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Posted: Sun Jun 07, 2009 6:49 am
For the squads, will the first meeting after the time skip be their first ever meeting?
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Posted: Sun Jun 07, 2009 3:58 pm
Yes. The only genin squad that will already be in-existance will be Shinichi's squad. All other squads will begin after the chunin exams as their first day.
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Posted: Mon Jun 08, 2009 6:47 am
All right, cool beans, thanks~~
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Posted: Tue Jun 09, 2009 6:53 pm
Why doesn't Sukotto get any experience from the timeskip when all of the other genin excluding Seshiro do?
-Generation One- Sukotto: No Time Skip rewards. Lvl 9 Exp (1,090) - GR Exp (680) = (410) - 5 Lvls (470) = -(60) Maya: +220 Experience Lvl 10 Exp (1,270) - GR Exp (810) = (460) - 2 Lvls Avg (240) = +(220) Baki: +170 Experience Lvl 9 Exp (1,090) - GR Exp (680) = (410) - 2 Lvls Avg (240) = +(170) Kana: + 120 Experience Lvl 8 Exp (920) - GR Exp (560) = (360) - 2 Lvls Avg (240) = +(120) Aya: +220 Experience Lvl 10 Exp (1,270) - GR Exp (810) = (460) - 2 Lvls Avg (240) = +(220) Kane: + 120 Experience Lvl 8 Exp (920) - GR Exp (560) = (360) - 2 Lvls Avg (240) = +(120) Seshiro: No Time Skip rewards. Lvl 9 Exp (1,090) - GR Exp (680) = (410) - 5 Lvls (470) = -(60)
I believe that the secret is in this "5 Lvls (470)" and "2 Lvls Avg (240)" business. Could someone explain to me what those represent?
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Posted: Wed Jun 10, 2009 3:52 am
I just explained it in the crew area.... You didn't go through the academy, you skipped to genin right away, so therefore you have a higher avg. levels skipped just like Seshiro and the same would've been done with Kaori if she were still active too. Everyone else only has 2, because of the timeskip levels gained previously.
><; Pay attention in the crew area, cause I explained the math there too when I first did it.
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Posted: Thu Jun 18, 2009 5:56 am
Do we have list anywhere that says animals we can hunt and how to hunt them?
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Posted: Sun Jun 21, 2009 1:55 pm
OpalHime Do we have list anywhere that says animals we can hunt and how to hunt them? there is on the first post of the Tategami grounds. I am guessing this is for Zoku, if you want she can interact with Karite and Kore when they go hunting. I like to keep their skills sharp so I plan on hunting the morning of everyday.
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Posted: Sun Jun 21, 2009 1:57 pm
I know I am the blacksmith of this guild but since this is a custom weapon I was wondering. Could Karite get a staff that breaks into three parts but isnt a three section staff. He is a theif and carries a lot of weapons and I would for them to be invisible at first glance so a staff that breaks apart would be great, because he is a taijutsu set fighter. and carrying a staff around doesnt do much good for him.
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Posted: Tue Jun 23, 2009 6:04 am
I would like that! Maybe in the afternoon or evening Zoku can go searching for animals again and meet Karite and Kore then?
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Posted: Tue Jun 23, 2009 7:55 am
OpalHime I would like that! Maybe in the afternoon or evening Zoku can go searching for animals again and meet Karite and Kore then? Sounds good.
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Posted: Wed Jun 24, 2009 6:05 am
Clan: Heikou (Balance) Meho and Jio Join Status: Open - Meho's are open Jio's are closed since they're all but wiped out. (If you can come up with a good enough reason Me an Lu lu will discuss letting you make a Jio but otherwise no Jio's!) Owner: Baylu and Eifer Affinity: Ice and Water History: Ying and Yang. Good and Evil. The two have always been an ancient battle. Nothing has ever been as black and white as the two halves to the ying yang, but when they are swirling together as one, they create a harmonic balance. The oldest clan that practiced the balance of good and evil is no other than the Heikou; a two part clan that hold the two halves of good and evil together as one. They knew that the world needed both kindness and hate in order to function and they accepted one another through a series of events and mystical powers, which have now become known as Fuinjutsu.
The Demons: Ataenushi-Jio and Teikurappa-Meho Before words were even in existence, two demons born from the same mother came to a large island in the middle of the sea to play. Their mother split the island in two and gave them both humans to play with. Each side of the island grew in different ways contrasting heavily as the two baby demons played with the humans. The two seemed as if they were opposites, one always giving and one always taking. Ataenushi-Jio could never give enough and Teikurappa-Meho could never have enough, until one day he took so much and she gave so much they were both satisfied. Meho wasn't satisfied with just his half of the island. He had brought his humans up to be strong willed warriors and hunters. Jio had brought her humans up to be willful thinkers and builders. Meho was jealous of the beautiful cities that Jio had, so he sent his humans to take what Jio had made. Jio let her brother have what he wanted, but Jio almost had nothing left... Meho hated that there was nothing more to take from Jio. All that Jio could give Meho was herself and so Meho ate Jio. Blessed with Jio's giving ways, Meho changed as he molded with his sister. He gave himself a new name; Heikou and tried to explain what balance was to the humans that he and his sister had brought up. In the end, Heikou left the island to be, but would watch over it hoping that one that the sides of human Jios and human Mehos would join as Heikou. He blessed them with the power and the knowledge to take down any demons that may hinder their existence.
The Heikou
Before records of history were written, the ancient symbols of Fu were devised by the Jio's who understood the language of the gods and demons that still roamed the earth and water of the planet. The Jio's were the ones to seal the demons of old away back into their own realms, while they also harnessed powerful demons to become tools of destruction, but also tools of protection. The Jio's were unable to wield such large weapons due to the torment that it caused their bodies and souls. The Meho's were perfect candidates for wielding such weapons of war. These weapons were called the Akki-Buki. Five were made during the years of the demons and five were wielded by the Meho Warlords for many generations.
The Akki-Buki
The first Akki-Buki was known as Aisu-Uma, a demon horse of ice. Its wielder was sent with a Jio comrade to the far north where Aisu-Uma had hailed from. The Demon Horse was the father to a clan of many like itself. The Jio and Meho were sent to seal the family in a scroll that would prove useful in the far future. However, the mission proved too difficult for the Meho Warlord and both perished in their quest. Local villagers then found the weapon. After it turned any villager that touched it mad, the tribe built a shrine to the weapon far away from any human civilization. Over the generations of laying dormant, the weapon slowly died without being able to feed on souls of the living. Before it faded into death, it fed on its demonic brothers of the horse herd, but spared one... to guard its grave.
The second Akki-Buki....broken, with demon escaped.
The third Akki-Buki created was called Ikatsui-ago, a demon with a large jaw that could devour 8 humans at once. It was by far one of the most disturbing and vulgar demons to have ever tortured the mortal world. It took many years before there was Jio strong enough to seal Ikatsui-ago into a large cleaver and many more years before a Meho was strong enough to wield it. When a Meho did wield it... he was the most blood thirsty ravenger to dawn a battlefield. This weapon was given to the Meho Warlord that lead the dark side of the Heikou to break away and destroy the balance and ruin the harmony.
The fourth Akki - Buki was a terrible beast known as Nenshou-Tsume who had lava as blood. He was capable of carving the very mountains with his monsterous strength. The giant was one of the first to fall. It's strength was great but it's mind was simple it was easily outsmarted by a Jio and sealed away into a mighty hammer.
The Fifth Akki-Buki Was a Shadowy trickster it wasn't' even known what it looked until it was battled and sealed away leading it to be one of the longest demon hunts.fuuten - shikon the hidden terror plagued the lands endlessly. It's poison would drive a man insane and it had no greater pleasure than to watch its maddened victims destroy their own villages.
The Day of Discord
It had been many years that the balance had been held. Many generations had served together side by side spreading terror in a civilized manner to protect the land from savage beasts. However, as the beasts began to fade out and the demons were slayed away, the Meho half began to grow bored of their lives with the Jio's. The left the island in which the Heikou had always inhabited and called home. Before they left, the Meho's raided their brethren and took what they wanted while destroying many records and techniques created with Fuinjutsu. Only a few Jio's remained after the Heikou broke apart. However, they rebuilt as best as they could, creating tall structures and beautiful gardens to live peacefully beside one another while trying to re-learn all that had been lost to the ashes of the Meho flames.
Return of Heikou Many generations later... The Jio's worked hard in the ways of chakra and sacred writings that granted one power and knowledge. They respected the gods and noble creatures of other realms with dedication. One day a ship landed on the coast of Haha island, carrying on it a band of murderers, thieves and rapists. A band of warriors fleeing the wrath of a distant country and carrying the Akki-Buki, the Meho's. They set up camp on the island and started a new life, until they drew the attention of the Jio's. The Jio's believed that these men and women were sent to bring balance to the Jio's. That they were the brothers and sisters that had left the island many many decades ago and had at last returned. It had been a fact that the Jio's were diminishing due to their lack in physical power... The Jio's were peaceful and without an army, they simply wanted to meet their new neighbors. The meeting was uneasy, but common ground was struck. The warriors would harm no one if they were allowed to stay on the island. The Jio's began to integrate with Meho's, teaching each other their techniques and sharing the element of frozen water with one another, which they had discovered over the decades of solitude learning. It was the one thing that brought peace since the heat of the island was sometimes unbearable. The two halves had been brought together by the two leaders of each tribe, the two leaders of which had been born under the red moon the same night. Celestial twins. Once they banded, they renamed themselve the Heikou once again.
The Second Separating Over time the band of warriors grew, and spread creating villages and camps across the island, they took their name as the Meho's once again, war mongers. They constantly fought amongst one another starting wars within their own people, unable to escape the violence that was in their blood. By now the Jio's were unable to do anything, there was too many of them, but they had kept to fighting themselves, and left the Jio cities and villages untouched so they would let it go for now. The first Meho warlord stepped up and united the people, they had fought amongst themselves long enough. It was time for bigger prey. They would take the island from the Jio, the grand civilization would be wiped from existence and their cities taken. The war was short and fast, unexpected. The Jio's lacked the military might to defend themselves and their cities were reduced to rubble, until only the capital survived. The Meho's marched on the capital and exiled the Jio's, those who survived. It became Meho law that no warrior was to mate with the weak Jio's after that day.
The tables had turned, the Meho's were the owners of the island, living in the capital as it fell into disrepair from their lack of care for anything other than war. The Jio's who had survived had become Nomadic, tribe like people. Loosing much of their former civilized ways, but they still maintained their peace. The Meho's continued their war on the Jio's until but a few camps survived. The current warlord Agito led an attack on a Jio camp, and during the battle he came across a Jio woman, Keikoku and fell in love. As the camp was wiped out and it's people murdered he let her escape, and they continued to meet in secret.
Biological Twins Twin's were born to the secret lovers, and it was decided that they would be named Dhan and Tomoko. Dhan would be taken back to the Meho capital and become a warrior. While Tomoko would go back to the last Jio camp and learn the forgotten ways of her people. Their mother, KeiKoku, believed that Dhan and Tomoko were part of a prophecy to bring the two halves of the island together once again to create a balance known as Heikou. Keikoku's dreams were destroyed as her soul was sent to be tormented in the blade of Ikatsui-ago. The two havles that were thought to bring back Heikou had been slain by the hand of Shimagakure's new Kage, Harada Shinichi. The death of a warlord would not be overlooked by the Meho's...
Celestial Twins Many years of researching that she kept hidden from others, proved to be useful. Tomoko discovered a set of Celestial twins; one born of the Meho and one born of the Jio, but both blessed by the demon Heikou. In all the records of the Heikou, Jio and Meho's, there was no clear description of how the Heikou came to be and how the celestial twins used their power to bring two halves together. Tomoko has let the two, Seiko and Zoku, live side by side, but nothing extraordinary has happened yet. Tomoko is growing impatient and continues to research.
Members: Meho Dhan Meho Zoku Jio Tomoko Jio Seiko
Dead Members: Meho Naru Meho Izumi
Description of Limit: There are two branches to the people of Haha Island. Those of the Meho's and those of the Jio's.
Physical Features: - Black Hair - Warm Tanned Skin
Meho In-Game Stats The Meho's are warlords who wield large weapons that are usually passed down through generations to sons. They have a hard time understanding the ancient writings of the Jio's, but know that they hold much power. + 1 per 5 levels to Strength + Character level to Heavy Weapon + Character level to Fortitude - 1 per 5 levels to Intelligence
Jio In-Game Stats The Jio's are scholars who take pride in paying respect to the other realms and learning about sacred writings. They are by no means strong, but are very quick. +1 per 5 levels to Agility + Character level to Fuin + Character level to Focus -1 per 5 levels to Endurance
Heikou In-Game Stats + Character Level to Balance +1 per 5 Levels to Charisma
Jio Techniques
Voodoo no jutsu [Zombie Technique] This technique is a technique of the Jio clan, invented by the elders long ago. The reanimation of dead bodies is a hard one. There have been rumors that if one were to tie their life to a person that has just recently died, they would come back to life to live and walk on their own two feet. But there is another technique, which reanimates the body with the lowest of impulses and desires. Memories are lost, intelligence drops to an all time low and the being can barely use words. However, the one that reanimates the body will have commanding control over its body. Like a baby that opens its eyes for the first time to see its mother, it will follow and be led by example. The target can regain intelligence and eventually be trained in other skills once their intelligence reaches 10. They will never be able to use chakra since they have no soul and require chakra to live. Cp Cost: 800 + 100 per day Damage: N/A Requirements: Fuin 200, Ninjutsu 150, Knowledge 150, Focus 200, Charisma 50. Special: All skills reduced to 0, except: Handle Animal, Intimidate, Fortitude, Swim, Dodge, Sprint, Escape, Tumble, Taijutsu, Grapple and Weapon Skills. Intelligence reduced to 0, with no modifier. Charisma reduced to 10. Can not be Intimidated.
Memory Seal - Jio Invented Through many years of research, the Jio's have discovered a way to pass down their knowledge to the next generation without wasting time to re-teach everything. At first, there were problems with such a technique since the memories of the elder would mix with that of the child's and the child would begin to think that he was the elder. The seal now has a locking and unlocking technique that lets the user tap into the knowledge and memories when needed, but still keep their own sense of self. Cp Costs: To Place Seal: 500 CP Requirements: Fuin 100, Control 50, Knowledge 50 Special: Given 3 skills from the person placing the seal. To Lock/Unlock Seal: 50 CP Requirements: Fuin 50, Control 30, Knowledge 30 Special: Bonuses from Memories are only given when the seal is unlocked. Can only be unlocked for 10 straight posts until user begins to go mad from confusion of mixed memories.
Fuin Ryoko - Jio Invented FORBIDDEN The Jio's invented this technique in hopes to better their physical strength. Its a seal that works on the whole body system. When placed on a person this seal grants incredible power but also at a high cost. The power flow is so great that it can damage the person physically while under use. The seal opens up when activated and tends to spread across the body. No seal has the same design for the seal takes up on the characteristics of the person it is placed upon. Considered a forbidden technique for the risks it represents. Cp Costs: To Place: 1,500 Requirements: Fuin 500, Control 200, Knowledge 200 To Unleash: 10 Requirements: Fuin 10, Knowledge 10 To Re-Seal: 20 Requirements: Fuin 15, Knowledge 20, Control 30 Damage To Self: - Character Level per Unleashed Post Special: + 2 x Level to all Modifiers
Meho Techniques
Dance of the Damned - Meho Invented The user of the technique imbues several shrunken heads with chakra seemingly causing them to come to life and float about. The user can control the animated heads and use them to attack an opponent from several different directions or even to create a wall of flesh between them for defensive purposes. Cp Cost: 80 per animation of head. 20 per movement. Damage: 30 to 60 + Chakra mod + Ninjutsu bonus. Requirements: Shrunken head(s), Ninjutsu 60, Control 20 Avoid: Dodge or ninjutsu.
The Demon: Released - Meho Invented FORBIDDEN The Meho's take pride in killing opponents stronger than them. By finishing off a worthy opponent by chopping their head off with their blade, the special chakra that the user feeds into their blade eats the last remaining breath and drop of chakra from that which he has killed. Once killing 5 opponents of a higher level, the blade can be released into its true demon form. Cp Cost: 500 Damage: To Self 60 HP per holding. Requirements: See Weapon. Special: Demonic Transformation, specified with Blade.
Frozen Water Needles of Death By sending the user's charka into a pool of water, it can make the water stir and begin to pull water droplets from its surface, like rain falling up. The water droplets are then sent flying through the air at the opponent. As the air shapes them into the needles, the user's chakra uses that air to freeze the droplets into ice needles which melt after penetrating their targets skin. Cp Cost: 50 + 5 per needle Damage: 10 to 30 + Chakra Mod + Ninjutsu Bonus Requirements: Ice Affinity, Ninjutsu 30, Control 20, Throwing 10 Special: Can do up to 5 needles per dice. Avoid: Ninjutsu or Dodge
Frozen Water Prison After activating the Water prison technique, a Heikou can freeze the prison in which the target is trapped by sending their chakra in. Unlike regular water that freezes in layers, this freezing is different and can freeze solid sections by releasing a burst of chakra. The sphere is frozen in thirds, until the target is completely frozen. Cp Cost: 80 per Freezing + 40 per holding Water Prison [Until completely frozen] Damage: -35% HP per post Requirements: Ninjutsu 150, Control 100, Water Prison Technique Avoid: None. Fortitude to take half Damage if caught. Special: If still alive after fully frozen you can break free: DC: Last Ninjuts Roll 1d20 + Fortitude + Str Train: 2/2
Korsei-hi [Ice Trap] The user must first set up the scene. In order to set up the scene, the user must have first used a water technique to cover the ground in or it must be raining. They do not need to be standing in a lake or pond, the ground just needs to be wet. From the feet of the user, the water begins to freeze. The user can control which areas of the ground will be frozen, almost releasing a snake like form of chakra into the water to attack the opponent. If the freezing chakra hits the feet of the target, they are frozen in place. The ice will lock their feet into the ground making them unable to move. The Ice can continue to grow over the opponent's body, eventually suffocating them in a thin icy prison. Cp Cost: 100 + 40 per holding. Damage: 50 to 100 + Chakra Mod + Ninjutsu Bonus Requirements: Ice Affinity, Ninjutsu 100, Control 50, Trap 50 Avoid: Dodge. If trapped, Fortitude to take half damage per holding post and Escape to get out of the Ice Trap. Roll: 1d20 + Ninjutsu to attack and 1d20 + Control to hold target.
Demon weapons
Ikatsui-Ago A large imposing blade 6 feet long and requires great strength to use effectively. It's sharpened edge is jagged like the teeth of some horrible creature's jaws. It's edges catch on flesh tearing and ripping, biting at the flesh much like an animal. It's attacks can be absolutely devastating because of this jagged edge, but it was not designed that way, due to the brutal fighting style of the Meho the once straight clean edge has seen so much battle that it bares many scars. Damage: 15 to 40 + Str Mod + Heavy Bonus + Sword Bonus Requirements: Strength 40, Endurance 25, Heavy Weapon 50, Sword 10 Other: Endurance Modifier Roll: 1d20 + Heavy Weapon + Sword Bonus Demon Release
Nenshou-Tsume A giant hammer made of the strongest rock that has no name. Its black rock looks cracked and jagged, but it is nowhere near breaking. The mallet of the hammer is four feet in diameter and six feet tall. Its weilder must be the strongest of all to lift it and even more conditioned to swing it more than once. It causes great damage wherever it is swung. Damage: 30 to 60 + Str Mod + Heavy Bonus + Melee Bonus Requirements: Strength 50, Endurance 35, Heavy Weapon 60, Melee 20 Other: Strength Modifier Roll: 1d20 + Heavy Weapon + Melee Bonus Demon Release
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Posted: Wed Jun 24, 2009 6:30 am
What was the penalty for a successful intimidation again? -Charisma mod for how many points? And who's charisma mod?
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Posted: Wed Jun 24, 2009 6:33 am
Tategami Maya What was the penalty for a successful intimidation again? -Charisma mod for how many points? And who's charisma mod? Intimidate: You use this skill to strike fear within the opponent's mind. You can bully them so they fear you on a regular basis or simply causing them to feel insecure. To frighten a person so much that they are physically affected, your total roll must be 20 points higher than the target's sense check. They then have to add half your charisma mod as negatives to all their rolls for 3 posts.
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Posted: Thu Jun 25, 2009 10:24 pm
if one was to train a skill like spy like this
1d20+spy Dc:10 + spy 0/15
the reward would be ? exp, 5 spy, 3 agility
correct?
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