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Posted: Mon Sep 14, 2009 3:55 am
Caleidah Ragnar Blackmane adds +d3 attacks to the unit that he joins, along with having fairly formidable stats on his own. Bjorne the Fellhanded is back, and is some kinda badass. He's a 13/12/10 dreadnought who is WS/BS 6, A4, S7 with 1 Dread CC and a TL Autocannon that can be upgraded to a Plasma Cannon for free. He gets a 5+ Invul and when he dies, all SW become fearless and his remains count as an objective. Grimnar can opt to either make his Frost Blade attacks one handed or two, making the difference between normal strength and power fist stats. His total number of attacks can also be split, meaning some normal attacks and some powerfist. Rune Priests have a psychic ability where all non-vehicle enemy models in a 24" line in front of them take an initiative test or die. Bye bye, Necrons. By the golden hair of Lion! gonk
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Posted: Mon Sep 14, 2009 8:47 am
Yeah I figured it was old news but I haven't been in contact with a GW store in ages so meh. Either way, despite the fact that grey hunter and blood claw squads have been denied their extra power weapon options (which sucks for my army since I have it all set up like that) the only thing that actually upsets me is how they REWROTE the Blood Feud fluff! scream I do not approve of it one bit and being the old Wolf fan that I am (long before the time of my Eldar) I will maintain the true feud that clearly states Dark Angels are several colourful metaphors that violate Gaia TOS should I speak of them. lol
Hooray for Russ! Scruffiest of the Primarchs! xp
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Posted: Mon Sep 14, 2009 8:10 pm
Lone Wolves
These are men who are searching for a valorous death after the rest of their unit bit the dust. They reroll to hit against T5+, Walkers, and MCs. They're also fearless, have FNP, and your opponent gets a kill point if they DON'T die.
Ajek Rocketfist
Upgrade for a unit of Wolfguard. He's S5 with a Thunder Hammer that he can throw 6" for a S10 AP1 Assault 1 shot. He hits on 3+ in CC (I think) and has a 4+ Invuln, both of which can also be attained for Wolf Lords with pieces of gear. He also makes the unit of Wolfguard Stubborn and must attack Independent Characters if he can.
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Posted: Tue Sep 15, 2009 11:21 pm
Every Special Character in the army hits on a 3+ except Njal. And Bjorne, because he's a Dreadnought and can't wear a necklace.
A nice bit of Wargear.
Wolf Tail Necklace. 25 pts if I remember correctly, allows the equipped model to hit on a 3+. All your HQ units can get them.
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Posted: Wed Sep 16, 2009 2:32 am
Oddly enough I am really looking forward to this codex.
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Posted: Wed Sep 16, 2009 2:37 am
hey dose anyone know if game workshop is making a model for iron clad drednot
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Posted: Wed Sep 16, 2009 3:51 am
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Posted: Thu Sep 17, 2009 7:02 am
I love the idea of lone wolves running straight into the imperial guard gunline... while the wolf scouts sneak from behind to blow up some artillery :3 also I like the throwing-returning hammer (D&D in WH40k? why not!)
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Posted: Thu Sep 17, 2009 10:46 am
Van Evok I love the idea of lone wolves running straight into the imperial guard gunline... while the wolf scouts sneak from behind to blow up some artillery :3 also I like the throwing-returning hammer (D&D in WH40k? why not!) It's most likely (highly likely) that the throwing hammer is a nod to Norse mythology in that Thor was able to throw Mjolnir like a boomerang.
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Posted: Thu Sep 17, 2009 11:56 am
Most of the mentioned heroes have these really nice attacks and powers. I'm getting giddy. redface
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Posted: Thu Sep 17, 2009 1:24 pm
 I'm really looking forward to the conversion possibilities for a Chaos Lord and this model.
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Posted: Thu Sep 17, 2009 2:38 pm
So....much....cool...stuffs.... Why couldn´t they make DA´s the way it should be? gonk Is getting the DA-blues.http://tsoalr.com/?p=357
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Posted: Thu Sep 17, 2009 7:55 pm
I am currently sitting with the Space Wolf codex in front of me. If it pleases the guild, I'm willing to answer any questions you ask in this thread.
I will not post scans.
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Posted: Thu Sep 17, 2009 10:33 pm
*showers with love*
What all have Rune Priests got for specialized (meaning new) Psychic abilities?
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Posted: Thu Sep 17, 2009 10:40 pm
Thunderclap, Large blast that has to touch the priest. S3 AP5 hit to all enemies in the blast Living Lightning, D6 S7 AP5 shots with infinite range Storm Caller, All friendlies in 6" get a 5+ cover save Tempest's Wrath, all enemy skimmers, JBikes, Jump, and DS treat terrain as difficult and dangerous Fury of the Wolf Spirit, 12" S5 AP- Assault 3 or S4 AP2 Assault 2, if they take a wound, take a leadership check or flee Murderous Hurricane, 18", target takes 3d6 S3 AP- hits, treats all terrain as D&D (see Tempest wrath) for a turn Jaws of the World Wolf, 24" line, enemies take an I test or die no saves of any kind. MCs are at -1
OH.
And rune priests start with a weapon that negates any foe's psychic power right after they take the check on a 4+. So they take LD, you roll a d6. On a 4+, it simply fails.
EDIT
Also forgot to mention that the Runic Weapon is a force weapon and it wounds any daemons on a 2+ (does not affect vehicles). So GW has it out for Lash Prince lists.
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