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Will you join this RP? |
yes |
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100% |
[ 5 ] |
no |
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0% |
[ 0 ] |
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Total Votes : 5 |
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Posted: Sat Jun 20, 2009 3:05 pm
@ rodyn: Where, exactly? I might have missed it, but it's not within the last 11 pages.. I'm trying to organize the information, and it'd be nice to have.
@ EK: So I've heard.
Although, this isn't much in the way of actually tackling anything point by point, this is mostly everyone trying to find somethign that doesn't warrant the issue of getting called out. I'm running out of nerves to listen, and i'm very patient.
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Posted: Sat Jun 20, 2009 3:18 pm
He's flying a Republic-class Star Destroyer with a couple star corvettes.
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Posted: Sat Jun 20, 2009 3:25 pm
And the other issues which are conviently ignored? stare
I don't care if they agree, i just want to knwo what you think and why. The latter being very very important.
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Posted: Sat Jun 20, 2009 3:27 pm
Nelowulf @ rodyn: Where, exactly? I might have missed it, but it's not within the last 11 pages.. I'm trying to organize the information, and it'd be nice to have. @ EK: So I've heard. Although, this isn't much in the way of actually tackling anything point by point, this is mostly everyone trying to find somethign that doesn't warrant the issue of getting called out. I'm running out of nerves to listen, and i'm very patient. Oh, I see. I didn't make one post specifying. As Stellar said, a Republic-Class Star Destroyer with a pair of Assassin-Class Corvettes.
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Posted: Sat Jun 20, 2009 3:51 pm
The front page is stuff that has been mentioned and basicallly 'loosely' set in stone. So if you have something to add that's worthwhile, you better tell me what page to look on. It's constantly refreshing, so consider that.
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Posted: Sat Jun 20, 2009 7:41 pm
No Jedi Shadows huh? Then explain why when the Sith race died, there were still Sith.
It's an ideal, not a person. You can't tell me at any period in the galaxy, there wasn't at least one Force wielder who had the mentality of, " If it cannot be saved, it must be destroyed to ensure peace. "
I've had my characters planned out months in advanced, and I made it known long before this thread ever came into existence, and now they're all inapplicable because of a last minute decision? Am I the only one that even plans ahead anymore?
I have my characters planned, and I can explain why they'd exist.
My Shadow was the 1st true apprentice of Nemesis, who at this point is retired from Jedi/Sith stuff, so Nemesis herself, despite being insanely powerful, is merely a mentor to the Shadow, who happens to fit the ideal of the Shadows because she wants to help bring peace to the galaxy, and do so by eradicating corruption and evil, etc. That's what makes her a Shadow, IMO. Her role plot-wise will be perhaps trying to hunt down Cale's pirates, or anyone causing problems that would bring the galaxy back into war. When not doing that, she'd be training, or seeking out NPC goons like a bounty hunter. As far as the NJO goes, I'm a bit open. Either she's part of it, or not. Hell, considering she's trained by Nemesis, the NJO might not even know about her. I don't care so much on that, so that's in the open.
Nemesis, as already stated, retired from active Jedi/Sith things and is simply the one training my Shadow and acting as her contact for whatever. NJO knowing about her is also in the open. Other than training my Shadow, she doesn't have any relations with the NJO, and that's again assuming the Shadow is even part of it. Otherwise, I'd imagine the both of them are unknown.
My seductress that's Cale's wench would at most be just an undiscovered Force adept that uses Force Persuasion the same way Siren does. However, I'm fine with this character being a NFU if it's really needed, because she's simply a support character for Cale's pirate leader. She wouldn't be plot-important as much, but she'll also serve as a target for my Shadow to be after in case of a lull in things.
I don't see why there'd be a problem with any of that, and I'm not in the mood to have to rethink all the characters over just because of 1 little detail someone decides to change at the last minute. I'm not saying this has to be accepted 100% as is, I'm just saying it's frustrating to be told it won't work at the last minute when it's been fine before.
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Darkened Angel Vice Captain
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Posted: Sat Jun 20, 2009 7:54 pm
I'm going to play devil's advocate, just because I'm in no mood for this.
Who says this is "the last minute"? Plus, not to be a total drag, but the current character I'm planning to run wasn't my first or second or even thrid choice either. I had a killian ranger, a enchani padawan, codru-ji shockboxer, considered a hutt gangster, built up a droid bounty hunter, and started off with a human weaponsmith before changing the race twice on it.
My issue against having 3 force users is it effectively takes any other force user character right out of the picture. This is a time when the order is just being built up. Even without any specific "affiliation", we start off with three force users. Not adepts, Users. Also, in my option to you is, why don't you become the Game Moderator? Then you can answer all the newbies questions on why you're allowed to have a character like Nemesis and they can't. She's ageless, unable to be beaten, totally powerful and beyond even jedi master rank, and even if we allowed both the seductress and the shadow under the option of "knight level or below".
Plus, as a kicker, we have a shadow that hunts NPCs or Cale, Nemesis which follows the shadow, and Cale's wench. Where's the interaction potential with anyone else? Short of getting a contract from someone on the shadow, the other two are nothing more than random posts.
[/sigh]
I'm not trying to be harsh, but the quantity compared to actual practice, at least to me, seems out the roof...
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Posted: Sat Jun 20, 2009 8:12 pm
Last minute as in, this is the thread where it's all officially planned out, and everything I pre-planned was okay and nobody had a problem with it until now. That's what irks me about this.
That's why I said I'm not entirely set on my wench character being a FU. I'd just prefer she was, but being FU or NFU wouldn't drastically affect her role or anything, it just adds options for creativity.
As I continually said, Nemesis is effectively retired from all the Jedi/Sith stuff beyond training an apprentice. Yeah, she's on a level all of her own at this point, and that's why she's retired, taking an entirely background role for my " main " character, the Shadow, who would be a Knight, at least in proficiency level if not part of the NJO to be one officially, who fights whatever corruption threatens the uneasy peace of the galaxy. Hell, I could argue, " Well what's the point of a hero? All they're good for is just to fight the main villain in the end. " Is this some kinda not-so-subtle hint at saying I can't RP anything beyond sideliners?
I don't do GMing because I'm never really all that informed on the technical side of any RP. In fact, IMO, the technical stuff is almost always overdone. " So what if you can't give every specific statistic on a ship, just improvise if you need to and have fun with it. "
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Darkened Angel Vice Captain
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Posted: Sat Jun 20, 2009 8:26 pm
So make Nemesis an NPC. That way the mods don't have to put up with people asking that infernal question, "Well, she's got..." like I had to when she first was brought in. Not only does that compensate the force user count by one, but it also means you can still play her. Plus, as an NPC, her stats won't matter if she's queen of the universe or the world's poorest beggar, because she's effectively your shadow's subservient in a sense. It'd be no different than like my character HK-74 or Admiral veers: NPCs that, while NPCs, still maintain a PC like presence, but are strictly utilized by a specific person to interact with other nPCs.
That takes the count down to two. If you want just a person with force persuade, you dont' need a force user, just a force sensitive who's particularily keen at one spell. Essentially a force Adept. In which case, you've still got everything you asked for, without the bookkeeping hassle. Would such a deal work out for you?
As for modding, it's not an issue of technology. It's merely being able to organize and moderate disputes and coordinate storylines. Like Des pointed out, it's more of a "narrator's" perspective than some Dungeon master, and it's not like you can't defer to someone else's opinion, or do it solo.
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Posted: Sat Jun 20, 2009 8:31 pm
On a sidenote, is anyone working on the actual government for the sector?
Since it's neutral, we can't just lump it with either the Empire or Rep. If noone's bothered with it yet, and since I'm bored and unoccupied, I'll volunteer to hammer some stuff out for it.
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Posted: Sat Jun 20, 2009 8:35 pm
I thought that'd be Des's realm, since he already made his claim for the authority over the neutral aspects. But I guess I can work on that too, since the neutral government would come knocking at my door for the weapons. The way I've pretty much set up the plant, I've pretty much got most of the entire sector buying from me because it's cheaper than tryign to import all that stuff, provided the location works out that way.
Anyone got a list of space stations and manufacturing plants other than that deep space thing? I've regrettably got no information on stuff like that, a sort of weakness of mine.
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Posted: Sat Jun 20, 2009 8:40 pm
Most I can suggest is look up Wookieepedia. I'm sure there are some models for small orbital space platforms, or even some terrestrial buildings.
Or you could always say that you moved into an old Clone Wars-era warehouse, and renovated it with your furnishings and equipment. That seems like the kind of thing that would happen in a backwater sector like this.
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Posted: Sat Jun 20, 2009 8:44 pm
I looked, but most of the actual plants are terrestrial based, or not suited for the stuff. I'm looking for strictly orbital, for my lagrange point manufacturing process, which requires me being in space.
The only other option is to turn a decent sized freightor into a mobile foundry, and then pound out the parts either up there or bring the metal back down to the planet, but i don't have the necessary money in the backstory to pull that excuse off.
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Posted: Sat Jun 20, 2009 8:48 pm
During the Galactic Civil War I've heard of factories improvised out of old discarded Xizor Transport Systems Containers. Besides the X7 Deep Space Factory, there isn't much. You could convert an asteroid base or XQ series platform, maybe a Tellgorn Corporation Modular Shipyard.
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Posted: Sat Jun 20, 2009 8:53 pm
I am hesitant to build one by scratch. Then again, I guess i could make it much better with docking stations for large transports, cargo space, and enough shields and guns to make it formidable....
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