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Posted: Wed Nov 23, 2005 12:25 pm
GT_Popogeejo Hopefully not as the Hive Mind but as a dejected former god out to destroy everything,including the other C'tan.Why?Dunno.Is it a badly thought out idea?Yes. I find it reasonable as the C'tan used to feed upon eachother in the end , so why not return to nourishing from themselves? But when they turn back to do so I don't think the Deceiver can escape them this time .. wink
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Posted: Fri Nov 25, 2005 4:12 am
Fear the Necrons! I've seen them walk on pretty much every army. (Save for Tau. The Tau barely came out on top.) They just deploy every where and over run you.
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Posted: Fri Nov 25, 2005 8:50 am
Er, what? Tau are the worst army to use against Necrons. Unless the Necron player is foolish enough to field 2 Monoliths and a C'tan, the Tau won't be able to kill off any infantry effectively enough to cause phase out or even to do any real damage. Tau can deal with the Monolith, the C'tan, and Scarabs. THey have extreme difficulty dealing witheverything else because of all the 3+ saves AND the 4+ WBB rolls. Unlike IG, we don't have any S8 AP3 Ordnance weapons, which will just carve chunks out of Necron lines. Unlike the Eldar, Tau don't have a veritable truckload of AP3 or better shots. Unlke Tyranids, Orks, Space Marines, CSM, Eldar, Dark Eldar, and Daemonhunters, Tau cannot use close combat prowess and powerweapons/choppas to crush Necrons or if they're lucky, run them down with a Sweeping Advance, which denies WBB. All Tau can do is plink away with single shots. The entire army can volley into one or two squads, and they'll generally fail to kill all of the squad, or the Necron player was smart and ranked up his Warriors so there's still a like model within 6" so the whole squad gets WBB's. Tau have alot of high strength weapons, but they don't have enough weapons that fire multiple shots that deny armor, or enough weapons that cause instant death and deny WBB. Almost every time I have played Necrons with my Tau, the Monolith has gone down in the first couple turns after coming in, and I spend the rest of the game counting my kills on one hand.
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Posted: Fri Nov 25, 2005 9:02 am
From white dwarf 271 , July 2002 ((Wow ! I can't believe this issue is 3 years old already eek )) Quote: The contrast between the Necrons and the Tau couldn't have been greater. The tau, a young dynamic race with a kind of optimism , which is frankly out of place in Warhammer 40k universe. The necrons, ancient beyond belief, the unquiet vestige of a long-forgotten race which ruled the galaxy when mankind still thought bashing rocks toghether was a really smart idea. In my opinion the two army's were released to quikly after eachother ; a race of shooters and a race of "self recoverers" just seemed to much like the necrons were designed as an anti-Tau army....
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Posted: Fri Nov 25, 2005 12:23 pm
mastermindjarlino From white dwarf 271 , July 2002 ((Wow ! I can't believe this issue is 3 years old already eek )) Quote: The contrast between the Necrons and the Tau couldn't have been greater. The tau, a young dynamic race with a kind of optimism , which is frankly out of place in Warhammer 40k universe. The necrons, ancient beyond belief, the unquiet vestige of a long-forgotten race which ruled the galaxy when mankind still thought bashing rocks toghether was a really smart idea. In my opinion the two army's were released to quikly after eachother ; a race of shooters and a race of "self recoverers" just seemed to much like the necrons were designed as an anti-Tau army.... Necrons were released initially YEARS ago. They have a classic & collectors section for a reason. Tau were an entirely new army that WAS NOT released before at any point. Necrons really ARE ancient. Tau are not. Tau would have to e based as a "Necron Target" army, not the necrons being Anti-Tau, seeing as they've ALWAYS had their regeneration...
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Posted: Fri Nov 25, 2005 1:24 pm
I still have the first issue of white Dwarf when the necrons were released as a small army of raiders and back then they didn't have the recovery rule.
But back then the only models they had were the warriors , lord and immortals. cool
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Posted: Fri Nov 25, 2005 1:36 pm
The chapter approved revision for Necrons before the codex came out DID give them resurrection. If you know they're older than Tau, how can you claim they were designed as the anti-Tau? It makes no sense!
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Posted: Fri Nov 25, 2005 2:42 pm
Well basicly because of all the new rules in the codex ,
allot of hard hitting necron units have the deep strike rule. Also their gaus flayers didn't used to have the effect of being anti tank weapons in the past...
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Posted: Fri Nov 25, 2005 3:54 pm
mastermindjarlino Well basicly because of all the new rules in the codex , allot of hard hitting necron units have the deep strike rule. Also their gaus flayers didn't used to have the effect of being anti tank weapons in the past... only the ORIGINAL incarnation. the chapter approved and codex varieties always have. Gauss weapons are by nature anti-armor.
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Posted: Tue Nov 29, 2005 4:32 pm
Oryn Er, what? Tau are the worst army to use against Necrons. Unless the Necron player is foolish enough to field 2 Monoliths and a C'tan, the Tau won't be able to kill off any infantry effectively enough to cause phase out or even to do any real damage. Tau can deal with the Monolith, the C'tan, and Scarabs. THey have extreme difficulty dealing witheverything else because of all the 3+ saves AND the 4+ WBB rolls. Unlike IG, we don't have any S8 AP3 Ordnance weapons, which will just carve chunks out of Necron lines. Unlike the Eldar, Tau don't have a veritable truckload of AP3 or better shots. Unlke Tyranids, Orks, Space Marines, CSM, Eldar, Dark Eldar, and Daemonhunters, Tau cannot use close combat prowess and powerweapons/choppas to crush Necrons or if they're lucky, run them down with a Sweeping Advance, which denies WBB. All Tau can do is plink away with single shots. The entire army can volley into one or two squads, and they'll generally fail to kill all of the squad, or the Necron player was smart and ranked up his Warriors so there's still a like model within 6" so the whole squad gets WBB's. Tau have alot of high strength weapons, but they don't have enough weapons that fire multiple shots that deny armor, or enough weapons that cause instant death and deny WBB. Almost every time I have played Necrons with my Tau, the Monolith has gone down in the first couple turns after coming in, and I spend the rest of the game counting my kills on one hand. Wouldn't seeker missles help out here? I mean, although pricey I'm not sure they wouldn't be worth bringing alot of...I don't know never really fought with tau. I mean, Strenght 8 AP3 = no armour or WBB saves, which is what sounds like your having your main problem with. Then agains isn't it like 10 points a missle or something, I could see how that could be too pricey to be affective but you sound desperate for more weapons like it.
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Posted: Tue Nov 29, 2005 5:05 pm
XRedSamuraiX Oryn Er, what? Tau are the worst army to use against Necrons. Unless the Necron player is foolish enough to field 2 Monoliths and a C'tan, the Tau won't be able to kill off any infantry effectively enough to cause phase out or even to do any real damage. Tau can deal with the Monolith, the C'tan, and Scarabs. THey have extreme difficulty dealing witheverything else because of all the 3+ saves AND the 4+ WBB rolls. Unlike IG, we don't have any S8 AP3 Ordnance weapons, which will just carve chunks out of Necron lines. Unlike the Eldar, Tau don't have a veritable truckload of AP3 or better shots. Unlke Tyranids, Orks, Space Marines, CSM, Eldar, Dark Eldar, and Daemonhunters, Tau cannot use close combat prowess and powerweapons/choppas to crush Necrons or if they're lucky, run them down with a Sweeping Advance, which denies WBB. All Tau can do is plink away with single shots. The entire army can volley into one or two squads, and they'll generally fail to kill all of the squad, or the Necron player was smart and ranked up his Warriors so there's still a like model within 6" so the whole squad gets WBB's. Tau have alot of high strength weapons, but they don't have enough weapons that fire multiple shots that deny armor, or enough weapons that cause instant death and deny WBB. Almost every time I have played Necrons with my Tau, the Monolith has gone down in the first couple turns after coming in, and I spend the rest of the game counting my kills on one hand. Wouldn't seeker missles help out here? I mean, although pricey I'm not sure they wouldn't be worth bringing alot of...I don't know never really fought with tau. I mean, Strenght 8 AP3 = no armour or WBB saves, which is what sounds like your having your main problem with. Then agains isn't it like 10 points a missle or something, I could see how that could be too pricey to be affective but you sound desperate for more weapons like it. You would be using one 10point missle to try and kill 1 Warrior not really making an effective use of your points their
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Posted: Tue Nov 29, 2005 5:31 pm
Yes we have a major problem with Necrons. But thats why you play 2 on one games with Gaurd on yourside. Meat sheilds
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Posted: Tue Nov 29, 2005 5:39 pm
Mat XRedSamuraiX Oryn Er, what? Tau are the worst army to use against Necrons. Unless the Necron player is foolish enough to field 2 Monoliths and a C'tan, the Tau won't be able to kill off any infantry effectively enough to cause phase out or even to do any real damage. Tau can deal with the Monolith, the C'tan, and Scarabs. THey have extreme difficulty dealing witheverything else because of all the 3+ saves AND the 4+ WBB rolls. Unlike IG, we don't have any S8 AP3 Ordnance weapons, which will just carve chunks out of Necron lines. Unlike the Eldar, Tau don't have a veritable truckload of AP3 or better shots. Unlke Tyranids, Orks, Space Marines, CSM, Eldar, Dark Eldar, and Daemonhunters, Tau cannot use close combat prowess and powerweapons/choppas to crush Necrons or if they're lucky, run them down with a Sweeping Advance, which denies WBB. All Tau can do is plink away with single shots. The entire army can volley into one or two squads, and they'll generally fail to kill all of the squad, or the Necron player was smart and ranked up his Warriors so there's still a like model within 6" so the whole squad gets WBB's. Tau have alot of high strength weapons, but they don't have enough weapons that fire multiple shots that deny armor, or enough weapons that cause instant death and deny WBB. Almost every time I have played Necrons with my Tau, the Monolith has gone down in the first couple turns after coming in, and I spend the rest of the game counting my kills on one hand. Wouldn't seeker missles help out here? I mean, although pricey I'm not sure they wouldn't be worth bringing alot of...I don't know never really fought with tau. I mean, Strenght 8 AP3 = no armour or WBB saves, which is what sounds like your having your main problem with. Then agains isn't it like 10 points a missle or something, I could see how that could be too pricey to be affective but you sound desperate for more weapons like it. You would be using one 10point missle to try and kill 1 Warrior not really making an effective use of your points their Eh, with how bad off tau sound, it sounds like it could have it's uses. The improved 2+ hit and the additional range, and it's not like your not making all the missles points back, plus bring enough of them and you can take a nice chunck out of the Necron model count, especially on a person who doesn't bulk up too high in warriors, it should be affective enough. Of course, I've never played with tau, and I've definately never played with tau, against necrons, so I haven't had the chance to try it yet.
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Posted: Tue Nov 29, 2005 7:40 pm
XRedSamuraiX Mat XRedSamuraiX Oryn Er, what? Tau are the worst army to use against Necrons. Unless the Necron player is foolish enough to field 2 Monoliths and a C'tan, the Tau won't be able to kill off any infantry effectively enough to cause phase out or even to do any real damage. Tau can deal with the Monolith, the C'tan, and Scarabs. THey have extreme difficulty dealing witheverything else because of all the 3+ saves AND the 4+ WBB rolls. Unlike IG, we don't have any S8 AP3 Ordnance weapons, which will just carve chunks out of Necron lines. Unlike the Eldar, Tau don't have a veritable truckload of AP3 or better shots. Unlke Tyranids, Orks, Space Marines, CSM, Eldar, Dark Eldar, and Daemonhunters, Tau cannot use close combat prowess and powerweapons/choppas to crush Necrons or if they're lucky, run them down with a Sweeping Advance, which denies WBB. All Tau can do is plink away with single shots. The entire army can volley into one or two squads, and they'll generally fail to kill all of the squad, or the Necron player was smart and ranked up his Warriors so there's still a like model within 6" so the whole squad gets WBB's. Tau have alot of high strength weapons, but they don't have enough weapons that fire multiple shots that deny armor, or enough weapons that cause instant death and deny WBB. Almost every time I have played Necrons with my Tau, the Monolith has gone down in the first couple turns after coming in, and I spend the rest of the game counting my kills on one hand. Wouldn't seeker missles help out here? I mean, although pricey I'm not sure they wouldn't be worth bringing alot of...I don't know never really fought with tau. I mean, Strenght 8 AP3 = no armour or WBB saves, which is what sounds like your having your main problem with. Then agains isn't it like 10 points a missle or something, I could see how that could be too pricey to be affective but you sound desperate for more weapons like it. You would be using one 10point missle to try and kill 1 Warrior not really making an effective use of your points their Eh, with how bad off tau sound, it sounds like it could have it's uses. The improved 2+ hit and the additional range, and it's not like your not making all the missles points back, plus bring enough of them and you can take a nice chunck out of the Necron model count, especially on a person who doesn't bulk up too high in warriors, it should be affective enough. Of course, I've never played with tau, and I've definately never played with tau, against necrons, so I haven't had the chance to try it yet. In a sense their krak missles. Only one shot to take out 1 warrior. Not the greatest for lotsa opposition. Even small numbers prove diffucult considering we only get 1 missle per tank on the spure
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Posted: Tue Nov 29, 2005 7:45 pm
still play playing agatist them with my ulth`we army and i kill c`tan nightbringer with elthirch storm,and mind war. IT THAT EVEN POSSIBLE?!. WE WER JUST BOTH LIKE WTF... any i would love to hear feedback
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