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Posted: Sun Nov 27, 2005 3:40 pm
XRedSamuraiX LightningLord Ophiuchus There's no bad armies. Only bad leaders. If you can't win, it's your fault. Saw this and had to say something. There are armies that just are not meant to fight others. But I am talking like, an army built to fight troop armies vs an army full of fire power and armor. If you are saying, Orks VS Space Marines, theres the slight fact Orks need a new codex, but your right in that respect. But I have seen people build armies just not meant to fight another playstyle. My new inquisitor army is looking like I may have troubles with tanks, but I am making that one for simple fun. Well yes, there is always a way to work around it...I mean especially if you've got plenty of bling on hand. Anyone can make any army terminate pretty much anything and theres not way Ork players can't beat space marines players. Unfortunatley Orks just have so many things worse than space marines, at only 6 points less, that they are led to a slight disadvantage, but not an unworkable disadvantage. I know that as a DaemonHunters player I will deffinately have a hard time takeing out tank heavy armies. Although I guarntee you I'll do it. SM v Ork? Get yourself some burna boyz, 2 dreads, warboss and Nobz, then max out your points on Boyz and Trukks. MOB THE ********, you have s**t armor. But for the first turn they'll be aiming at your dreads, By the second turn your Storm Boyz are either ready to assault and behind cover, or are in combat. 4 attacks on the charge per stormboy moving all saves to at best 4+. Take THAT terminator. Take THAT artificer armor master of sanctity. That cuts through a damn army alone! Especially if all your Nobz have claws for tankbusta power.
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Posted: Tue Nov 29, 2005 4:40 pm
Cagalli Yura Attha XRedSamuraiX LightningLord Ophiuchus There's no bad armies. Only bad leaders. If you can't win, it's your fault. Saw this and had to say something. There are armies that just are not meant to fight others. But I am talking like, an army built to fight troop armies vs an army full of fire power and armor. If you are saying, Orks VS Space Marines, theres the slight fact Orks need a new codex, but your right in that respect. But I have seen people build armies just not meant to fight another playstyle. My new inquisitor army is looking like I may have troubles with tanks, but I am making that one for simple fun. Well yes, there is always a way to work around it...I mean especially if you've got plenty of bling on hand. Anyone can make any army terminate pretty much anything and theres not way Ork players can't beat space marines players. Unfortunatley Orks just have so many things worse than space marines, at only 6 points less, that they are led to a slight disadvantage, but not an unworkable disadvantage. I know that as a DaemonHunters player I will deffinately have a hard time takeing out tank heavy armies. Although I guarntee you I'll do it. SM v Ork? Get yourself some burna boyz, 2 dreads, warboss and Nobz, then max out your points on Boyz and Trukks. MOB THE ********, you have s**t armor. But for the first turn they'll be aiming at your dreads, By the second turn your Storm Boyz are either ready to assault and behind cover, or are in combat. 4 attacks on the charge per stormboy moving all saves to at best 4+. Take THAT terminator. Take THAT artificer armor master of sanctity. That cuts through a damn army alone! Especially if all your Nobz have claws for tankbusta power. Heh, stormboyz up there in 2 turns? What kind of midget table do you play on? Even that, I'm pretty sure if you gave me some marines and a codex I could problably work around it. (I've only played alongside marines and against them.) Anyway, do all Stormboyz have big choppas anyway? And as soon as you get those hippies up against something without a powerfist, over half of em' will be dead before they can't a chance to even try and chop you up, if they haven't all been shot up in the turn before. I'm not saying the plan wouldn't work, but I would like to see it.
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Posted: Wed Nov 30, 2005 12:55 am
XRedSamuraiX Cagalli Yura Attha XRedSamuraiX LightningLord Ophiuchus There's no bad armies. Only bad leaders. If you can't win, it's your fault. Saw this and had to say something. There are armies that just are not meant to fight others. But I am talking like, an army built to fight troop armies vs an army full of fire power and armor. If you are saying, Orks VS Space Marines, theres the slight fact Orks need a new codex, but your right in that respect. But I have seen people build armies just not meant to fight another playstyle. My new inquisitor army is looking like I may have troubles with tanks, but I am making that one for simple fun. Well yes, there is always a way to work around it...I mean especially if you've got plenty of bling on hand. Anyone can make any army terminate pretty much anything and theres not way Ork players can't beat space marines players. Unfortunatley Orks just have so many things worse than space marines, at only 6 points less, that they are led to a slight disadvantage, but not an unworkable disadvantage. I know that as a DaemonHunters player I will deffinately have a hard time takeing out tank heavy armies. Although I guarntee you I'll do it. SM v Ork? Get yourself some burna boyz, 2 dreads, warboss and Nobz, then max out your points on Boyz and Trukks. MOB THE ********, you have s**t armor. But for the first turn they'll be aiming at your dreads, By the second turn your Storm Boyz are either ready to assault and behind cover, or are in combat. 4 attacks on the charge per stormboy moving all saves to at best 4+. Take THAT terminator. Take THAT artificer armor master of sanctity. That cuts through a damn army alone! Especially if all your Nobz have claws for tankbusta power. Heh, stormboyz up there in 2 turns? What kind of midget table do you play on? Even that, I'm pretty sure if you gave me some marines and a codex I could problably work around it. (I've only played alongside marines and against them.) Anyway, do all Stormboyz have big choppas anyway? And as soon as you get those hippies up against something without a powerfist, over half of em' will be dead before they can't a chance to even try and chop you up, if they haven't all been shot up in the turn before. I'm not saying the plan wouldn't work, but I would like to see it. you can get there in 2 truns on most boards or failing that but turn 3 the stormboyz have choppas which reduces your armour save to 4+ amd of they wwwwhhhhaaaaaaa then they'll get to shop up them Umans good before they fight back, and yes it does work I've taken out SM terms in assault and like with most units if you know how to use the terrain you can get up there and beat them good
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Posted: Wed Nov 30, 2005 7:24 am
XRedSamuraiX And as soon as you get those hippies up against something without a powerfist You overlook the WAAAGH check rule? The Stormboyz are an absolute good. Don't forget that bikerboyz SHOOT in the first turn of combat, too!
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Posted: Wed Nov 30, 2005 8:48 am
Cagalli Yura Attha XRedSamuraiX And as soon as you get those hippies up against something without a powerfist You overlook the WAAAGH check rule? The Stormboyz are an absolute good. Don't forget that bikerboyz SHOOT in the first turn of combat, too! No, I just know that most of the time I shoot too many of them out for Orks to pass Waaaagh effectively. And by the way, what kind of board do you play on? I play on a 6' by 4' tabel, and sometimes even 6' by 6'? I don't see that happening in 2 turns. Plus, even with waaaagh they'll be striking simultaneously. The 4+ would be annoying but I'm not sure how often it would account for a loss. Plus, I would back Terminators out of there if I saw that, why send such a high point squad when a counter-assualt squad or something will get the job done better with less points?
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Posted: Wed Nov 30, 2005 8:06 pm
You are incorrect in the choppa rule. It was changed failry recently. Now it adds -1 to armor saves. Terms become 3 instead of 2, see?
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Posted: Wed Nov 30, 2005 8:39 pm
That's news to me illpalazzo. When was that changed? Because it's not in the Ork FAQ. Got a source for that edit?
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Posted: Thu Dec 01, 2005 8:37 pm
No I do not, but the guys at games workshop say it, and everyone I've met says it, and I know most of them can prove it. Buit I am a fairly new player, and only know waht is told to me, unless its in the Orks codex.
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Posted: Thu Dec 01, 2005 10:47 pm
Well, I'd say that those players are stuckin 2nd or 3rd edition. Because I know that they used to use armor save modifiers, but they don't anymore. Plus, the 4th edition rulebook itself says Choppas reduce all 3+ and 2+ saves to 4+. Unless they can point to an official Games Workshop publication that says otherwise, go with the Rulebook; that's what it's for.
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Posted: Fri Dec 02, 2005 12:42 am
and if you need to check some where its in the new WARHAMMER 40,000 Wargear book I just checked (its in my hand) and under the choppa it says
Choppas limit the armour saving throw an enemy model can have to a 4+ at best
there you go folks hope that helps after all if all us warbosses work together we'll beat those weak Uman's once and for all twisted twisted
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Posted: Fri Dec 02, 2005 9:04 pm
Well thank you. I was unaware of taht. However, the Ork codex hasn't been updated in forever, so once the new one comes out, we will albe clear on all the rules.
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Posted: Fri Dec 02, 2005 9:37 pm
Well, you may keep your hopes up but I doubt they'll be changing that one. Especially if you currently have no source. Also, stay away from the people at GW, they're unreliable. My friend, is one of those people who everytime he doesn't like a rule in his codex, rulebook, etc. he calls GW because he knows they are the only people stupid enough to say "Oh, well...no ordnance weapons still have an effect even when scattering out of range...I think." then in our next game I have to explain to him why thier stupid and to stop calling them.
Urr...sorry for going off there anyway, I'll look out for that.
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Posted: Mon Dec 19, 2005 9:30 pm
Any tips on giving my nobz mega armor?(as in how to model it wityhout letting GW rape my wallet) or giving ork boyz cybork bodies?
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Posted: Mon Dec 19, 2005 10:10 pm
fish_bait Any tips on giving my nobz mega armor?(as in how to model it wityhout letting GW rape my wallet) or giving ork boyz cybork bodies? PUTTY. 3nodding Mega Armor = lots of bits of chopped up sprue and spare tank gubbinz used as armor with putty used to fill in gaps. Makes a very Orkish looking suit of armor. And cyborks... Subsitute them with random parts. Such as cutting off an arm, and sculpting a bulky metal one instead. Or... using a space marine part on it (leg, shoulder pad) Or even doing a rather "megaman" gun-arm.
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Posted: Tue Dec 20, 2005 9:00 am
Works for me.
also any ideas how to fit a bottle cap onto a warboss head..or anywhere on him for that matter?
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