Welcome to Gaia! ::

Nintendo Cult!

Back to Guilds

So long and thanks for the memories. 

Tags: Nintendo, Gaming, Video games 

Reply Social Room
SPAM CAN Goto Page: [] [<<] [<<] [<] 1 2 3 ... 3020 3021 3022 3023 3024 3025 ... 26211 26212 26213 26214 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Best Megas Album?
  Get Equipped
  Get Acoustic
  Megatainment
  History Repeating Blue
  History Repeating Red
View Results

Seaphron

PostPosted: Sat Jun 02, 2007 2:45 pm


DX I agree with Sauvie on the slow and tedious. It just seems a little too stretched out.
PostPosted: Sat Jun 02, 2007 2:49 pm


I have to agree about the slowness, too. I've been thinking of how to fix that. Hmmm... It might be better if there were a lot of people instead of only three.

Aside from that, do you guys have any ideas to make moving through the game faster?

Masamune 5.0


LifelessFawkes

PostPosted: Sat Jun 02, 2007 2:51 pm


User Image - Blocked by "Display Image" Settings. Click to show.

Lifeless Fox.
PostPosted: Sat Jun 02, 2007 2:52 pm


Ouch.

Masamune 5.0


Seaphron

PostPosted: Sat Jun 02, 2007 2:53 pm


Poor Fox crying

Uh... how to speed it up Mune, (do you care if I call you Mune?), I am sure the three of us can think of something.
PostPosted: Sat Jun 02, 2007 2:53 pm


Thanks LF, I was Drinking Water, was that really nessecary?

SESauvie

Girl-Crazy Businesswoman


Masamune 5.0

PostPosted: Sat Jun 02, 2007 2:55 pm


Yes, you can call me Mune. This isn't the first time you've called me it. xd

There could be certain Warp Points?

ALSO: Feel free to throw ideas around too.
PostPosted: Sat Jun 02, 2007 2:58 pm


Yeah I know I just never asked before xd
Ooh I thought of something I don't know what your take would be on it though.

Instead of having to go certain places to get items charged, each turn they could all rise one. That way the players could head for each other instead of having to go from point a to point b and the to point c, it would be point a to point c. Get what I mean?

Seaphron


Masamune 5.0

PostPosted: Sat Jun 02, 2007 3:02 pm


It would speed up the game, but I think it'd take away some of the strategy. Much of the point behind having to charge item tokens is so that you don't rush to battle and that you prepare first. And they can also be used to predict where your opponent might go, so you can cut them off or something.

I want to speed up the game but without taking away from the strategy.
PostPosted: Sat Jun 02, 2007 3:06 pm


Sauvie
Thanks LF, I was Drinking Water, was that really nessecary?
xD

LifelessFawkes


Seaphron

PostPosted: Sat Jun 02, 2007 3:07 pm


Uh... I've got nothing Mune.
PostPosted: Sat Jun 02, 2007 3:10 pm


Do you think there'd be a way that we could use the SPD stat with movement?

Masamune 5.0


Seaphron

PostPosted: Sat Jun 02, 2007 3:14 pm


Yeah I can see what you are thinking. FOr a certain amount, you can move __ spaces. Or something like that right?
PostPosted: Sat Jun 02, 2007 3:20 pm


Would using dice with the SPD stat work? You multiply your roll by your character's SPD and if the product is over a certain number, then you can move more spaces.

ALSO: I edited how many item token charges abilities need. All your profiles have been changed so that abilities take less item charges.

Masamune 5.0


Seaphron

PostPosted: Sat Jun 02, 2007 3:29 pm


My question ia how you would choose that.
Reply
Social Room

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 3020 3021 3022 3023 3024 3025 ... 26211 26212 26213 26214 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum