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Posted: Tue Jan 07, 2014 10:08 am
Jisen Meizuki Ssbmfreak36 Alright as my turn has come up in BG4, I think I'll post my idea for turn here...My plan is pretty much this: We let the enemy come to us, using either myself, Mihira, or Isa as a wall on space 14 to chokepoint people, with Shinon serving as ranged support, and rin healing, letting each tank rotate in and out. until that time approaches however, since both the mages now resemble pincushions or have fairly good stab wounds, I think I should just continue my arena run. Any objections? The idea is good... If the enemies are very close together and nearby us. confused If you look at the map, you can see that the closet enemy is the fighter and he's like pretty far from us. Not to mention, all the enemies have 4D movement; therefore, it will take forever for them to come toward us. So yeah... I don't think we want to wait forever for the enemies to come down (unless some of us want to do the arena) just so we can clear them off. Besides, I don't think Rath will want to do the same stuff from Game 1 when Dylan informed him that both Esgy and him would pass their turns until fully healed. >>; I said it's okay to move a bit forward, stopping between Space 14, 15, 16 - 18. We know that Space 18 is safe thanks to Mihira. And even though it's unknown if Space 17 and 16 are safe, it wouldn't hurt to land on to see if it's a trap or not. And let's not forget that four people can be in the same spot instead of one person per space. So yeah... It's okay to move a bit forward, but we don't need to rush all the way. After all, we need to be careful not to trigger the boulders. >>; I agree with Isadora's plans to move forward on game 4. I'll have Leena tag behind so she's not at the beginning of the map when it comes time for her to arrive. I want to eventually visit the house on space 31, but you guys will probably have to mop up more enemies before I make plans to get there. I'll be happy to get rid of this poison next turn.
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Posted: Tue Jan 07, 2014 3:25 pm
Annis is gonna go back to safe tiles with Ganon and chill while he handles his burn.
Also, long story short: my computer isn't turning on. I need to mail it into HP, and I'll have access to my old laptop on Friday assuming nothing else breaks, but if my turn comes up before then, could someone please text me so I can post from my phone? Thanks, guys.
(And in case it's not obvious, if Rath could be a bit patient because of this, that would be great, thank you.)
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Posted: Thu Jan 09, 2014 8:55 pm
Sorry, Vaida, that was my bad jumping the gun. I just got back from vacation and I've been swamped with work at work to make up for the absence so when somebody told me it was my turn I just dropped a quick movement roll in there from my phone. I'll stick with my post and throw the action after yours and call it even.
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Posted: Mon Jan 13, 2014 4:06 pm
Marshmallow Kitty Annis is gonna go back to safe tiles with Ganon and chill while he handles his burn. If you guys want, you can go with Clara and Sunil so that you're not just waiting around. That is, if they're still going to go after the armorknight.
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Posted: Mon Jan 13, 2014 5:08 pm
Uh, dumb q: Wouldnt the mages target Shinon instead of Isadora if provoke is always active and he is in their range? O_o just asking.
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Posted: Mon Jan 13, 2014 5:17 pm
Sasuke no Katon Uh, dumb q: Wouldnt the mages target Shinon instead of Isadora if provoke is always active and he is in their range? O_o just asking. Shinon is not in their range. He is on space 15 and tomefaire does not reach him from the shortest distance they have to go in order to attack somebody.
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Posted: Mon Jan 13, 2014 5:48 pm
Nomad Rath Marshmallow Kitty Annis is gonna go back to safe tiles with Ganon and chill while he handles his burn. If you guys want, you can go with Clara and Sunil so that you're not just waiting around. That is, if they're still going to go after the armorknight. I'm not sure if they plan to now, but I'd rather not expose Annis to danger since she's got much lower Strength than the other physical fighters. I just wasn't thinking by having her move so far west. Sorry.
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Posted: Tue Jan 14, 2014 6:08 am
Okay, strategy for the four people who actually pay attention to game 4!
So Isadora is dead wounded and still completely alive but unable to battle so SHUT YOUR FACES ABOUT GAME OVER ALREADY. As we already knew but entirely forgot, horsies are very weak to fire. Vika is weak to wind so don't expect her to bait that mage. Here's my idea:
1) Shinon moves to space 18 and takes a potshot at the Wind mage. Ideally, Shinon OHKOs said mage, and if he does, that's fantastic, one less to worry about. If he doesn't, Mihira can mop it up.
2) In the event that Shinon kills the Wind, Mihira should move up and harass the Fire. In either case, this has Mihira navigating a space right to 19. This allows Vika to camp out with her again to take advantage of Defender and caw at the remaining mage and brace for the myrmidon and the fighter and kill the Fire mage if it isn't already dead.
Seth, you need to adhere unless you can clear something better by us first. You don't need to steal more kills, and I say this not to be an a*****e but because twice now you've deviated from an established plan to snake a kill. We need you alive especially with Isadora gone. You need to stay back until we can ensure that we can kill the Fire mage with minimal involvement from you, because then you can move ahead and brace us against the two physical units incoming.
Rin, keep doing your thing. Vika could use some healing since Leena never traded her a Vulnerary, but she's not in your range and doesn't plan to be so I'll work with it. Ziaram, Leena, as you were; barring enemies appearing down there, you're detached and can catch up.
That's my idea. But what do I know? I'm just a bird.
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Posted: Tue Jan 14, 2014 9:23 am
WhirlwindTerror Okay, strategy for the four people who actually pay attention to game 4! So Isadora is dead wounded and still completely alive but unable to battle so SHUT YOUR FACES ABOUT GAME OVER ALREADY. As we already knew but entirely forgot, horsies are very weak to fire. Vika is weak to wind so don't expect her to bait that mage. Here's my idea: 1) Shinon moves to space 18 and takes a potshot at the Wind mage. Ideally, Shinon OHKOs said mage, and if he does, that's fantastic, one less to worry about. If he doesn't, Mihira can mop it up. 2) In the event that Shinon kills the Wind, Mihira should move up and harass the Fire. In either case, this has Mihira navigating a space right to 19. This allows Vika to camp out with her again to take advantage of Defender and caw at the remaining mage and brace for the myrmidon and the fighter and kill the Fire mage if it isn't already dead. Seth, you need to adhere unless you can clear something better by us first. You don't need to steal more kills, and I say this not to be an a*****e but because twice now you've deviated from an established plan to snake a kill. We need you alive especially with Isadora gone. You need to stay back until we can ensure that we can kill the Fire mage with minimal involvement from you, because then you can move ahead and brace us against the two physical units incoming. Rin, keep doing your thing. Vika could use some healing since Leena never traded her a Vulnerary, but she's not in your range and doesn't plan to be so I'll work with it. Ziaram, Leena, as you were; barring enemies appearing down there, you're detached and can catch up. That's my idea. But what do I know? I'm just a bird. I'm down for this plan, no objections. As I said last night, aside from getting rid of the Wind Mage, getting rid of the Mages in general should possibly take priority. Shinon should go for the Wind Mage and try to OHKO it, if not, Mihira should finish it. If Shinon does kill it, she should attack the next Mage. And what Gale said and have Vika go park with Mihira to take advantage of Defender, maybe finishing off the Mage if its not dead. Fff, yeah, Seth should stay a bit back, or, alternatively, Talk to one of us in a cheap hope of gaining a bolster before cantoing back to a safe spot?
Agreed that Rin does her thing, and that Leena stays back with Ziaram and slowly catch up to us. One of us needs to stay close and protect Leena for now. As for healing and Vika, we could always push a bit further towards the Fort for her to camp on? Hm, either way. These are just suggestions and I'm just trying to follow along with the basic outline.
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Posted: Tue Jan 14, 2014 10:08 am
WhirlwindTerror Okay, strategy for the four people who actually pay attention to game 4! So Isadora is dead wounded and still completely alive but unable to battle so SHUT YOUR FACES ABOUT GAME OVER ALREADY. As we already knew but entirely forgot, horsies are very weak to fire. Vika is weak to wind so don't expect her to bait that mage. Here's my idea: 1) Shinon moves to space 18 and takes a potshot at the Wind mage. Ideally, Shinon OHKOs said mage, and if he does, that's fantastic, one less to worry about. If he doesn't, Mihira can mop it up. 2) In the event that Shinon kills the Wind, Mihira should move up and harass the Fire. In either case, this has Mihira navigating a space right to 19. This allows Vika to camp out with her again to take advantage of Defender and caw at the remaining mage and brace for the myrmidon and the fighter and kill the Fire mage if it isn't already dead. Seth, you need to adhere unless you can clear something better by us first. You don't need to steal more kills, and I say this not to be an a*****e but because twice now you've deviated from an established plan to snake a kill. We need you alive especially with Isadora gone. You need to stay back until we can ensure that we can kill the Fire mage with minimal involvement from you, because then you can move ahead and brace us against the two physical units incoming. Rin, keep doing your thing. Vika could use some healing since Leena never traded her a Vulnerary, but she's not in your range and doesn't plan to be so I'll work with it. Ziaram, Leena, as you were; barring enemies appearing down there, you're detached and can catch up. That's my idea. But what do I know? I'm just a bird. I have no objection. Sorry about deviating from the plan those times..also wait twice? I thought it was only the thief. Unless you're talking about the barbarian and if so, still sorry. Anyways, I'll just talk with someone in the meager hope of getting a boost, and lay back on whatever space happens to be out of range of Mr. Fire Mage. Once the mages go down, I think you're right: I need to move ahead and be the physical tank I am. Shinon should provide ranged back-up, and those with less defense and canto should harass. As for Jaren advancing like I said in the Blast, he's not gonna be a huge issue, especially for me or Mihira. Just need to be a tad careful he doesn't get lucky EDIT: Something brought to my attention by Jen that I quickly checked in the board game...That counter fighter is on space 21, and coming fast. We need to kill him, and kill him quickly before he makes life a living hell for people who attack close range. I think either someone should weaken him and tank the hit from counter, and then have shinon finish him off. alternatively, have shinon pick at him once, and then smash his face in. really, counter is going to go off, regardless of what we do...I think.
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Posted: Tue Jan 14, 2014 10:40 am
Ssbmfreak36 WhirlwindTerror Okay, strategy for the four people who actually pay attention to game 4! So Isadora is dead wounded and still completely alive but unable to battle so SHUT YOUR FACES ABOUT GAME OVER ALREADY. As we already knew but entirely forgot, horsies are very weak to fire. Vika is weak to wind so don't expect her to bait that mage. Here's my idea: 1) Shinon moves to space 18 and takes a potshot at the Wind mage. Ideally, Shinon OHKOs said mage, and if he does, that's fantastic, one less to worry about. If he doesn't, Mihira can mop it up. 2) In the event that Shinon kills the Wind, Mihira should move up and harass the Fire. In either case, this has Mihira navigating a space right to 19. This allows Vika to camp out with her again to take advantage of Defender and caw at the remaining mage and brace for the myrmidon and the fighter and kill the Fire mage if it isn't already dead. Seth, you need to adhere unless you can clear something better by us first. You don't need to steal more kills, and I say this not to be an a*****e but because twice now you've deviated from an established plan to snake a kill. We need you alive especially with Isadora gone. You need to stay back until we can ensure that we can kill the Fire mage with minimal involvement from you, because then you can move ahead and brace us against the two physical units incoming. Rin, keep doing your thing. Vika could use some healing since Leena never traded her a Vulnerary, but she's not in your range and doesn't plan to be so I'll work with it. Ziaram, Leena, as you were; barring enemies appearing down there, you're detached and can catch up. That's my idea. But what do I know? I'm just a bird. I have no objection. Sorry about deviating from the plan those times..also wait twice? I thought it was only the thief. Unless you're talking about the barbarian and if so, still sorry. Anyways, I'll just talk with someone in the meager hope of getting a boost, and lay back on whatever space happens to be out of range of Mr. Fire Mage. Once the mages go down, I think you're right: I need to move ahead and be the physical tank I am. Shinon should provide ranged back-up, and those with less defense and canto should harass. As for Jaren advancing like I said in the Blast, he's not gonna be a huge issue, especially for me or Mihira. Just need to be a tad careful he doesn't get lucky EDIT: Something brought to my attention by Jen that I quickly checked in the board game...That counter fighter is on space 21, and coming fast. We need to kill him, and kill him quickly before he makes life a living hell for people who attack close range. I think either someone should weaken him and tank the hit from counter, and then have shinon finish him off. alternatively, have shinon pick at him once, and then smash his face in. really, counter is going to go off, regardless of what we do...I think. Does counter reflect all damage or just from 1-2 square radius? If that, I could bowfaire with Shinon at a 3 sq. Distance... But this is true, if we need to kill him quick, Shinon should hit him hard (hopefully) and then have the next heavy hitters give him a boot to the head. If we take out the mages, Seth should move to point to get ready for him, then next turn Shinon moves either in range provoke and seth and mihira wall with Vika popping a squat along side mihira and let the Fighter crash into us. Just suggesting at this point. Dunno how far he will get to next turn with the roll, ect.
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Posted: Tue Jan 14, 2014 10:45 am
Sasuke no Katon Ssbmfreak36 WhirlwindTerror Okay, strategy for the four people who actually pay attention to game 4! So Isadora is dead wounded and still completely alive but unable to battle so SHUT YOUR FACES ABOUT GAME OVER ALREADY. As we already knew but entirely forgot, horsies are very weak to fire. Vika is weak to wind so don't expect her to bait that mage. Here's my idea: 1) Shinon moves to space 18 and takes a potshot at the Wind mage. Ideally, Shinon OHKOs said mage, and if he does, that's fantastic, one less to worry about. If he doesn't, Mihira can mop it up. 2) In the event that Shinon kills the Wind, Mihira should move up and harass the Fire. In either case, this has Mihira navigating a space right to 19. This allows Vika to camp out with her again to take advantage of Defender and caw at the remaining mage and brace for the myrmidon and the fighter and kill the Fire mage if it isn't already dead. Seth, you need to adhere unless you can clear something better by us first. You don't need to steal more kills, and I say this not to be an a*****e but because twice now you've deviated from an established plan to snake a kill. We need you alive especially with Isadora gone. You need to stay back until we can ensure that we can kill the Fire mage with minimal involvement from you, because then you can move ahead and brace us against the two physical units incoming. Rin, keep doing your thing. Vika could use some healing since Leena never traded her a Vulnerary, but she's not in your range and doesn't plan to be so I'll work with it. Ziaram, Leena, as you were; barring enemies appearing down there, you're detached and can catch up. That's my idea. But what do I know? I'm just a bird. I have no objection. Sorry about deviating from the plan those times..also wait twice? I thought it was only the thief. Unless you're talking about the barbarian and if so, still sorry. Anyways, I'll just talk with someone in the meager hope of getting a boost, and lay back on whatever space happens to be out of range of Mr. Fire Mage. Once the mages go down, I think you're right: I need to move ahead and be the physical tank I am. Shinon should provide ranged back-up, and those with less defense and canto should harass. As for Jaren advancing like I said in the Blast, he's not gonna be a huge issue, especially for me or Mihira. Just need to be a tad careful he doesn't get lucky EDIT: Something brought to my attention by Jen that I quickly checked in the board game...That counter fighter is on space 21, and coming fast. We need to kill him, and kill him quickly before he makes life a living hell for people who attack close range. I think either someone should weaken him and tank the hit from counter, and then have shinon finish him off. alternatively, have shinon pick at him once, and then smash his face in. really, counter is going to go off, regardless of what we do...I think. Does counter reflect all damage or just from 1-2 square radius? If that, I could bowfaire with Shinon at a 3 sq. Distance... But this is true, if we need to kill him quick, Shinon should hit him hard (hopefully) and then have the next heavy hitters give him a boot to the head. If we take out the mages, Seth should move to point to get ready for him, then next turn Shinon moves either in range provoke and seth and mihira wall with Vika popping a squat along side mihira and let the Fighter crash into us. Just suggesting at this point. Dunno how far he will get to next turn with the roll, ect.I checked the board game info to see how it worked, and it said that counter reflects half of all adjacent damage. So you could stab him from afar and be totally fine.
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Posted: Tue Jan 14, 2014 2:53 pm
...This is why I wanted to retreat. I only stayed because I hoped that maybe the extra point of res from Defender would help keep her alive and none of the mages had thunder, so I was fine. I don't know why she went out there. Whatever, we're down a hit and runner and can't get any more res boosts. Let's keep going.
I've read everyone's s**t, so I can weigh in:
Shinon obviously attacks a mage first, so the prescience will kick in. Do we really want it to be the wind mage, though? Yeah Vika is weak to wind, but she also has shade, so she's not going to be attacked as long as she stays on whatever space I'm on. Seth is weak to fire, but he doesn't have shade, and we can use all our fighters up here right now, especially our strongest one. Ideally, we'll kill them both, but that might not happen. So maybe we want to consider killing the fire mage first. Is there a reason to kill the wind mage that I'm not thinking about?
Either way it looks like I'm either finishing off a mage or attacking a new one, so my move is set no matter what. Although I'm pretty sure you mean 17, because 19 is the trap. Watch it.
I only saw Seth steal one kill, personally, but whatever. Still stole one. I say his butt needs to get up to us pronto, which is why I think the fire mage needs to go first.
Ziaram's a damage dealer, but so is that fighter and Ziaram's defense is lower, so he's a likely target. I say stay back on space 15 or 18 and then swoop in when we need to take out the fighter and myrmidon.
Yeah Leena needs to play catchup and hand out those vulneraries so long as she's not in enemy range.
Rin doesn't need to give a s**t. She can be in range and heal because she says ******** you mages with that res and underdog skill.
Also, when it IS time to attack the fighter, I say Shinon needs to get the first shot. He'll get Prescience and won't get countered. Then we'll just go from there... but we need to take him out in one round or else his Zeal will activate and we saw how much fighters can hurt a well defensed unit like Seth even without the skill. ******** hurts.
When did things suddenly start getting hard.
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Posted: Tue Jan 14, 2014 3:22 pm
Theoretically speaking, Vaida, both Seth and Vika are safe due to Shinon's Provoke. Given Vika never camps out beside him and cancel it out, then the mages will target him. Both mages need to be dealt with pronto.
I also had a consideration.
Since neither are at too much risk, I have a suggestion: who has thr arms scroll? If they dont mind forking it over to Shinon, Mihira sits with Shinon for defender, Vika targets a mage, and Shinon uses the scroll. This will let him use the iron bow as well as deal more dmg to everything, which dmg output is crucial. Just an idea, though.
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Posted: Tue Jan 14, 2014 3:40 pm
I forgot about that. If a mage is still alive a the end of the round, it'll attack Shinon, not anybody else. So everybody is safe from their weakness. And Shinon can take some magic to the face, so it'll be all good. Then Seth and I can tank the melee. Awesome.
I think Shinon's attacks are too important right now to spend a turn trading and using an item, but that's me. We need to take out the enemies before more get to us and have some time to heal up before the next wave. Once we get a momentary break, maybe Shinon can take an arms scroll. Seth has multiple. I'd like to keep mine.
Edit: except I just checked, and you HAVE an arms scroll already.
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