|
|
|
|
|
|
Posted: Wed Jun 30, 2010 11:54 pm
"The record for the tire deadlift (in which hummer tires are used in place of plates) under Strongman rules where lifting straps are allowed is 498.9 kg (1100 lbs) by Benedikt Magnússon.
The record for an equipped deadlift (a deadlift performed using a deadlift suit using a standard bar and plates) is 457.5 kg (1009 lbs) by Andy Bolton.[2]
The record for a raw deadlift (a deadlift performed without the aid of a deadlift suit) is 432.5 kg (953 lbs) by Andy Bolton.[3]"
Andy Bolton is a ******** animal, doing a raw deadlift like that.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jun 30, 2010 11:55 pm
I'm not sure about D&D, but I think a good example of a battle mage wold be a dark knight from FF. They have slightly less STR than pure melee classes like SAM and DRG, but their INT is still far below their STR level. I guess my example pretty much was just talking about taking stat builds to the extreme level.
I guess in the respect of text RP, it really just depends on the character's skill set. The character I'm currently working on is full INT and AGI sorceress. Total glass cannon, but pretty effective at setting traps and avoiding s**t.
Which makes me think, if they're making poisons legal for the DT I might as well make an assassin that is high VIT and AGI. Stealth abilities, poisons, and retarded tanking ability..Hell, you don't even need STR with the right equipment or skill set.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 30, 2010 11:55 pm
******** dude must be stupid huge.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jun 30, 2010 11:56 pm
300 lb at least, I bet. Probably built like a bear, as opposed to a bodybuilder. Very very few powerlifters share bodybuilding's super muscularity, Mariusz not withstanding because that guy is a ******** freak of nature.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 30, 2010 11:58 pm
That Polish monster just got done getting raped by a fat Timmy in MMA.
His body and stamina = Bad for MMA.
But yeah, most powerlifters are 'chubby' looking. Monsters the lot though.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:00 am
AGILITY - STRENGTH INTELLIGENCE - CONSTITUTION
PHYSICAL POWER - SPELLPOWER MELEE - RANGED
EQUIPMENT - ABILITIES
Agility - Agility is basically the mobility and versatility of a character's body, their ability to conform to different shapes or stretch. The overall speed and manueverabiliy of the character allows them to dodge more easily as well as strike weak spots.
Strength - Strength is the raw physical capacity of the character to interact with the environment around them. It represents striking power, lifting capacity, and associated things. A strong character is often larger than his peers ( to scale ) and does more damage.
Intelligence - Intelligence is a character's overall analytical ability and represents their aptitude for educational pursuits. A highly intelligent character often pursues the relative comforts of schools or intellectual forums to the detriment of worldly experience.
Constitution - Constitution is the overall health of a character and their ability to endure bodily harm. A character with a high CON represents someone who has endured the elements and a variety of other hazards. Typically the pursuits that lead an individual towards these things robs them of the opportunity to attend advanced classes or courses.
Physical Power - Physical power represents a character's mastery or potence in fighting with martial weapons or earthly techniques. A warrior character that has no spellpower will be a comparatively strong physical fighter for this reason, with knowledge of extra techniques or other abilities pertaining to the field.
Spellpower - The opposite of physical power, spellpower represents the mastery of magical abilities like spells. Generally speaking, an ability or power that cannot by mimicked physically is considered a spell, such as a blast of telekinetic force or the manipulation of fire serpents.
Melee - Melee capability is representative of a character's ability to fight in close combat with or without weapons. A high melee value reflects intimate knowledge of close combat fighting techniques.
Ranged - The Ranged identifier represents a character's mastery of ranged weapons. A character with a high ranged value is accurate with all forms of ranged weaponry they are able to use, as this shows an intuitive understanding of the mechanics of ranged attacks.
Equipment - The equipment stat encompasses all tools and devices a character uses, from armor to communications, to even lighters or matches. The higher an equipment stat the more the character relies on technology to assist them with daily life.
Abilities - Like equipment, the Abilities section refers to utility powers. While other characters rely on equipment to fill in the gaps an Ability based character has spells or spell-like ability to mimic the effects of equipment, or better. Abilities are characterized by different rules than equipment, and their effects are a whole different brand as well.
---
Now, I'm looking at that and saying "Well that's gay" but, that's where STANDARDS and CLASSES come into play. Classes will be built around pre-set standards, which I am writing right now. There are going to be a variety of classes and such, but again I seriously have to stress that STANDARD is really the best in this system. Especially when you have the HERO standard, but more on that in a second.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:04 am
It may just complicate it more, but I think stats like DEX and CHR/LUK should also be included if you plan on having this system be for some kind of extended RP.
Depending on if you decide to actually have a GM then CHR/LUK can come in handy when playing with NPCs, or it could just relate to the vibe other PCs might get from a character. As for DEX, I think it's more useful if you plan on having technical classes with Thief or various craftsmen, since all would require some technical ability with their hands that goes a bit beyond AGI.
I guess you could kind of think of them as secondary or support stats.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:05 am
Mariusz's body isn't the problem, it's the fact that he's had so little training for stamina as a fighter. All his training has been centered around power and moving weight. Very few powerlifters or bodybuilders train with the sort of "five minutes of hard fighting" endurance mindset that fighters or wrestlers might have. It's simply not required.
If he can spend a couple of years maintaining that size and power while developing greater stamina with proper training, he's going to be a monster in striking, I would think. You don't develop that sort of bodily power without some serious KO power waiting to be unlocked.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:10 am
As a matter of principle I refuse to afford someone a "Luck" stat simply because... Luck never plays out correctly. If you want to give up something to gain a +1 on Luck for things, that's fine, but I'm not going to go around rolling dice for people to represent their LUCK or jumping in to pollute their RPs with my biased interpretation of what luck seems to be that day.
More like, this entire thing the more I get into it... depends entirely on preset classes, which I guess is why RO and D&D use things the way they do. Like, a soldier class -
SOLDIER CLASS ( Melee )
-----
A soldier has a flatter character build than most, with stats leaning towards STR, AGI, and CON. INT takes a beating in the standard soldier class, as they are taught to take orders and interpret them directly.
MID to HIGH STR MID to HIGH AGI MID to HIGH CON
MID PHYSICAL POWER MID MELEE
LOW INT LOW to NONE SPELLPOWER MID to LOW RANGED
MID to HIGH EQUIPMENT LOW to NONE ABILITIES
- that can break the 'norm' of the rules because they're designed with a singular purpose. That's like the rank and file swordsman type that you'd have in a medieval fantasy army.
When it comes to HERO types and things like that, I don't think it should apply to a tournament. Everyone is a hero so they should be regulated to TOURNAMENT STANDARD.
Needs a lot of work though, I'll keep hammering away at it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:17 am
While the whole idea is pretty cool and it would work really well with a lot of staff and people willing to follow the standard, I question the value of putting energy into such a project.
It's complex with a lot of rules and pretty much denies people the one thing they want most, to be creative in character creation. They might as well just go play MMO at this point. I just can't imagine enough people actually being interested enough in the limitations to their own characters and a leveling system ti get advanced classes and stats through RPing, It's different from killing 1000 FLAME YETIS.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:22 am
Oh, no, this is more for like... profile acceptance and comparing.
Like if I submitted KB for example, it would be like,
HIGH STR HIGH AGI HIGH CON HIGH INT
HIGH MELEE HIGH RANGED HIGH PHYSICAL POWER MID SPELLPOWER
LOW EQUIPMENT HIGH ABILITIES
So obviously, you'd look at that and say "That doesn't conform to our tournament standards, I'm sorry, here's what we accept and standard and what you're allowed to work within. Please make the relevant changes and get back to us." vs if I entered a more "balanced" character ( because again these power levels are all about standards ) that had stats more in line with tournament expectations.
It actually encourages creativity within the realm of the tournament limits, which is the way it should be. I could enter someone who was alive and NOT a higher tier character like a vampire, and then if I wanted to scale up to that physical power level I'd have to do so by becoming a HUEG GAI, which would make me easier to hit and s**t like that.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:24 am
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:29 am
A bit late but.
Actually, a large body like that is an impede to striking.
It limits speed, causes you to throw a majority of hooks because you can't really 'straight' very well due to the arm size, and worse off you tend to be unbalanced in the lower body and susceptible to repeated leg kicks.
The best strikers have always been the more rangey, skinny lanky types with high speed.
The Polish Monster would make a good ground and pound or smother type fighter, sort of like a Brock Lesnar. But with the ability to slam with huge power, most likely.
A devastating type of man to have on top of you.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:31 am
I suppose that's a good point. It's a lot better than the vague power level system with 5 ranks that are still very subjective and I don't think it's ever going to catch on in the RP community to compare power levels to benchmarks in widely popular media.
It just does look bad when you get to higher tier characters since well, they usually are high in most of those stats compared to characters just starting out. With out a level comparison to explain why then some people might be like "wut?". Then how do you account for racial traits that just set whatever character higher than the base human I imagine you're starting from?
Like, do you plan on defining specific racial bonuses to apply to pretty much most popular race decisions? So like vampires, demons, lycan, etc.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jul 01, 2010 12:34 am
( Didn't know if I should put judo or yoga, anyway, rough draft. D: )
So, this is like a general TOURNAMENT STANDARD I'm talking about that people can shape their characters around.
STANDARD
------
MID STR is the ability to lift more, strike harder, and in general be stronger than the average person. A MID STR character in this case is about two times stronger than the real-world average, or, equivalent of a member of the armed forces.
MID AGI is the increased range of motion capable of a character compared to their average real-world counterpart. A MID AGI character in this case is as agile as a professional judo practictioner.
MID INT is the quick-thinking required of high-tier fighters. Someone at this level is smart enough to be recognized as brighter than their peers, which allows them an insightful edge. A MID INT character in this case would be capable of solving most basic problems, and learns fairly easily.
MID CON is the bodily endurance of fighters at this level, reflecting the hazards of professional fighting in addition to those of Gaia. A MID CON character in this case is about as hardy as an armed forces soldier, able to endure a variety of wounds and fight through the different elements.
Basically the idea is, that without shifting your character stats around everyone in the GTB ( for example ) can,
- Pretty much be as strong as a real-world soldier in terms of lifting, carrying, striking.
- Have the full range of motion and agility of an agile MMA fighter, despite their strength.
- Outshine their peers outside of the tournament in tests of intelligence, quick-thinking, and overall learning ability.
- Endure a wide range of wounds that would put anyone but a seasoned or professionally trained warrior into an uncontrollable state of shock. Endure the various natural elements with more vigor and sturdiness than the average person.
Like Vintrict says, everyone is super strong, super fast, no one is going to be stupid or fragile unless they want to be. They'll only want to be if they can make up for it in other ways.
So this is kind of a low-tier example, but, pretty much where GTB fighters at at. They have a higher STANDARD set of stats then real-world people do. From here, you could scale down your agility from that of a yoga instructor to that of your average joe if you wanted to boost your strength beyond that of a modern soldier, essentially moving yourself to the actual SUPER STRENGTH category.
Granted, this example power level doesn't account for like, being able to punch with the force of a car or whatever... but... I have yet to expand on ALL the normal stats.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|