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Posted: Mon Apr 21, 2008 3:09 pm
The doctor and cook, and if your a passenger, then your in the passenger dorm.
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Posted: Mon Apr 21, 2008 3:10 pm
How is skuld crew anyways? of the lot of us, she would serve the second least vital purpose on the ship....
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Posted: Mon Apr 21, 2008 3:12 pm
Beats me. I guess she's a passenger then. So thats basically only two people I need to hire.
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Posted: Mon Apr 21, 2008 3:14 pm
Apparantly. But you'll probably want to get into action fairly quickly so she can start earning her keep, because as a jedi, its dubious she's gonna have much cash on her.
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Posted: Mon Apr 21, 2008 3:15 pm
Then she can work for her fare. Ive got cargo that needs loading.
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Posted: Mon Apr 21, 2008 3:16 pm
Mister mister, can I fly your starship? Pwleeass?
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Posted: Mon Apr 21, 2008 3:16 pm
Nelowulf How is skuld crew anyways? of the lot of us, she would serve the second least vital purpose on the ship.... Who's the least vital then? *thinks about it for a moment* Oh nevermind...
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Posted: Mon Apr 21, 2008 3:17 pm
What's the point if you're not even going to wind up going to the destination she wants to go storywise?
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Posted: Mon Apr 21, 2008 3:25 pm
K-Blade Mister mister, can I fly your starship? Pwleeass? I dunno. Can you? @Nelo: She's working to get dropped off at the first place I stop at. Destination has nothing to do with it. If she wants to go somewhere specific, she can either shell out 10,000 credits, trade goods in their equivalent value, or she can sign onto a different boat.
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Posted: Mon Apr 21, 2008 3:28 pm
So how are you going to keep people playing in this RP by means other than indentured servitude?
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Posted: Mon Apr 21, 2008 3:30 pm
Des is the GM. He says he's got some ideas. Otherwise, Ive got no clue.
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Posted: Mon Apr 21, 2008 3:33 pm
Yeah... I can see this going absolutely nowhere at this rate.
Theoretically, everyone gets on board, works a little, hops ship at the first port, and you're stuck being captain of a two-pilot crew. Now, more than likely, the people in this RP won't be wanting to do that, but at the same time, if you lose their interest, it's a cheap way out of the RP that they could easily take advantage of which leaves you high and dry..
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Posted: Mon Apr 21, 2008 3:38 pm
Until I figure out how the players are going to interact and see what motivates them, I have nothing to go on aside from what drives my own character. I figure a Pirate attack would liven things up but this crew has nothing in common, no need to stay on the ship, and no central reason why they should stick together at all.
Des is the one who has to figure out how to tie the threads together. Not me. If it were my responsibility, then I would have fixed the problem at character creation.
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Posted: Mon Apr 21, 2008 3:40 pm
I doubt any of the characters besides you and me have even met before in the past either.
I'm really going to have some trouble getting started, because 10k credits is pocket change for me...
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Posted: Mon Apr 21, 2008 3:42 pm
As long as you can pay me, I’ll be your loyal crewmember. Besides, I have nowhere to go anyways.
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