tricks
Seemingly harmless and fun skills.

  • Light Show
    Rank E
    Any glass that the user touches glows with an array of different colors, could change by mood or feelings, though the colors are unknown to a blind Seer.
  • Smoke Artist
    Passive
    By smoking a pipe or using fire smoke, the user can run their hands through smoke and "mold" it into a variety of shapes. If smoking, the shapes can be formed through the lips.
  • Wood Carver
    Passive
    Through the user's own past, the trade of carving wood was part of their experience's growing up; therefore, given a simple carving knife and a clear memory, the user can carve a small trinket out of a good sized piece of wood.


Minor Arcana
With the suited cards, the user has a random chance to summon any of the four main elements.
This attack varies in Rank and so, the cost varies as well.

  • Roll a 20-sided die.
    1 to 5 - Suit of Wands - Fire
    6 to 10 - Suit of Cups - Water
    11 to 15 - Suit of Swords - Wind
    16 to 20 - Suit of Pentacles - Earth
  • Depending on the number you rolled, the element could vary in rank.
    1, 6, 11, 16 - Rank E
    2, 7, 12, 17 - Rank D
    3, 8, 13, 18 - Rank C
    4, 9, 14, 19 - Rank B
    5, 10, 15, 20 - Rank A
  • The user may choose one elemental attack with the matching rank as described by the die-roll. The cooldown matches the chosen attack's cooldown. If no cooldown given, the base is three posts.


Major Arcana
By choosing one of the Major Arcana, the user can summon a skill or ability.

  • The Fool - Rank D
    When this card is drawn into play, the enemy is hit with confusion. They forget how to use their abilities and skills properly. If they are in the middle of a spell, they are distracted and lose concentration. Only in effect for the opponent's next turn. Has a five post cooldown.
  • The Magician - Rank B
    When this card is drawn into play, the user's energy is increased by 360 once to aid in the next skill ability used (total of 200 after the cost of the card drawn). Has a five post cooldown.
  • The High Priestess - Rank A
    When this card is drawn into play, the user can use the Faithful Skill of the deity that matches her Monk Mantra. The Mantra must have been in place for two posts prior. The cooldown of the skill matches the cooldown of the Faithful Skill.
  • The Empress - Rank C
    When this card is drawn into play, the user's mind is invigorated. A gain of +10 energy happens every post until the energy is full or until another card is used. Cooldown of five posts.
  • The Emperor - Rank C
    When this card is drawn into play, the user's body is relaxed. A gain of +10 HP happens every post until the energy is full or until another card is used. Cooldown of five posts.
  • The Hierophant - Rank D
    When this card is drawn into play, the user's Seer abilities increase by one rank. Lasts for the entire battle or three posts out of battle. Cooldown of five posts.
  • The Lovers - Rank C
    When this card is drawn into play, a six-sided die may be rolled. If even, the target falls enamored with the user in the next three posts, causing them to avoiding fighting with the user and possibly even protecting them. If lower rank, you will be enamored. If higher rank, you have a chance to refuse the attraction, however your confusion will cause you not to attack. If odd, nothing happens. Cooldown of seven posts.
  • The Chariot - Rank D
    When this card is drawn into play, the user gains 3 speed for the first post, 2 for the second, 1 for the third, and returns to normal on the fourth post. Cooldown of five posts.
  • Strength - Rank D
    When this card is drawn into play, the user gains 3 strength for the first post, 2 for the second, 1 for the third, and returns to normal on the fourth post. Cooldown of five posts.
  • The Hermit - Rank D
    When this card is drawn into play, the user becomes incredibly stealthy. They fade into obscurity where everyone around seems to forget the user is there. Energy is hidden and steps are muffled. Scent is slightly hidden, but still noticeable to very sensitive noses. Duration is three posts at Trainee and lasts a post longer for every rank. Cooldown is equal to the duration.
  • The Wheel of Fortune - Rank C
    When this card is drawn into play, a few handfuls of fake golden coins rain down, materializing just above the user. The coins can be used in a variety of ways. One, the coins can be sent at an insanely fast speed at an enemy for a total of the user's current standard damage. Two, the coins can be used as bombs; if a target happens to pick up the coin, the seer can activate the coin as a bomb at any time. Cooldown of five post happens after the coins are summoned.
  • Justice - Rank B
    When this card is drawn into play, the user may roll an six sided die.
    1 - The enemy is healed with Rank B healing.
    2 - The user is healed with Rank B healing.
    3 - The enemy is attacked with Rank A magic damage.
    4 - The user is attacked with Rank A magic damage.
    5 - The enemy is attacked with their own Ranked standard damage.
    6 - The user is attacked with their own Ranked standard damage.
    Cooldown of five posts.
  • The Hanged Man - Rank B (but does not use this cost)
    When this card is drawn into play, the user sacrifices half of their current energy to restore half of an ally's energy and increases both of the target's stats by +1 for the duration of a battle or for three posts out of battle. Cooldown of ten posts.
  • Death - Rank S
    When this card is drawn into play, the user seems to transform; gray threads grow out from the user's spine and form leathery wings (permitting flight), their skin grows to a dark ashen gray, and their eyes a light gray. Their nails and fangs grow out, along with their ears growing pointed, giving the impression of a dark elf. In this state, the user gains +3/+3 and a rank up for both bloodline and class abilities/skills. No other cards may be used while this card is in effect. Lasts up to three posts, cooldown of fifteen posts.
  • Temperance - Rank D
    When this card is drawn into play, the user's Monk abilities increase by one rank. Lasts for the entire battle or three posts out of battle. Cooldown of five posts.
  • The Devil - Rank C
    When this card is drawn into play, a six-sided die may be rolled. If odd, the target must obey and listen to the user in the next three posts. They may struggle and fight, but the influence must be felt in some way. If lower rank, you must obey. If higher rank, you have a chance to refuse. If even, nothing happens. Cooldown of seven posts.
  • The Tower - Rank B
    When this card is drawn into play, the target's faith is shaken. They are cut off from all Faith skills and abilities. To return their faith, they can roll a six sided die. If a 6 is rolled, their faith returns. Any other number and their faith is still shaken. The target can roll for three turns. On the fourth turn, their faith is restored. This card cannot be used again on the target in the same battle. Cooldown of ten posts.
  • The Star - Rank B
    When this card is drawn into play, the user or a target can be healed by 100 HP per post. The card must remain the active card for the whole healing process and no other skills or abilities (excluding passives) may be used. If either the user or the target is attacked, the healing process is interrupted. Once the healing is complete/interrupted, it has a cooldown of ten posts.
  • The Moon - Rank C
    When this card is drawn into play, silver threads flow down from the user's spine and pool down around the user's feet, as if running water. The user's eyes go completely black. Every attack/ability used while this card is activated has Dark alignment, double damage/half healing if targeting a Holy aligned target. Lasts for seven posts, cooldown of fifteen posts.
  • The Sun - Rank C
    When this card is drawn into play, golden threads slither from the user's spine and form waving strands that stretch out like the sun's rays. The user's eyes go completely white. Every attack/ability used while this card is activated has Holy alignment, double damage/half healing if targeting a Dark aligned target. Lasts for seven posts, cooldown of fifteen posts.
  • Judgement - Rank B
    When this card is drawn into play, the target is struck with a "judgement". The very next skill/ability the target uses determines what kind of skill/ability this card uses. If the target uses a heal, the same amount of heal the target uses is also transferred to the user. If the target sends an attack, half the damage is returned to the target. Cooldown of seven posts.
  • The World - Rank A
    When this card is drawn into play, a burst of harmless energy is sent out, spreading for an AOE of 50 feet. This energy covers everything, from weapons to people to buildings, allowing a Seer to "see" everything. This ability lasts for seven posts and has a cooldown of ten posts.

PostPosted: Wed Mar 13, 2013 8:44 pm


RPC Name: Mimosa Jane Dolan
RPC Rank: Trainee

RPC Profile: â– 

Customs Thread: â– 

Combative Talent or Non Combative: Non-Combative

Skill Name: { Les Fées }

Description: A trail of flowers bloom behind Mimosa's steps even in the most harshest terrain. The matriarch of the Nokri sect took it as a sign that the young woman was destined to restore Devil's Eye to its former glory. It does nothing. Nothing, zero, zilch. Except to make it incredibly easy to track the cleric down. /shot

Skill Name: { Show ★ Off }
Skill Rank: Combatant

Description: When her fiance is present in battle, Mimosa doubles her efforts to impress the reserved man and adds an extra flair to all her skills. Her determination raises the rank of her skills by one.

Rp Sample: Upon request!

ba mirari

Everyday Sweetheart


Lady Starlit Creed

Romantic Werewolf

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PostPosted: Wed Mar 13, 2013 9:30 pm


Subamii
RPC Name: Mimosa Jane Dolan
RPC Rank: Trainee

RPC Profile: â– 

Customs Thread: â– 

Combative Talent or Non Combative: Non-Combative

Skill Name: { Les Fées }

Description: A trail of flowers bloom behind Mimosa's steps even in the most harshest terrain. The matriarch of the Nokri sect took it as a sign that the young woman was destined to restore Devil's Eye to its former glory. It does nothing. Nothing, zero, zilch. Except to make it incredibly easy to track the cleric down. /shot

Skill Name: { Show ★ Off }
Skill Rank: Combatant

Description: When her fiance is present in battle, Mimosa doubles her efforts to impress the reserved man and adds an extra flair to all her skills. Her determination raises the rank of her skills by one.

Rp Sample: Upon request!


Approved.
PostPosted: Sat Mar 16, 2013 11:50 pm


Lady Starlit Creed
RPC Name: Coyote

RPC Profile Link: [x]

Your Lab Thread: [x]

RPC Rank: Trainee

Combative Talent or Non Combative: SUPER TALENT

Talent Name: Gypsy Nature

Description: She's a ********' gypsy. She uses tarot cards and s**t. Elements are disabled because elements are a part of this talents.

Skills:
Gypsy Tricks
Seemingly harmless and fun skills.

  • Light Show
    Rank E
    Any glass that the user touches glows with an array of different colors, could change by mood or feelings, though the colors are unknown to a blind Seer.
  • Smoke Artist
    Passive
    By smoking a pipe or using fire smoke, the user can run their hands through smoke and "mold" it into a variety of shapes. If smoking, the shapes can be formed through the lips.
  • Wood Carver
    Passive
    Through the user's own past, the trade of carving wood was part of their experience's growing up; therefore, given a simple carving knife and a clear memory, the user can carve a small trinket out of a good sized piece of wood.


Minor Arcana
With the suited cards, the user has a random chance to summon any of the four main elements.
This attack varies in Rank and so, the cost varies as well.

  • Roll a 20-sided die.
    1 to 5 - Suit of Wands - Fire
    6 to 10 - Suit of Cups - Water
    11 to 15 - Suit of Swords - Wind
    16 to 20 - Suit of Pentacles - Earth
  • Depending on the number you rolled, the element could vary in rank.
    1, 6, 11, 16 - Rank E
    2, 7, 12, 17 - Rank D
    3, 8, 13, 18 - Rank C
    4, 9, 14, 19 - Rank B
    5, 10, 15, 20 - Rank A
  • The user may choose one elemental attack with the matching rank as described by the die-roll. The cooldown matches the chosen attack's cooldown. If no cooldown given, the base is three posts.


Major Arcana
By choosing one of the Major Arcana, the user can summon a skill or ability.

  • The Fool - Rank D
    When this card is drawn into play, the enemy is hit with confusion. They forget how to use their abilities and skills properly. If they are in the middle of a spell, they are distracted and lose concentration. Only in effect for the opponent's next turn. Has a five post cooldown.
  • The Magician - Rank B
    When this card is drawn into play, the user's energy is increased by 360 once to aid in the next skill ability used (total of 200 after the cost of the card drawn). Has a five post cooldown.
  • The High Priestess - Rank A
    When this card is drawn into play, the user can use the Faithful Skill of the deity that matches her Monk Mantra. The Mantra must have been in place for two posts prior. The cooldown of the skill matches the cooldown of the Faithful Skill.
  • The Empress - Rank C
    When this card is drawn into play, the user's mind is invigorated. A gain of +10 energy happens every post until the energy is full or until another card is used. Cooldown of five posts.
  • The Emperor - Rank C
    When this card is drawn into play, the user's body is relaxed. A gain of +10 HP happens every post until the energy is full or until another card is used. Cooldown of five posts.
  • The Hierophant - Rank D
    When this card is drawn into play, the user's Seer abilities increase by one rank. Lasts for the entire battle or three posts out of battle. Cooldown of five posts.
  • The Lovers - Rank C
    When this card is drawn into play, a six-sided die may be rolled. If even, the target falls enamored with the user in the next three posts, causing them to avoiding fighting with the user and possibly even protecting them. If lower rank, you will be enamored. If higher rank, you have a chance to refuse the attraction, however your confusion will cause you not to attack. If odd, nothing happens. Cooldown of seven posts.
  • The Chariot - Rank D
    When this card is drawn into play, the user gains 3 speed for the first post, 2 for the second, 1 for the third, and returns to normal on the fourth post. Cooldown of five posts.
  • Strength - Rank D
    When this card is drawn into play, the user gains 3 strength for the first post, 2 for the second, 1 for the third, and returns to normal on the fourth post. Cooldown of five posts.
  • The Hermit - Rank D
    When this card is drawn into play, the user becomes incredibly stealthy. They fade into obscurity where everyone around seems to forget the user is there. Energy is hidden and steps are muffled. Scent is slightly hidden, but still noticeable to very sensitive noses. Duration is three posts at Trainee and lasts a post longer for every rank. Cooldown is equal to the duration.
  • The Wheel of Fortune - Rank C
    When this card is drawn into play, a few handfuls of fake golden coins rain down, materializing just above the user. The coins can be used in a variety of ways. One, the coins can be sent at an insanely fast speed at an enemy for a total of the user's current standard damage. Two, the coins can be used as bombs; if a target happens to pick up the coin, the seer can activate the coin as a bomb at any time. Cooldown of five post happens after the coins are summoned.
  • Justice - Rank B
    When this card is drawn into play, the user may roll an six sided die.
    1 - The enemy is healed with Rank B healing.
    2 - The user is healed with Rank B healing.
    3 - The enemy is attacked with Rank A magic damage.
    4 - The user is attacked with Rank A magic damage.
    5 - The enemy is attacked with their own Ranked standard damage.
    6 - The user is attacked with their own Ranked standard damage.
    Cooldown of five posts.
  • The Hanged Man - Rank B (but does not use this cost)
    When this card is drawn into play, the user sacrifices half of their current energy to restore half of an ally's energy and increases both of the target's stats by +1 for the duration of a battle or for three posts out of battle. Cooldown of ten posts.
  • Death - Rank S
    When this card is drawn into play, the user seems to transform; gray threads grow out from the user's spine and form leathery wings (permitting flight), their skin grows to a dark ashen gray, and their eyes a light gray. Their nails and fangs grow out, along with their ears growing pointed, giving the impression of a dark elf. In this state, the user gains +3/+3 and a rank up for both bloodline and class abilities/skills. No other cards may be used while this card is in effect. Lasts up to three posts, cooldown of fifteen posts.
  • Temperance - Rank D
    When this card is drawn into play, the user's Monk abilities increase by one rank. Lasts for the entire battle or three posts out of battle. Cooldown of five posts.
  • The Devil - Rank C
    When this card is drawn into play, a six-sided die may be rolled. If odd, the target must obey and listen to the user in the next three posts. They may struggle and fight, but the influence must be felt in some way. If lower rank, you must obey. If higher rank, you have a chance to refuse. If even, nothing happens. Cooldown of seven posts.
  • The Tower - Rank B
    When this card is drawn into play, the target's faith is shaken. They are cut off from all Faith skills and abilities. To return their faith, they can roll a six sided die. If a 6 is rolled, their faith returns. Any other number and their faith is still shaken. The target can roll for three turns. On the fourth turn, their faith is restored. This card cannot be used again on the target in the same battle. Cooldown of ten posts.
  • The Star - Rank B
    When this card is drawn into play, the user or a target can be healed by 100 HP per post. The card must remain the active card for the whole healing process and no other skills or abilities (excluding passives) may be used. If either the user or the target is attacked, the healing process is interrupted. Once the healing is complete/interrupted, it has a cooldown of ten posts.
  • The Moon - Rank C
    When this card is drawn into play, silver threads flow down from the user's spine and pool down around the user's feet, as if running water. The user's eyes go completely black. Every attack/ability used while this card is activated has Dark alignment, double damage/half healing if targeting a Holy aligned target. Lasts for seven posts, cooldown of fifteen posts.
  • The Sun - Rank C
    When this card is drawn into play, golden threads slither from the user's spine and form waving strands that stretch out like the sun's rays. The user's eyes go completely white. Every attack/ability used while this card is activated has Holy alignment, double damage/half healing if targeting a Dark aligned target. Lasts for seven posts, cooldown of fifteen posts.
  • Judgement - Rank B
    When this card is drawn into play, the target is struck with a "judgement". The very next skill/ability the target uses determines what kind of skill/ability this card uses. If the target uses a heal, the same amount of heal the target uses is also transferred to the user. If the target sends an attack, half the damage is returned to the target. Cooldown of seven posts.
  • The World - Rank A
    When this card is drawn into play, a burst of harmless energy is sent out, spreading for an AOE of 50 feet. This energy covers everything, from weapons to people to buildings, allowing a Seer to "see" everything. This ability lasts for seven posts and has a cooldown of ten posts.



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PostPosted: Sun Mar 17, 2013 12:38 pm


RPC Name: Kenshin Ashikaga
RPC Profile Link: None
Your Customs Thread: None
Rpc Rank: Trainee


Combative Talent or Non Combative: Non-Combative
Talent Name: Crepuscolo

Description: Through random chance and unknown methods, Kenshin was able to break the boundaries of Space and Time and access a different Dimension. When he first entered this Dimension, he was scared shitless, but soon he grew accustomed to it.

Crepuscolo, for that is what he calls this Dimension, seems to be just a large mountainous evergreen forest covered with snow. As far as the eye can see, there are mountains covered in evergreen trees and snow. While it doesn't ever actually snow here, the ground is always covered in it. The air is very moderate, it's always a comfortable 20 degrees Celsius (68 degrees Fahrenheit). The land is always bathed in twilight through, which gives it's name Crepuscolo. On one of the summits there is a large flat clearing void of snow, full of vibrant lush grass, where a dojo building is set. Leading into the mountain is a forge building with a seemingly limitless supply of materials to use in it. Whenever you enter this dimension, you enter it inside the dojo looking at the forest covered mountains.

*Note: Due to the nature of a bloodline that is in the works: During the two posts of meditation if someone of the bloodline were to "touch" Kenshin they can enter the Dimension as well. Only after they do this can they enter and exit this Dimension freely. This is the ONLY way they can enter Crepuscolo

Skills:

  • Conservazione
    E Rank
    One of entering Crepuscolo gave Kenshin the ability to store items into the Dimension by using his energy. He must be touching the object with at least one hand to do so. This cannot be used on characters.

  • Convocare
    E Rank
    The sister ability to Conservazione, Convocare allows Kenshin to summon the items he has stored in Crepsucolo.

  • Immissione
    A rank
    A rather unique ability that Kenshin first learned, Immissione allows Kenshin to enter Crepsucolo. The exact process is unknown to Kenshin, he just knows that he has to meditate to enter the Dimension.

    To enter Crepsucolo the user be undisturbed for two entire posts. In these posts they must be sitting down meditating with their eyes closed and releasing their energy. After these two posts the user's body seems to dissipate from Rykros, and when the user reopens their eyes they're sitting in the dojo.
 
PostPosted: Tue Mar 19, 2013 2:48 pm


SorceressJacklyn

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