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bobbyjar2

PostPosted: Wed Mar 14, 2007 5:56 pm


if somebody has an enchantment out, and the on the opponents turn, can they play harmonic sliver, will it's effect take place? or do they have to play another sliver?
PostPosted: Wed Mar 14, 2007 6:01 pm


Yes. Harmonic Sliver gets its own come into play ability and will be able to destroy an artifact or enchantment.

Lord Yawgmoth
Crew

Shadowy Lunatic


bobbyjar2

PostPosted: Wed Mar 14, 2007 6:05 pm


Lord Yawgmoth
Yes. Harmonic Sliver gets its own come into play ability and will be able to destroy an artifact or enchantment.
aw...dangit...I have a megrim deck and I didn't like it when they got destroyed xp
PostPosted: Thu Mar 15, 2007 2:08 pm


Lord Yawgmoth

Legions: The way priority works is APNAP which stands for Active Player Non-Active Player in the order for priority. If you're the active player once a split second resolves APNAP applies and the active player receives priority again.


So as long as I play only split second cards, no other players may do anything that uses the stack then?

Feints-


liz_bliz_inc

PostPosted: Thu Mar 15, 2007 2:19 pm


Legions_
Lord Yawgmoth

Legions: The way priority works is APNAP which stands for Active Player Non-Active Player in the order for priority. If you're the active player once a split second resolves APNAP applies and the active player receives priority again.


So as long as I play only split second cards, no other players may do anything that uses the stack then?


at least not while your spells are on it. The non-active player still gets a chance to do something at the end of each phase and turn, after the active player passes priority and before the phase actually passes.
PostPosted: Thu Mar 15, 2007 5:24 pm


Lord Yawgmoth
metaljesse
Ok, there's a mirror gallery on the board, some 1/1's (some white, some black) on the board, and lots of enchantments in the graveyard.

I cast Replenish. The enchantments that come into play are (in this order), Night of Soul's Betrayal, Crusade, Humility, Night of Soul's Betrayal, Crusade.

What happens?
Replenish puts all enchantments into play at once. Thus timestamp is a bit of a problem. You. As the controller of replenish get to choose the timestamp order. In other words if they come into play in the order mentioned above the following will happen.

Everything will get -1/-1. Then white creatures will have that negated by Crusade. Next humility makes everything a 1/1 and anything applied before it is gone since it removes the abilities. Now when the next night of soul's betrayel happens something weird goes on. You give everything -1/-1 and then give all the white creatures +1/+1 cancelling out the second night since they came AFTER humility. Now then after all timestamps are applied the game will check for state-based effects. Both night of soul's betrayals and all creatures that aren't white. Will be put into the graveyard. However now that I've actually read this the mirror gallery will stop the legend rule state-based effect but still. All non-white 1/1's will die and all white 1/1's will be 1/1's since the effects of the betrayel and crusade neg each other out.


something still doesn't make sense to me here.

Even with the time stamping, after everything is in play and state-based effects check (as soon as priority is passed), all effects are still on the board, meaning that there is :
humility makes everything a 1/1,
all white creatures have +1/+1
and all creatures have -2/-2/ (two separate -1/-1 effects).

So doesn't that make all non-white creature's -1/-1 creatures and all white creatures 0/0 creatures?

I'm not personally a judge so I could be wrong here, but I have been playing for a long time and I tend to know the rules for the most part. Not to be rude or anything, I just want to know as much as I can about these kind of things for when i have to help solve these problems in my play group.

(Like my play group and the type one players are always arguing over the last two abilities on Morphling. Which consequently, you might be able to help.)

We say it can't get bigger than a 5/1 because when you give it -1/+1 the attack, although treat as zero for damage calculation, does actually not only drop below 0 but keep track of how far it goes, making it impossible to manipulate the power past 5.

However the type one players (at least a few of them) argue that the power never drops below 0 and therefore you can make it a 0/50 and then turn it around to hit as a 49/1 if you have enough mana.

One example I chose was the precedent of a sunburst creature with a base negative power and toughness to prove that it is possible for a creature's power to drop below 0 and keep track of how far below.

So, what do you think with that?

liz_bliz_inc


liz_bliz_inc

PostPosted: Thu Mar 15, 2007 5:49 pm


Lord Yawgmoth
As far as I understand the rules for Two-Headed Giant format, although the life totals are shared creatures can only attack one head at a time. (I am by no means a 2-headed giant expert, just a fair warning)


I am kinda, I've played in a few tournies and had to nearly memorize the important rules because of a few asses that tried to pull some s**t in the first tournament. (I'm actually rated 2nd in my area for two head giant and maybe 15th in the next area up, my team only lost once do to a stupid play mistake).

You can't hit both players with the same creatures in a single attack. Although on the same team, the players are still different players and targets, you would have to choose which player you are attacking with which creatures as you declare attackers. You can however, if you have many creatures, declare attackers at both 'heads' with different creatures.

As for the shared life total, targeted spells with one and all other damage that is dealt to a single opponent is taken from that opponent's share of the combined life total, which is always split down the middle and recalculated after ever change. So even if their combined life total is 40 and therefore their separate life totals are 20, if you can do 20 damage to one head, even though you have effectively sent that player's life to 0, the number is just for logistics and doesn't mean the person and therefore the team is dead, no, their life total is now a combined 20 and is instantly recalculated so both players have life totals of 10.

I do believe overkill is still calculated (if you do more than 10 damage when their combined life total is 20, it will still calculate that extra damage).

It's designed in such a way that it doesn't matter how the damage is done to the players, the outcome is the same as every other possible way to do it. (hence no matter which way you aim your electrolyze or fire (2 to either or one to both) the outcome will always be the same.

The cool part about they way the life totals are done is cards that do damage to all opponents deal double now as they do individual pieces of damage to each of the player's share of life. However the down side is that cards that damage all players also hurt your team double as well.

example:
if you hurricane for 10, all four players take a separate assigned 10 damage and therefore take a combine 20 point to their team's life total. And a card like syphon soul would (assume both teams are at 40) deal 2 to each opponent and 2 to your alley (hit all other players, not opponents) so your opponent's team would lose 4 life and you could gain 6, putting you combined life at 46, 23 each, but the 2 life lost from your alley also is calculated and the combine life total is 44.

I'm not quite sure how odd life totals work, i think the person damaged gets the lesser life total after recalculation
PostPosted: Tue Mar 20, 2007 7:01 pm


if somebody had damping matrix out, and played leveler, would it's effect still take place (I played someone on MWS and had a deck around this theory...I don't think it works, he does...)

bobbyjar2


Phantom_Renegade

PostPosted: Wed Mar 21, 2007 2:06 am


Lord Yawgmoth
Phantom_Renegade
its been a while since ive had a question, but i gots one !!! ftw ?
anyways here it is, i was in a draft today, adn 2 of the playrs had a question, the question was
if player A plays a plays a Pnumbra Spider, adn then PLayer B enchants it with a Fool's Demise, Player B now controls the Spider so when it dies who gets teh token, Player A or Player B ???

Pnembra spider says "when it is put into a graveyard from play put in a 2/4 black spider token" it does not specify the graveyard it goes into or under who's control the spider token goes to


Actually that isn't so much the case. Fool's Demise only gives player B control AFTER the spider dies. When the spider dies it will use what the magic rules refer to as "Last Known Information". To the spider, the last controller it had was player A. It died on Player A's side of the field. So Player A will get the black token.

Now. when the spider comes back, it will come back on player B's side because of Fool's Demise. So player A will have a black token and player B will have the real spider. Now. If the spider dies on player B's side after he/she gets control of it. Then player B will get a token as well, and the spider returns to player A's graveyard (unless it's been fool's demised again)


my bad, i worded it wrong, but ty for answering both sides fo the question
PostPosted: Wed Mar 21, 2007 2:56 am


String_Theory
Lord Yawgmoth
metaljesse
Ok, there's a mirror gallery on the board, some 1/1's (some white, some black) on the board, and lots of enchantments in the graveyard.

I cast Replenish. The enchantments that come into play are (in this order), Night of Soul's Betrayal, Crusade, Humility, Night of Soul's Betrayal, Crusade.

What happens?
Replenish puts all enchantments into play at once. Thus timestamp is a bit of a problem. You. As the controller of replenish get to choose the timestamp order. In other words if they come into play in the order mentioned above the following will happen.

Everything will get -1/-1. Then white creatures will have that negated by Crusade. Next humility makes everything a 1/1 and anything applied before it is gone since it removes the abilities. Now when the next night of soul's betrayel happens something weird goes on. You give everything -1/-1 and then give all the white creatures +1/+1 cancelling out the second night since they came AFTER humility. Now then after all timestamps are applied the game will check for state-based effects. Both night of soul's betrayals and all creatures that aren't white. Will be put into the graveyard. However now that I've actually read this the mirror gallery will stop the legend rule state-based effect but still. All non-white 1/1's will die and all white 1/1's will be 1/1's since the effects of the betrayel and crusade neg each other out.


something still doesn't make sense to me here.

Even with the time stamping, after everything is in play and state-based effects check (as soon as priority is passed), all effects are still on the board, meaning that there is :
humility makes everything a 1/1,
all white creatures have +1/+1
and all creatures have -2/-2/ (two separate -1/-1 effects).

So doesn't that make all non-white creature's -1/-1 creatures and all white creatures 0/0 creatures?

I'm not personally a judge so I could be wrong here, but I have been playing for a long time and I tend to know the rules for the most part. Not to be rude or anything, I just want to know as much as I can about these kind of things for when i have to help solve these problems in my play group.

(Like my play group and the type one players are always arguing over the last two abilities on Morphling. Which consequently, you might be able to help.)

We say it can't get bigger than a 5/1 because when you give it -1/+1 the attack, although treat as zero for damage calculation, does actually not only drop below 0 but keep track of how far it goes, making it impossible to manipulate the power past 5.

However the type one players (at least a few of them) argue that the power never drops below 0 and therefore you can make it a 0/50 and then turn it around to hit as a 49/1 if you have enough mana.

One example I chose was the precedent of a sunburst creature with a base negative power and toughness to prove that it is possible for a creature's power to drop below 0 and keep track of how far below.

So, what do you think with that?

No, the timestamp order is right. Humility removes ALL abilities so it removes any modifiers the creatures had on them (even from global effects) before humility hit play. Humility will cause the -1/-1 and +1/+1 to white creatures to nullify on those creatures. That's why he added humility into the example.

EDIT: The timestamp rule is now supported by this rule made on November First 2005.

"11/1/2005 You apply power/toughness changing effects in a series of sublayers in the following order: (a) effects from characteristic-setting abilities; (b) all other effects not specifically applied in c, d, or e; (c) changes from counters; (d) effects from static abilities that modify power and/or toughness but don't set power and/or toughness to a specific number or value; and (e) effects that switch a creature's power and toughness, so you'll always apply this card at b."

The power toughness modifiers are applied in layer D but because humility is a layer B effect it is able to overwrite any of the below layers. A layer A effect is mistform ultimis for example. A humility cannot overwrite the text "mistform ultimis is all creatures even if this card is not in play" because its a characteristic-setting ability. Crusade and Night of Soul's Betrayal are layer D effects, and are therefore overwritten by humility if the timestamp is correct. In the above example since Humility comes into play AFTER the first night and crusader, it's layer B priority overwrites them, but still allows for the other 2 AFTER humility apply due to time stamp limitations.

As for the morphling thing this is not true. Morphling's power CAN go below 0. If you make morphling a "0/50" what you've actually made him is a -47/50. This statement is true due to the comprehensive rule that states "Creatures with 0 or less power do 0 damage in combat". Power can go into negatives. Just not toughness.

Lord Yawgmoth
Crew

Shadowy Lunatic


Lord Yawgmoth
Crew

Shadowy Lunatic

PostPosted: Wed Mar 21, 2007 2:57 am


bobbyjar2
if somebody had damping matrix out, and played leveler, would it's effect still take place (I played someone on MWS and had a deck around this theory...I don't think it works, he does...)
Leveler's ability is a triggered ability. Damping Matrix only stops activated abilities, not triggers, so leveler will still remove your library from the game.
PostPosted: Fri Mar 23, 2007 7:00 am


Don't know if this is a rules question or not...

What is the set-up of a Rochester Draft? I know what a booster draft is, but I've stumbled across this term at magicthegathering.com, and can't find what it is...

Liberi Glacialis

Familiar Gaian


Lord Yawgmoth
Crew

Shadowy Lunatic

PostPosted: Fri Mar 23, 2007 11:29 am


Liberi Glacialis
Don't know if this is a rules question or not...

What is the set-up of a Rochester Draft? I know what a booster draft is, but I've stumbled across this term at magicthegathering.com, and can't find what it is...


It's the exact same thing as a booster draft only, everyone gets to see the entire contents of the pack laid out in a pile and gets to see what everyone picks. Basically you open a pack. you lay out all 15 cards for everyone to see. And then make your pick. and then 'pass' the pick onto the next person who picks theirs and so on and so forth. It's just like draft but with one giant legal way of 'cheating' to see what others have.
PostPosted: Fri Mar 23, 2007 4:39 pm


would tokens goto pandemoniums effect?

bobbyjar2


Lord Yawgmoth
Crew

Shadowy Lunatic

PostPosted: Fri Mar 23, 2007 5:51 pm


Token's are treated exactly like creatures. So yes, they will trigger pandemonium.
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The Original Magic the Gathering Guild

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