Rank an' skill levels an' all approved an' stuff (skills given a few months ago, but got the green light to post today)
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Choi Eunae Nickname: Kenpachi
True Age: 142 Age Appeared: Mid-teens Birthdate: August 7th Gender: Female Ethnicity: Korean Blood Type: B
Sexuality: Heterosexual
Height: 150 cm. (4'11") Weight: 38 kg. (84 lb.) Eye Color: Brown Hair Color: Black
Life View: "Die with honor in defeat." Personality: Eunae is a rather soft-spoken individual best defined as the perfect aegyo. Not in the over-dramatized obnoxious sense, but in the only slightly obnoxious and realistic sense of her child-like charm and innocence. Even with her milder aegyo, she still comes off as annoying to some; once you have more than a hundred years under your belt, many think it's time to abandon any ruse of innocence. It's difficult to remove the ruse of innocence, however, with one such as Eunae who actually is fairly innocent. She likes cartoons and comics of a grand variety, has an obsession with chocolate which she can consume practically endlessly without any sort of repercussion to her incredibly tiny figure. Being the Captain of the 11th Division, Eunae hangs around mostly with men, and even with the men of her squad she sometimes comes off as "cutesy" despite her best attempts to be a leader. She is often soft-spoke and bashful, quite contrary to someone who tries to rally the combat corps behind her. Mysteriously enough, regardless of her mannerisms she is able to usually get her squad's attention and convince them to follow her lead.
Even in combat, Eunae maintains most of her quiet demeanor. Unless provoked, the new Kenpachi is not nearly as violent as some of her predecessors. She values honor in battle, and will not release her Bankai unless the situation is extremely dire, since most opponents do not have a Bankai-equivalent technique. Furthermore, Eunae has told herself that, upon defeat, she would rather die than live with the dishonor of a real opponent who pities her enough to let her live come loss. For the most part, this reflects onto those of her squad as well; however, she will not look down upon a squad member who is defeated and will almost always step in to help those who serve her. As a Captain, it would be shameful for her not to do so (of course, if a squad member tells her not to, she would not go so far as to shame them in helping). The only time she will not help a squad member is if he shows any sign of cowardice--cowards have no place within her ranks.
Likes: • Cute things • Manhwa • Anime/Manga • K-Pop • Chocolate • Tea • Flowers Dislikes • Cowards • Those who look down on her • Being embarrassed
Division: 11 Rank: Captain Side: Shinigami
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ When people have regrets after they die, they simply fester as a restless soul, eventually turning into a hollow. This happened to Eunae, but she doesn't remember becoming a hollow. Nor does she remember what she wanted to tell Soo-hyun before she got murdered in the middle of the street. All she knows is that she woke up one day in Soul Society with no choice but to begin anew and make the best out of this life, or rather afterlife, that she had been given.
Eunae entered Soul Society in one of the lower districts of Rukongai, and was surprised as she almost immediately had to begin to fend for herself. Though she had no explicit memory of her older brother teaching her swordsmanship, when Eunae was first attacked she disarmed one of the opponents and used his sword to defeat the other three, thus positioning herself to become known as a young women of strength of a remarkable magnitude. It wasn't long after this event that Eunae became known throughout most of Rukongai as a sword master, and eventually the common thugs learned better than to judge her by her petite frame. Even in hand-to-hand combat, she surprised any and all opponents. And soon, among swordsmen of Rukongai, it became a competition of sorts to try and defeat this unusual Korean girl. Her memories of learning to fight were mostly inert, yet she defeated every swordsman foolish enough to challenge her. But eventually, this bored her and she began to look for other people to fight. This lead her to the Shinigami Academy, where she easily passed the entrance exam. She knew there would be strong opponents here, and thoroughly looked forward to fighting them.
But even at the Academy, Eunae found herself disappointed in the weakness of her fellow students. She consistently won in all of the hand-to-hand and kendo competitions, though these successes were overshadowed by her failures in kido. It looked as if she would horridly fail out of the Academy, when the 11th Division Captain surprisingly requested her to graduate early and pulled her into his squad to serve under his wing. The 11th Division Captain was not the most touchy-feely of any of the Captains, and thus this came as a great surprise to those who assumed the also sexist Captain of the combat corps would overlook a frail looking young girl.
It wasn't long after Eunae entered the Gotei 13 that people saw why the 11th Division Captain had pulled her out of the Academy. Similarly to Eunae, the Captain was getting bored and needed a new challenge. So he trained Eunae to her full potential out of the hopes that she would challenge him to a dual for the position of Captain. He had her do everything: the chores usually assigned to the fourth division, rigorous training, any and all missions to the human world (it was on such missions where Eunae acquired a taste for cute things, even buying phone charms which she puts on her sword), all of these things so that she would become as powerful as possible.
Within time, Eunae had achieved her Bankai and was ready to challenge the 11th Division Captain. At first, she was a bit reluctant to fight him to the death, however she quickly overcame this concern. They promised each other not to release their blades, and so they did not. The battle was surprisingly drawn out, but eventually Eunae came out on top, taking the Captain's haori off of her honorably-defeated mentor. Since then, Eunae has been the 11th Division Captain, and though her ability to lead is sometimes in question, she always proves to be a strong enough fighter to lead the combat corps.
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Reiatsu Color: Blood Red Reiryoku Level: Immense
Known Foot Techniques: • Air Walk: Advanced Level • Air Dash: Advanced Level • Shunpo: Expert Level Known Hand-to-Hand Styles: • Hakuda: Expert Level • Subak: Expert Level Known Swordsmanship Styles: • Zanjutsu: Master Level • Kendo: Master Level Reiryoku Techniques: • Kido Spells: No Skills • Reiryoku Gathering: Master Level Other Techniques: • Dashing: Advanced Level • Jumping: Expert Level
Strengths: • Sword Fighting • Hand-to-Hand Combat Weaknesses: • Kido • Ranged Fighting Fears: • Dishonor • An enemy who will not kill her upon defeat
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ ▬▬┤|Sealed Zanpakutpo Zanpakuto Name: Jaakunaru Kenshin (Unholy Devotion) Zanpakuto Location: Left hip Zanpakuto Appearance:[x] Zanpakuto Spirit Appear.:[x] Zanpakuto Sword Type:Katana Zanpakuto Type: Melee
▬▬┤|Shikai Release Shikai Name: Jaakunaru Kenshin (Unholy Devotion) Shikai Incantation: "Cleave through the heavens and prove thy worth, Jaakunaru Kenshin!" Shikai Description: The Shikai appears as a Hwandudaedo straight sword, about forty inches long and weighing a light three pounds. Shikai Ability: The Shikai has no real special powers and is simply a physical form-change, symbolizing the 11th Division's ideals of physical strength over any other "magical" power.
▬▬┤|Bankai Release Bankai Name: Han Kami Han-nin no Jaakunaru Kenshin (The Demigod's Unholy Devotion) Bankai Incantation: "Give thy dark blessing... Bankai, Han Kami Han-nin no Jaakunaru Kenshin." Bankai Description: Upon reciting the incantation, Eunae separates the hilt of her sword from the blade, releasing a veil of eerie grey smoke. Once the smoke clears, a dark steed is visible, and Eunae, mounted on the steed, is wearing a light lamellar armor with an anti-cavalry sword instead of her Hwandudaedo. Bankai Ability: • Demigod's blessing - There is but one ability of the Bankai: the dark "blessing" of its spirit. Eunae is given the physical strength to wield the massive anti-cavalry weapon, though beyond that her strength is not altered. Rather, the veil covered Eunae in a cloak of reiatsu, materialized in the form of the lamellar armor. While her Bankai is released, Eunae's pain detection is entirely eliminated: she feels no blades which cut through her flesh. This does not mean that she does not receive the wounds, however they do not hinder her in combat. Thus, should she receive a fatal wound while in Bankai, she would still die. Further, upon leaving Bankai, Eunae instantaneously feels all of the wounds inflicted while in Bankai, proving to be an even greater hindrance if still in battle. Even after battle, her healing is stunted, taking twice as long to heal the wounds taken while in Bankai.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Known Kidou Spells ▬▬┤|Hado Spells • N/A ▬▬┤|Bakudo Spells • N/A ▬▬┤|Other Spells • N/A
Posted: Wed May 15, 2013 4:56 pm
Odoeb
Okay,
- Please put not achieved next to your Shikai as you must do teh required amount of training post to achieve it.
Other than that everything else looks good. Approved after that minor change.
Rain Water Resonance
Okay,
- I see nothing wrong or missing in your profile, you are hereby Approved.
- Please put not achieved next to your Shikai as you must do teh required amount of training post to achieve it.
Other than that everything else looks good. Approved after that minor change.
Rain Water Resonance
Okay,
- I see nothing wrong or missing in your profile, you are hereby Approved.
:O YOU DID IT WRONG, DIABLO!
Like this:
Posted: Sun May 26, 2013 7:50 pm
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Nakamura Saitama Nickname: Tama, Sai, or whatever you decide to call him.
True Age: 324 Age Appeared: Appears to be in his early-twenties Birthdate: February 26 Gender: Male Ethnicity: Japanese Blood Type: AB
Sexuality: Heterosexual
Height: 5'10" Weight: 135 pounds Eye Color: Light Brown Hair Color: Brown
Personality: Tama is incredibly flippant and he generally enjoys rubbing people the wrong way. Tama has a protective and supportive personality. He can be very violent and get into fights, but really has a kind heart. He supports his friends and tries to encourage and help them. Tama is sometimes a bit of a show off as he often tries to performs exaggerated and over-the-top moves. Tama is seemingly unflappable, not showing fear, even if he really is scared. He can be serious when the situation calls for it, but he still maintains a fairly laid-back demeanor during such situations.Tama is absolutely obsessed with the real world, often getting in the way of his duties in the Seireitei. His obsession stems from a love of anime, which he describes as the perfect world, and the hatred of cultural and personal stagnation that he claims plagues the Seireitei. Whenever he gets the chance, Tama breaks for the Soul Society to visit the real world and acquire new items for his personal collection, especial if there is a meeting of the Gotei 13 around the corner. He finds human food incredibly interesting and particularly loves the food and activities you can do there. Television is particularly interesting to him having never seen anything like it before going to the living world. He has a weak spot for comedy shows and cute shoujo animes. Tama can get so interested in things to the point that he can forget or ignore the people he came with because he gets so immersed in what he is doing. He is in the Living world often enough that Tama has even rented an apartment in Karakura Town. With a personality based off of confidence and sarcasm, Tama seems like an older brother to many in his Division. The 5th Division Captain is always upbeat and witty. In battle, few have as much confidence as Tama. He tries to use this air of self-assurance to disarm his opponents and strike them down before it get's to the point that Tama has to release his Zanpakuto. Tama can seem at times to be uncaring or even callous, but actually has a very strong sense of justice and prefers to fight fairly. Tama also enjoys fighting, shown when he sometimes doesn't fight at his full potential so he can toy with his opponent or make a fight last longer. Tama gets bored with fighting weak opponents and finds entertainment in fighting strong opponents who will give him a challenge. He can be counted on to do the right thing, even if he makes cynical quips about it the entire time.
Likes: Humans Anime Collectables Music Cosplay Cafes Otaku Culture Science
Dislikes The Cold Hollows Ignorance Faith Superstition Meetings
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ Tama lead a normal life, or as normal as it could be in the Soul Society. During childhood Tama was cheerful and caring but somewhat shy. He was eager in helping his mother and grandmother in their small family owned shop. Tama loved his mother and grandmother, he thought his mother was the most graceful and beautiful woman in the whole district. She was charming, graceful air of a geisha, which is likely what lead to Tama's later love for shoujo anime. Tama was a relatively normal child and he fit in, despite being a little awkward. Tama did begin to show signs of having spiritual power at a young age and could do things that he sometimes couldn't explain to the other children.
When Tama was about 8, however, everything changed. His mother was executed for being thought to be a Quincy supporter conspiracy against the Soul Society. His mother's death death devastated the young Tama. The children in the village began to make fun of Tama and his late mother, and the adults turned a cold shoulder and whispered behind his back. Tama couldn't believe what the people said, he thought there was no way his mother would ever do such a thing. Tama became withdrawn and quick tempered, attacking and picking fights with anyone who spoke out against any of his family, strength and temper seemed often lead to trouble, so all the children and even adults feared him. He's fights injured others. Tama was seen as a delinquent in the village and only his grandmother ever showed him compassion. Tama lost the last of his family when his grandmother died rather abruptly of some unknown sickness but had previously she had been looking less than healthy.
He wanted to be strong to be able to protect the ones he loved so he could prove his mother innocent and wouldn't have to lose anyone ever again. He wasn’t sure how exactly he was going to do that but finally came on the decision to enroll in the Shino Academy after seeing shinigami come through his village to stop a hollow. Their fearlessness and bravery inspired him and training at the Shino Academy was exactly the strength he was seeking. Tama found out that he had quite a talent for some of the subjects but found some very difficult, for example Kido. Tama showed promise in shunpo; so much that Tama now can call Himself a master. Tama only gained mastery in these techniques through many years of hard work, training, and studying. Tama had prior knowledge of fighting, as he often got into bouts as a child, but kido was somewhere were he had no talent. His first few years he dreaded going to kido practices as he would constantly fail and get laughed at, but he'd show them in Zanjutsu classes.
Although being proficient in most techniques at the time of graduation Tama almost did not graduate from the academy on account of his poor Kido skills, he had improved but still really wasn't cut out for it. Even now Tama is only considered a Kido Practitioner. Tama soon joined the 13th division. It was only until he became a shinigami and part of division 13 where Tama realized he had to show some hard work and determination if he wanted to excel in the gotei 13 as he only entered the gotei as an unseated member. The structured ranks were very different from what he had experienced in the academy. Eventually he bumped himself up to 12th seat, and learned to release his shikai, which he also discovered he hated and would rarely use, training his body so he would not have to rely on his Zanpakuto. Due to this It took Tama many, many, years to acquire bankai and until he made it to his current captain rank after the current 13th division captain was killed in battle.
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Reiatsu Color: Black Reiryoku Level: Great
Known Foot Techniques: • Air Walk: Expert Level • Air Dash: Advance Level • Shunpo: Master Level Considered to be one of the the most proficient Hohō master ever in all of Soul Society, Tama is highly skilled in the use of Shunpo. Though this is by no means a unique skill, as most seated officers are capable of performing it to various degrees. He has mastered this ability to the point where can easily close tremendous gaps of distance in the blink of an eye while remaining undetected and often implements his speed into combat. Known Hand-to-Hand Styles: • Hakuda: Expert Level Tama often prefers to utilize his hand-to-hand capabilities, despite his impressive swordsmanship skills. Tama often tries to defeat his opponents without even drawing his sword. He is one of the most proficient hand-to-hand combatant in all of Gotei 13, being able to fight evenly with, and gain the upper hand against some of the most powerful enemies. Known Swordsmanship Styles: • Zanjutsu: Master Level: While seldom drawing his sword in a fight, Tama is presumably one of the most proficient swordsmen in all of Soul Society. Tama's skill with his sword has been honed to a masterful level, letting him strike multiple times with changes of attack type (from slash to pierce) without any difficulty. • Kendo: Expert Level Tama uses his master Hoho speed and agility, battōjutsu and an acquired, observation-based pseudo-clairvoyance in order to avoid the attacks of their opponents by the least possible margin or parrying the attack with the least possible effort in order to place themselves in the perfect position to strike in the very instant the opponent's strike misses, keeping a balance of offense and defense. Reiryoku Techniques: • Kido Spells: Practitioner Level • Reiryoku Gathering: Practitioner Level Other Techniques: • Dashing: Expert Level • Jumping: Advance Level
Strengths: • Melee combat ability • Speed and Hoho Mastery Weaknesses: • Inexperience using Kido • Inexperience using Hado • Inexperience using Bakudo Fears: • Deaths of Those Close to Him • Small Spaces • Spiders
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ ▬▬┤|Sealed Zanpakutpo Zanpakuto Name: Raising Heart Zanpakuto Location: Raising Heart is fastened to his back, just above his haori. Zanpakuto Appearance: Tama's fully sealed Zanpakuto is a black wakizashi that's always strapped to the small of his back. The grip of the sword is wrapped in dark tsuka ito. The cross-guard of the weapon is a deep crimson ring with spokes connecting it to the solid center. The sheathe of the weapon is dark and completely featureless. While Tama is the kind of Captain who isn't shy in regards to wielding his sword, he likes to use a varying medley of his skills depending on the abilities of his enemy and does not care much for his Zanpakuto's release. This sometimes causes Raising Heart to remain sheathed for entire fights. Zanpakuto Spirit Appear.: Raising Heart's spirit for is a small young girl, standing at slightly less than 150cm (4'11"). Raising Heart has a childish body. Her attire consists of a pink dress, Full of tiny frills, with ribbons arranged at the neck, waist, shoes and two pink bows keeping her hair in puffy, high-placed twin tails clad legs in pure, white over-knee socks. Zanpakuto Type: Electromagnetism
▬▬┤|Shikai Release Shikai Name: Piasuhāto Raising Heart Shikai Incantation: "Pierce through the darkness my beloved Piasuhāto Raising Heart!" Shikai Description: To activate his Shikai release, Tama holds Rising Sun horizontally across his body. His left hand grabs hold the deep crimson cross-guard as he chants, "Pierce through the darkness my beloved Raising Heart!" With a quick motion, Tama pulls the guard to the left, across the blade. As it continues, the blade seems to change in thickness and composition. Instead of being sharp like a wakizashi, it becomes apparently thin and brittle, the blade, hilt, and tsuba turning completely shimmering light blue color. A blue ball of energy envelops the tsuba and takes different shapes on the blade, creating decorations down the blade. One side of the hilt is formed in the shape of a breaking ocean wave, while the other is formed into a beige vine of sand that wraps around the shaft, which is colored to resemble a sunset. The vine connects to a bouquet of colorful flowers, which forms up the length of the blade. Rising heart gives Tama the ability to manipulate electromagnetic fields, producing a variety of effects. In shikai this ability is limited to mostly just light. Shikai Ability: { Captains = 8 techniques } Blade of Light: Tama's sword absorbs near light and slashes. At the instant of the slash, Rising Heart a blade of light at the tip of the blade, which, magnifying the slash attack, flies forward, using them as projectiles to fire at his enemies.
Saigyoku Nijigasumi (彩玉虹霞, Swallowing Orb of Rainbow Mist): Causes a multitude of twinkling lights to appear, which then form together around an opponent, creating a huge sphere which engulfs everything within a significant radius. Anyone within that radius will potentially get caught in it. Immediately following that, the sphere collapses in on itself, using the compressed light to crush everything within it. Only a strong enough spiritual pressure can push back and destroy this power
Majikkuboido (Magic Void): A very specific ability of Rising Heart is to eliminate the effects of illusion-type Zanpakuto. By using this technique, any illusions caught by a strike of Tama's glass-like weapon are immediately dispelled by the light of the blade. Once the illusions are struck, the light fissures of the weapon suck in the false images and consume them, increasing the power of Rising Heart for a limited amount of time. This technique is mostly used against visible illusions such as mirror-images or false objects, mainly because auditory illusions are far more difficult to strike with the weapon. If a successful strike on an illusionary sound-wave does happen, however, the same rules apply and the illusion is absorbed. Because this technique is so specific, Tama has rarely used it to full effect because of the relative rarity of illusion-type Zanpakutos and abilities. When the match-up does happen, Tama is the first to mention that his abilities turn the tide in his favor.
Kurayami Buraindo (Blinding Darkness, Close the Holy Eyes): Being a Light type Zanpakutpo, Raising Heart's capable of emitting its own light. Upon command, Tama can increase this light to effectively blind anyone looking directly at the head of his weapon, and daze those who manage to quickly look away. This light, however, isn't bright in the traditional sense. The extremely bright light can causes to the nerves within the structure of the eye. This damage can be permanent if the enemy falls victim to the technique multiple times. Each subsequent exposure to the dark-light damages the receptors of the eye more and more. Those who cannot see or have protective coverings on their faces are completely immune to this technique. The increase in light does not increase the heat of the weapon or change the properties of any other technique.
No Hikari o Nomikomi (Engulfing Light): Upon command, Tama can create a beam of light that flows outwards from the head of his glass light weapon. This wave of intangible, burning light spread like a flowing wall in one direction. Anyone caught in the wave is subject to extreme heat that only Captain-level threats or particularly hardy opponents can hope to survive. The wave travels is a straight line until it reaches a non reflective surface to stop it, or is extinguished by some other source.
Shīrudo ai Kokoro no Hogo (Shielding Love, Protecting Heart): Tama draws a heart in the air with his Zanpakuto. The drawn shapes becomes a powerful pink translucent shield, suspended in the location it was drawn until it is destroyed. the shield is useless against melee attacks but very effective against long ranged attacks, being able to protect those behind it from very powerful kido, Quincy attacks, cero, ext.
▬▬┤|Bankai Release Bankai Name: Mahou Shoujo Piasuhāto Raising Heart Bankai Incantation: "From the oceans of Pacific to the sands of Egypt, from the forests of Earth to the stars of space, I promise to protect peace, beauty, hope, and love. Onegai, Mahou Shoujo Piasuhāto Raising Heart!" Bankai Description: To release his bankai, Tama incants "From the oceans of Pacific to the sands of Egypt, from the forests of Earth to the stars of space, I promise to protect peace, beauty, hope, and love." he'd then point the end of the sword towards his chest, then thrust it into himself through his heart. "Onegai, Mahou Shoujo Piasuhāto Raising Heart!" Tama then continues to turn the sword like a key, unlocking his heart's full potential, Reiatsu blasts out from Tama's chest, light engulfing him. His current clothing basically disintegrating off of him, a strange red circle appeared above him and began to move down his body, his hair growing considerably longer, as well changing in color, now tied up in pig tails, his eyes currently a bright red, his face more feminine, his bust increasing ever so slightly. Clothing appearing on his bare skin, as the circle travailed down wards, now he wore a red cape, tank top, and belt, a white skirt, brown gloves, metallic boots, and black leggings. Rising heart itself changes into a large sword. The hilt is a golden color and projects the oversized blade made of light. This form gives Tama a larger control over the electromagnetic spectrum, expanding to magnetism and electricity. As well in this form Tama only stands at 4 feet 3 inches and weighs about 60lbs, however he retains all his physical strength, this makes his over twice as fast, both normally and while using shunpo, if he was not the fastest shunpo user before he is now. Bankai Ability: Bankon no Torankusu (Entwined Roots and the Broken Trunk): Rising Heart produces a massive amount of electricity within its floating light. This energy creates a static field around Tama that extends for more than a hundred feet in every direction. Every electrically conductive item in the area is exposed to the massive amount of ambient static electricity, causing it to become positively charged. Should any two statically charged items make contact, an enormous transfer of energy occurs, creating a dangerous shock between the two that can cause serious burns and injury. Individuals, unless an ability says otherwise, are all able to conduct this energy. This means that, should an enemy lose their grip on their sword, they must suffer through a horrible, possibly debilitating shock to pick it up again. In addition, blades that come in contact with Tama's sword via a parry or block are exposed to more of this electricity. Tama is immune to the electrical currents around him. Any electrical current put into him body is immediately transferred to his sword, where it is stored for use with the Raikou-Ochiba, Arashi, which utilizes it to attack at a distance.
Raikou-Ochiba, Arashi (Dead Leaves, Lighting Storm of Silver): Should an enemy stay away from the static field of the Bankon no Torankusu, Senaka can use this technique to attack from a distance. He also uses this move if He wishes to end the fight at point-blank range. By using the energy stored within his blade, Tama can create a beam-like projectile of lighting that barrels towards whatever his left points his sword out. This beam of electricity varies in power from a burning shock to a deadly torrent of electricity that can decimate buildings. The intensity of the beam is concurrent to the amount of electricity stored within Rising Heart. The more strikes that Tama blocks, the stronger the beam becomes. This intensity expends itself after every launching of the attack. For it to become more powerful, Tama must block more attacks to refill the energy within the blade. Tama is incapable of absorbing the ambient static electricity in the air to increase the strength of this technique. The initial power of the Raikou-Ochiba, Arashi is set in stone - it's determined by the internal well of Reiryoku locked away inside Tama. While this well has become more powerful over time, there is no way to increase its baseline during a single battle.
Go-Ruden Mi (Seed of Gold): Should things get particularly dangerous, Rising Heart can emit a burst of magnetic energy that trails outwards like a shockwave. This energy pushes away any metallic objects with an incredibly powerful force. Only particularly strong opponents can resist this wave and trudge into melee distance by brute force. If the opponent has no metallic objects on them, they are unaffected by this technique. Most of the time, Tama uses this ability to defend himself from incoming projectile weapons. While he can also use it to clear debris from the area, he only does so if he finds it necessary. Should it become absolutely required to defend against a particularly powerful enemy, Tama can focus an immense amount of energy to his Zanpakuto, increasing the magnetic wave to a much higher degree. Should this happen, even unarmed enemies are blown away because of the low amount of magnetic material in their bodies. Tama is completely unaffected by this technique, although he can feel the pressure of the atoms change from the increased version of it.
Kyōretsuna Inryoku (Intense Attraction): Using this ability, Tama and super magnetism objects, giving them extremely high positive and negative charges, just as Bankon no Torankusu gives all objects within it's range positive charges, however Kyōretsuna Inryoku can give objects that Rising heart comes in contact either positive or negative charges. Tama can use this ability to attract and repel objects.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Known Kidou Spells ▬▬┤|Hado Spells • None ▬▬┤|Bakudo Spells • None ▬▬┤|Other Spells • None
- I want to first apologize for not mentioning this but your stats/ skill levels were predetermined by me. Based upon various examples, division duties, and more. Please change said stats/ skill levels to what is listed below in the spoiler. Again I greatly apologize for not noting this earlier.
Reiryoku Level: Great
Known Foot Techniques: • Air Walk: Expert Level • Air Dash: Advance Level • Shunpo: Master Level Known Hand-to-Hand Styles: • Hakuda: Expert Level Known Swordsmanship Styles: • Zanjutsu: Master Level • Kendo: Expert Level Reiryoku Techniques: • Kido Spells: Practitioner Level • Reiryoku Gathering: Novice Level Other Techniques: • Dashing: Expert Level • Jumping: Advance Level
After this needed changes you are approved and I will promote you to Crew so you can make any changes you wish to your division.
Posted: Thu May 30, 2013 7:08 pm
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Yuriko Shizuku Nickname: N/A True Age: 368 Age Appeared: 23 Birthdate: Febuary 29 Gender: Female Ethnicity: Japanese Blood Type: O Sexuality: Heterosexual Height: 158 cm Weight: 57 kg Eye Color: Cyan Blue Hair Color: Cyan Blue
Personality: Yuriko is an acute listener, who rarely says anything until the point when it becomes necessary. She enjoys being around people despite being such a quiet person. She is also very carefully persistent. She prefers to keep to herself as far as her emotions go, and hates showing them. Yuriko also hates violence, and therefore only resorts to violence when she has deemed her situation dire enough. As well won't even use her Zanpakuto before her fists as a way of holding back. She also dedicates herself to meditation in her free time. Through this practice and others she has honed her ability to fight with her fists rather than resorting to her Zanpakuto. Yuriko is calculating and hates to make the same mistake twice, resulting in her rarely ever doing so. She has a reverence for her elders and their wisdom, and seeks to better Soul Society and the Living World as much as possible through peace, however she is no fool either, and realizes how critical it is to eradicate any hollow at any given chance, as well that at some points there is no hope of a peaceful resolution to some conflicts. These are some of the few moments when she may show an unusual amount of emotion, particularly of hatred toward anything. Because of her unusual pacifist nature and determination through meditation she has a strong bond with her zanpakuto despite not using it, making her zanpakuto one of her absolute greatest assets. Yuriko also has shown keen interest in the Living World, and though rarely ever visiting, is completely fascinated by the Living World as well the humans that inhabit it. Aside from her pacifist nature, Kuriko is especially kind and sweet to most everyone she comes into contact with. She deeply believes in Karma, and good things coming to those who treat the world and the people that live in it with kindness. Also fearful of being judged, she rarely ever enable anyone else to know what she believes in, or how she may be feeling.
Likes: • Meditation • Peace • Ice Cream • Traditional Flute • Zen Gardens • Pocky
Dislikes • Violence • Taiko • Ramen • Stress
Division: Third Division Rank: Captain Side: Gotei 13
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Yuriko was born into Soul Society. She had a rather poor upkeep, which taught her to have a generous nature, knowing the misfortunes that life insures for some. She had not grown up alone, despite not having truly known her parents. She had a friend, by the name of Hajime. The two were inseparable, and Yuriko had always been protected by Hajime, even at the expense of Hajime's health. The two were the primary targets of unruly kids, which had taught Yuriko to abhor violence, but also given her a desire to protect her loved ones. Having a desire to protect her loved ones she would commonly spar with her friend Hajime, for attempts to increase her ability to protect herself and her friend. Yuriko had always been a small child, and was relatively fast reacting and moving. She had been superb at deflecting, parrying, and countering Hajime's attacks. One unusually cold winter night, Yuriko and Hajime had been scrounging the alleys for food. She had been knocked onto the ground extremely unexpectedly and Hajime's life was being hung in the balance before her eyes. Terror being deep in her heart that night, she had never known fear such as this. All she had wanted was to protect her friend. She had never meant to happen what did that night. A sharp pain shot through her head, as she was knocked down abruptly. She would slowly rise to her knees, to turn around, and see Hajime pinned up against a wall, the other boys began to violently beat him. She was terrified, she had never been in a situation such as this. Confusion and panic taking control of her. Her spiritual pressure would begin rising from this sudden set of events. Her training with Hajime kicking in, not that it was good, but it was still more than these boys had received. She would begin moving at a slightly unnaturally normal speed. She would move behind the obvious lead boy, removing the metal pipe from his hands, she would swing the metal pipe across his neck, instantly breaking it. She then appeared near another boy, and jabbed the pipe clean through his upper chest. The other boys would run in terror, however the damage to Hajime already being too great. She rushed to his side, only to watch him die in the streets. Terror once again filling her. She had no idea what to do. An academy recruiter from Shin'ō academy would see the boys fleeing, and curiosity taking control, he would see the sobbing girl. Immediately noticing the spiritual pressure around her, he would proceed to recruit her into the Shin'ō academy, where she would continue to rise through the ranks. Eventually she would capture her position as third division captain.
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Reiatsu Color: Cyan Blue Reiryoku Level: Great Known Foot Techniques: • Air Walk: • Air Dash: • Shunpo:
Shikai Description: To release her Shikai, Yuriko grabs hold of the loose piece of Cyan Blue handle-wrapping on Bekutoru's hilt, as she pulls it quickly down and around her forearm. With a burst of Reiatsu the silk material continues to twirl up Yuriko's arms, stitching itself together as each new layer completes itself. Once the grip of the sword is unraveled, the blade, pommel, stock, and cross-guard themselves twirl into the same cloth and follow suit. The final product of this rapid stitching is as Cyan Blue wrappings up both Yuriko's arms.
Shikai Ability:
• Sunaarashi: One of Yuriko's most basic techniques which is also one of the most effective defensively. With a tap of the foot, she can force reiatsu to the ground around her to cause the dust and loose earth particles to fly around with increased velocity. The "sandstorm" created can then be used as an distraction to escape the scene, hide from, or get the jump on her opponent.
• Sokudo henka: With this technique, Yuriko can change the velocity of an object throug touch. Meaning she can either change the direction, or speed of an object she comes in contact with. This can be used to redirect attacks, propel projectile, as well as many other uses.
• Undo eshi: When in use, the user rapidly absorbs energy from a location, done via touch. This technique has a completely different effect when used on organic substances, as it consumes energy from the cells until they are completely destroyed, causing the cells to undergo necrosis. This technique can be used to literally rot an opponent's body away.
• Kinetikku bureizu: Unlike the kinetic necrosis which absorbs energy. This technique introduces large amounts of energy into the touched object. Due to the overabundance of new energy the object is usually set ablaze or melts. Upon introducing energy into the object, it's cells are infused with a large amount of energy. This cause the cells to overwork, resulting in a faster breakdown before exploding. This appears as a blistering on the opponents body before said area ruptures. If the user is able to rapidly strike the opponent and introduce enough energy, the opponent can be set ablaze or even have their bodies breakdown.
• Shokkuu ebu: By converting reiatsu into kinetic energy and concentrating it in one of her hands, Yuriko then releases the energy in a punch. From the punch an outward traveling pulse of energy is created. The pulse causes great amounts of destruction as it radiates outwards. This technique can be applied on solid objects, such as the ground, in which case the disturbance travels outwards, causing explosions and launching earth and rock at her opponents. If released into the air, it can cause the air to rapidly expand and collapse and undergo a rise in pressure, temperature and density. The highly pressurized air can then block some physical attacks as well as repel a wide range of projectiles and as such this technique can also be used defensively.
▬▬┤|Bankai Release Bankai Name: Bekutoru Sosa
Bankai Incantation:
Bankai Description: To unleash the final form of Bekutoru Sosa, Yuriko grabs hold of her arm wraps, one at a time, and forcefully rips them off of her. Tearing them into pieces, the strips of torn material float through the air, suspended, essentially surrounding Yuriko in a field made from the floating pieces of cloth. The field can then, absorb, store, and redirect most kinetic energy coming in contact with it, only strong captain level attacks will not be completely halted by the field. The stored kinetic energy can then be manipulated for a number of varied purposes.
Bankai Ability:
• Gekitai Suru: By expanding the inertia field around her to greater distances, Yuriko can then impart the kinetic energy absorbed from incoming attacks to objects or beings coming in contact with the field. This causes the object to be pushed away in a direction of Yuriko's choosing at speeds depending on the amount of kinetic energy imparted via the field and the mass of the objects in question. This technique can be used defensively to repel objects launched towards Yuriko or offensively to launch high speed projectiles at her enemies, or maybe even launching the enemies themselves.
• Uzu o Yuchi: By expanding the inertia field around her, Yuriko can change objects in the field's inertial properties so that they act as if the object is experiencing a pull towards Yuriko and start moving in towards her. The farther away the object is the more strenuous this technique is and the greater the drain on her reiatsu.
• Gekitai Suru Taiho: An advanced form of Gekitai suru, this technique is used to launch extremely high speed projectiles by altering its inertial state to one in which it is traveling towards the intended target(s) at high speeds. The projectiles possess extremely large amounts of kinetic energy and can inflict large amounts of damage and due to the very high speeds at which they travel are almost impossible to dodge. This technique can even be used to send her opponents flying away at break-neck speeds.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Known Kidou Spells ▬▬┤|Hado Spells • None ▬▬┤|Bakudo Spells • None ▬▬┤|Other Spells • None
Sorry for the wait, Approved! I will promote you to crew so you can edit your division accordingly.
The19Percent
Okay,
- sorry I forgot to PM your stats to you based upon your divsion job, and etc. In the spoiler below you will see your stuff
Reiryoku Level: Great
Known Foot Techniques: • Air Walk: Expert Level • Air Dash: Expert Level • Shunpo: Master Level Known Hand-to-Hand Styles: • Hakuda: Expert Level Known Swordsmanship Styles: • Zanjutsu: Master Level • Kendo: Advance Level Reiryoku Techniques: • Kido Spells: Expert Level • Reiryoku Gathering: Master Level Other Techniques: • Dashing: Advance Level • Jumping: Advance Level
- I'm a bit Ehh, on the Zanpacktou stuff, but it makes sense so we will see how it plays out.
Anyway after adding in you skill levels you are Approved!Approved
Posted: Fri May 31, 2013 9:20 pm
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Dai Sakamoto Nickname: None
True Age: 105 Age Appeared: Mid 20's Birthdate: April 1st Gender: Male Ethnicity: Japanese Blood Type: O Negative
Sexuality: Heterosexual
Height: 6'4 Weight: 200 lbs Eye Color: Bright Green Hair Color: Light Brown
Life View: Life is how you make it. Personality: Dai's personality would be best described as sinister at best. His words come off as though he was attempting to seduce the air itself but they always hold the edge of sarcasm no matter how sweet they may sound. Most of his personality that is shown is a cover for his thoughts and his true feelings making him a very hard person to get close to. One of the positives though is that he is fiercely loyal to the seretei and he expects that his squad and he allies are much the same. The act of his betrayal in his eyes should be punishable by death without question. No matter how he might act though he doesn't take other peoples feelings into consideration unless he can use it to his own advantage, so all in all he becomes a very difficult person to deal with.
Likes: Chess Loyalty Arguing Toying with people Reading Classical Music Cleanliness Dislikes Disorder Mess Betrayal Idiots Enemies Being forced to listen
Division: 6th Rank: Captain Side: Good
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ Dai's background is sketchy to say the least. As required in protocol he gave them the story of how he grew up, but only revealed the bare amount of details he could manage to give them. What was learnt was that he grew up in one of the noble house holds, called the Sakamato clan, before being put into the academy at the coming of age. He had previously been trained and had studied inside of the clan before entering it so he was far more prepared then any other of the trainees. In a matter of a year he graduated with flying colors and soon would seize up the position of squad 6 captain after going through the ranks without any trouble.
Now one of the most interesting details of his history is the clan itself. Though it was acknowledged as a known clan if someone was to look into the records they would find no information on it. It would almost appear as though the clan itself didn't exist and yet Dai is the apparent head member of it. This has raised a lot of questions before but never to any answer. Even those who have questioned Dai on the subject have received little more then the comment on their apparent existence with him only saying that there was a "family issue".
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Reiatsu Color: Ink Black Reiryoku Level: Immense
Known Foot Techniques: • Air Walk: Expert Level • Air Dash: Expert Level • Shunpo: Master Level Known Hand-to-Hand Styles: • Hakuda: Advance Level • { you may have one more at the same level } Known Swordsmanship Styles: • Zanjutsu: Master Level • Kendo: Expert Level Reiryoku Techniques: • Kido Spells: Expert Level • Reiryoku Gathering: Master Level Other Techniques: • Dashing: Expert Level • Jumping: Advance Level
Strengths: • Intelligent • Versatile Weaknesses: • Obsessive • Anger Fears: • Deep Water • Needles • Betrayal
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ ▬▬┤|Sealed Zanpakutpo Zanpakuto Name: Tsuya Hebi Zanpakuto Location: Hidden Zanpakuto Appearance: A umbrella with a hidden blade inside. The top of the umbrella is white with a dragon appearance. Upon releasing the weapon this umbrella disintegrates but comes back once sealed again. Zanpakuto Spirit Appear.: A pitch black chinese dragon it stretches out for miles in it's spirit realm above the cloud. Zanpakuto Sword Type: Hidden in a umbrella that he carries at all time. This umbrella has a white top with a red dragon emblem across it. Zanpakuto Type: Darkness
▬▬┤|Shikai Release Shikai Name: "Devils Blindness" Shikai Incantation: "Show them the face of fear, Tsuya" Shikai Description: His weapon transforms into a pitch black katana. No light seems to effect it and it almost looks as though it is a void that is constantly dripping the same smokey reiastu as its owner. Shikai Ability: { Captains = 8 techniques } 1. By sucking the light energy in the area his zanpakuto is able to redirect the light energy towards his opponents. Being hit by it would be similar to being hit by a solid object and it would almost have a burning effect as well because of the concentrated light. This is the main foundation for his zanpakuto allowing him many different techniques with it.
2. Dai sucks the light in 6 different orbs around his body. With these orbs it looks like utter darkness because of the lack of light energy, with only a flicker of it in the center. He can fire off these orbs either one at a time or all at once to unleash the light energy inside.
3. A simple technique he quickly absorbs and unleashes the light energy around his zanpakuto in a straight forward wave of energy, aiming for sharpness and precision over blunt impact.
4. This technique is far more difficult to perform and involves pulling the light energy away in a sphere around his body. It is difficult because he needs to not only enforce the walls but leave enough room for his own body.
5. By sucking away the energy in the air to make what would look like a black cloud he then could unleash that down wards in the form of deadly rain that would cause tiny explosions on impact.
6. One of the more difficult ones to pull off Dai can make beings out of the lack of light energy, or rather concentrated energy, and manipulate them much like puppets. It requires a large amount of focus in order to pull this off.
7. By sucking away all of the light in the area at once (100 feet around him) Dai can release it all back instantly, creating almost a intense flash of light. This can usually prove to be very disorienting to all those that may suffer from it.
8. His most advance technique in shikai he makes the concentrated light into a shroud around his body, almost becoming a wraith like figure. In order to keep this he must concentrate fully and would not be able to use any other techniques.
▬▬┤|Bankai Release Bankai Name: "The voids reckoning" Bankai Incantation: "Steal away the light from this world" Bankai Description: Well it is completely Unknown on what the exact appearance of his bankai is if finally ever revealed his weapon has become a long jagged scythe made of the same void looking material as before, his shinigami robe being replaced by a black one. Bankai Ability: { Captains = 5 techniques } 1. In a area 500 feet around Dai all light is taken away. It is constantly sucking away the light so using some would be almost pointless as it would drain away the light almost to fast for it to show up much of anything.
2. His ability to create creatures is highly refined to the point he could make multiple signatures with no problem.
3. By another means of manipulation Dai is able to create different noises inside of his cloud of darkness, ranging from screams to low pitch roars. None of these noises can ever be loud enough to hurt a persons ear drum physically.
4. Creating objects out of his concentrated light in order to attack his opponent with much like his shikai.
5. Casting a cloak of concentrated light energy around his body for increased defense in tight situations is highly possible in bankai.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Known Kidou Spells ▬▬┤|Hado Spells • { start with none unless told otherwise } ▬▬┤|Bakudo Spells • { start with none unless told otherwise } ▬▬┤|Other Spells • { Captains Only, If not a captain please remove. This section is for kido only they can learn which is listed in the, Learning Kido topic. }
(( Might as well get this put through as I have little idea if i did half of it right))
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Hiroshi Sakai Nickname: ''Pretty Boy''
True Age: 432 Age Appeared: 19-25 Birthdate: June 24 Gender: Male Ethnicity: Japanese-Spanish/American Blood Type: A-
Sexuality: Heterosexual
Height: 6'0" Weight: 175lbs Eye Color: Grey Hair Color: Black
Life View: ''When life gives you lemons, all you need is some tequila.'' Personality: Hiroshi quiet, and gentle individual, very discreet, cautious, careful and well prepared person. He also is a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He also is calm, collected, and highly perceptive. He is a exceptionally calm, composed, pragmatic and stoic individual. he is also shown to be strong-spirited, and passionate. He values peace and balance and owing to his belief in the ability of laws and establishments to keep things in order. In battle, Hiroshi can be quite fearsome and merciless to those whom oppose him.
Likes: Books Sleeping Reading Silence Respect Honor Rain Music Dislikes Corruption Working Paperwork Loud Places Writing Rudeness
Division: Eight Rank: Captain Side: Soul Society Family: Sakai
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Hiroshi Sakai was born the third son of Jin and Mei Sakai, being born into one of the noble families of Soul society was proven to be a challenge from the beginning and was expected nothing but the utmost from and so they got it, he quickly and flawlessly passed through the academy at the top of his classes as a prodigy. He was placed under his father's division as a unseated member of Squad Eight which had been passed down through generations from the clan heads as captains of the division, as Cyprus got older he had began to careless and eventually went into a full out rebellion which consisted disregarding his father and house elder's words which lead him to being skipped as heir to the house, instead the position was given to his older brother Shroud which was already a known Captain. As he grew more and more experienced he quickly escalated through the division's ranks achieving the Third seat which had been vacant since his arrival to the division. His skill had increased drastically and immensely, his power was unmatched within the division and his father's time was getting closer and closer to step down and pass down the tradition of the Sakai House, he knew that his younger son was to become the Captain of Division Eight which would have been given to his older brother or sister but they hadn't been seen in ages, their whereabouts were unknown even to Soul Society which had classified them as MIA ( Missing-In-Combat ). Hiroshi knew that they hadn't died and they were somewhere within the world of the living but he cared little to none.
The situation within SS was critical one night, the sun had gone down and the moon was shining at its brightest and the only sounds in the air was that of blades clashing against each other and with every death the moon became crimson, the red beam of light illuminating Soul society and its combatants. A small group of talented espadas had managed to get into SS and had managed to open up aside of the barrier and had let in waves and waves of espadas and all hell had broken loose, every squad had been summoned to fight back the intruders and Squad Eight was on the front lines.They fought brave and fiercely taking down many opponents but they also faced casualties and Hiroshi's father was among them as he had charged at four numbered espada's and had managed to kill two but was swiftly put to the blade, having had watched this from afar the young hiroshi grew mad and charged head on into the fray, he cut down enemies where they stood with no chance of defending themselves and as he approached the two remaining espada's he would unleash his bankai having achieved it many years before but had kept it a secret from everyone not knowing what his bankai could do. After the battle had taken place only corpse's lay on the ground, the intruders had retreated knowing that they had lost the battle and maybe even war, several captains had witnessed Hiroshi's Bankai and the cold murder of the espada's that had defiled his father remains. He had been elected the new Captain of Division Eight because of his abilities and prowess in battle. After his father funeral's Hiroshi knew that his father's legacy was the squad and that he would try valiantly to keep the legacy.
Hiroshi had taken the responsibility of protecting his squad with his life because he had learned to cherish the men that worked under him which lead to him to become loved by his squad as he considered them all family. Hiroshi had met Izuma Matsubara when they were kids in the academy and had competed against each other many times, the two had became friends and many years later shortly after becoming captain himself, Izuma as well had become a captain but no ordinary captain, the head captain. The new generation of captains had arrived.
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Reiatsu Color: Gray Reiryoku Level: Immense
Known Foot Techniques: • Air Walk: Expert • Air Dash: Advance • Shunpo: Master Known Hand-to-Hand Styles: • Hakuda: Expert • Wing Chun: Expert Known Swordsmanship Styles: • Zanjutsu: Master • Kendo: Master Reiryoku Techniques: • Kido Spells: Advance • Reiryoku Gathering: Master Other Techniques: • Dashing: Expert • Jumping: Expert
Strengths: • Strategies / Intelligence • Hand-to-Hand Combat Weaknesses: • Crowd control • Disturbances Fears: • Betrayal • Losing friends • Not being able to protect his own.
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ ▬▬┤|Sealed Zanpakutpo Zanpakuto Name: Oni no tatchi ( 鬼のタッチ; Demon's Touch ) Zanpakuto Location: Left Hip, Right handed Zanpakuto Appearance: Appearence One. Appearence Two. Zanpakuto Spirit Appear:Spirit. Zanpakuto Sword Type: Average Katana. Zanpakuto Type: Elemental / Melee
▬▬┤|Shikai Release Shikai Name: Reikokuna oni-shiki tatchi ( 冷酷な鬼式タッチ; Ruthless Demons touch ) Shikai Incantation: ''Let them fear your touch for you are the one who will judge them, Reiko.'' Shikai Description: The katana doubles into a second one with the first one's shadow, the shadow of the first one basically creates another katana that is exactly the same. Shikai Ability:
■ Sairento shibō ( サイレント死亡; Silent Death ) Hiroshi use's the shadows to his advantage by letting manipulating shadows to his advantage as he has ability to hide himself in shadows when using this technique. he can also control the shadows, using them to attack an opponent by attacking the shadow they are currently standing upon.
■ Fēdo ( フェード; Fade ) With this technique hiroshi makes and creates shadows at will with any appearance which may be anything, they attack the opponent with basic techniques of different Zanpakutō's from fallen enemies. The attacks can range from elemental to mentally attack the opponent depending on the area and situation.
■ Hanran ( 反乱; Revolt ) This technique causes the opponents shadow to separate from the opponent and aid hiroshi by attacking the maker of the shadow. By using this technique hiroshi free's his opponents shadow allowing the shadow to roam around and attack at hiroshi's will, being controlled by hiroshi.
■ Hanran no shūryō ( 反乱の終了; Ending the Revolt ) This technique is the stage two of Hanran as this technique can be combined with the original hanran for greater damage, Hiroshi decapitates or fatally wounds the shadow which would end in the death of the creator of the shadow or be heavily injured.
■ Kontorōru ( コントロール; Control ) Hiroshi's shadow can roam free by being controlled by hiroshi, The shadow would sneak up or manage to get near the opponents shadow's and would grab cease it / take it hostage not letting it escape which in return would disable the opponent, not letting it move what so ever ending with a quick death.
■ Kurētā ( クレーター; Crater ) This technique allows hiroshi to create a ball of dark energy that is basically a cero but a little more stronger but slower than an espada's cero. This technique would cause a lot of damage if one were to be hit by it which could end fatally if hit in a artery such as the heart or head.
■ Renraku ( 連絡; Contact ) Contact allows hiroshi to physically attack his opponent and if one attack is successful then the area where the hit has landed can be controlled by hiroshi for a certain amount of time depending on where the opponent has been hit. ( two posts )
■ Jōran ( 擾乱; Disturbance ) This move consists of the opponent being stabbed, if stabbed the katana sends dark energy through the body and messes up the opponents muscle memory causing his body to freak out with each muscle the opponent tries moving an opposite muscle would move causing him/her to be disabled until the effects wore off. ( three posts )
▬▬┤|Bankai Release Bankai Name: Shitsubō no tatchi ( 失望のタッチ; Touch of disappointment ) Bankai Incantation:''Release your wrath and show them their fate, Reiko'' Bankai Description: the Bankai aims to kill them but not before completely tiring them out so that they can easily be executed. Bankai Ability:
■ Subete no tsumi o kuiaratame ( すべての罪を悔い改め; Repenting for all sins) Creates a three-sided pyramid in which the opponent is locked into, the pyramid had three stages, stage one being the strongest being able to withstand several bankai's attack's at the same time the second stage being the one that drains Reiryoku causing the opponents attacks to become weaker and the third stage being the final and weakest stage, the final stage would consist of thousands of spears tipped with poison being launched non-stop into the pyramid killing anyone inside over time.
■ Seikatsu o gisei ni ( 生活を犠牲に; Sacrifice the living ) Summons an Oni statue 25 feet tall that spills dark mist from his mouth and with that dark mist the mist begins to create 3 miniature oni's 10 feet tall directly across from it that start to open their mouths to reveal pure darkness with a never ending pit, the miniature oni's then start to suck in all the mist and anyone within the mist are slowly pulled into the oni's mouths which acts like quick sand, the more you struggle the more you get pulled into it.
■ Akuma no gyokuza ( 悪魔の玉座; Devil's throne room ) this technique encloses the surrounding area with a protective barrier that ranges 250 meters and is completely dark having no light inside, the ground begins to take form of hands rising from the ground that grabs the opponents and pins them down to the ground, when secured the ceiling starts to rain down spears tipped with poison upon the opponent or in this case victim.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Known Kidou Spells ▬▬┤|Hado Spells • 1. Shō (Thrust) 2. Beniikazuchi (Crimson Thunder) 3. Kuukuu no Akuryoku (Grip of the Void) 4. Byakurai (White Lightning) 8. Kutsuunomaru (Circle of Pain) 11. Tsuzuri Raiden 12. Fushibi (Ambush Flare) 20. Burn 27. Breaking Palm 29. Chuujou 30. Assatsu 31. Shakkahō (Shot of Red Fire) 33. Sōkatsui (Blue Fire, Crash Down) 35. Tenken (Sword of Heaven) 37. Thousand Burst 38. Altar 42. Uchuu no Shinjitsu (Truth of the Universe) 47. Dead Air 48. Burst Stream 49. Ikijigoku (Hell on Earth) 52. Bakuhatsu no Chakudan (Detonating Impact) 53. Big Hammer 54. Haien (Abolishing Flames) 58. Tenran (Orchid Sky) 60. Chaining Blast 63. Raikōhō (Thunder Roar Cannon) 64. Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) 65. Burning Spirit 67. Chain Reaction 72. Burst Geyser 73. Sōren Sōkatsui (Twin-Wake Blue Firefall) 88. Hiryūgekizokushintenraihō (Flying Dragon Marring Heaven-Shaking Thunder-Sear) 90. Kurohitsugi (Black Coffin) ▬▬┤|Bakudo Spells • 1. Sai (Restrain) 2. Kabe (Wall) 4. Hainawa (Crawling Rope) 8. Seal of Patience 9. Geki (Strike) 13. Earthern Maw 16. Ryuusa (Quicksand) 25. Betobetokenwonuku (Sticky Draw) 26. Kyakko (Curving Light) 28. Anchor 30. Shitotsu Sansen (Beak-Stab Typle Beam) 37. Tsuriboshi (Suspending Star) 39. Enkosen (Circular Shield) 45. Beast Fang 50. Sokubaku (Shackles) 58. Kakushitsuijyaku (Grasp of the Chasing Sparrow) 61. Rikujōkōrō (Six Rods Prison of Light) 62. Hyapporankan (Hundred Stepped Rails) 63. Sajō Sabaku (Chainlike Desert) 73. Tozansho 75. Gochūtekkan (Quintet of 1 kan Iron Pillars) 77. Tenteikuura (Soaring Net of the Heavens) 78. 1000 Knives Torture 81. Danku (Splitting Void) 89. Kouchinomaru (Circle of Confinement) ▬▬┤|Other Spells •
Posted: Sat Jun 01, 2013 11:46 am
Odoeb
Okay, - You can learn up to your limits in Kido if you want, if you'd rather learn them that is fine too.
Anyway I Approve, I will promote you to crew so that you can do needed/ wanted changed to your division.
Hiroshi Sakai
Okay, - You can learn up to your limits in Kido if you want, if you'd rather learn them that is fine too.
With in the Race Listings there is a listed number of Kidos a character can learn, In the Kido thread the kido are listed in power by ranks of shinigam. In thus stating what you can learn.
Life View: Balance Personality: Aerik is a calm person, always watching a situation from afar. He must be able to defeat his enemy before joining a fight, and with that he is Constantly aware of everything around him.
Likes: Apple Sauce (Guy seriously LOVES it), Speed Training Dislikes being wrong. Being defeated
Aerik was raised in a middle-class district. As Such, he always dreamed of joining the Soul Society. On his 18th year of being a part of the Soul World in the Rukongai, Aerik decided to attempt to control his Reiryoku into the ball of pure soul energy that was required for admission into the Academy. Him and his friends were all around a Camp-fire when they all tried to do it. None could, But Aerik, wishing his hardest, created a large ball, showing his inner strength, and knack for his control of Reiryoku. The week after, he was enrolled in the Academy
Time at the Academy was a fun time for Aerik. He was put into the Advanced class right away, and learned he was much more maneuverable than those around him. His lack of height and his skinny features along with his ability to control his Reiryoku added to he speed and versatility. After some time in the Academy, He graduated near the top of his class, but The Highest in every aspect he tried hard. Hand to Hand, Speed, and Amazing Sword Skills. He was plucked from Academy Life, and put instantly on Squad 2.
His Speed and Hand to Hand Ability made him a Guard within the Maggot's Nest right away. He would single handedly stop every breakout by the time he made 3rd seat. He spent 50 years as a third seat, and by his 130th birthday, He had awakened his Bankai. His Shikai had come to him quickly, as It seemed as though his blade understood his need for power. When his Bankai came, he realized that he would need to train, and a lot. It wasn't a simple Bankai, and getting used to the Speed increase, and the Power control took the better part of 150 years. When he had finally mastered it, His Squad Captain stepped down, and he was offered the Job. He came to power not Long before the New Captain Commander. No one wanted to touch the spot. but when a young prodigy came from the Academy, he realized right away, there was no one else. The Captain Commander position had been filled. Aerik didn't want to meet him right away, as he feared the New Captain Commander, despite everyone saying how nice he was. Aerik knew that whoever this man was, he was a Beast. But Aerik eventually straightened up, and participated. To this day, Aerik remains anonymous to many of the Captains. but that would stop. Aerik would Join the Soul Society.
Aerik lived as a Captain for some time. Coming to battles, and winning to a fro. And for some time there was peace. But he was chosen for something greater, and he was snatched from his peaceful life as the Second Division Captain. And Now he had a new purpose. He was changed. And so He became a Visored. He took charge of a dying breed, Set to make things better. He was still unable to comprehend what had happened to him, but for some time, he would revel in the fact he was still alive.
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Reiatsu Color: Light Red Reiryoku Level: Vast(?)
I was hoping that, with him becoming Visored Commander, After you add in the "Hollow Control" Which Assuming is going to be Master, although I'm not going to go ahead and just do that... I was wondering if his Reiryoku gathering could be moved up to Master.
Known Foot Techniques: • Air Walk: Expert • Air Dash: Expert • Shunpo: Master Known Hand-to-Hand Styles: • Hakuda: Master • Shunko: Master Known Swordsmanship Styles: • Zanjutsu: Master • Kendo: Advanced Reiryoku Techniques: • Hollow Control: Master • Kido Spells: Advanced • Reiryoku Gathering: Master Other Techniques: • Dashing: Master • Jumping: Expert
Aerik's Old Stats
Known Foot Techniques: • Air Walk: Expert • Air Dash: Expert • Shunpo: Master Known Hand-to-Hand Styles: • Hakuda: Master • Shunko: (To be Decided) Known Swordsmanship Styles: • Zanjutsu: Master • Kendo: Advanced Reiryoku Techniques: • Kido Spells: Advanced • Reiryoku Gathering: Expert Other Techniques: • Dashing: Master • Jumping: Expert
Strengths: • Speed • Fighting Ability Weaknesses: • Kido • Loyalty to the Rules Fears: • His indecision in this new time had left him wondering what he should truly fear.
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ ▬▬┤|Sealed Zanpakutpo Zanpakuto Name: Sono Tenka Anei (The Lighting Shadow) Zanpakuto Location: In Shinigami Belt Zanpakuto Appearance:Appearance Zanpakuto Spirit Appear.:Spirit Zanpakuto Sword Type: Katana Zanpakuto Element: Light
▬▬┤|Shikai Release Shikai Name: Fusenmei Tenka Anei (Blurred Lighting Shadow) Shikai Incantation: Release into the Light Shikai Description: Once released, Aerik's Captain cloak seems to disappear, and is replaced with a black Duster. His Sword's shape remains the same, except for the dull light shining off from it. In Shikai, Aerik has the ability to bend the light around him at will, displayed in his attacks, he can create Mirages and briefly solid afterimages. All are Illusions created from Reiatsu that messes with a person's ability to sense through Reiryoku, and making it difficult to locate Aerik, but not impossible with someone who has mastered the power to sense through Reiryoku. Shikai Ability: Aerik in his Shikai and even in Bankai, due to the control of his Reiatsu being based around light fluctuations, cannot be blinded by instantaneous light, nor sudden darkness. And once he is has accessed Shikai, his retina expand to maximum width, and using his reiatsu, it triggers something in his brain that makes it so no matter how much volume of light, or intensity of darkness, Aerik can pierce it all with his gaze, and percieve his surroundings as though it were a natural sunny day.
Shadows Manipulation -Aerik uses light to create solid mirages of himself that are exact physical copies of himself, and cannot be discerned from the Original. They are illusions created through the manipulation of light, and through intense Reiryoku control, Only those who have mastered the Ability to sense through Reiryoku can know they are fake, but it takes much focus, and isn't easily discerned. Each Image can react to attacks, and feel solid if they are struck, but they do not have a physical sword, so they cannot be used for attack. (Maximum 7 Copies)
Shadow's Dance -Aerik Creates a Maximum of 3 Copies of himself which his Physical Body can move to near instantaeously. using a light connection between these Copies, He can transfer his Molecules through the light to become one of the Images he creates. These images can move freely, and even though they cannot cause physical damage, they have his speed, and can "create" the illusion of using a Kido. Once Aerik Transfers himself to one of these copies, that copy disappears. -Once All copies are gone, takes 4 turns to use technique again.
Shadows Balance -A Technique used for sneak, Aerik manipulates the light around him to make himself invisible. The only ways to discern his location is through Reiryoku sensing. At night, an extremely dull glow is emitted from his body, but in a created darkness, it reacts to his Reiatsu, and he is still invisible, so those that have the ability to see through the darkness still cannot persieve him.
Shadow's Light strike -Building up his reiatsu for attack, Aerik draws Reiatsu around his blade, and with a swing, it comes out, surging like a blade's strike. (looks much like a very light version of Getsuga Tenshou) Light Transfer. Transfering his particles into a light stream, Aerik has the ability to Teleport himself a maximum distance of 40 ft. -Turn Cooldown: 3 Light Expenditure -Pushing out his Reiatsu, and enhancing his physical Stamina, Aerik Increases his speed many times over, As he runs, It seems as though light is streaming behind him, but what it truthfully is, is his molecules attempting to maintain stability as his speed increases to dangerous levels. -Can only maintain enhanced speed for 4 posts, 3 post cooldown Light focusing Ray -Using The power of light within his Zanpakuto, Aerik creates a physical entity of light to be used at will. It is a ball of light which it's intensity is controlled by Aerik. This has the power to push back foreign darkness, or can be used to blind those he fights. Aerik however, in his Shikai and even in Bankai due to the control of his Reiatsu and being based around light fluctuations, cannot be blinded by instantaneous light, nor sudden darkness.
Light Bomb -The light bomb is not as it seems. It is not a bomb, but rather a technique nearly identicle to the Shinra Tensei of naruto. Focusing the light into a wave of particle, Aerik uses it as a pushing technique. He can through ranged based techniques off course, assault different opponents with a wave of negative energy, or even propel himself away from a technique should he be entrapped in some means he is unable to move, but can still control the area around him, such as a Bakudo that only impares his movements.
▬▬┤|Bankai Release Bankai Name: Junsei Tenka Anei (Pure Lighting Shadow) Bankai Incantation: Focus Intensity... Bankai Bankai Description: In Bankai, Aerik's blade becomes a deadly blade of light itself. The Blade disappears and the hilt is replaced by a shiny looking metal that is actually a physical animation of light. It no longer weighs a thing, and instead pumps Aerik's body full of Stamina and Energy, increasing his speed much much more. Every article of clothing, incuding the Duster is now replaced by a black leather suit that isn't truthfully leather, but an animation of the shadows that light creates, and it is imprinted on Aerik, making his Reiatsu so low on the detection level, that he is literally invisible to nearly all who attempt to see him through Reiatsu. At this point, Only those with Vast Reiryoku have the ability to sense Him. He is still very much physical however, and is still very visible. If you can keep up with him, and not lose sight, than you can keep him in sight. (Once donning the suit, His sensable reiryoku level is that of an flea)
Conditional Bankai+Visored Mask Useage
The Visored Mask can be used in Bankai but does not give a boost to his actual Reiatsu-based attacks. Only his physical body is enhanced as it would normally be when adding the Mask.
Bankai Ability:
The Underlying Reiatsu -An interesting technique, Aerik Creates physical Clones of himself (Maximum Two) Created from the same Physical Light that his blade is made of, but altered. These Clones are exact Copies except for the noticable sheen of light eminating from their bodies. These Clones are, however, Not like Aerik as because they are Made of Reiatsu, these physical bodies have their own Reiatsu, and are very sensable. They can be sensed by all, as they have the Reiryoku level of a Third seat. Their Sword skill is Expert, and their Speed is at a Vice-Captain's level.
The Border of Light and Darkness (Hikari Yami) Aerik learned long ago that his blade encompassed light, but also a shadowed light that comes from casting light on a shadow. (Penumbra) And in this attack, Aerik forces the Elemental energy of his Zanpakuto into an attack capable of creating craters, and vaporizing buildings. This is an entirely Reiatsu-based attack like Gestuga Tenshou.
The Illusionists Grasp on the Mind -The Ultimate Illusionary technique, Aerik creates a barrier-like Sphere around himself and his opponent, and should the Opponent not attempt to escape in any way, or attacks Aerik, Aerik instantly has a grasp on the Opponent. He brings him to an Inner World where it is all purely under the control of Aerik. Any damage taken by the opponent is Mental. Aerik recieves no Mental Damage, but the damage sustained in the Illusionary world saps his stamina. The only way to break out of this world is to defeat Aerik, or have Aerik drop the Illusion.
Prior Knowledge (Using Two Attack Slots for This) -Aerik whilst in Bankai, has the Ability to use the Techniques from his Shikai.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Known Kidou Spells ▬▬┤|Hado Spells • 4. Byakurai (白雷, Pale Lightning) The user fires a concentrated, powerful lightning bolt from
• 31. Shakkahō (赤火砲, Red Fire Cannon) Fires a ball of red energy at a target.
• 54. Haien (廃炎, Nullific Flames) Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
• 73. Sōren Sōkatsui (双漣蒼火墜, Twin-Wake Blue Firefall) Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
• 88. Hiryūgekizokushintenraihō (飛竜撃賊震天雷炮, Flying Dragon Marring Heaven-Shaking Thunder-Sear) Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.
• 90. Kurohitsugi (黒棺, Black Coffin) Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. According to Aizen, it has the power to distort both space and time.
• 91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating. ▬▬┤|Bakudo Spells
• 58. Kakushitsuijaku (摑趾追雀, Trace-Catching Pursuit Sparrows) Tracks and locates any spiritual force the user focuses on.
• 61. Rikujōkōrō (六杖光牢, Six-Staff Light Prison) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
• 77. Tenteikūra (天挺空羅, Heavenly Void Net) Transmits messages mentally to anyone within an area of the caster's choosing.
• 81. Dankū (断空, Severing Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.
• 99, Part 1. Kin (禁, Seal) Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
• 99, Part 2. Bankin (卍禁, Great Seal) This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). ▬▬┤|Other Spells • Unknown Sentan Hakuja (千反白蛇, "Thousand-Coil White Snake") A spell that teleports a group of people from one place to another. • Unknown Shisō Kekkai (四葬結界, Quad Burial Barrier) This technique was used by Genryūsai Shigekuni Yamamoto, and is the seal used to lock away Kōga Kuchiki. ▬▬┤|Hollow Techniques • Cero • Bala • Sonido • Mask Protection • Hierro
((Had to get rid of some of the Kido, as Visoreds learn less than Normal Shinigami, And Aerik was once a Captain.))
Posted: Fri Jun 07, 2013 11:04 am
Aurelius Pendragon
Everything seems good!
( O w O) Approved
Also I have a family situation I must attend too. My cousin had a Diabetic Attack so I'm head to the hospital. I may not be back all night depending upon the situation.
I leave you and Hiraku in charge of inviting members and approving things until I get back.
Life View: "Purge the unclean, destroy the filth." Personality: When Ai insn't fighting Hollows he's a very calm and collective guy, often cracking jokes or trying to make people smile. He can often be seen as being rather vain about his own appearance, as he tends to stare at himself a lot in reflections and fix something about himself such as his hair or a tie he might be wearing. He focus easily, and tends to narrow down onto one thing and make sure that he gets it down. However this limits him in focusing on other things. Also his vain problems causes him to become easily angered with anyone that threatens his appearance, or damages it. He looses most of his normal thinking and is instead put into getting revenge or fighting back. Unlike his vain side, he's seen as a romantic. Enjoying small things like sunsets, or flowers.
When fighting he tends to go into a different mode then what he usually does. He looks pissed, often irritated, and views Hollows as filth or unclean to the human world. This can make him look rather insane as he doesn't hold onto the view that hollows should be given a second chance but should rather be obliterated. When doing so he calls it purifying even if it ends up completely killing the hollows. While fighting anyone else he'll treat it like a duel and not take the opponent seriously, instead he'll still crack jokes, laugh, smile and enjoy the over all feeling of fighting something other than a hollow.
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ Well you cant really start a story without starting from the beginning. Aito's mother was a famous singer, she went by the alias, UT. A J-Pop star that enjoyed her life a fame and fortune as well as the crowd of fans that adored her. She married her husband, who at the time was her manager. When his mother had became pregnant she had to put her shows on hold and settle down for awhile. While walking home with her husband she felt the ground shake beneath her. Thinking it was an earthquake she quickly grabbed a hold of something. The nearby brick wall was her only choice and her husband held onto her tightly afterwards. Thats when she felt claws run up her back, tearing into her flesh and ripping at her skin. She fell over, pulling her husband down with her. Aito's father died that day, as his father in the process had fell over his wife, protecting her from the now falling bricks from the nearby building had been pummeled to death by them. The hollow would then claim his fathers soul, devouring it in the process. His mother on the other hand was rushed off to the hospital, treated for injuries as well as her child that was about to be born. Aito was born that day.
During his childhood, his mother would often abuse him. Hitting him, and screaming at him for reminding her of his father. She had gone insane from the loss of her husband, her career was gone and she often ended up trying to date other famous singers at the time. All ending badly for her. She took her anger out on Aito. While Aito tried to remain unreponsive and quiet, not wanting to talk back to his mother and make her more angry than she already was. In Aito's teenage years he had met his best friend who helped him out through his troubles at home. By now his mother had remarried a new man, a famous News Anchor at the time. She was on anti-depressants as she never really love the man but rather only for his money. This caused her to become tired all the time, and quiet. She became distant with Aito and could hardly even look at him anymore. His new father was a nice man, he really did try to make Aito's mother feel better but it didn't seem to be working. Something kept her down constantly. While Aito was starting his first year in High School his mother had given him a gold bangle to wear around his wrist. He held onto it dearly, as she said it had belonged to his father at one point. Aito never removed it, as it was his only connection to his father.
During a stormy night, Aito was coming home from soccer practice that had been moved in doors because of the rain. While walking he noticed that the rain seemed to separate and move along an invisible object. Aito could only see a thin outline, before the hollow would emerge from the shadows revealing itself to him. Aito tried to step back but found himself against the wall of a house. With each step the hollow took the ground would rumble beneath it. The hollow lunged forward, attempting to take Aito down. All he could do while this was happening was stick out his hands and pray that he'd live. He wished he had never left home that day as he felt sick in the morning. Much to his surprise the hollow had fallen over, a large blast hole went straight through his head. Aito stared, shocked, as the bangle on his arm was now floating in front of him glowing brightly with his spiritual energy. The hollow's body twitched violently before it began to speak, "Your fathers soul....was delicious." It responded, Aito still shocked and scared by this freakish creature fell to his knees. "I'll kill you all...." His voice would say, trembling as lightning crashed about the sky.
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Reiatsu Color: White / Light Yellow Reiryoku Level: Weak
Known Foot Techniques: • Air Walk: Practitioner Level • Air Dash: Practitioner Level • Bring Light: No Skill Known Hand-to-Hand Styles: • Grappling: Practitioner Level Known Weapon Styles: • Fullbring Combat: Practitioner Level • Weapon Combat: Practitioner Level Reiryoku Techniques: • Reiryoku Gathering: Practitioner Level Other Techniques: • Dashing: Practitioner Level • Jumping: Practitioner Level
Strengths: • Flexable • Cunning Weaknesses: • Vain • Easily Angered Fears: • Dying • Being Alone • Becoming a Hollow
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ ▬▬┤|Fullbring: Object Affinity Fullbring Name: Tenshi Object Location: A gold bangle worn around his wrist. Object Appearance: Gold Feather Bangle Object Type: Bangle Fullbring Power: Ai's Fullbring is unusual in the sense that its powers are derived from light rather than hollow related abilities. However this is only to decieve enemies as his attacks use hollow like energy just masked in the appearance of light. His powers are mainly defensive, with only one strong base attack thats slow to use. Other than that one attack, most of his abilities involve healing and defense.
▬▬┤|Fullbring: Unlocking Unlocked Name: Tenshi 天使 Unlocked Enchantments: Weapon Enchantment Unlocked Description: Aito will take off the bangle around his arm. A bright glow will surround the bangle, causing it to grow in size. When this process is over, the Bangle will have transformed into a Halo like disk. It'll maintain a slight glow after this process. Inoichi doesn't need to hold onto the Halo like object, instead it'll float in front of him facing his enemies. The Halo will usually float about chest level to Aito. Unlocked Ability: Purify 清める - The most basic of his abilties, the halo that floats in front of him will begin to spin starting out slow then increasing in speed. A small light will appear in the center of the halo, growing brighter the faster the Halo spins. Eventually after being charged up for about 1 post. The halo will fire a beam of light energy at the opponent, if they stay within the light clothes and skin will begin to burst into flames. Escaping the blast is easy as it takes time to charge up, but once caught within the light things like clothing will burst in to flames. After prolonged light being blasted into them, their skin will begin to burn.
Angelic Shield エンジェルシールド - Aito can use the Halo as a shield to block incoming projectiles. Although using it like that can be harmful as multiple projectiles or a strong enough attack can break the Halo.
Angelic Light エンジェルライト - The most powerful of his abilities in this form. Aito can move the halo over an allies wound, a bright sparkling light will drip downward from the center of the halo and onto the opponents wounds. This process takes awhile to heal, and while doing so it leaves Aito completely defenseless and weakens him the longer he keeps this shield up. This ability can heal just about all wounds when given time to, he cannot however instantly heal people who are dying from fatal wounds such as a heart being removed or a head being severed.
▬▬┤|Fullbring: Awakening Awakening Name: Tenshi Light エンジェルライト Awakening Enchantments: Armor Enchantment Awakening Description: Aito will begin to place the now glowing Halo ontop of his head. Doing so will cause two elongated white wings to burst outward from his back sending snowy feathers flying in all directions. During this form the Halo ontop of his head will not stop swirling in circles. The weaker he becomes the more the Halo begins to falter and wobble. The wings act as an extension of his body, so if his wings get damaged he feels the pain.
Awakening Ability: Holy Cleanse ホーリークレンズ - The attack in this form is slow just like in his original form and takes 1 post to charge up. The halo will begin to spin faster, gaining in speed. Aito will hold out his hand, palm facing towards the opponent. Creating a bright ball of light that swirls in front of him. This attack oddly resembles that of a Cero just much weaker in power. Aito can do one of two things with this kill. 1. He can fire the ball of light at the enemy, when it makes contact it'll burn anything it makes contact with. The burning sensation will end as soon as the ball of light vanishes.
2. He can push the ball of light into the ground, allowing the light to travel through the ground and burst upward in a column of light burning the enemy.
The actual damage of these attacks are weak compared to a Cero, but the burning from them is the only problem the enemy has to endure.
Second Chance 二度目のチャンス - The second most powerful of his abilities. When used the Halo on his head will begin to spin violently fast, and his hands will begin to glow. This is Aito's most powerful healing ability. When his hands are placed over an allies eyes it'll give them a sense of immortality. They wont feel pain, and they'll be able to move when otherwise wouldn't be able to. After doing this he'll remove his hands from off the ally, allowing them to go forth and fight once more. When the fight ends, either victory or loss the ally will return to how they were before Aito used this ability. This basically gives them a second chance. Aito cannot fight while this is happening, only able to defend himself.
Radiant Shield 放射シールド - A defensive skill, this ability allows Aito to create a shield of light in front of him. Absorbing attacks that would otherwise be fatal and sending them back at the opponent. He can use this ability on attacks he has already recieved, for instance if a knife is stabbed into his arm he can absorb the knife with the shield and reject it back at the opponent The shield will appear in a circle translucent shape in front of him. The shield will shatter if it takes to much damage. With each block it weakens Aito, causing him to become weaker and weaker.
Guardian 保護者 - His other healing ability in this form. His wings will wrap around an ally, forming a healing shield around them. This ability leaves Aito wide open for attack. If used with a small amount of spiritual energy Aito can heal their wounds slowly, while shielding them from attacks. The healing process can heal small wounds within 1-2 posts. While more physical fatal wounds and mental damages take up to 4 posts to heal. However Aito may sacrifice most of his spiritual energy with this ability. Doing so will instantly heal the ally, however it will cause the wings on his back to vanish and the halo on his head will fall to the ground putting him out of the battle. He can use this ability on himself, but doing so leaves his back wide open for attacks.
Holy Cry - His final attack type ability in this form, this attack consumes quite a bit of spiritual energy to use. The Halo ontop of Aito's head will begin to spin violently. Aito will begin to scream, his voice echoing outward around him. His voice will get louder, and more hollow sounding ( only for aesthetic reasons ). A ball of light will float in front of him, growing in size. After being charged for one post, the ball of light will explode around him causing enemies that are close or near by to be caught in the blast of energy. Aito is not affected by this skill, and its damage is much stronger than his first ability. The attack can be dodged as it only affects people who are close to him.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Custom Techniques ▬▬┤|Your Techniques • None