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DarkElf27
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PostPosted: Fri Jul 24, 2009 7:52 pm


Playing artillery on a 6 foot table sounds kinda mean anyway. xp
PostPosted: Fri Jul 24, 2009 8:29 pm


Oh you miss understand dear Elf, 6 feet is the distance between my army and his death strike missiles. The actual table is 8ftx4ft and it was quadrant set-up. lol good times!

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Hoxtalicious

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PostPosted: Sat Jul 25, 2009 3:09 am


I'd love to see the force organization charts you lot used for that game. Three Death Strikes along with a battery of other tanks?
PostPosted: Sat Jul 25, 2009 9:19 am


THREE Death Strikes? I'd love to see that in a game.

Lady Blodwynn

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DarkElf27
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PostPosted: Sat Jul 25, 2009 9:26 am


Lady Blodwynn
THREE Death Strikes? I'd love to see that in a game.
All I can say is that the opponent better end the game -really- fast.
PostPosted: Sat Jul 25, 2009 11:04 pm


grab the enemy by the belt
drop pod army, blood angels jump pack army, bike army gets into the hth before you can say "countdown"
also wolf scouts wth meltas and meltabombs wreck the deathstrikes nicely
Marbo can blow them up nicely too...
Vendettas can snipe them out nicely due to height advantage
let me not start about infiltrating fleet-footed terminators from Shrike, and entire army flanking from Korsarro Khan

Van Evok

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Hoxtalicious

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PostPosted: Sun Jul 26, 2009 2:52 am


Evok, your posts are getting more and more confusing every day. One moment you are handing out tactics and the other you're on about guard, then you're back to anti-guard tactics.

What gives?
PostPosted: Sun Jul 26, 2009 11:14 am


sorry, my outrage at such level of powergaming - 3x most deadly weaposn in the guard arsenal... just forces me into "find a counter" mode - including guard solutions for blue on blue engagements...

Van Evok

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Hoxtalicious

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PostPosted: Wed Jul 29, 2009 12:12 pm


Okay, I've got an Executioner that I am most likely going to roll without any plasma sponsons, what should I mount in the hull? Lascannon or heavy bolter?
PostPosted: Wed Jul 29, 2009 12:15 pm


Van Evok
sorry, my outrage at such level of powergaming - 3x most deadly weaposn in the guard arsenal... just forces me into "find a counter" mode - including guard solutions for blue on blue engagements...
Sorry old bean but I find that you are overreacting a wee bit. Yes the missiles are powerful, but have you read the rules? Launching a missile takes a while to achieve.

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Jason Kharo

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PostPosted: Wed Jul 29, 2009 12:20 pm


I'd take Lascannon, if your Executioner doesn't finish the target off, then the Lascannon should.
PostPosted: Wed Jul 29, 2009 1:47 pm


205 points for a single BS3 tank.. gonk

And to think that the other tank will be a Punisher with three heavy bolters clocking in at 200 points crying

Hoxtalicious

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Jason Kharo

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PostPosted: Wed Jul 29, 2009 3:04 pm


If your taking a Punisher, you need to take Pask, in a game I had against Nids, he made all the difference in scoring enough hits on the Carnifex to kill it, very lucky.
PostPosted: Wed Jul 29, 2009 3:16 pm


I'm not taking Pask until there's a proper model for him. sweatdrop

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DarkElf27
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PostPosted: Wed Jul 29, 2009 6:11 pm


Lt. Brookman
I'm not taking Pask until there's a proper model for him. sweatdrop
Make a proper model for him! You've got enough Guard bits to practically make a whole list.
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