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Posted: Wed Jan 25, 2012 8:44 pm
Thank you, and sorry for the inconvenience. Accepted.
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Posted: Wed Jan 25, 2012 10:17 pm
N a m eGabriel SaundersN i c k n a m eAbeA g e 19G e n d e rMaleR a c eChimeraT e a mIthusP e r s o n a l i t y Gabriel is quite skittish and often very distrusting. Although his personality would suggest otherwise, his nature allows him to be easily manipulated, causing him to trust even the most untrustworthy. Often, making the wrong choices, he finds himself much like his animal 'counter part'; stuck in a square [ jail or cage ], or being chased into one. He is very kind hearted and gentle. His docile nature can sometimes even melt the ice around the coldest of hearts. But his strength lies not within his heart, but his senses. He is an amazing tracker, his senses allowing him to find even the most well hidden objects. B i oGabriel grew up the way any other Chimera sheep's blood would in Ithus. He had very caring and loving parents, and never went a day being hungry. Learning from a young age to hunt and scout, Gabriel became an amazing tracker by the age of 12, bringing immense pride to his family name. By the age of 16, he had become better than those of his race whom were three times his age. This also brought great pride to his family. It had become almost a job for Gabriel to bring pride to his family, but becoming a tracker was all he was truly good at. He had struggled for many years to become once again an idol in his parents eyes, but they never appeared to be more or less then amazed with him. He was blind to see that his parents would always be proud of him, and never love him any less.
He had become almost hungry for admiration. He had heard of the games of Minevica since he was young, the tales of stone that would bring Ithus power for 10 years, but truly felt too cowardly to join them in the past. He knew if he could obtain the stone and become victorious in the game, his parents would be so proud. He would again be able to enjoy the light in their eyes, but like most Chimera, he wasn't very smart. In a fit of impatience, he applied for the games... And was unfortunately accepted due to his high stature amongst the Chimera community as a tracker. That was after all, what was truly needed to obtain the stone...A b i l i t i e sHeightened Senses: The ability to smell, taste, see, hear, and touch the environment and people, to get a better understanding of the world around him. Great for tracking and finding things.
Plant Lore: An innate ability to decipher the effects of a plant's benefits or hindrances. (I.E. Healing Plants / Poisonous Plants )
Agile and Flexible: Agility allows him to be able to outrun enemies, monsters, or get places fast. Flexibility allows him to escape from traps, the grasp of another, or tight spots.
O t h e rDue to his high senses, material objects tend to have high effects on him. A pretty smelling lavender flower will instil him with a sense of calm. However, if attempted to be tricked with an object, or put in a trap, it is unlikely that he would fall for such things. He is extremely unresistant to any form of magic, though. He does not have a lot pf physical strength, but he is very agile and flexible, which can allow him to escape rather easily.T r a i t s ₪ Clumsy ₪ Gentle ₪ Sweet Natured ₪
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Desirable Conversationalist
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Posted: Thu Jan 26, 2012 12:30 am
FagCake N a m eGabriel SaundersN i c k n a m eAbeA g e 19G e n d e rMaleR a c eChimeraT e a mIthusP e r s o n a l i t y Gabriel is quite skittish and often very distrusting. Although his personality would suggest otherwise, his nature allows him to be easily manipulated, causing him to trust even the most untrustworthy. Often, making the wrong choices, he finds himself much like his animal 'counter part'; stuck in a square [ jail or cage ], or being chased into one. He is very kind hearted and gentle. His docile nature can sometimes even melt the ice around the coldest of hearts. But his strength lies not within his heart, but his senses. He is an amazing tracker, his senses allowing him to find even the most well hidden objects. B i oGabriel grew up the way any other Chimera sheep's blood would in Ithus. He had very caring and loving parents, and never went a day being hungry. Learning from a young age to hunt and scout, Gabriel became an amazing tracker by the age of 12, bringing immense pride to his family name. By the age of 16, he had become better than those of his race whom were three times his age. This also brought great pride to his family. It had become almost a job for Gabriel to bring pride to his family, but becoming a tracker was all he was truly good at. He had struggled for many years to become once again an idol in his parents eyes, but they never appeared to be more or less then amazed with him. He was blind to see that his parents would always be proud of him, and never love him any less.
He had become almost hungry for admiration. He had heard of the games of Minevica since he was young, the tales of stone that would bring Ithus power for 10 years, but truly felt too cowardly to join them in the past. He knew if he could obtain the stone and become victorious in the game, his parents would be so proud. He would again be able to enjoy the light in their eyes, but like most Chimera, he wasn't very smart. In a fit of impatience, he applied for the games... And was unfortunately accepted due to his high stature amongst the Chimera community as a tracker. That was after all, what was truly needed to obtain the stone...A b i l i t i e sHeightened Senses: The ability to smell, taste, see, hear, and touch the environment and people, to get a better understanding of the world around him. Great for tracking and finding things.
Plant Lore: An innate ability to decipher the effects of a plant's benefits or hindrances. (I.E. Healing Plants / Poisonous Plants )
Agile and Flexible: Agility allows him to be able to outrun enemies, monsters, or get places fast. Flexibility allows him to escape from traps, the grasp of another, or tight spots.
O t h e rDue to his high senses, material objects tend to have high effects on him. A pretty smelling lavender flower will instil him with a sense of calm. However, if attempted to be tricked with an object, or put in a trap, it is unlikely that he would fall for such things. He is extremely unresistant to any form of magic, though. He does not have a lot pf physical strength, but he is very agile and flexible, which can allow him to escape rather easily.T r a i t s ₪ Clumsy ₪ Gentle ₪ Sweet Natured ₪ Accepted!~ feel free to post this in the Accepted Characters thread
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Posted: Thu Jan 26, 2012 6:26 am
N A M E Christos Themelakis A B I L I T I E S~Sorcery: Chris is a master of sorcery,having read through the grimoires of a couple arch mages he has been able to take notes and adapt a lot of the destructive magic spells within them. Although despite everyone's advice Chris refuses to learn evokation/summoning or healing magic. He is also only uses earth minimally due to its lack of destructive power; he can only use the destructive spells from the notes. With these spells plus CHris' basic magic spell skills he is fully equipped for the games. ~flight: Chris has mediocre flying skills. He mostly shows it with his ability to float but is still not fond of it. ~teleportation: Chris can teleport only within his line of sight or to three areas that he has set magical markers on. ~mind play: Chris can invade another person's mind or protect his own from invasions. This ability allows for telepathy or for head on mental assaults or invasions. However this magic is very dangerous in that he must lower his mental guards to the person being invaded in order for this ability to be successful. All spells that have ancient greek text require a chant and will take 40% of his energy, releasing his magic seal only slightly reduces spell costs ex. 40% will go down to 30%. ~force field: One of the magics Chris is struggling with at the moment. For some reason he has to put a lot of energy into it to defend himself and even then when it is broken it explodes violently. ---------------------------- non sorcery magic----------------------------- ~ramvolt: a burst of energy/electricity magic shaped like a streaming bolt. It is fast but not as destructive as his sorcery spells. mastery of this spell also helps one understand the destructive properties of lightning, fire, and energy. ~destructive play: Chris can create destructive blasts from different elements to suit his purposes. He only uses basic spells for these such as wind blades, fireballs, aquatic force, or lightning blasts however he can do more with them as he puts more power into them. ~explosion array: Chris can set an explosion array anywhere within a 4 meter radius around him. The farther and bigger it is the longer it takes to create as well as t he more energy it takes. He has been known to create these on his fingers or palms if he makes them big enough and stick them onto his targets in battles. The array explodes either automatically or by remote control (usually those set without touch are automatic, while those set from his fingers are by Chris' will) ------------------------Advanced Destruction------------------------------ ~Magea Ereba: One of the magics Chris is struggling with at the moment. It allows him to absorb a spell into his body and make himself a part of the spell. True mastery of this skill is when one can integrate a spell into their body and then integrate two more into their hands. However Chris can not do that yet, as he dismisses the spell in his body by expelling and blasting it as opposed to un-melding himself with it and letting it dissipate back into nature. It is still a work in progress form him, though there are some spells that can not have this effect applied in that they would tear apart the caster's existence. ~dragon slave: the most advanced pure energy based magic Chris currently knows. it was initially called dragon slayer because it was used to slay a dragon but over time it became known as dragon slave. This spell MUST be chanted to be cast and takes a lot of energy even for Chris but its pure destructive power is not to be trifled with.(about 40% give or take based on how much power Chris puts into it). There are a lot more spells that Chris has heard of but simply can not use yet. Or simply hasn't tried to. They will be introduced appropriately as time goes by. Everything here is limited by his energy reserves. he can not use all of what he knows in a day since he just hasn't grown the magical capacity for it. However, when he releases his magic limiter he is fairly more powerful, but even still.... His spells have a limit. And the stronger they are the more energy they take.
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Posted: Thu Jan 26, 2012 6:10 pm
N a m eAshrah HathimN i c k n a m eThe seduction in the sandsA g e Lost to the ages, but appears quite youngG e n d e rMaleR a c eDjinnT e a mZeladisP e r s o n a l i t yAshrah is one nasty piece of work, with a voice that is smooth as silk. He enchants people into his ruins and then has the audacity to lull them asleep with the most ecstatic of visions, and like all djinn will then feed on his victim. He seduces his prey using dreams of eroticism, and wastes not a single drop of blood. Very few have ever escaped the clutches of the seduction of the desert's call. B i oBorn from dark magics to ages long past the djinn known as Ashra Hathim is a malevolent spirit that preys mainly on women. His voice touches their dreams, and gives them a taste of the great pleasure that lies within the desert. He hypnotizes them into walking into their ruins and then he strikes, giving them the most satisfactory dreams of their lives. He only ever removes the mask that adorns his face to feed, and it has been assured by lore that this is in fact the item that would bind his services, although who would truly want such a creature to be at their side at all times? What his face looks like is in constant debate of the village people. Some saying he has the grim features of the reaper himself, while others claim he is the most handsome man in the world. Only Ashrah knows, and the world might never find out. He was called upon by the nation of Zeladis' magics which were nearly identical to the same that brought him into creation. He now seeks out new victims within the game, and a few trophies to lure back into his ruinous home.A b i l i t i e sDream Walker: Ashrah is a djinn with the ability to step into the realm of dreams, approaching his victims in their sleeping minds and implant images how he sees fit, this ability allows him to give a taste of his power to friends and enemies alike, for the damage to the mind can sometimes hurt more than that to the body. This ability can only be used on a SLEEPING person.
Touch of Wishes: The signature move that all djinn possess, the ability to pentrate his victims with a toxic venom that will render them helpless. The hallucination will do it's work while he feeds or runs away. The situation varies.
Mind Grasp: Ashrim peers into the mind of his prey and finds out what they most desire, or most fear. This will allow him to decide whether to either kill or simply leave his victim in a state of bliss.
O t h e rDon't fear the reaper. Rapist genies exist too.T r a i t s ₪ Seductive ₪ Mysterious ₪ Shy ₪
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Posted: Thu Jan 26, 2012 6:29 pm
Accepted.
Welcome to the team.
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Posted: Thu Jan 26, 2012 6:33 pm
Team 1 Player 10
((Picture forthcoming))
N a m e Dusk Caller
N i c k n a m e A g e 19 G e n d e r Male R a c e Alan T e a m one P e r s o n a l i t y Often Quiet and reserved he not many people get to know him on a personal level. Though not one to make friends easily he is often willing to put his life on the line for his comrades and help anyone in trouble. While hunting he moves silently, his calls ghostlike in nature like the loon that his feathers resemble. B i o Born to the lake mountin tribes he quickly rose to renown among his peers for his skills in flying and fishing. When he was called away from home by the school his skill with a spear, which he had originally used to fish, made him a lethal contender. He became well known for silent attacks and lethal single hit kills on unsuspecting foes. W e a p o n s Spear, Long bowA b i l i t i e s Still wing: the flap of his wings makes no audable sound even when nearby. Almost as if he had never flapped his wngs to begin with.
Predators sense: can sense the presence of nearby foes through the use of his enhanced senses. The most powerful of which being his sight, which allow him to see even the most stealthed opponents.
Water lock: A rare talent only found in his clan, water rolls off of his wings easily allowing him to move freely through the water almost as if he were flying even launching themselves from the water and taking immediately to the air.
O t h e r His feet are talons T r a i t s ₪ Silent ₪ Swift ₪ Fierce ₪
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Posted: Thu Jan 26, 2012 6:37 pm
I think you should give him a weapon of some kind. And do you want help finding a picture?
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Posted: Thu Jan 26, 2012 6:46 pm
Accepted with the things we talked about.
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Posted: Thu Jan 26, 2012 7:01 pm
oh woops my bad, i forgot to add that part n he uses a bow and spear depending on circumstances. Also I have a friend drawing a pick for me, she does high quality work, I should have it by monday at the latest i believe. The idea to do loon based was her idea.
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Posted: Thu Jan 26, 2012 7:19 pm
Holy Emperor Raigin oh woops my bad, i forgot to add that part n he uses a bow and spear depending on circumstances. Also I have a friend drawing a pick for me, she does high quality work, I should have it by monday at the latest i believe. The idea to do loon based was her idea. Okay. Quote me in here when you have it ready. =3
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Posted: Thu Jan 26, 2012 7:39 pm
Miss Fruit Loops Holy Emperor Raigin oh woops my bad, i forgot to add that part n he uses a bow and spear depending on circumstances. Also I have a friend drawing a pick for me, she does high quality work, I should have it by monday at the latest i believe. The idea to do loon based was her idea. Okay. Quote me in here when you have it ready. =3 that mean im accepted?
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Posted: Thu Jan 26, 2012 7:40 pm
Yes, but I would like a picture before you start.
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Posted: Thu Jan 26, 2012 7:46 pm
Miss Fruit Loops Yes, but I would like a picture before you start. normally i would find a pic to fill in but I'm letting her have fun with this one so i dont even know what to expect other then what ive written razz In the meantime could you please pm me a quick recap on whats happened pertaining to my Team so i can get an idea of what i'm walking into as well as a roster including very simple facts(For instance name, age, race, gender, current position and anything else you feel fit to add.) again i should have the pic soon(She said friday but i said monday just to be safe)
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Posted: Thu Jan 26, 2012 7:48 pm
Kapooki N a m eAshrah HathimN i c k n a m eThe seduction in the sandsA g e Lost to the ages, but appears quite youngG e n d e rMaleR a c eDjinnT e a mZeladisP e r s o n a l i t yAshrah is one nasty piece of work, with a voice that is smooth as silk. He enchants people into his ruins and then has the audacity to lull them asleep with the most ecstatic of visions, and like all djinn will then feed on his victim. He seduces his prey using dreams of eroticism, and wastes not a single drop of blood. Very few have ever escaped the clutches of the seduction of the desert's call. B i oBorn from dark magics to ages long past the djinn known as Ashra Hathim is a malevolent spirit that preys mainly on women. His voice touches their dreams, and gives them a taste of the great pleasure that lies within the desert. He hypnotizes them into walking into their ruins and then he strikes, giving them the most satisfactory dreams of their lives. He only ever removes the mask that adorns his face to feed, and it has been assured by lore that this is in fact the item that would bind his services, although who would truly want such a creature to be at their side at all times? What his face looks like is in constant debate of the village people. Some saying he has the grim features of the reaper himself, while others claim he is the most handsome man in the world. Only Ashrah knows, and the world might never find out. He was called upon by the nation of Zeladis' magics which were nearly identical to the same that brought him into creation. He now seeks out new victims within the game, and a few trophies to lure back into his ruinous home.A b i l i t i e sDream Walker: Ashrah is a djinn with the ability to step into the realm of dreams, approaching his victims in their sleeping minds and implant images how he sees fit, this ability allows him to give a taste of his power to friends and enemies alike, for the damage to the mind can sometimes hurt more than that to the body. This ability can only be used on a SLEEPING person.
Touch of Wishes: The signature move that all djinn possess, the ability to pentrate his victims with a toxic venom that will render them helpless. The hallucination will do it's work while he feeds or runs away. The situation varies.
Mind Grasp: Ashrim peers into the mind of his prey and finds out what they most desire, or most fear. This will allow him to decide whether to either kill or simply leave his victim in a state of bliss.
Walking Nightmare: Ashrim's greatest ability which allows him to project horrific creatures about himself, and while only illusions they feel real enough to inflict minor damage. The wounds won't actually show up, but the brain becomes convinced they are there.
O t h e rDon't fear the reaper. Rapist genies exist too.T r a i t s ₪ Seductive ₪ Mysterious ₪ Shy ₪I edited it up a bit so I could give him some actual offensive abilities. I thought the ability cap was set at 3 so I only made 3 on the profile prior. Please look at this and accept this cause I don't want the genie to be both squishy and underpowered. 3X
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