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Posted: Tue Mar 04, 2014 6:41 pm
s**t how'd you know what I was doin'? Get out mah brain.
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Posted: Tue Mar 04, 2014 6:44 pm
Because Ertai can do the impossible see the invisible ROW ROW FIGHT THE POWAH punch the unpunchable break the unbreakable ROW ROW FIGHT THE POWAH
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Posted: Tue Mar 04, 2014 6:46 pm
themightyjello Because Ertai can do the impossible see the invisible ROW ROW FIGHT THE POWAH punch the unpunchable break the unbreakable ROW ROW FIGHT THE POWAHYou forgot think the unthinkable. cool
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Posted: Tue Mar 04, 2014 7:02 pm
The Great Absolute I'm going to agree with Vintrict on most of what he said on the whole "hurrrrrr let my opposition know what I'm doing before I do it." I will never -ever- give my opposition a ******** Bat signal before I do anything. Unless the ability in question has a aesthetic appeal to where a "wind up" is appropriate. You better deal with with my normal sword that bursts into flame at the first contact to flesh. You know why? Because there is nothing you can do about the way - I - design my character and the way - I - design his skills. This whole " I'll flip the script and b***h about people not conforming to what I want" is a double edged sword. Am I the only person in here who will let people do what they wish with their own characters? No Ertai. As a creative community it is our jobs to scrutinize and judge one another. If we, as a community, want to see the aesthetic appeal and value of the collective creation that is RP increase, then we have to objectively judge one another on agreed upon norms. If I have something that people think is broken. I want them to tell me so. Because a character that is OP or mechanically flawed brings their flaws into the collective story. A character that is mechanically balanced on the other hand is inherently more believable and more interesting than a character who is not. When both competitors have to bring balanced, fair, resources to the table in which they must use to outsmart and outentertain one another, you have a true show of skill. So when some s**t is broken. I'm gonna start calling it out. Such as in my fight. With all due respect to slash this rage mechanic is bullshit.
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Posted: Tue Mar 04, 2014 7:16 pm
Tres Ecstuffuan The Great Absolute I'm going to agree with Vintrict on most of what he said on the whole "hurrrrrr let my opposition know what I'm doing before I do it." I will never -ever- give my opposition a ******** Bat signal before I do anything. Unless the ability in question has a aesthetic appeal to where a "wind up" is appropriate. You better deal with with my normal sword that bursts into flame at the first contact to flesh. You know why? Because there is nothing you can do about the way - I - design my character and the way - I - design his skills. This whole " I'll flip the script and b***h about people not conforming to what I want" is a double edged sword. Am I the only person in here who will let people do what they wish with their own characters? No Ertai. As a creative community it is our jobs to scrutinize and judge one another. If we, as a community, want to see the aesthetic appeal and value of the collective creation that is RP increase, then we have to objectively judge one another on agreed upon norms. If I have something that people think is broken. I want them to tell me so. Because a character that is OP or mechanically flawed brings their flaws into the collective story. A character that is mechanically balanced on the other hand is inherently more believable and more interesting than a character who is not. When both competitors have to bring balanced, fair, resources to the table in which they must use to outsmart and outentertain one another, you have a true show of skill. So when some s**t is broken. I'm gonna start calling it out. Such as in my fight. With all due respect to slash this rage mechanic is bullshit. Oh no no no, you're not twisting that liberal bullshit rhetoric on me. As a creative community ( let us bold the word of importance here ) we are here to create and not stifle. Why is it that I have no problem with the things people do and yet you do? I see the expanse and growth as something akin to adaptation and survival. If your character has an issue with s**t happening with out a precursor or indication, well that's just the uncertainty of life. I am firmly against this rational that everyone needs to be on the same level. Where it is entirely the opposite in any other theater of conflict or skill. It's like saying the high school band can play with the London Symphony Orchestra because it's fair for the music community as a whole. I see the ability to deal with any card dealt as true skill. If we have ideas how to improve upon one another's characters, well that is something else entirely. But to ask me to ******** put in a god damn warning light or some HEY IT'S COMING HURRRRR
...is stupid and laughable at best. Just a bunch of paddy asses who want s**t easy for them.
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Posted: Tue Mar 04, 2014 7:17 pm
Hey, I'm fine with people STICKING UP FOR THEIR RIGHTS AND DESIGNING THEIR CHARACTERS THEIR WAY.
But when you enter a competition with that character, in all due respect, you prioritize the interaction with your opponents. If you can't abide by the simple concept of fair play, get out and join the illustrious tournaments out there who share your mindset, like uh... Vintrict's.
... Have fun.
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Posted: Tue Mar 04, 2014 7:21 pm
The Great Absolute Tres Ecstuffuan The Great Absolute I'm going to agree with Vintrict on most of what he said on the whole "hurrrrrr let my opposition know what I'm doing before I do it." I will never -ever- give my opposition a ******** Bat signal before I do anything. Unless the ability in question has a aesthetic appeal to where a "wind up" is appropriate. You better deal with with my normal sword that bursts into flame at the first contact to flesh. You know why? Because there is nothing you can do about the way - I - design my character and the way - I - design his skills. This whole " I'll flip the script and b***h about people not conforming to what I want" is a double edged sword. Am I the only person in here who will let people do what they wish with their own characters? No Ertai. As a creative community it is our jobs to scrutinize and judge one another. If we, as a community, want to see the aesthetic appeal and value of the collective creation that is RP increase, then we have to objectively judge one another on agreed upon norms. If I have something that people think is broken. I want them to tell me so. Because a character that is OP or mechanically flawed brings their flaws into the collective story. A character that is mechanically balanced on the other hand is inherently more believable and more interesting than a character who is not. When both competitors have to bring balanced, fair, resources to the table in which they must use to outsmart and outentertain one another, you have a true show of skill. So when some s**t is broken. I'm gonna start calling it out. Such as in my fight. With all due respect to slash this rage mechanic is bullshit. Oh no no no, you're not twisting that liberal bullshit rhetoric on me. As a creative community ( let us bold the word of importance here ) we are here to create and not stifle. Why is it that I have no problem with the things people do and yet you do? I see the expanse and growth as something akin to adaptation and survival. If your character has an issue with s**t happening with out a precursor or indication, well that's just the uncertainty of life. I am firmly against this rational that everyone needs to be on the same level. Where it is entirely the opposite in any other theater of conflict or skill. It's like saying the high school band can play with the London Symphony Orchestra because it's fair for the music community as a whole. I see the ability to deal with any card dealt as true skill. If we have ideas how to improve upon one another's characters, well that is something else entirely. But to ask me to ******** put in a god damn warning light or some HEY IT'S COMING HURRRRR
...is stupid and laughable at best. Just a bunch of paddy asses who want s**t easy for them. Strictly speaking, your ideology is probably more liberal where as mine is more conservative. Though I could be wrong since this has nothing to do with traditional politics. Its not about things happening to your character that your character wasn't ready for. Thats Roleplaying. Its about how we as a community decide we want to approach the world that we create. Do we want to be gods or do we want to be heroes? I have no opinion on the warning light thing. My character does not use 'prep time' for 90% of what he does. Thats not the point here. The point is that we make sure that we arm our characters with tools not with solutions. Do you understand that. Because the difference between having a tool and solution is paramount. Omi Barsait is a great example of a character with a lot of tools but no real instant solutions.
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Posted: Tue Mar 04, 2014 7:21 pm
Lord Haelstrom Hey, I'm fine with people STICKING UP FOR THEIR RIGHTS AND DESIGNING THEIR CHARACTERS THEIR WAY. But when you enter a competition with that character, in all due respect, you prioritize the interaction with your opponents. If you can't abide by the simple concept of fair play, get out and join the illustrious tournaments out there who share your mindset, like uh... Vintrict's. ... Have fun. As long as they're waived to join the tournament, your point is moot.
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Posted: Tue Mar 04, 2014 7:28 pm
Tres I was goin for the whole big government regulating what you can and cannot do, but yeah lol.
We as a community will never agree how it is going to be built, all we can control is what our characters do to build our world. I want stratification and difference between us.
It makes it fun.
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Posted: Tue Mar 04, 2014 7:29 pm
Well, this OOC thread is really hoppin'.
Look at you, you beautiful people! Arguing back and forth over this hobby you've spent years of your life honing. You're all developed with philosophies about how to behave and what code of honor exists between you and other members of this riotous game...
Look how far you've analyzed and scrutinized it. You really, really care. I love it. Whether I agree with you or not. I do love it. It makes me happy to see people who care so much about their hobbies. Keep it up.
And if anyone sees my opponent, tell him to post.
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Posted: Tue Mar 04, 2014 7:31 pm
The Great Absolute As long as they're waived to join the tournament, your point is moot. Whut. Of course if they refrain from joining the tournament, they don't have to abide by the tournament's implications. But it shouldn't be something you need "pushed" to do. "Wahhh I can't make my character fair to interact with it'd ruin my artistic integrityyyy" ~Ryugi Vexic.
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Posted: Tue Mar 04, 2014 7:32 pm
Sunsworn And if anyone sees my opponent, tell him to post. If it's any consolation, it ain't like I have a bunch to reply to in my fight right now. Gotta pass the time somehow.
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Posted: Tue Mar 04, 2014 7:33 pm
Lord Haelstrom Sunsworn And if anyone sees my opponent, tell him to post. If it's any consolation, it ain't like I have a bunch to reply to in my fight right now. Gotta pass the time somehow. You two should fight. THAT would be good.
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Posted: Tue Mar 04, 2014 7:35 pm
Would that we could. I agree, it would be an entertaining one.
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Posted: Tue Mar 04, 2014 7:50 pm
The Great Absolute Tres I was goin for the whole big government regulating what you can and cannot do, but yeah lol. We as a community will never agree how it is going to be built, all we can control is what our characters do to build our world. I want stratification and difference between us. It makes it fun. There can be difference and stratification between us...and balance. Its not a either or sort of thing. You can have both. Omi and Tres are both imo relatively balanced. Though for the CoC Tres is stronger than he would be for something like the HOH. Because this tournament is ******** bannana's. Tres is still low on the totem pole and I'm ok with that. I'm also not saying that everyone needs to be the same strength or whatever...but obviously RP is more complex than that. A good character has an balanced measure of merits and flaws.
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