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Posted: Tue Jun 08, 2010 3:27 pm
Cory sent me full deckplans and an alternative ship that actually fits the RP better then the simiyar. Instead of a Simiyiar-class Light Freighter. I give you a Loronar E-9 Scout ship. Space for 8 organics, vehicle bays, lab space, 2 years of consumables... with a modification for water landings, it'd be ideal, and it's an old design so we can make it a tad bit unpredictable. http://www.colonialchrome.co.uk/Ships/Generic/G_LOR_E9.htm
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Posted: Tue Jun 08, 2010 3:31 pm
Its got Jeffries Tubes and Sensors and s**t!!
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Posted: Tue Jun 08, 2010 4:27 pm
Lord Dryden Greywolf Your a mechanic and decent shot. What else is needed? And I'm noticing that none of this crew is actually freshblood so far, and Rodyn is the youngest(not counting the droid) at 31... Good point. I like that we're all older. It's a refreshing change of pace that we'll all know exactly our fields and etc etc. Sure as hell beats the 18 year old ace pilot/jedi knight scenario. More realistically what a crew going out into the unknown regions would be like. Sweet Odin's beard! It's a giant backwards flying ping pong paddle! Actually, I like it. Detailed schematics like that are the s**t. And it looks like the perfect size.
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Posted: Tue Jun 08, 2010 6:18 pm
Thats what I thought too. We needed a good sized ship.
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Darkened Angel Vice Captain
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Posted: Wed Jun 09, 2010 1:39 am
We're not all older. Stellar just hasn't added my profile yet. I'm waiting on him to PM me with whatever details he has in mind to change about what I mentioned EK had in mind prior to dropping out.
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Posted: Wed Jun 09, 2010 8:53 am
I like it, it looks good. But seriously, 7 labs? Maybe the captain should to nix one or two and make himself private quarters or something.
Some of those upper deck storage rooms could be put to good use too.
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Posted: Wed Jun 09, 2010 9:37 am
We need the storage rooms for storage. Otherwise it will clog up the Cargo bay. We need the library, main lab, and the medical bay as well as two additional labs. Replace one with an armory, maybe one with a room, and one perhaps as a brig or droid bay.
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Posted: Wed Jun 09, 2010 10:19 am
There's also the issue that there are only four bedrooms. I suppose, if the ceiling is high enough, we could switch out the single beds for bunk beds, thus giving us two per room.
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Posted: Wed Jun 09, 2010 11:04 am
Those are Bunk Beds actually.
And about your profile DA... you didn't respond to my response.
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Posted: Wed Jun 09, 2010 3:03 pm
Heh, it's a good thing that most of the crew isn't military. Being spartan seems unlikely...
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Posted: Wed Jun 09, 2010 3:56 pm
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Posted: Wed Jun 09, 2010 4:09 pm
It's a good thing because a military person complaining of a bunk bed would be a bit out of character.
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Posted: Thu Jun 10, 2010 6:26 am
Still have to figure out living arrangements for the members. Also, where are the doors for the cargo and vehicle bays on the bottom deck(lets call it Deck B)? confused
Stellar, have you hatched out a Saga sheet for this new ship yet? Its plus to Perception is probably amazing.
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Posted: Thu Jun 10, 2010 7:47 am
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Posted: Thu Jun 10, 2010 10:47 am
Lord Dryden Greywolf Still have to figure out living arrangements for the members. Also, where are the doors for the cargo and vehicle bays on the bottom deck(lets call it Deck B)? confused Stellar, have you hatched out a Saga sheet for this new ship yet? Its plus to Perception is probably amazing. Des... ship's don't give a bonus to perception, their perception check is equal to their crew's perception. It probably has a bonus to use computer checks on sensors but that'd be it. It has official saga stats anyway. Cale can point you to them...
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