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Posted: Fri Jan 07, 2011 7:53 pm
cheerios18 it sounds reasonable to have it apply to both. Well there's a big difference between throwing a Fuma and a regular shuriken. It'd be like training with the Zabuza Sword and then switching to a Katana, similiar but big size difference. :/ That's the way I feel at least.
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Posted: Fri Jan 07, 2011 8:12 pm
Gideon Commando cheerios18 it sounds reasonable to have it apply to both. Well there's a big difference between throwing a Fuma and a regular shuriken. It'd be like training with the Zabuza Sword and then switching to a Katana, similiar but big size difference. :/ That's the way I feel at least. Exactly. Size and weight matter in DC and Mundane skills...
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Posted: Fri Jan 07, 2011 8:13 pm
Qyp did you see my question post at the end of page 31?
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Posted: Sat Jan 08, 2011 3:15 am
Gideon Commando Didn't the Senbon used to count towards a disarming check? Even if it didn't, why doesn't it? I mean you could easily stab someone in the wrist and cause them to drop thier weapon, leaving them open. This one? Wouldn't know, never used Senbon. If it is does, it would be in the weapons list.
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Posted: Sat Jan 08, 2011 2:27 pm
Qyp Gideon Commando Didn't the Senbon used to count towards a disarming check? Even if it didn't, why doesn't it? I mean you could easily stab someone in the wrist and cause them to drop their weapon, leaving them open. This one? Wouldn't know, never used Senbon. If it is does, it would be in the weapons list. No... I would say that would have to be a jutsu, a taijutsu I think. And when you say easily, gid, you mean the practice for months to be able to aim a senbon at a 2x2 inch moving target from countless feet away kind of easy? Hmm... actually what if the opponent was a bad a** and help on to it anyway? probably something like: c rank Use senbon to disarm an opponent by hitting their wrist. damage, normal senbon requirements, 20 dex, 25 ninja weapon(senbon) Training bleh special: opponent must make a fortitude save against user's bleh to see if they still hold on to their weapon and to avoid a penalty of -2 to all hand based melee attacks.
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Posted: Sat Jan 08, 2011 2:42 pm
If you're going to go for a precise aiming jutsu, why not just have a Taijutsu that allows one to hit precise pressure points with all small throwing weapons or regular taijutsu?
That would admittedly be a more advanced jutsu, but if you look at it like this.
Weapon skill mod/Taijutsu Roll vs. Wrist -Disarm DC: 10 plus targets Weapon skill Neck-Paralyze for one turn plus double damage. Con or dex save pluse weapon skill. Etc.
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The Ghost of Xmas Awesome
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Posted: Sat Jan 08, 2011 3:00 pm
I didn't mean throwing the senbon, that'd be incredibly hard lol. I meant literaly holding it in your hand, getting close to someone with a sword and one way or another hitting either a pressure point on thier wrist or something. That would either cause them pain to thier hand or cause it to spasm, tjhus dropping thier weapon.
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Posted: Sat Jan 08, 2011 4:40 pm
In the Game System Forum under Experience and Training, according to literacy, it states examples such as MiniMidget or ProtoXtreme, could someone show me an example of their posts as I can't seem to find one over two sentences long.
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Posted: Sat Jan 08, 2011 4:43 pm
Yamanoue_Utemaro In the Game System Forum under Experience and Training, according to literacy, it states examples such as MiniMidget or ProtoXtreme, could someone show me an example of their posts as I can't seem to find one over two sentences long. http://www.gaiaonline.com/guilds/viewtopic.php?t=12891113
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Posted: Sat Jan 08, 2011 4:46 pm
Ack... uh...technically, in that case, I think I've done too much writing for the exp. Meh well, sweatdrop
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Posted: Sat Jan 08, 2011 6:48 pm
Gideon Commando I didn't mean throwing the senbon, that'd be incredibly hard lol. I meant literaly holding it in your hand, getting close to someone with a sword and one way or another hitting either a pressure point on thier wrist or something. That would either cause them pain to thier hand or cause it to spasm, tjhus dropping thier weapon. well it could be used as a melee weapon also though it isn't in the data base as such. and whatever the dc would be for the ranged one it would be easily half that since you are up close. i mean. for the pin point accuracy it should be like 65 skill points in senbon or maybe more. but thats why im doing sen. hoping that it will give you disarming bonuses and paralyzing bonus to that. i mean the doctors did use them. i mean if it anything it should be a type of style with high skill points in senbon and high dexterity i mean that way it could be a fighting style ^.^ thats what i think...>.> especially for hunting ninja's and anbu ppl. that style would be useful to incapacitate ppl that didnt need killing and kill the intended target. or knock them out till you are able to get them back to the village if they are runaway's (sorry i love senbons lol)
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Posted: Sat Jan 08, 2011 6:57 pm
Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious. Damage: 1 - 2 + Dex. mod. Range: 30 ft. Special: Can throw six senbon per turn. "In other words 3 from each hand."
You could use it at close range to target pressure points... if you know them. But you might need to do a sneak attack check.
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Posted: Sat Jan 08, 2011 6:58 pm
I still think a fighting style would be better. *ponders*
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Posted: Sat Jan 08, 2011 7:15 pm
Actually, I think disarming would be sleight of hand, unless you wish to do it without the opponent noticing, then you will have to add sneak attack to the DC...
Disarming DC: 10 + Opponent's Dodge vs 1d20 + Sleight of Hand
Secretly Disarming DC: 10 + Opponent's Dodge + Sense Motive vs 1d20 + Sleight of Hand + Sneak Attack.
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Posted: Sat Jan 08, 2011 11:09 pm
Question, I can see an answer but I'd like clarification.
Is leveling up solely generated on XP?
I've just thought of another question. In certain forms of Dungeons and Dragons (the birthplace of the D20) there are some abilities which require you to spend Experience earned for the use of an ability. Can the same thing apply here? For instance, a resurrection technique?
oh oh...and a third!
What about level draining techniques can they be used or invented in this guild?
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