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Posted: Mon Apr 13, 2009 6:29 am
Lt. Brookman Mat Caleidah Welcome to the Guild! In the future, if you'd flesh out your posts a bit more, that would be golden. I love the look of the new tank rules and, provided the models are good enough, shall drop a small piece of cash on a few Leman boxes. Well lets see even If I dont use them I will need one of each I already have 3 Standard Leman Russ 2 Exterminators 1 Demolisher 1 Chimera 1 Basilisk 1 Hellhound Only vehicle I wish we got but didnt is the Salamander but im going to build one anyways It's official, you're my new bestest of best Apocalypse buddy, with our combined might we can tank shock anything into submission. 2 Leman Russ tanks 2 Demolishers 1 Vanquisher 1 Eradicator 1 Exterminator 1 Thunderer 4 Chimeras 2 Baneblades 1 Hellhammer 1 Centaur ninja Oh the more are coming. Many, many more. And not only Tanks they are going to have at least 2000 points of their power armored friends the Space Wolves. Once I get back ill shift my main focus back to my guard. Once I can get my hands on a the new codex ill get down to the conceptual army building.
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Posted: Mon Apr 13, 2009 9:42 am
This new codex has some of the best stuff ever. Marines CANNOT compare to gunnery sergeant Harker, who snapped the spine of a Ravener. Or Sly Marbo, the official ONE MAN ARMY.
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Posted: Mon Apr 13, 2009 3:05 pm
Okay children, gather round 'cause here's a quick rundown of the new Imperial Guard army list, NO points are listed nor exact wording of rules, if you ask for either you ask for trouble with the mod here.
HQ Command squad - four BS4 veterans and a senior officer, the heroic senior offficer is gone and the junior officer can no longer lead companies. Basic command squad goodies are present: medic with FNP, company standard, vox caster and special / heavy weapons. The entire command squad can have kraks, carapace and camo cloaks at a fixed price, this includes advisors.
Advisors: astropath, master of ordnance, naval fleet officer and up to two bodyguards who ensure that your commander stays alive.
The company commander may be replaced with Creed or Iron Hand Straken and the standard bearer may be replaced with Kell. Instead of taking bodyguards you can opt to buy Nork Deddog, your commanders best friend ever.
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Other HQ choices are the commissar lord, primaris psyker and commissar Yarrick.
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You may also take up to five Ministorum Priests who come with a Rosarius as standard kit and two Techpriest Enginseers, both of these choices do NOT take up a HQ slot as with the old advisors of the previous codex.
Elites Ogryn squad - basic squad is one BONE'ead and two Ogryn, can be expanded to ten strong. They now benefit from furious charge and stubborn along with a boost in toughness. They can take a Chimera but still have the bulky rule.
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Ratlings - basic squad is three strong, can be upgraded to ten strong. They come with the good old needle sniper rifles, stealth and infiltrate combo
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Psyker Battle squad - a squad of aspiring psykers thrown together to pool their powers, think of them as lite-psykers. Basic squad is one overseer and four psykers, up to five extra psykers may be added. The overseer executes D3 psykers whenever they fail a psychic test.
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Storm troopers - basic squad is five strong, can be bulked out to ten models. These bad boys have been getting a lot of love. They now come with a hellgun, hellpistol, ccw, frags, kraks and deep strike as a standard along with the ability to give them one of three special operations before the game starts. Only downers are that the have gone up in price a lot and their hellguns are now once more faggy "hot-shot lasguns"..
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Guardsman Marbo - That's right, Sly Marbo is so badass he takes up an entire Elites slot all by himself. Has godlike WS+BS 5 stats, poisoned weapons, melta bombs, demo charges, super infiltration mode, fearless, stealth, move through cover, hit and run, fleet, loner and "He's Behind You!"
Troops Infantry platoon - big changes here. The command squad is slightly cheaper but has the option for a banner that helps with combat resolution, a FNP medic and the ability to assign a commissar to the command squad.
COMMISSARS ARE NO LONGER BOUGHT SEPERATELY BUT INSTEAD THEY ARE BOUGHT AS SQUAD UPGRADES.
The platoon commander may be replaced by Al'rahem (the sneaky infiltrator) or Chenkov (the ruthless ******** who wastes men like a fatty goes through a bag of cheetos).
2 - 5 infantry squads - comes with veteran sergeant as a standard. Squad may take the commissar upgrade, plus the sergeant now has access to the power weapon. Squad upgrades are the same with the inclusion of sniper rifles.
0-5 heavy weapon squads - come with mortars as standard kit, you can mix weapon types now, so you can have one autocannon and two missile launchers for example.
0-2 special weapon squads - basic sws as the previous codex, cheaper sniper rifles, can take up to three demos and also plasmas this time round
and 0-1 conscript platoon - 20 strong, can be upgraded to 50 strong, NO SPECIAL OR HEAVY WEAPON OPTIONS, just basic sods with lasguns
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Veterans squad - 10 strong, can choose from lasgun or shotgun, up to three may take special weapons, two may form a heavy weapons team. The squad can also take one of three doctrines: grenadiers (carapace armour), forward sentries (camo-cloaks and snare mines) or demolitions (entire squad has melta bombs + 1 demo charge)
The veteran sergeant may be replaced with either Lukas Bastonne (heroic type) or gunnery sergeant Harker (relentless gung-ho heavy bolter type with catachan devil benefits)
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Penal Legion squad - 1 custodian and 9 legionnaires, no upgrades, all have lasguns, custodian has laspistol. Before deployment the squad rolls for criminal background: gunslingers (lasguns are assault 2), psychos (counter-attack, furious charge and fleet) or knife fighters (all models have an extra ccw and they do rending attacks)
DEDICATED TRANSPORT CHIMERA - same as before, cheaper, has command rule that allows officers to issue orders from inside and she still floats
Fast Attack Scout Sentinel squadron - 1 to 3 strong, comes with multi-laser as standard kit, it can have a heavy flamer, autocannon, missile launcher or lascannon instead. No more extra armour or enclosed crew compartment. Does have scout and move through cover
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Armoured Sentinel squadron - 1 to 3 strong, frontal armour of 12, has enclosed top and can choose from the same as above, along with the plasma cannon. Does NOT have scout and move through cover
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Rough Rider squad - five strong, can be upgraded to ten strong, come with hunting lances as standard kit, same old, cheaper models
The RR sergeant can be replaced with Mogul Kamir, a tough b*****d who gives rage to the squad and rides a cyber steed
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Hellhound squadron - 1 to 3 strong, may use mixed vehicles. All are fast tanks and can take hull mounted multi-meltas. Hellhound has the inferno cannon minus stupid to-hit on 4+ rule, the Devil Dog has a melta cannon and the Banewolf has a chem cannon that shoots poison goop that wounds on a 2+ when shooting at models with a toughness value.
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Valkyrie squadron - 1 to 3 strong, comes with multi-laser and hellstrike missiles, can be upgraded to have a lascannon, rocket pods and heavy bolters. Allows for troops to deepstrike out the back when moving at flat out speed, high chance of death though
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Vendetta squadron - 1 to 3 strong, comes with three twin-linked lascannons, wing mounted lascannons can be replaced with hellfury misiles, can take heavy bolters. has the same transport options as above
Heavy Support Leman Russ squadron - 1 to 3 strong. All models come with a hull mounted heavy bolter, smoke and lights as a standard. Russ now has side armour 13 and all variants benefit from the LUMBERING BEHEMOTH rule. Also, all patterns can take multi-meltas and plasma cannon sponsons
Leman Russ - vanilla ordnance tank
Exterminator - basic autocannon tank, has been given a boost in firepower, is now heavy 4, twin-linked
Vanquisher - a ******** weapon version compared to the FW designs, no coaxial weapon and the main gun cannot fire battle cannon shells
Eradicator - mini Hellhammer that fires cover ignoring nova shells with nuke cores
Demolisher - standard line-breaker tank
Punisher - tank with gatling cannon heavy 20 str 5 AP -
Executioner - upgunned FW version, str 7 AP 3 blast 3
One Russ tank may be upgraded to take Knight Commander Pask instead, giving the tank BS4 and the Crack Shot ability.
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Hydra Flak battery - 1 to 3 strong, comes with two twin-linked AA autocannons and advanced tracking systems that deny skimmers and bikers their special saves when turbo boosting and moving flat out.
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Ordnance battery - 1 to 3 vehicles strong. All are open-topped.
Basilisk - comes with indirect fire as a standard
Medusa - direct fire only, lobs shells against targets, can take bastion breacher shells
Colossus - Bombard rip-off with a siege mortar that denies cover saves
Griffon - cheap heavy mortar that allows you to re-roll the scatter due to accuracy
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Manticore missile launcher - can shoot four times per game, each missile has D3 blasts
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Deathstrike missile launcher - fires only one missile, needs a lot of rolling to fire, missile has D3+3" blast
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Posted: Mon Apr 13, 2009 7:15 pm
man I am going to need alot more tanks. I cant wait to build these
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Posted: Mon Apr 13, 2009 7:45 pm
*wets pants slightly*
I'm really pissed now that the Spanish version was a bit blurry on Marbo's page.
-=Edit=- Ok, it's not so blurry. Looks like he has the old Catachan Ambush rule.
Also, I'm really sad that I missed the offer for 10k for translation work. I need the Spanish practice. TT~TT
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Posted: Tue Apr 14, 2009 3:23 am
Mat man I am going to need alot more tanks. I cant wait to build these Wait until August, then the kits will flood in. According to the codex art the Demolisher kit will include parts for the Demolisher, Eradicator, Punisher and Executioner. The Russ kit will deal with the vanilla Russ, Exterminator and wimpy Vanquiser. The new Russ turret will look a bit like the Baneblade turret: big screws keeping the thing together. And from looking at the codex art I'd say that my conversion of the Vanquisher and Eradicator aren't far off at all. Caleidah *wets pants slightly* I'm really pissed now that the Spanish version was a bit blurry on Marbo's page. -=Edit=- Ok, it's not so blurry. Looks like he has the old Catachan Ambush rule. Also, I'm really sad that I missed the offer for 10k for translation work. I need the Spanish practice. TT~TT I doubt Vikki has the gold anymore, she spent it on those lovely undies.... In regards to Sly "I kill you with my bare hands without anybody hearing you whimper" Marbo's rules: he's kept in reserve even when the mission doesn't allow this and when he arrives he may pop up 1" away from the enemy. He may not move or assault, but he can use his trademark Ripper pistol or lob his demo charge. His entry art is pretty neat, it has him detonating a remote demo charge, dropping tonnes of debris unto an unsuspecting Tau convoy. Plus his background has a really awesome part about his skills: "His skills are such that it is said that during the Octavius War Marbo hunted the chameleonic Lictors." Sly Marbo is scared of nothing. All Catachan characters are true combat monsters really. Gunnery Sergeant Harker killed Raveners with his bare hands and can heft his heavy bolter around like a normal man would carry a rifle. Iron Hand Straken tore out the throat of a Miral Land Shark with his own teeth when the beast bit off his arm. He has the pretty sweet rule "Man of Adamantium" which gives him a power armour save, increased toughness and makes his bionic arm count as a power weapon that rends. So yeah, the Catachans are all for the in your face combat, the Cadian characters feel a bit too posterboy to be any good.
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Posted: Tue Apr 14, 2009 3:39 am
I hope they sell them by the Squadron. Im going to need at least one.
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Posted: Tue Apr 14, 2009 11:00 am
Mat I hope they sell them by the Squadron. Im going to need at least one. Maybe with a future Apocalypse release. I wouldn't bet on it though.
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Posted: Tue Apr 14, 2009 5:01 pm
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Posted: Wed Apr 15, 2009 12:57 am
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Posted: Wed Apr 15, 2009 2:33 am
WOOOOOOOOW! burning_eyes It's so tempting to start an army of them now.. crying
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Posted: Wed Apr 15, 2009 2:39 am
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Posted: Wed Apr 15, 2009 2:08 pm
It amazes me sometimes that people find the done to death gags still so funny. I wouldn't be too surprised if the first comic in which they fight they make a flashlight joke. Or it could take a turn for worse and become a turn signals knock-off.
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Posted: Wed Apr 15, 2009 3:29 pm
...
any squats? >>
No wait, they weren't part of the IG.
Anyway, unless Tau gets similar awesome i just might have to get myself a new army stare
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Posted: Wed Apr 15, 2009 4:30 pm
Guardsmen really get amped with this new codex. Now we can actually have a chance at winning again!(lol, im not really a good player.... sweatdrop ) any tips on expanding my army? 1 command sqaud with vox and plasma guns Carapace A 3 support squads-2 anti tank- 1 anti inf. lascannons and hvy bolters all have carapace and .sharp shooters.
2xplatoons 1 command squad 3 grenade L's,vox 3 squads, 1 Grenade L each, vox each All have carapce and sharpshooters 1 chimera with douoble heavy bolters(my own crappy conversion)
this is about 1000-1200 points with current( i believe 3rd edition?)IG codex. not the new one coming out in (i beleive) may 2009. correct me if im wrong
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