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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Majikal Mayhem rolled 1 20-sided dice: 19 Total: 19 (1-20)


Majikal Mayhem


Cool Loser

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PostPosted: Wed Mar 21, 2012 5:46 am


Batsu went into a forward handspring and elbowed in Shinzu's direction, comin dangerously close to connecting a hit. The boy then dropped his arm and stepped back a few feet. "I can do what I need to do as far as training and focus on helping a friend when he's down." Batsu chuckled before turning away and walking back to his area in which he originally started. "You underestimate me Shinzu. I may not be physically strong like you or wield a sword and do massive damage like Masaraku, but I have my place... otherwise I wouldn't be here."


1d20 [19] + Taijutsu [16] = 35 vs. 26 [fail]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 6/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.



Gideon Commando

Nekkid Sage


((+2... and get in where you fit in Sage.))
Gideon Commando rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Sat Mar 24, 2012 5:45 pm


User Image

LV. 9
Experience: 175/500
Hp: 88
Cp: 48
MHp: 126



"Yeah, yeah." Shinzu said with a slight grin, as he went back to the gate, continuing to feel it out. "All I'm saying is that with that Taijutsu style, lose focus and you could hurt yourself." Shinzu said, shrugging. Meanwhile he was beginning to lock on to where exactly the second gate, now if he started applying pressure to it, he could work towards actually opening it.

Roll (12) + 25 +2 = 39 vs 35 5/10
(+2 to your next roll)

Gideon Commando
Crew

Majikal Mayhem rolled 1 20-sided dice: 6 Total: 6 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
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PostPosted: Sun Mar 25, 2012 5:41 pm


Batsu turned and looked over at Shinzu. "I don't plan on using this style for a while anyways. I am nimble and can do acrobatics pretty well if I say so myself. The issue is that I am not physically strong. What good will his style do if I have good execution but my hits are weak. So yeah, I have a long way to go before I even think about using this in battle. Besides, my main goal is my medic training. I plan to branch off in the future, but for now this isn't my main focus." Batsu then shrugged and went back to training.


1d20 [6] + Taijutsu [16] + Help bonus [2] = 24 vs. 26 [fail]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 6/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.



Gideon Commando
PostPosted: Mon Mar 26, 2012 7:07 pm


Ryota walks in to the Dojo walking to the center of the looking around seeing different things for his skills. He sees a teachers that can help him.
"Hello, .... sensei, would you help me with my training?" he said in a apathetic tone.

Diamond_Angelo

Diamond_Angelo rolled 1 20-sided dice: 20 Total: 20 (1-20)

Diamond_Angelo

PostPosted: Tue Mar 27, 2012 6:47 pm


Ryota noticed he was busy. He shrugged and went to a corner where the mats are. He took off his cloak and throws it to a bench seat. He then leans forward placing his legs straight and arms to floor. Then he went down ad pumps back up onces breathing out in a good pace. Saying to him self 1.

Hp:11
Train:1/10
1D20+1=
PostPosted: Tue Mar 27, 2012 6:52 pm


Shrade
Ryota noticed he was busy. He shrugged and went to a corner where the mats are. He took off his cloak and throws it to a bench seat. He then leans forward placing his legs straight and arms to floor. Then he went down ad pumps back up onces breathing out in a good pace. Saying to him self 1.

Hp:11
Train:1/10
1D20+1=

Is this how you do it?

Diamond_Angelo


Gideon Commando
Crew

PostPosted: Wed Mar 28, 2012 2:35 am


Shrade
Shrade
Ryota noticed he was busy. He shrugged and went to a corner where the mats are. He took off his cloak and throws it to a bench seat. He then leans forward placing his legs straight and arms to floor. Then he went down ad pumps back up onces breathing out in a good pace. Saying to him self 1.

Hp:11
Train:1/10
1D20+1=

Is this how you do it?

(You did it right, but who approved your profile? You aren't allowed to post with that character unless it is approved by the Kage of the Village. In this case, that's me.)
PostPosted: Wed Mar 28, 2012 3:25 am


Gideon Commando
Shrade
Shrade
Ryota noticed he was busy. He shrugged and went to a corner where the mats are. He took off his cloak and throws it to a bench seat. He then leans forward placing his legs straight and arms to floor. Then he went down ad pumps back up onces breathing out in a good pace. Saying to him self 1.

Hp:11
Train:1/10
1D20+1=

Is this how you do it?

(You did it right, but who approved your profile? You aren't allowed to post with that character unless it is approved by the Kage of the Village. In this case, that's me.)
wahmbulance wahmbulance wahmbulance My bad, .... I'll be on hold until your acceptance. And question after a training is completed, and you get the exp., do you edit or someone does it, or whatever.... because I have zero D20 experience but I'm learning

Diamond_Angelo



Majikal Mayhem


Cool Loser

23,400 Points
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PostPosted: Wed Mar 28, 2012 1:55 pm


((Oops...))
Majikal Mayhem rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Wed Mar 28, 2012 1:56 pm


Batsu went back to training after he spoke to Shinzu. He was ready to finish this thing. There were some books that he wanted to read... and there was another technique to learn aas well. Batsu ended up kicking the air in front of him and then quickly kicked with his other leg. The boy then went right back to kicking with his other leg. This wasn't the most acrobatic thing he ever did, but three kicks in rapid succession could deal some damage when the time came to put his taijutsu to the test.


1d20 [14] + Taijutsu [16] + Help bonus [2] = 30 vs. 26 [passl]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 7/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
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Majikal Mayhem rolled 1 20-sided dice: 3 Total: 3 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
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PostPosted: Wed Mar 28, 2012 2:06 pm


Batsu stopped training and stood still while putting less pressure on the last leg he kicked with. It hurt a bit which meant that he pulled a muscle somehow. Eh... nothing major, but it meant he had to put some pressure on it. The boy immediately applied force on the leg and he grit his teeth a bit. This wasn't fun in the least... and now he knew what Shinzu was talking abou when he said that one could hurt themselves in this style.


1d20 [3] + Taijutsu [16] + = 19 vs. 26 [fail]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 7/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.
Majikal Mayhem rolled 3 20-sided dice: 8, 13, 15 Total: 36 (3-60)
PostPosted: Wed Mar 28, 2012 2:08 pm


Batsu started to walk around on the injured leg, making it obvious to anyone watching that he injured himself. He didn't really care though, he just wanted to get through the training. So he continued to limp about until his leg felt like it was in a state to continue on with the skill. It didn't take long for the boy to get better though, because after walking around for a minute or so he was feeling a bit better.

After limping around for a while Batsu thought it best to go back to a few basic things before going for the gusto... and another potential injury. The boy went into a small roundhouse kick before switching legs and doing another one in the air. The boy ended up executing the attack nicely and his leg gave him no problems whatsoever. It meant he could go back to going for the more difficult stuff once again.

Batsu stomped his "bad leg" on the ground a few times just to make sure he was actually okay to start with the actual acrobatics again. There were no pain sensations coming in, so the boy went in for the kill. Batsu lunged forward a bit a ended up sliding on the ground. While still in motion, the boy jumped to his feet and did a straight-legged upward kick. Batsu held his leg in the air with his hand and sliced down with the same leg and stood. It was a pretty cool move if he said so himself.

1d20 [8, 13, 15] + Taijutsu [16] = 24, 29, 31 vs. 26 [fail, pass, pass]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 9/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
Majikal Mayhem rolled 1 20-sided dice: 9 Total: 9 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
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PostPosted: Thu Mar 29, 2012 5:38 am


Batsu went through all that and pulled it off wonderfully. However, he was far from satisfied. The boy was doing all this and he knew that showing off with all his acrobatics wasn't gonna get the job done. He needed strength to be able to do some real damage, and he knew how physically weak he was. Well, eventually he'd get to work on that. But for now, the boy had to work on getting the skill right... now matter how much this thing was starting to worry him.


1d20 [9] + Taijutsu [16] = 25 vs. 26 [fail]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 9/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.
Majikal Mayhem rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Thu Mar 29, 2012 5:39 am


Batsu sighed and did his best to try and mask the feeling of inadequacy that he was feeling. But damn, it was tough. He kept beating himself up about it and he became so upset with himself that his performance was starting to become non-existent. The more he dwelt on it and the worst the worse he started to feel... and this wasn't good at all. If this kept progressing like it was then the poor boy would never finish his training. So Batsu knew what he had to do. He had to stop focusing on the negative and start putting everything he had into his training.


1d20 [7] + Taijutsu [16] = 23 vs. 26 [fail]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 9/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
Majikal Mayhem rolled 1 20-sided dice: 11 Total: 11 (1-20)


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Thu Mar 29, 2012 5:40 am


Batsu jumped up and down repeatedly in an attempt to shake himself from this funk he was in now. It worked quite well despite the fact that he looked kind of foolish in the process. Oh well, can't argue with results. The boy went right back to his training and did a nice roundhouse kick into a back handspring. Well, it wasn't much to be honest, but it got him through the training without hurting himself again. It waas about damn time too. It felt like Batsu took forever on just that part alone.


1d20 [11] + Taijutsu [16] = 27 vs. 26 [pass]

Quote:

Style: Capoeira

Stage I: Acrobatics DC 19. Use acrobatic moves (flips, cartwheels, handstands etc.) in a small radius. 11/10
Stage II: Taijutsu DC 26. Shadowbox using capoeira. Meaning; adding kicks, slaps, elbows, knees to Stage I. 10/10
Stage III: Taijutsu DC 28. Repeat Stage II in a narrow space.
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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