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Krovox rolled 2 6-sided dice:
4, 2
Total: 6 (2-12)
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Posted: Thu May 18, 2006 10:51 am
Turning damage
6 + 1 cleric lvl + 2 Cha mod = 9 total
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DarkHayama rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Thu May 18, 2006 10:59 am
((cleave attack))
I spin around, bringing the back of my fist into the nearest skeleton 2+3mod=5 MISS
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Posted: Thu May 18, 2006 11:25 am
Initiative: Delphine - 22 Timothy - 21 Tanith - 18 Skeletons - 13 Galvin - 12 Arazil - 10 Uri - 5 Alister - no initiative yet
Action Summary: Delphine casts an Acid Splash at one of the robed figures dealing 3 damage. The acid burns away part of the robe, revealing nothing but a rib cage beneath. Timothy fires an arrow at a Skeleton, missing. Tanith delivers a powerful blow to another Skeleton dealing 7 damage. Bones fly in every direction as it dies. The Skeletons continue to move in on Galvin, flanking him. Galvin is hit for 4 damage. One attacks Tanith, missing. Galvin fires an arrow at a Skeleton, dealing 5 damage. Arazil attempts to turn undead, destroying 9HD of Skeletons! Uri enters the room, attacking a Skeleton dealing 6 damage. Another skeleton and robe is tossed to the floor in peices. Alister had no skeletons left to attack.
Current situation: Galvin's flanking problem was quickly taken care of with Uri's assistance. Jeron enters the room, chanting a prayer and displaying his holy symbol, and destroys the remaining undead.
Each player gains 71 experience!
Galvin has 7 HP left.
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Posted: Thu May 18, 2006 11:28 am
Reposting room description, since the battle is over. A row of open coffins lines the walls, each inscribed with a name and the seal of St. Bethesda. A few bits of lichen grow along the walls, but as a whole the chamber seems remarkably free of the mold and decay that covers the areas you have seen so far. An opening to the left appears to lead deeper into the complex. There are five robed skeletons lying scattered on the floor.
The skeletons only have thier robes and holy symbols. One robe is ruined. The crypt is otherwise empty.
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Posted: Thu May 18, 2006 11:37 am
Galvin hissess in pain as he runs a hand over his wound.
"Gods, it hit my armor"
Looks down at the scratches in it.
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Posted: Thu May 18, 2006 11:42 am
i walk over to the opening and peer down it.
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Posted: Thu May 18, 2006 11:44 am
The passageway here slopes gently downward, gradually the stonework grows rougher further down the hallway. It extends into darkness beyond your vision.
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Posted: Thu May 18, 2006 11:46 am
"so lets keep moving." i say, "with all the noise those things just made i'm guessing whoever we're following probably knows we're here..." i look back at my companions and wait for them before moving on.
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Posted: Thu May 18, 2006 11:46 am
I walk up beside him and looks down as well.
"We should keep moving, I think were getting closer."
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TheGreatBeast666 rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Thu May 18, 2006 12:03 pm
"unless someone else wants to, i'll lead the way"
barring any objections, i begin walking down the hallway, looking around for anything of interest as I walk.
3 + 2 spot = 5 so i doubt i'll see much...
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Hunter Rose (the grendel) rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Hunter Rose (the grendel)
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Posted: Thu May 18, 2006 12:40 pm
I want to use Bardic Knowledge on anything about this religious sect. EDIT: 2; I'm a stupid bard
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Posted: Thu May 18, 2006 1:01 pm
You cannot think of anything regarding this sect sweatdrop
Uri, make a Reflex save please.
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TheGreatBeast666 rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Thu May 18, 2006 1:28 pm
here's my reflex save.. though i do wonder what it is for 10 + 3 mod = 13 reflex save
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BloodOnWhitePetals rolled 2 6-sided dice:
4, 5
Total: 9 (2-12)
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Posted: Thu May 18, 2006 1:36 pm
As you follow Uri down the hallway he suddenly drops out of sight as the floor beneath him opens.
Pit Trap: 9 + 10 = 19 damage
The pit is 20 feet deep and lined with broken sword points, tips up.
Uri lies at the bottom of the pit. He is dead.
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