Turtle Necks or Sweater Vests? |
Turtle Neck |
|
6% |
[ 1 ] |
Sweater Vest |
|
33% |
[ 5 ] |
17.5 divided by 2 |
|
60% |
[ 9 ] |
|
Total Votes : 15 |
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:46 pm
Thard_Verad Hi Sammy, hi Adam, hi Ginji. I know he's around here somewhere! Pitch me a class, Grand Poobah, and the FNMO shall see what kind of magic he can work. Chef. Recipes could be fun =D
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:47 pm
TCG battler is definitely an interesting one.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:48 pm
Ginji of Thunder Thard_Verad Hi Sammy, hi Adam, hi Ginji. I know he's around here somewhere! Pitch me a class, Grand Poobah, and the FNMO shall see what kind of magic he can work. Chef. Recipes could be fun =D Guess I put my foot in my mouth this time. Okay, I'll see what I can do.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:48 pm
That would be a bit difficult, though... Especially for trainer cards and things that say "select a random card from you deck and show it to your opponent"... Total godmodding opportunity.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:49 pm
x-cupids arrow-x I'm still curious as to how the TCG class will work~ Essentially you RP a card battle. I'm not sure how I like it due to the fact of complete god-modding with card drawing. You could however, use the Apprentice patch to draw cards and do it like that with that program.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:50 pm
You just need to have faith in the Heart of the Cards, Sammy. Wait, that's Yu-Gi-Oh, not Pokemon TCG.
Nevermind!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:52 pm
Assign every card in your deck a # then use the number generator.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:52 pm
Thard_Verad You just need to have faith in the Heart of the Cards, Sammy. Wait, that's Yu-Gi-Oh, not Pokemon TCG. Nevermind! Same concept though. Just read the "How to become" mission for TCG Player. -is working on Snagger names-
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:53 pm
Wait, Apprentice whaaaaaat? o.o
I was thinking something like before each battle each card is numbered with gaia's random number thingy, but... Naw, that wouldn't work. D:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:55 pm
x-cupids arrow-x Wait, Apprentice whaaaaaat? o.o http://www.pojo.com/League/ It's a fairly easy program to understand and use.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:57 pm
And it seems the patch part of the site is down -_- -not amused-
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 9:58 pm
Yeeeeeeah... It won't let me download it... >.>
Aaaaanyway, how many classes can you be in? *Sees another that catches my eye*
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 10:00 pm
*starts yodeling (yes, real life, can yodel)*
Hey guys!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 10:02 pm
Well, we're going to be going off of the old AP system, like in the Final Fantasy Games.
AP Points (haven't decided on a name for these points/items) can be used to level up in a class after doing the level up mission for that level and class. AP is rewarded by doing well on missions, special missions for classes, sometimes ranking up, RP Rewards, ect.
Have any idea for what the AP Item should be called? I kinda like "Aqua Coin" or something like that.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Aug 28, 2009 10:04 pm
An Aqua Coupon... Aqua credit... Aqua ticket... Aqua chingy-ling-moooonay, anything like that'll probably work. xP
|
 |
 |
|
|
|
|
|
|
 |
|