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Bromisto rolled 6 20-sided dice:
19, 8, 14, 11, 16, 20
Total: 88 (6-120)
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Posted: Thu Jun 26, 2008 3:37 pm
The fire master had been hit by a barrage of water and ice jutsu. He could tell that they were all high level jutsu so how was it that these little brats were able to use them. The future was different indeed, children having such power. Disgusting, he thought to himself. All they had really done was piss him off. The fire master removed his naginata from his back,swalled three soldier pills, and charged the one closest to him, Arya, after getting up. He swung countlessly, but all he needed was one to hit. His blade was actually coated Blue-ringed Octopus poison, courtesy of Mistress.
CP:3285 HP: 1046+537=1583 Naginata: 1-12+90(+240)=91-342 90/85/80/75/70/65
1.d20+90+120=229 2.d20+85+120=218 3.d20+80+120=224 4.d20+75+120=221 5.d20+70+120=226 6.d20+65+120= auto-hit
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ProtoXtreme rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Thu Jun 26, 2008 6:12 pm
((Shield Jutsu activation roll))
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Posted: Thu Jun 26, 2008 6:14 pm
((Just to let Bromy know, there was a minor error in the previous calculations. Arya had more points left than I expected, hence the increased Cp and Chakra mod.))
Cp: 1506/2070
DC: 20 + 22 + 43 + 180 = 265 > 229 (Successfully activated before opposing attacks struck)
Arya smiled...but her expression was chilling. This old fart was dead wrong choosing to mess with her first. The Fire Master's attacks never quite reached their target. At first, it would appear that his strikes were stopped solid in its tracks but on closer inspection...a thick wall of ice had formed between the two. After the last strike shattered the wall of ice, Arya's right hand formed a single seal and the ice reformed into the shape of a black dragon...ready to devour the Master in its jaws. Beautifully, gracefully executed...all the while holding an alluring deadliness quite out of place for one so young. Her Ninjutsu proficiency really was something quite admirable...at least for those not on the business end...
Hyoro no Jutsu (Ice Prison Technique) The user creates a series of ice crystals which home in on the opponent and trap him in ice. Unlike Suirō no Jutsu (Water Prison Technique), no further action seems to be required to maintain the prison once the victim is caught. This jutsu may also be used defensively, as a wall of ice. Rank: A Cp cost: 80 (64 for Fubuki clan members) Damage: N/A Requirements: Must be from Land of Snow OR any ice clan, Chakra Control 70+ Training days: 10 days. Special: Melts in 10 turns in which user must pay 20 Cp to maintain the jutsu. *The opponent can try to break the jutsu in various ways. Break out with strength: [d20 + melee attack bonus] vs [d20 + chakra control] Break out with a fire jutsu: The user's Chakra Control check has to beat double the opponent jutsu's Reflex DC. For example, if the Reflex DC for dodging the opponent's fire jutsu is 45, the user's Chakra Control has to be 90 or more.
'Shield Hp': [20 + 180 + 2] * 10 = 2020
Hyoton: Kokuryubo Fusetsu (Ice Release: Black Dragon Outburst Snowstorm) The user creates a black dragon stream with red eyes that is sent towards the opponent. Rank: S Cp cost: 250 (200 for Fubuki clan members) Damage: 200 - 500 + chk mod Requirements: Chakra Control 190, Ninjutsu 150. Must be from Land of Ice or any Ice Clan Training days: 25 days DC: 25 + 22 + 43 + 180=270
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ProtoXtreme generated a random number between
243 and 723 ...
689!
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Posted: Thu Jun 26, 2008 6:31 pm
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Posted: Thu Jun 26, 2008 10:49 pm
[Nakamura's Dc= 107 Hyousetsu's Dc= 180 Ayala's Dc= 195]
By the time Nakamura's body became whole once again from the snowflakes that had gathered to her position, she eyes the Master as he aimed his attack at Arya. Big Mistake... Nakamura told herself, her eyes forming into a glare behind her sunglasses. She kept her anger hidden when Arya made a counter-attack, which left him open for Nakamura to attack herself. A slight smile spread across her lips when she called to Hyousetsu and Ayala. Nice work you two, but it's time to finish this. Use the Huge Explosion Technique, one right after the other! she called to them. Her hands moved quickly through their respective seals. When she was finished, she eyed the Fire Master with an un-amused stare. "It's time for us to release you from your mortal coil! Water Release: Huge Explosion!"
Nakamura had barely spoken the techniques name by the time that Hyousetsu followed through with his own version of the jutsu. When he used it, a whirling torrent of water slowly lifted from the lake which followed Nakamura's jutsu to it's target. On your command. Let's get rid of him. Unfortunately, we can't stay for too long, for there are other matters in Yuki that we need to attend to. Don't forget, you still haven't been replaced there.
Ayala, waited a few seconds before intiating her jutsu, as to keep the jutsu from merging. If they did indeed merge, it would have been disasterous to everyone in the area. The amount of suction caused by the water twirling about in a constant spiral wasn't helping the level of water in the lake itself. She took into account at how low the water was becoming, and unless the water was brought back into the lake, it would dry out with further use. Even with that in mind, she knew that this threat was worth the risk. Knowing Nakamura, she always had a plan.
Following up with Hyousetsu, she to, released her version of the Water Release: Huge Explosion jutsu, allowing there time between the three jutsu to hit, dissipate, and continue that process untill they were all actuated.
Suiton: Daibakure no Jutsu (Water Release: Huge Explosion Technique) The user creates an enormous, inescapable maelstrom to trap and drown the target. Rank: A Cp cost: 200 CP Damage: 300 – 400 + chak mod Requirements: Needs a body of water, Chakra 50+, Chakra Control 60 +, Water Affinity. Training days: 20 days
Remaining Cp Nakamura= 2100 Remaining Cp Hyousetsu= 1450 Remaining Cp Ayala= 2380 **Damage is being rolled ahead of time in the OOC Thread, if the jutsu are avoided ignore the damage rolls.**
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Bromisto rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Thu Jun 26, 2008 11:59 pm
[Body flicker dodge test] d20+45= DC128 vs. DC270
sad aw, it failed. So close. oh well. neutral
[He was it by everyone's jutsu except Michiyo's.]
HP: 183
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Overlord9611 rolled 20 20-sided dice:
20, 5, 7, 1, 15, 20, 9, 10, 10, 9, 11, 9, 11, 7, 3, 7, 16, 18, 4, 3
Total: 195 (20-400)
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Posted: Fri Jun 27, 2008 12:55 am
Kusari had been hidden long enough It was time to strike. From the five different angles he was hiding in he emerged with a sudden rush each and every one seeming like a deadly blur mingled with steel. "Pentagon chain death technique!" Their collective voices boomed in unison as they all spun their chains wildly and lashed out at a single target. Their chains flailed with precision and were moving in such great speeds that they rang out like some strange humming whistle that filled the air. In an instant they were upon the enemy and he was consumed beneath the barraging deluge of attacks as they made sure to follow him and his motions closely, the shark fanged warriors all blazing with the aura of a precision killer.
C1 Attack Melee:68/59/54/49/44/39 +4 each for kusarigama skill 72/63/58/53/48/43 dice Instant hit/68/65/54/63/instant hit
C2Attack Melee:68/59/54/49/44/39 +4 each for kusarigama skill 72/63/58/53/48/43 +dice 83/72/69/60/51/50
*dice for other attacks will be split into two more posts to fit in with max number of dice allowed to roll...
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Overlord9611 rolled 20 20-sided dice:
11, 5, 10, 4, 11, 13, 10, 13, 20, 4, 17, 20, 4, 15, 4, 19, 13, 19, 7, 17
Total: 236 (20-400)
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Posted: Fri Jun 27, 2008 12:57 am
C3Attack Melee:68/59/54/49/44/39 +4 each for kusarigama skill 72/63/58/53/48/43 +dice 83/68/68/57/59/56
C4Attack Melee:68/59/54/49/44/39 +4 each for kusarigama skill 72/63/58/53/48/43 +dice 89/instant hit/62/68/52/62
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Overlord9611 rolled 10 20-sided dice:
17, 14, 7, 3, 10, 11, 20, 2, 17, 3
Total: 104 (10-200)
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Posted: Fri Jun 27, 2008 12:58 am
Real Kuasari: Attack Melee:68/59/54/49/44/39 +4 each for kusarigama skill 72/63/58/53/48/43 +dice 89/77/65/56/58/54
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Posted: Fri Jun 27, 2008 2:02 pm
(( i have removed the last four attacks off each batch. the clones stats do not need to change. THE damage is simply reduced by one third for thier attacks. your dc's were bing put up if you would have waited. their was math involved they are there now.))
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Posted: Fri Jun 27, 2008 5:02 pm
[I'm lost in a sea of numbers. I do not see the letters dc anywhere. I see the word dice but thats it.. What is the dc I need to make to avoid the attacks?]
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