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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Over Yandere
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PostPosted: Wed Nov 04, 2009 6:35 pm


Hp: 44/44
DB: 15

Tairu was ready to try a grapple when Miharo Sensei said it was Mr. Giggles', also known as Takeshi's, turn. Tairu was slightly disappointed that Rhaim was going to be stepping out but it didn't bother him that much because he was still getting the Taijutsu lesson done. It was a good thing that Miharo-sensei had healed Takeshi because now Tairu wouldn't have to hold back. Hopefully I can get this over with quickly, The gennin exams are supposed to start with the morning academy bell.
PostPosted: Wed Nov 04, 2009 6:46 pm


Hp: 5 + 15 = 20/21

"You're kidding me. You beat the crap out of me, tie me up, and expect me to follow your orders? Are you out of your mind?" Takeshi got up off the ground, fully prepared to grasp his backpack from the Chunnin's grasp and take off. So his surprise, when he got up off of the ground, he felt no pain. In fact, he felt just fine. The Chunnin had healed Takeshi to almost full health, aside from some soreness. Now he wondered if the Chunnin had healed him, trying to be nice, or if he simply healed him so that he would stand against Tairu on equal footing.

"Nice trick, Kisama." Takeshi had finally found an appropriate nickname for the Chunnin and would address him as such from now on. Having finally been freed from being a hostage calmed him down somewhat, and though he wanted to get away from the two as much as possible, blowing off some stem in a Taijutsu fight actually sounded pretty good right about now. Takeshi turned to face Yarotai and said, "So first, you tie me up because I want to fight you, and now you willingly let me go after your student? Nice job teaching, Kisama." Takeshi had finally found an appropriate nickname for the Chunnin.

Takeshi turned around to face Tairu and walked a few feet towards the two. He gave the newcomer a disapproving look as he turned to watch Takeshi approach the two. "You heard it, Kusotare. You fight me now." Takeshi cracked his neck and his knuckles and prepared himself for the coming fight. "Alright, tell me when to go."

Hp: 20 + 1 = 21

Taijutsu
To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

NinjaSamurai360

Aruil rolled 1 20-sided dice: 4 Total: 4 (1-20)

Aruil

PostPosted: Wed Nov 04, 2009 6:47 pm


HP: 91/99
CP: 53/63

Rhaim didn't really know why the new teacher felt the need to call him Sunshine, however judging from the fact that the kid he called Mr Giggles didn't seem too friendly and the other that he called Mr Manners did seem to fit his name, it probably was his way of remembering people. He was fairly certain that the instructor should know their names, but at least he hadn't made it awkward for the Nara by demanding his name. Clearly this man was far more unorthadox than anyone else he had met, and would probably have Conan drooling all over him later on. That last thought sent a slight shiver up his spine. If it hadn't been for his sisters explaining what Conan had most likely been thinking about, he would have had far less to worry about in life. As it was it appeared that it would be better for both of the boys to finish the lesson if Rhaim didn't participate.

Thus he shrugged at the command and walked easily away from the Hyuuga, placing his right hand in his pocket and using his left to fish a kunai out of the holster on his left leg. He made his way over to the ring of trees that lined the openeing in the forest and hunted for another bird. Since he was already in the area he figured that he may as well finish practicing the Touei. As he located his prey he brought the blade up to eye level to catch the sunlight and flushed a bit of chakra through the blade.

Touei (Reflection)
Rank: D
Cp Cost: 10 CP
Damage: None
Requirements: Chakra Control 10, Metalic Weapon/ Object
Training: 6/6 to learn, 17/20 total, 6/12 to auto-learn
PostPosted: Wed Nov 04, 2009 6:57 pm


CP: 67/90

Yarotai continued to grin at the boy as he clearly went straight back into his overly cocky ways. More than likely he'd have to tie the kid up again before the day was through, but he would cross that bridge when he came to it. As it was he was simply glad that he was somewhat more willing to train with his classmate. The Nara's indifference seemed just as cliche as the Uchiha's brooding, then again their clan almost bred them that way. The Chuunin still sat on the stump ready to watch both the taijutsu match and the training at the edge of the trees.

"Well if you don't follow my orders you'll end up on the ground tied up again. So yes I do expect you to follow my orders. Oh and Mr Manners, just pick up where you left off. With the grappling that is. Mr Giggles your job will be only to escape his grasp once he gets you for now."

Aruil

Over Yandere rolled 2 20-sided dice: 16, 11 Total: 27 (2-40)

Over Yandere
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PostPosted: Wed Nov 04, 2009 7:09 pm


16 + 3 = 19 Grapple Success
Escape DC = 11
Hp: 44/44
DB: 15

Tairu was about to tell Takeshi to go when Miharo-sensei told him to just pick up where he left off. Tairu didn't waste anytime after that. He quickly rushed Takeshi sprinting around to Takeshi's rear. Tairu reached up under Takeshi's armpits and then placed his hands on the back of Takeshi's head. Tairu then wrapped each of his own legs around Takeshi's and forced them into a wide stance similar to the part of a jumping jack where one extends the legs. Well this looks like a pretty good hold, let's find out if Takeshi can actually back himself up. Tairu thought as some subconscious Hyuuga instincts kicked in.


Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str) (Complete)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Complete)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
PostPosted: Wed Nov 04, 2009 7:22 pm


"Great. So we're not actually going to fight, we;re just going through a list." Takeshi sighed, disappointed that the taijutsu fight was not going to be an actual fight. So he let his eyelids droop down to an uninterested and bored look, and waited for the Hyuuga to get him in a grapple. "Alright, do your worst," he said to the Hyuuga as he got Takeshi in a grapple.

Despite his efforts, Tairu's grapple proved a bit more tough to break. Then again. Takeshi's rapid healing didn't give his muscles a chance to adjust to his physical condition. "Alright, you got me now, but let's see what happens when I really get into it." Takeshi had to come up with something to say to prevent himself form being totally weak.
Taijutsu
Hp: 21 - 1 = 20
DC: 11
Formula: 6 + 0 = 6

To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

NinjaSamurai360

NinjaSamurai360 rolled 1 20-sided dice: 6 Total: 6 (1-20)

NinjaSamurai360

PostPosted: Wed Nov 04, 2009 7:24 pm


(Forgot to roll to escape grapple)
Aruil rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Wed Nov 04, 2009 7:28 pm


HP: 91/99
CP: 43/63

Rhaim wasn't all that suprised that he had failed in sending the bird crashing from the tree branch. After all he had just walked away from a half hearted taijutsu lesson that he didn't even really get to participate in. In fact all that he had done was get punched and told to leave, not exactly something that would make him any stronger of a shinobi. Learning the Touei however would make him a much stronger shinobi, if for no other reason than because he would have more options and chances to aide comrades in battle. His loss to Kazu had definately taught him the value of being able to properly assist his allies. With a sigh and a shake of the head the Nara child looked back up to the bird in the tree and tried to aim his kunai better this time around. Though he had failed, he knew that he was getting much closer to truly understanding the jutsu.

Touei (Reflection)
Rank: D
Cp Cost: 10 CP
Damage: None
Requirements: Chakra Control 10, Metalic Weapon/ Object
Training: 6/6 to learn, 18/20 total, 6/12 to auto-learn

Aruil

Over Yandere rolled 1 20-sided dice: 16 Total: 16 (1-20)

Over Yandere
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Obsessive Lover

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PostPosted: Wed Nov 04, 2009 7:32 pm


Escape DC: 16
(are we going to count grapple damage?)

Hp: 44/44
DB: 15

Tairu strengthened his hold as Takeshi tried to escaped. How long do I have to do this for, maybe I should ask Miharo-sensei? Tairu thought as he held on to Takeshi. I'll ask him in little bit if Takeshi cant free himself. Tairu decided

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str) (Complete)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Complete)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
PostPosted: Wed Nov 04, 2009 7:37 pm


CP: 68/90

Yarotai grinned and nodded approvingly at the success of Tairu's hold on Takeshi in his first try. The fact that Takeshi's spirits almost seemed crushed by the fact that he couldn't get into a real fight with someone twice as strong as him almost made the Chuunin fall off the stump in laughter. He was however able to suppress it down to a mild roar. After a couple slaps on the knee he brought his attention back to the boys.

"It's a list for now Mr Giggles. I have to make sure you two know what you're doing. But once you both check the blocks I'll let you two go at it until one of you concedes defeat. Otherwise I can't give you credit towards the exams."

((Alright if Takeshi fails the escape [1D20+escape artist] then on his next turn he takes damage equal to half of Tairu's strength mod. And Tairu don't forget to reroll the grapple everytime, just in case your hold gets weaker or stronger.))

Aruil

NinjaSamurai360 rolled 1 20-sided dice: 15 Total: 15 (1-20)

NinjaSamurai360

PostPosted: Wed Nov 04, 2009 7:40 pm


Takeshi was ashamed of himself that he actually had to come up with a come back to prevent himself from looking weak, and that didn't even work as effectively as he had hoped. He was an Uchiha. He wasn't pureblood, he was a part of a long forgotten branch that wasn't associated with the main clan, but damn it, he was an Uchiha. All his ancestors were looking down on Takeshi fromt he afterlife with shame. He had to reclaim his name as an Uchiha. "Alright, time to go. Ugh!" Takeshi grunted as he tried to break free of Tairu's grasp. Takeshi almost broke free of Tairu's grasp, almost slipping out of his hold. However, Tairu reformed his grapple before Takeshi could get free of the grapple.
Taijutsu
Hp: 20 - 2 = 18 (accounting for the damage from last failed grapple escape)
DB: 15
Str. Mod: 1
Escape Artist: 0

To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)
Over Yandere rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Wed Nov 04, 2009 7:43 pm


Escape DC = 9
Str. Mod = 3

Hp: 44/44
Db: 15

Tairu held on tight as Takeshi tried to escape but Takeshi's movements did significantly weaken Tairu's grip. Tairu was still feeling good about the fact that he had held Takeshi through two attempts. Good, when we're done with the lesson we can actually fight. Tairu thought happily.

Taijutsu
To practice Taijutsu, the students were paired up and sparred against one another. No one was allowed to use Ninjutsu or Genjutsu during the fight. Taijutsu were the only techniques used. The Students kept fighting until 5 HP was left.
To Attack: 1d20 + Taijutsu (Str) (Complete)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee (Complete)
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

Over Yandere
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Obsessive Lover

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Aruil rolled 1 20-sided dice: 17 Total: 17 (1-20)

Aruil

PostPosted: Wed Nov 04, 2009 7:51 pm


HP: 91/99
CP: 33/63

Rhaim once again watched as he failed to aim the reflection of light correctly and missed his mark for the second time. He really did have a fairly poor warm up to start the day off anyhow, well once he had finished copying scrolls at least. His work in the library did always seem to go over much better for him than his work in the field. He pondered momentarily if he'd end up being a stereotypical Nara male by the time he made Chuunin. Not that it was a bad thing since the were seen as somewhat smart individuals. The boy shook the thought away since there was no chance that anyone would ever be mistaken enough to refer to him as a smart person. He then stretched out his arm, not wanting it to cramp up from being held up for such a sort period of time. He then took in a deep breath before releasing more chakra across his blade and towards the bird.

Touei (Reflection)
Rank: D
Cp Cost: 10 CP
Damage: None
Requirements: Chakra Control 10, Metalic Weapon/ Object
Training: 7/6 to learn, 19/20 total, 7/12 to auto-learn
NinjaSamurai360 rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Wed Nov 04, 2009 7:53 pm


Takeshi was now satisfied with his escape attempt, since he was indeed fighting someone twice as strong as he was. The fact that he was so close to escaping boosted his confidence. Hopefully this boost would be enough to break Tairu's grip for good. Sure enough, Takeshi flexed all his newly grown muscles and broke free of Tairu's grapple. He then proceeded to turn around and jump back, putting some distance between the two.

Takeshi had a look in his eyes that said he was ready to cu the crap and fight. "Okay, Tairu. Despite what Kisama said, why don't we get right into the fighting part of Taijutstu, instead of following a list? We can get to the details later."

Taijutsu
Hp: 18 - 0 = 18
DB: 15
Str Mod: 1
Escape Artist: 0

To Attack: 1d20 + Taijutsu (Str)
To Dodge: Dodge (No dice roll)
To Grapple: 1d20 + Attack Melee
To Escape: 1d20 + Escape Artist (if failed to escape, -1 Hp per turn the ensnared remains in the grapple) (Completed)
To Flip, Handspring, etc: 1d20 + Tumble
To Damage: Random number 1 + Str. to 6 + Str.
Ties go in favour to the attacker.
Rolling a "1" is an automatic failure.
Rolling a "20" is an automatic win. If a 20 is rolled during an attack session, the damage is doubled.
**All of the above listed must've been completed at least once.
Rewards: +1 Constitution, +2 Strength, +3 Dexterity (if you were the victor of the Taijutsu session, you will receive *1.25 of the total exp earned)

NinjaSamurai360

NinjaSamurai360 rolled 1 20-sided dice: 3 Total: 3 (1-20)

NinjaSamurai360

PostPosted: Wed Nov 04, 2009 7:57 pm


(Roll to attack Tairu. Will be posted in the previous post)

Edit: Discredit
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